parent
9c9fd7f91c
commit
d8f75b94a0
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@ -16,10 +16,13 @@ func _physics_process(_delta: float) -> void:
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new_direction = new_direction.normalized()
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velocity = new_direction * speed
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if velocity == Vector2.ZERO:
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$AnimationTree.get("parameters/playback").travel("idle")
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# oyvTZWUjCy0
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var moving := velocity != Vector2.ZERO
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$AnimationTree["parameters/conditions/moving"] = moving
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$AnimationTree["parameters/conditions/not_moving"] = !moving
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if !moving:
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return
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$AnimationTree.set("parameters/walk/blend_position", new_direction)
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$AnimationTree.set("parameters/idle/blend_position", new_direction)
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$AnimationTree.get("parameters/playback").travel("walk")
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move_and_slide()
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://dbhiwig4potyb"]
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[gd_scene load_steps=18 format=3 uid="uid://dbhiwig4potyb"]
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[ext_resource type="Script" uid="uid://csqcsepu2r0ts" path="res://Entities/Character/character.gd" id="1_a1h5o"]
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[ext_resource type="Texture2D" uid="uid://dasxw18q3mppl" path="res://icon.svg" id="1_bmc7m"]
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@ -6,24 +6,6 @@
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bmc7m"]
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size = Vector2(14.8999, 28.4489)
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[sub_resource type="Animation" id="Animation_a1h5o"]
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resource_name = "new_animation"
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length = 2.00005
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loop_mode = 1
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step = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Icon:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.01, 0.303333, 0.59, 0.86, 1.15, 1.44, 1.74),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [2, 1, 3, 4, 5, 6, 7]
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}
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[sub_resource type="Animation" id="Animation_xasj2"]
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length = 0.5
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loop_mode = 1
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@ -57,6 +39,24 @@ tracks/0/keys = {
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_a1h5o"]
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resource_name = "new_animation"
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length = 2.00005
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loop_mode = 1
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step = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Icon:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.01, 0.303333, 0.59, 0.86, 1.15, 1.44, 1.74),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [2, 1, 3, 4, 5, 6, 7]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_xasj2"]
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_data = {
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&"RESET": SubResource("Animation_xasj2"),
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@ -90,11 +90,23 @@ blend_point_3/node = SubResource("AnimationNodeAnimation_4th1x")
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blend_point_3/pos = Vector2(1, 0)
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blend_mode = 1
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_a1h5o"]
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advance_mode = 2
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_xasj2"]
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advance_mode = 2
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advance_condition = &"moving"
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[sub_resource type="AnimationNodeStateMachineTransition" id="AnimationNodeStateMachineTransition_6vsl0"]
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advance_mode = 2
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advance_condition = &"not_moving"
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_roimm"]
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states/idle/node = SubResource("AnimationNodeAnimation_a1h5o")
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states/idle/position = Vector2(490, 105)
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states/walk/node = SubResource("AnimationNodeBlendSpace2D_roimm")
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states/walk/position = Vector2(490, 199)
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transitions = ["Start", "idle", SubResource("AnimationNodeStateMachineTransition_a1h5o"), "idle", "walk", SubResource("AnimationNodeStateMachineTransition_xasj2"), "walk", "idle", SubResource("AnimationNodeStateMachineTransition_6vsl0")]
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[node name="Node2D" type="CharacterBody2D"]
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scale = Vector2(1.00672, 0.989311)
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@ -105,7 +117,6 @@ position = Vector2(0.566751, -15.3349)
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texture = ExtResource("1_bmc7m")
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hframes = 6
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vframes = 4
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frame = 5
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0.496663, -14.0781)
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@ -120,4 +131,6 @@ libraries = {
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource("AnimationNodeStateMachine_roimm")
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anim_player = NodePath("../AnimationPlayer")
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parameters/conditions/moving = false
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parameters/conditions/not_moving = false
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parameters/walk/blend_position = Vector2(-0.819838, -0.497758)
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