multi animation track per char and secret of the single png to all frames
parent
0da3a4eedc
commit
9c9fd7f91c
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root = true
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[*]
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charset = utf-8
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@ -0,0 +1,2 @@
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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# Godot 4+ specific ignores
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.godot/
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/android/
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class_name Character extends CharacterBody2D
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@export var speed := 135.0
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# Xf2RduncoNU
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func _physics_process(_delta: float) -> void:
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var new_direction = Vector2.ZERO
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if Input.is_action_pressed("left"):
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new_direction.x -= 1.0
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if Input.is_action_pressed("right"):
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new_direction.x += 1.0
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if Input.is_action_pressed("up"):
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new_direction.y -= 1.0
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if Input.is_action_pressed("down"):
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new_direction.y += 1.0
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new_direction = new_direction.normalized()
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velocity = new_direction * speed
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if velocity == Vector2.ZERO:
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$AnimationTree.get("parameters/playback").travel("idle")
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return
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$AnimationTree.set("parameters/walk/blend_position", new_direction)
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$AnimationTree.set("parameters/idle/blend_position", new_direction)
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$AnimationTree.get("parameters/playback").travel("walk")
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move_and_slide()
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uid://csqcsepu2r0ts
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[gd_scene load_steps=15 format=3 uid="uid://dbhiwig4potyb"]
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[ext_resource type="Script" uid="uid://csqcsepu2r0ts" path="res://Entities/Character/character.gd" id="1_a1h5o"]
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[ext_resource type="Texture2D" uid="uid://dasxw18q3mppl" path="res://icon.svg" id="1_bmc7m"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_bmc7m"]
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size = Vector2(14.8999, 28.4489)
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[sub_resource type="Animation" id="Animation_a1h5o"]
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resource_name = "new_animation"
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length = 2.00005
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loop_mode = 1
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step = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Icon:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.01, 0.303333, 0.59, 0.86, 1.15, 1.44, 1.74),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [2, 1, 3, 4, 5, 6, 7]
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}
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[sub_resource type="Animation" id="Animation_xasj2"]
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length = 0.5
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Icon:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0.01),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [5]
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}
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[sub_resource type="Animation" id="Animation_6vsl0"]
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resource_name = "idle"
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length = 0.333337
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Icon:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_xasj2"]
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_data = {
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&"RESET": SubResource("Animation_xasj2"),
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&"idle": SubResource("Animation_6vsl0"),
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&"new_animation": SubResource("Animation_a1h5o")
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}
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_a1h5o"]
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animation = &"idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_xasj2"]
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animation = &"new_animation"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_6vsl0"]
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animation = &"new_animation"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_k05qf"]
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animation = &"idle"
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[sub_resource type="AnimationNodeAnimation" id="AnimationNodeAnimation_4th1x"]
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animation = &"idle"
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[sub_resource type="AnimationNodeBlendSpace2D" id="AnimationNodeBlendSpace2D_roimm"]
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blend_point_0/node = SubResource("AnimationNodeAnimation_xasj2")
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blend_point_0/pos = Vector2(-1, 0)
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blend_point_1/node = SubResource("AnimationNodeAnimation_6vsl0")
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blend_point_1/pos = Vector2(0, -0.9)
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blend_point_2/node = SubResource("AnimationNodeAnimation_k05qf")
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blend_point_2/pos = Vector2(0, 1)
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blend_point_3/node = SubResource("AnimationNodeAnimation_4th1x")
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blend_point_3/pos = Vector2(1, 0)
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blend_mode = 1
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[sub_resource type="AnimationNodeStateMachine" id="AnimationNodeStateMachine_roimm"]
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states/idle/node = SubResource("AnimationNodeAnimation_a1h5o")
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states/idle/position = Vector2(490, 105)
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states/walk/node = SubResource("AnimationNodeBlendSpace2D_roimm")
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states/walk/position = Vector2(490, 199)
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[node name="Node2D" type="CharacterBody2D"]
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scale = Vector2(1.00672, 0.989311)
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script = ExtResource("1_a1h5o")
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[node name="Icon" type="Sprite2D" parent="."]
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position = Vector2(0.566751, -15.3349)
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texture = ExtResource("1_bmc7m")
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hframes = 6
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vframes = 4
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frame = 5
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0.496663, -14.0781)
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scale = Vector2(0.999999, 1)
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shape = SubResource("RectangleShape2D_bmc7m")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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&"": SubResource("AnimationLibrary_xasj2")
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}
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[node name="AnimationTree" type="AnimationTree" parent="."]
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tree_root = SubResource("AnimationNodeStateMachine_roimm")
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anim_player = NodePath("../AnimationPlayer")
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parameters/walk/blend_position = Vector2(-0.819838, -0.497758)
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[gd_scene load_steps=3 format=3 uid="uid://du7dcihv2m3ue"]
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[ext_resource type="Texture2D" uid="uid://dasxw18q3mppl" path="res://icon.svg" id="1_sl5yh"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_qnvor"]
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size = Vector2(10, 129)
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[node name="Wall" type="StaticBody2D"]
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[node name="Icon" type="Sprite2D" parent="."]
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position = Vector2(-1.90735e-06, -65)
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scale = Vector2(0.078125, 1)
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texture = ExtResource("1_sl5yh")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -64.5)
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shape = SubResource("RectangleShape2D_qnvor")
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[gd_scene load_steps=3 format=3 uid="uid://bodk3sbrdedn2"]
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[ext_resource type="PackedScene" uid="uid://dbhiwig4potyb" path="res://Entities/Character/character.tscn" id="1_uof5o"]
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[ext_resource type="PackedScene" uid="uid://du7dcihv2m3ue" path="res://Entities/Objects/wall.tscn" id="2_6xle2"]
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[node name="Playground" type="Node2D"]
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[node name="character" parent="." instance=ExtResource("1_uof5o")]
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[node name="wall" parent="." instance=ExtResource("2_6xle2")]
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position = Vector2(245, 108)
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scale = Vector2(3.35596, 3.35596)
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[node name="Camera2D" type="Camera2D" parent="."]
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position = Vector2(0, -125)
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<svg xmlns="http://www.w3.org/2000/svg" width="128" height="128"><rect width="124" height="124" x="2" y="2" fill="#363d52" stroke="#212532" stroke-width="4" rx="14"/><g fill="#fff" transform="translate(12.322 12.322)scale(.101)"><path d="M105 673v33q407 354 814 0v-33z"/><path fill="#478cbf" d="m105 673 152 14q12 1 15 14l4 67 132 10 8-61q2-11 15-15h162q13 4 15 15l8 61 132-10 4-67q3-13 15-14l152-14V427q30-39 56-81-35-59-83-108-43 20-82 47-40-37-88-64 7-51 8-102-59-28-123-42-26 43-46 89-49-7-98 0-20-46-46-89-64 14-123 42 1 51 8 102-48 27-88 64-39-27-82-47-48 49-83 108 26 42 56 81zm0 33v39c0 276 813 276 814 0v-39l-134 12-5 69q-2 10-14 13l-162 11q-12 0-16-11l-10-65H446l-10 65q-4 11-16 11l-162-11q-12-3-14-13l-5-69z"/><path d="M483 600c0 34 58 34 58 0v-86c0-34-58-34-58 0z"/><circle cx="725" cy="526" r="90"/><circle cx="299" cy="526" r="90"/></g><g fill="#414042" transform="translate(12.322 12.322)scale(.101)"><circle cx="307" cy="532" r="60"/><circle cx="717" cy="532" r="60"/></g></svg>
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After Width: | Height: | Size: 994 B |
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dasxw18q3mppl"
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path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.svg"
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dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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svg/scale=1.0
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editor/scale_with_editor_scale=false
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editor/convert_colors_with_editor_theme=false
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="tutorial-oyvTZWUjCy0"
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run/main_scene="uid://bodk3sbrdedn2"
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config/features=PackedStringArray("4.4", "GL Compatibility")
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config/icon="res://icon.svg"
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[input]
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up={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"location":0,"echo":false,"script":null)
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]
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}
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left={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"location":0,"echo":false,"script":null)
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]
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}
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down={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"location":0,"echo":false,"script":null)
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]
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}
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right={
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"deadzone": 0.2,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"location":0,"echo":false,"script":null)
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]
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}
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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