mv README#host to host.d
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6536daee7f
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README.md
78
README.md
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@ -20,81 +20,3 @@ Think Dug's Twitch Chat Plays
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* to keyboard
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* to stderr
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## Hosting a Mayhem Party
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#### Requirements
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1. [`rusty-pipe`](https://gogs.inhome.blapointe.com/bel/rusty-pipe)
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1. [`mayhem-party`](https://gogs.inhome.blapointe.com/bel/mayhem-party)
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1. [`stt`](https://gogs.inhome.blapointe.com/bel/stt)
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### Clients
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#### Distribute `rusty-pipe`
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Each client needs 1 executable and 1 env file with a unique set of buttons
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> 10 buttons per player
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> `go doc key Undef | grep Key | grep -v Undef | wc -l` total (54)
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The server cannot be a client because math. Maybe a VM on the client as a server would work tho.
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```bash
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INPUT_NAME=gui
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OUTPUT_UDP_HOST=ip
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OUTPUT_UDP_PORT=port
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INPUT_GUI_BUTTON_A=X
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INPUT_GUI_BUTTON_B=X
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INPUT_GUI_BUTTON_DOWN=X
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INPUT_GUI_BUTTON_L=X
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INPUT_GUI_BUTTON_LEFT=X
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INPUT_GUI_BUTTON_R=X
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INPUT_GUI_BUTTON_RIGHT=X
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INPUT_GUI_BUTTON_UP=X
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INPUT_GUI_BUTTON_X=X
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INPUT_GUI_BUTTON_Y=X
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```
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### Server
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#### `rusty-pipe`
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```bash
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INPUT_NAME=udp
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INPUT_UDP_PORT=port
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```
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#### `mayhem-party`
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##### Configs
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Create some number of remap files at `/tmp/mayhem-party.d/*`
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with keys for EVERY client config button like the following
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with at least 1 effectively not mapped/empty
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```yaml
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A: A
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B: B
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C: C
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```
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run `cd /tmp/mayhem-party.d; ln -s ./the-unmapped-file ./live`
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##### Binary
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```bash
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DEBUG=1
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INPUT_KEYBOARD=true
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INPUT_REFRESH_ON_SIGUSR=true
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INPUT_REMAP_FILE=/tmp/mayhem-party.d/live
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MAIN_INTERVAL_DURATION=5ms
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OUTPUT_KEYBOARD=true
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```
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#### Game Playing
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Foreground
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#### `stt`
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TODO pipe stt detecting relevant strings -> change the `/tmp/mayhem-party.d/live` link -> `SIGUSR1` to `mayhem-party`
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@ -0,0 +1,79 @@
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# Hosting a Mayhem Party
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## Requirements
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1. [`rusty-pipe`](https://gogs.inhome.blapointe.com/bel/rusty-pipe)
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1. [`mayhem-party`](https://gogs.inhome.blapointe.com/bel/mayhem-party)
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1. [`stt`](https://gogs.inhome.blapointe.com/bel/stt)
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# Clients
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## Distribute `rusty-pipe`
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Each client needs 1 executable and 1 env file with a unique set of buttons
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> 10 buttons per player
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> `go doc key Undef | grep Key | grep -v Undef | wc -l` total (54)
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The server cannot be a client because math. Maybe a VM on the client as a server would work tho.
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```bash
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INPUT_NAME=gui
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OUTPUT_UDP_HOST=ip
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OUTPUT_UDP_PORT=port
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INPUT_GUI_BUTTON_A=X
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INPUT_GUI_BUTTON_B=X
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INPUT_GUI_BUTTON_DOWN=X
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INPUT_GUI_BUTTON_L=X
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INPUT_GUI_BUTTON_LEFT=X
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INPUT_GUI_BUTTON_R=X
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INPUT_GUI_BUTTON_RIGHT=X
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INPUT_GUI_BUTTON_UP=X
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INPUT_GUI_BUTTON_X=X
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INPUT_GUI_BUTTON_Y=X
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```
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# Server
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## `rusty-pipe`
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```bash
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INPUT_NAME=udp
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INPUT_UDP_PORT=port
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```
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## `mayhem-party`
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### Configs
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Create some number of remap files at `/tmp/mayhem-party.d/*`
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with keys for EVERY client config button like the following
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with at least 1 effectively not mapped/empty
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```yaml
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A: A
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B: B
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C: C
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```
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run `cd /tmp/mayhem-party.d; ln -s ./the-unmapped-file ./live`
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### Binary
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```bash
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DEBUG=1
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INPUT_KEYBOARD=true
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INPUT_REFRESH_ON_SIGUSR=true
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INPUT_REMAP_FILE=/tmp/mayhem-party.d/live
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MAIN_INTERVAL_DURATION=5ms
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OUTPUT_KEYBOARD=true
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```
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## Game Playing
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Foreground
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## `stt`
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TODO pipe stt detecting relevant strings -> change the `/tmp/mayhem-party.d/live` link -> `SIGUSR1` to `mayhem-party`
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