mayhem-party/host.d/README.md

1.5 KiB

Hosting a Mayhem Party

Requirements

  1. rusty-pipe
  2. mayhem-party
  3. stt

Clients

Distribute rusty-pipe

Each client needs 1 executable and 1 env file with a unique set of buttons

10 buttons per player go doc key Undef | grep Key | grep -v Undef | wc -l total (54)

The server cannot be a client because math. Maybe a VM on the client as a server would work tho.

INPUT_NAME=gui
OUTPUT_UDP_HOST=ip
OUTPUT_UDP_PORT=port
INPUT_GUI_BUTTON_A=X
INPUT_GUI_BUTTON_B=X
INPUT_GUI_BUTTON_DOWN=X
INPUT_GUI_BUTTON_L=X
INPUT_GUI_BUTTON_LEFT=X
INPUT_GUI_BUTTON_R=X
INPUT_GUI_BUTTON_RIGHT=X
INPUT_GUI_BUTTON_UP=X
INPUT_GUI_BUTTON_X=X
INPUT_GUI_BUTTON_Y=X

Server

rusty-pipe

INPUT_NAME=udp
INPUT_UDP_PORT=port

mayhem-party

Configs

Create some number of remap files at /tmp/mayhem-party.d/* with keys for EVERY client config button like the following with at least 1 effectively not mapped/empty

A: A
B: B
C: C

run cd /tmp/mayhem-party.d; ln -s ./the-unmapped-file ./live

Binary

DEBUG=1
INPUT_KEYBOARD=true
INPUT_REFRESH_ON_SIGUSR=true
INPUT_REMAP_FILE=/tmp/mayhem-party.d/live
MAIN_INTERVAL_DURATION=5ms
OUTPUT_KEYBOARD=true

Game Playing

Foreground

stt

TODO pipe stt detecting relevant strings -> change the /tmp/mayhem-party.d/live link -> SIGUSR1 to mayhem-party