25-bday-qt/README.md

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# The plan
* prize
* |
63649 11004 02540 0205
8376
GS GC
* a rulebook for the GM
* stat blocks with flavor text (+lorem ipsum)
* QR codes that link to more info OR secret code
* character(s), abilities for player(s)
* some QR codes relevant
* https://daggerheartsrd.com/ancestries/clank/
* ; https://daggerheartsrd.com/ancestries/katari/
* https://daggerheartsrd.com/classes/bard/
* ; https://daggerheartsrd.com/classes/rogue/
* https://daggerheartsrd.com/weapons/legendary-returning-blade/
* ; https://daggerheartsrd.com/weapons/ilmaris-rifle/
* https://daggerheartsrd.com/consumables/stardrop/
* ; https://daggerheartsrd.com/consumables/death-tea/
* character(s), abilities for GM
* all QR codes relevant
* https://daggerheartsrd.com/adversaries/tiny-red-ooze/
* https://daggerheartsrd.com/adversaries/young-ice-dragon/
* short scenario
* all GM aspects are relevant QR codes
* only used player aspects are relevant QR codes
* complete story to reveal relevant pieces
* maps
* https://i.pinimg.com/1200x/11/98/02/11980234db04345439af4ae5afcad494.jpg
* https://i.pinimg.com/1200x/e8/a3/a6/e8a3a6339dcee89f3bf105b355156041.jpg
* https://i.pinimg.com/736x/1b/51/48/1b5148d541deb8ea37901b9a46627d73.jpg
## Rulebook
Daggerheart but short
* GM says what may happen on fail
* GM rolls D20 to hit, Nat20 = maxRandomPossible + regular roll
* Players roll 2 D12s: hope and fear
* if h == f = +you hope, -you stress, +bonus
* elif h+f > N
* h>f = +you hope
* else = +gm fear
* else
* h>f = +you hope, +minor consequence determined by GM
* else = +gm fear, +major consequence determined by GM
* GM can spend fear (bank cap 12) for extra turns
* Players can spend hope (bank cap 6) to grant advantage
## Story
Maybe I just let QT improvise...