# The plan * prize * | 63649 11004 02540 0205 8376 GS GC * a rulebook for the GM * stat blocks with flavor text (+lorem ipsum) * QR codes that link to more info OR secret code * character(s), abilities for player(s) * some QR codes relevant * https://daggerheartsrd.com/ancestries/clank/ * ; https://daggerheartsrd.com/ancestries/katari/ * https://daggerheartsrd.com/classes/bard/ * ; https://daggerheartsrd.com/classes/rogue/ * https://daggerheartsrd.com/weapons/legendary-returning-blade/ * ; https://daggerheartsrd.com/weapons/ilmaris-rifle/ * https://daggerheartsrd.com/consumables/stardrop/ * ; https://daggerheartsrd.com/consumables/death-tea/ * character(s), abilities for GM * all QR codes relevant * https://daggerheartsrd.com/adversaries/tiny-red-ooze/ * https://daggerheartsrd.com/adversaries/young-ice-dragon/ * short scenario * all GM aspects are relevant QR codes * only used player aspects are relevant QR codes * complete story to reveal relevant pieces * maps * https://i.pinimg.com/1200x/11/98/02/11980234db04345439af4ae5afcad494.jpg * https://i.pinimg.com/1200x/e8/a3/a6/e8a3a6339dcee89f3bf105b355156041.jpg * https://i.pinimg.com/736x/1b/51/48/1b5148d541deb8ea37901b9a46627d73.jpg ## Rulebook Daggerheart but short * GM says what may happen on fail * GM rolls D20 to hit, Nat20 = maxRandomPossible + regular roll * Players roll 2 D12s: hope and fear * if h == f = +you hope, -you stress, +bonus * elif h+f > N * h>f = +you hope * else = +gm fear * else * h>f = +you hope, +minor consequence determined by GM * else = +gm fear, +major consequence determined by GM * GM can spend fear (bank cap 12) for extra turns * Players can spend hope (bank cap 6) to grant advantage ## Story Maybe I just let QT improvise...