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multilingual = false
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multilingual = false
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src = "src"
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src = "src"
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title = "Diagonalerheart"
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title = "Diagonalerheart"
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# Core Materials: Classes
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# Classes
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## Bard
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## Bard
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# Core Materials: Ancestries
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# Ancestries
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## Clank
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## Clank
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# Core Mechanics: Flow of the Game
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# Flow of the Game
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Diagonalheart is a conversation but not. The GM describes fictional scenarios involving the PCs, and the players take turns describing how their characters react.
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Diagonalheart is a conversation but not. The GM describes fictional scenarios involving the PCs, and the players take turns describing how their characters react.
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# Core Mechanics: Combat
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# Combat
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## Hit Points & Damage Thresholds
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## Hit Points & Damage Thresholds
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# Core Mechanics: Core Gameplay Loop
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# Core Gameplay Loop
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The core gameplay loop is the procedure that drives every scene, both in and out of combat:
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The core gameplay loop is the procedure that drives every scene, both in and out of combat:
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# Core Mechanics: The Spotlight
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# The Spotlight
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The **spotlight** is a symbol that represents the table’s attention—and therefore the immediate focus of both the narrative and the game mechanics. Any time a character or player becomes the focus of a scene, they "are in the spotlight" or "have the spotlight."
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The **spotlight** is a symbol that represents the table’s attention—and therefore the immediate focus of both the narrative and the game mechanics. Any time a character or player becomes the focus of a scene, they "are in the spotlight" or "have the spotlight."
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# Core Mechanics: Weapons
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# Weapons
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## Legendary Returning Blade
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## Legendary Returning Blade
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# Core Mechanics: Consumables
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# Consumables
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## Stardrop
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## Stardrop
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# Running an Adventure: GM Guidance
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# GM Guidance
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Have a wonderful time.
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Have a wonderful time.
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# Running an Adventure: Adversaries and Environments
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# Adversaries and Environments
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## Tiny Red Ooze
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## Tiny Red Ooze
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- [Introduction](./1_introduction.md)
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- [Introduction](./1_introduction.md)
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- [Character Creation](./2_character_creation.md)
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- [Character Creation](./2_character_creation.md)
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- [Core Materials](./3_core_materials.md)
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- [Core Materials](./3_core_materials.md)
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- [Core Materials: Classes](./3_0_core_materials_classes.md)
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- [Classes](./3_0_core_materials_classes.md)
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- [Core Materials: Ancestries](./3_1_core_materials_ancestries.md)
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- [Ancestries](./3_1_core_materials_ancestries.md)
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- [Core Mechanics](./4_core_mechanics.md)
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- [Core Mechanics](./4_core_mechanics.md)
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- [Core Mechanics: Flow of the Game](./4_0_core_mechanics_flow_of_the_game.md)
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- [Flow of the Game](./4_0_core_mechanics_flow_of_the_game.md)
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- [Core Mechanics: Core Gameplay Loop](./4_1_core_mechanics_core_gameplay_loop.md)
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- [Core Gameplay Loop](./4_1_core_mechanics_core_gameplay_loop.md)
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- [Core Mechanics: Combat](./4_1_0_core_mechanics_combat.md)
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- [Combat](./4_1_0_core_mechanics_combat.md)
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- [Core Mechanics: The Spotlight](./4_2_core_mechanics_the_spotlight.md)
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- [The Spotlight](./4_2_core_mechanics_the_spotlight.md)
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- [Core Mechanics: Weapons](./4_3_core_mechanics_weapons.md)
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- [Weapons](./4_3_core_mechanics_weapons.md)
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- [Core Mechanics: Consumables](./4_4_core_mechanics_consumables.md)
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- [Consumables](./4_4_core_mechanics_consumables.md)
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- [Running an Adventure](./5_running_an_adventure.md)
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- [Running an Adventure](./5_running_an_adventure.md)
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- [Running an Adventure: GM Guidance](./5_0_running_an_adventure_gm_guidance.md)
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- [GM Guidance](./5_0_running_an_adventure_gm_guidance.md)
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- [Running an Adventure: Adversaries and Environments](./5_1_running_an_adventure_adversaries_and_environments.md)
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- [Adversaries and Environments](./5_1_running_an_adventure_adversaries_and_environments.md)
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Loading…
Reference in New Issue