diff --git a/rulebook/book.toml b/rulebook/book.toml index 16e7935..75cf2f7 100644 --- a/rulebook/book.toml +++ b/rulebook/book.toml @@ -4,3 +4,4 @@ language = "en" multilingual = false src = "src" title = "Diagonalerheart" + diff --git a/rulebook/src/3_0_core_materials_classes.md b/rulebook/src/3_0_core_materials_classes.md index b91c76b..6c080b4 100644 --- a/rulebook/src/3_0_core_materials_classes.md +++ b/rulebook/src/3_0_core_materials_classes.md @@ -1,4 +1,4 @@ -# Core Materials: Classes +# Classes ## Bard diff --git a/rulebook/src/3_1_core_materials_ancestries.md b/rulebook/src/3_1_core_materials_ancestries.md index 6024ca0..e69ee6f 100644 --- a/rulebook/src/3_1_core_materials_ancestries.md +++ b/rulebook/src/3_1_core_materials_ancestries.md @@ -1,4 +1,4 @@ -# Core Materials: Ancestries +# Ancestries ## Clank diff --git a/rulebook/src/4_0_core_mechanics_flow_of_the_game.md b/rulebook/src/4_0_core_mechanics_flow_of_the_game.md index 4646649..628e553 100644 --- a/rulebook/src/4_0_core_mechanics_flow_of_the_game.md +++ b/rulebook/src/4_0_core_mechanics_flow_of_the_game.md @@ -1,3 +1,3 @@ -# Core Mechanics: Flow of the Game +# Flow of the Game Diagonalheart is a conversation but not. The GM describes fictional scenarios involving the PCs, and the players take turns describing how their characters react. diff --git a/rulebook/src/4_1_0_core_mechanics_combat.md b/rulebook/src/4_1_0_core_mechanics_combat.md index ca01924..0e5f7b2 100644 --- a/rulebook/src/4_1_0_core_mechanics_combat.md +++ b/rulebook/src/4_1_0_core_mechanics_combat.md @@ -1,4 +1,4 @@ -# Core Mechanics: Combat +# Combat ## Hit Points & Damage Thresholds diff --git a/rulebook/src/4_1_core_mechanics_core_gameplay_loop.md b/rulebook/src/4_1_core_mechanics_core_gameplay_loop.md index 08f0f7e..9d5cae2 100644 --- a/rulebook/src/4_1_core_mechanics_core_gameplay_loop.md +++ b/rulebook/src/4_1_core_mechanics_core_gameplay_loop.md @@ -1,4 +1,4 @@ -# Core Mechanics: Core Gameplay Loop +# Core Gameplay Loop The core gameplay loop is the procedure that drives every scene, both in and out of combat: diff --git a/rulebook/src/4_2_core_mechanics_the_spotlight.md b/rulebook/src/4_2_core_mechanics_the_spotlight.md index 5ed0c54..3d46865 100644 --- a/rulebook/src/4_2_core_mechanics_the_spotlight.md +++ b/rulebook/src/4_2_core_mechanics_the_spotlight.md @@ -1,4 +1,4 @@ -# Core Mechanics: The Spotlight +# The Spotlight The **spotlight** is a symbol that represents the table’s attention—and therefore the immediate focus of both the narrative and the game mechanics. Any time a character or player becomes the focus of a scene, they "are in the spotlight" or "have the spotlight." diff --git a/rulebook/src/4_3_core_mechanics_weapons.md b/rulebook/src/4_3_core_mechanics_weapons.md index 8c702db..d2d1106 100644 --- a/rulebook/src/4_3_core_mechanics_weapons.md +++ b/rulebook/src/4_3_core_mechanics_weapons.md @@ -1,4 +1,4 @@ -# Core Mechanics: Weapons +# Weapons ## Legendary Returning Blade diff --git a/rulebook/src/4_4_core_mechanics_consumables.md b/rulebook/src/4_4_core_mechanics_consumables.md index 589afdb..72612e8 100644 --- a/rulebook/src/4_4_core_mechanics_consumables.md +++ b/rulebook/src/4_4_core_mechanics_consumables.md @@ -1,4 +1,4 @@ -# Core Mechanics: Consumables +# Consumables ## Stardrop diff --git a/rulebook/src/5_0_running_an_adventure_gm_guidance.md b/rulebook/src/5_0_running_an_adventure_gm_guidance.md index 10a21a0..d782eaa 100644 --- a/rulebook/src/5_0_running_an_adventure_gm_guidance.md +++ b/rulebook/src/5_0_running_an_adventure_gm_guidance.md @@ -1,3 +1,3 @@ -# Running an Adventure: GM Guidance +# GM Guidance Have a wonderful time. diff --git a/rulebook/src/5_1_running_an_adventure_adversaries_and_environments.md b/rulebook/src/5_1_running_an_adventure_adversaries_and_environments.md index 2c2e297..275ea12 100644 --- a/rulebook/src/5_1_running_an_adventure_adversaries_and_environments.md +++ b/rulebook/src/5_1_running_an_adventure_adversaries_and_environments.md @@ -1,4 +1,4 @@ -# Running an Adventure: Adversaries and Environments +# Adversaries and Environments ## Tiny Red Ooze diff --git a/rulebook/src/SUMMARY.md b/rulebook/src/SUMMARY.md index 693efaf..c3e546b 100644 --- a/rulebook/src/SUMMARY.md +++ b/rulebook/src/SUMMARY.md @@ -4,15 +4,15 @@ - [Introduction](./1_introduction.md) - [Character Creation](./2_character_creation.md) - [Core Materials](./3_core_materials.md) -- [Core Materials: Classes](./3_0_core_materials_classes.md) -- [Core Materials: Ancestries](./3_1_core_materials_ancestries.md) + - [Classes](./3_0_core_materials_classes.md) + - [Ancestries](./3_1_core_materials_ancestries.md) - [Core Mechanics](./4_core_mechanics.md) -- [Core Mechanics: Flow of the Game](./4_0_core_mechanics_flow_of_the_game.md) -- [Core Mechanics: Core Gameplay Loop](./4_1_core_mechanics_core_gameplay_loop.md) -- [Core Mechanics: Combat](./4_1_0_core_mechanics_combat.md) -- [Core Mechanics: The Spotlight](./4_2_core_mechanics_the_spotlight.md) -- [Core Mechanics: Weapons](./4_3_core_mechanics_weapons.md) -- [Core Mechanics: Consumables](./4_4_core_mechanics_consumables.md) + - [Flow of the Game](./4_0_core_mechanics_flow_of_the_game.md) + - [Core Gameplay Loop](./4_1_core_mechanics_core_gameplay_loop.md) + - [Combat](./4_1_0_core_mechanics_combat.md) + - [The Spotlight](./4_2_core_mechanics_the_spotlight.md) + - [Weapons](./4_3_core_mechanics_weapons.md) + - [Consumables](./4_4_core_mechanics_consumables.md) - [Running an Adventure](./5_running_an_adventure.md) -- [Running an Adventure: GM Guidance](./5_0_running_an_adventure_gm_guidance.md) -- [Running an Adventure: Adversaries and Environments](./5_1_running_an_adventure_adversaries_and_environments.md) + - [GM Guidance](./5_0_running_an_adventure_gm_guidance.md) + - [Adversaries and Environments](./5_1_running_an_adventure_adversaries_and_environments.md)