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Bel LaPointe 2025-10-06 08:42:09 -06:00
parent c8a1e3bfab
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12 changed files with 21 additions and 20 deletions

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multilingual = false
src = "src"
title = "Diagonalerheart"

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# Core Materials: Classes
# Classes
## Bard

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# Core Materials: Ancestries
# Ancestries
## Clank

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# Core Mechanics: Flow of the Game
# Flow of the Game
Diagonalheart is a conversation but not. The GM describes fictional scenarios involving the PCs, and the players take turns describing how their characters react.

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# Core Mechanics: Combat
# Combat
## Hit Points & Damage Thresholds

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# Core Mechanics: Core Gameplay Loop
# Core Gameplay Loop
The core gameplay loop is the procedure that drives every scene, both in and out of combat:

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# Core Mechanics: The Spotlight
# The Spotlight
The **spotlight** is a symbol that represents the tables attention—and therefore the immediate focus of both the narrative and the game mechanics. Any time a character or player becomes the focus of a scene, they "are in the spotlight" or "have the spotlight."

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# Core Mechanics: Weapons
# Weapons
## Legendary Returning Blade

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# Core Mechanics: Consumables
# Consumables
## Stardrop

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# Running an Adventure: GM Guidance
# GM Guidance
Have a wonderful time.

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# Running an Adventure: Adversaries and Environments
# Adversaries and Environments
## Tiny Red Ooze

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- [Introduction](./1_introduction.md)
- [Character Creation](./2_character_creation.md)
- [Core Materials](./3_core_materials.md)
- [Core Materials: Classes](./3_0_core_materials_classes.md)
- [Core Materials: Ancestries](./3_1_core_materials_ancestries.md)
- [Classes](./3_0_core_materials_classes.md)
- [Ancestries](./3_1_core_materials_ancestries.md)
- [Core Mechanics](./4_core_mechanics.md)
- [Core Mechanics: Flow of the Game](./4_0_core_mechanics_flow_of_the_game.md)
- [Core Mechanics: Core Gameplay Loop](./4_1_core_mechanics_core_gameplay_loop.md)
- [Core Mechanics: Combat](./4_1_0_core_mechanics_combat.md)
- [Core Mechanics: The Spotlight](./4_2_core_mechanics_the_spotlight.md)
- [Core Mechanics: Weapons](./4_3_core_mechanics_weapons.md)
- [Core Mechanics: Consumables](./4_4_core_mechanics_consumables.md)
- [Flow of the Game](./4_0_core_mechanics_flow_of_the_game.md)
- [Core Gameplay Loop](./4_1_core_mechanics_core_gameplay_loop.md)
- [Combat](./4_1_0_core_mechanics_combat.md)
- [The Spotlight](./4_2_core_mechanics_the_spotlight.md)
- [Weapons](./4_3_core_mechanics_weapons.md)
- [Consumables](./4_4_core_mechanics_consumables.md)
- [Running an Adventure](./5_running_an_adventure.md)
- [Running an Adventure: GM Guidance](./5_0_running_an_adventure_gm_guidance.md)
- [Running an Adventure: Adversaries and Environments](./5_1_running_an_adventure_adversaries_and_environments.md)
- [GM Guidance](./5_0_running_an_adventure_gm_guidance.md)
- [Adversaries and Environments](./5_1_running_an_adventure_adversaries_and_environments.md)