poc firehydrant oncollide publishes to Car.events script subscribers wheeeeeeeeeeeee
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33
Assets/Actors/Controllable/Car/Scripts/events.cs
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33
Assets/Actors/Controllable/Car/Scripts/events.cs
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using UnityEngine;
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public class events : MonoBehaviour
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{
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public delegate void Collision();
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public static event Collision collisions;
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public static void PubCollision()
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{
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if (events.collisions != null)
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events.collisions();
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}
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// Start is called once before the first execution of Update after the MonoBehaviour is created
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void Start()
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{
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collisions += testCollisionSubscriber;
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnDestroy()
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{
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collisions -= testCollisionSubscriber;
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}
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void testCollisionSubscriber()
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{
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Debug.Log("COLLISION IN SUB FEED");
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}
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}
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