Files
Manual-Intervention-Required/Assets/Actors/Controllable/Car/Scripts/events.cs

34 lines
686 B
C#

using UnityEngine;
public class events : MonoBehaviour
{
public delegate void Collision();
public static event Collision collisions;
public static void PubCollision()
{
if (events.collisions != null)
events.collisions();
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
collisions += testCollisionSubscriber;
}
// Update is called once per frame
void Update()
{
}
void OnDestroy()
{
collisions -= testCollisionSubscriber;
}
void testCollisionSubscriber()
{
Debug.Log("COLLISION IN SUB FEED");
}
}