impl config::min players for lobby
parent
c554c69291
commit
dc18d9f8d5
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@ -1 +1,2 @@
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pub static PORT:&str = ":8080";
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pub static PORT:&str = ":8080";
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pub static MIN_PLAYERS:usize = 5;
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@ -24,7 +24,7 @@ impl GameMaster {
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self.run_game()
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self.run_game()
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}
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}
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fn run_lobby(&mut self) -> Result<String, String> {
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fn run_lobby(&mut self) -> Result<usize, &str> {
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while !self.lobby.locked {
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while !self.lobby.locked {
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let rollback = self.room.since();
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let rollback = self.room.since();
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let events = self.room.sync();
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let events = self.room.sync();
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@ -33,16 +33,15 @@ impl GameMaster {
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let ge = GameEvent::new(e.body.clone());
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let ge = GameEvent::new(e.body.clone());
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println!(" ge.mode = {:?}", ge.mode());
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println!(" ge.mode = {:?}", ge.mode());
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if ge.mode() == GameEventType::GameStart {
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if ge.mode() == GameEventType::GameStart {
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println!(" should return");
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self.room.rollback(e.since.clone());
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self.room.rollback(e.since.clone());
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self.lobby.lock();
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self.lobby.lock();
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return Ok("ok".to_string());
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return self.lobby.ready();
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}
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}
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self.lobby.eat(e.clone());
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self.lobby.eat(e.clone());
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}
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}
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thread::sleep(time::Duration::new(1, 0));
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thread::sleep(time::Duration::new(1, 0));
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}
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}
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Ok("ok".to_string()) // todo: on lobby too small, return err and do not lock
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return self.lobby.ready();
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}
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}
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fn run_game_setup(&mut self) -> Result<String, String> {
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fn run_game_setup(&mut self) -> Result<String, String> {
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@ -90,19 +89,22 @@ mod tests {
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let r1 = mrs.create();
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let r1 = mrs.create();
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let room_id = r1.room_id();
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let room_id = r1.room_id();
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let mut gm = GameMaster::new(r1);
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let mut gm = GameMaster::new(r1);
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let mut r2 = mrs.join(room_id).unwrap();
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for i in 0..4 {
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r2.send(format!(r#"{{
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let mut r2 = mrs.join(room_id.clone()).unwrap();
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"msgtype": "m.text",
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r2.send(format!(r#"{{
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"body": "{{\"GameEventType\": \"GameStart\"}}"
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"msgtype": "m.text",
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}}"#)).unwrap(); // TODO mark end of new players
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"body": "{{\"GameEventType\": \"GameStart\"}}"
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gm.run_lobby(); // todo assert is_ok
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}}"#)).unwrap();
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assert!(gm.lobby.players.len() == 2, "first run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
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let ready = gm.run_lobby();
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assert!(ready.is_err() == (i != 3), "want {:?} for ready.is_err #{:?}, which is {:?}", i != 3, i, ready.is_err());
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}
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assert!(gm.lobby.players.len() == 5, "first run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
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let mut players1 = vec![];
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let mut players1 = vec![];
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for k in gm.lobby.players.keys() {
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for k in gm.lobby.players.keys() {
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players1.push(k.clone());
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players1.push(k.clone());
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}
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}
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gm.run_lobby(); // todo assert is_ok
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assert!(gm.run_lobby().is_ok());
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assert!(gm.lobby.players.len() == 2, "secnd run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
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assert!(gm.lobby.players.len() == 5, "secnd run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
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let players2 = gm.lobby.players.keys();
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let players2 = gm.lobby.players.keys();
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assert!(format!("{:?}", players1) == format!("{:?}", players2));
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assert!(format!("{:?}", players1) == format!("{:?}", players2));
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}
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}
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@ -1,5 +1,6 @@
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use super::player::Player;
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use super::player::Player;
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use super::super::super::model::state::event::Event;
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use super::super::super::model::state::event::Event;
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use super::super::super::config;
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use std::collections::HashMap;
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use std::collections::HashMap;
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@ -29,8 +30,19 @@ impl Lobby {
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}
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}
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pub fn lock(&mut self) {
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pub fn lock(&mut self) {
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if self.ready().is_err() {
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return;
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}
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self.locked = true;
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self.locked = true;
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}
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}
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pub fn ready(&self) -> Result<usize, &str> {
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let n: usize = self.players.len();
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if n < config::MIN_PLAYERS {
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return Err("not enough players");
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}
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Ok(n)
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}
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}
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}
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#[cfg(test)]
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#[cfg(test)]
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