impl config::min players for lobby

master
bel 2020-05-03 11:35:32 -06:00
parent c554c69291
commit dc18d9f8d5
3 changed files with 28 additions and 13 deletions

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@ -1 +1,2 @@
pub static PORT:&str = ":8080";
pub static MIN_PLAYERS:usize = 5;

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@ -24,7 +24,7 @@ impl GameMaster {
self.run_game()
}
fn run_lobby(&mut self) -> Result<String, String> {
fn run_lobby(&mut self) -> Result<usize, &str> {
while !self.lobby.locked {
let rollback = self.room.since();
let events = self.room.sync();
@ -33,16 +33,15 @@ impl GameMaster {
let ge = GameEvent::new(e.body.clone());
println!(" ge.mode = {:?}", ge.mode());
if ge.mode() == GameEventType::GameStart {
println!(" should return");
self.room.rollback(e.since.clone());
self.lobby.lock();
return Ok("ok".to_string());
return self.lobby.ready();
}
self.lobby.eat(e.clone());
}
thread::sleep(time::Duration::new(1, 0));
}
Ok("ok".to_string()) // todo: on lobby too small, return err and do not lock
return self.lobby.ready();
}
fn run_game_setup(&mut self) -> Result<String, String> {
@ -90,19 +89,22 @@ mod tests {
let r1 = mrs.create();
let room_id = r1.room_id();
let mut gm = GameMaster::new(r1);
let mut r2 = mrs.join(room_id).unwrap();
r2.send(format!(r#"{{
"msgtype": "m.text",
"body": "{{\"GameEventType\": \"GameStart\"}}"
}}"#)).unwrap(); // TODO mark end of new players
gm.run_lobby(); // todo assert is_ok
assert!(gm.lobby.players.len() == 2, "first run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
for i in 0..4 {
let mut r2 = mrs.join(room_id.clone()).unwrap();
r2.send(format!(r#"{{
"msgtype": "m.text",
"body": "{{\"GameEventType\": \"GameStart\"}}"
}}"#)).unwrap();
let ready = gm.run_lobby();
assert!(ready.is_err() == (i != 3), "want {:?} for ready.is_err #{:?}, which is {:?}", i != 3, i, ready.is_err());
}
assert!(gm.lobby.players.len() == 5, "first run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
let mut players1 = vec![];
for k in gm.lobby.players.keys() {
players1.push(k.clone());
}
gm.run_lobby(); // todo assert is_ok
assert!(gm.lobby.players.len() == 2, "secnd run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
assert!(gm.run_lobby().is_ok());
assert!(gm.lobby.players.len() == 5, "secnd run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
let players2 = gm.lobby.players.keys();
assert!(format!("{:?}", players1) == format!("{:?}", players2));
}

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@ -1,5 +1,6 @@
use super::player::Player;
use super::super::super::model::state::event::Event;
use super::super::super::config;
use std::collections::HashMap;
@ -29,8 +30,19 @@ impl Lobby {
}
pub fn lock(&mut self) {
if self.ready().is_err() {
return;
}
self.locked = true;
}
pub fn ready(&self) -> Result<usize, &str> {
let n: usize = self.players.len();
if n < config::MIN_PLAYERS {
return Err("not enough players");
}
Ok(n)
}
}
#[cfg(test)]