impl config::min players for lobby

master^2
bel 2020-05-03 11:35:32 -06:00
parent 043075bd49
commit d3b6ad9feb
3 changed files with 28 additions and 13 deletions

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@ -1 +1,2 @@
pub static PORT:&str = ":8080"; pub static PORT:&str = ":8080";
pub static MIN_PLAYERS:usize = 5;

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@ -24,7 +24,7 @@ impl GameMaster {
self.run_game() self.run_game()
} }
fn run_lobby(&mut self) -> Result<String, String> { fn run_lobby(&mut self) -> Result<usize, &str> {
while !self.lobby.locked { while !self.lobby.locked {
let rollback = self.room.since(); let rollback = self.room.since();
let events = self.room.sync(); let events = self.room.sync();
@ -33,16 +33,15 @@ impl GameMaster {
let ge = GameEvent::new(e.body.clone()); let ge = GameEvent::new(e.body.clone());
println!(" ge.mode = {:?}", ge.mode()); println!(" ge.mode = {:?}", ge.mode());
if ge.mode() == GameEventType::GameStart { if ge.mode() == GameEventType::GameStart {
println!(" should return");
self.room.rollback(e.since.clone()); self.room.rollback(e.since.clone());
self.lobby.lock(); self.lobby.lock();
return Ok("ok".to_string()); return self.lobby.ready();
} }
self.lobby.eat(e.clone()); self.lobby.eat(e.clone());
} }
thread::sleep(time::Duration::new(1, 0)); thread::sleep(time::Duration::new(1, 0));
} }
Ok("ok".to_string()) // todo: on lobby too small, return err and do not lock return self.lobby.ready();
} }
fn run_game_setup(&mut self) -> Result<String, String> { fn run_game_setup(&mut self) -> Result<String, String> {
@ -90,19 +89,22 @@ mod tests {
let r1 = mrs.create(); let r1 = mrs.create();
let room_id = r1.room_id(); let room_id = r1.room_id();
let mut gm = GameMaster::new(r1); let mut gm = GameMaster::new(r1);
let mut r2 = mrs.join(room_id).unwrap(); for i in 0..4 {
let mut r2 = mrs.join(room_id.clone()).unwrap();
r2.send(format!(r#"{{ r2.send(format!(r#"{{
"msgtype": "m.text", "msgtype": "m.text",
"body": "{{\"GameEventType\": \"GameStart\"}}" "body": "{{\"GameEventType\": \"GameStart\"}}"
}}"#)).unwrap(); // TODO mark end of new players }}"#)).unwrap();
gm.run_lobby(); // todo assert is_ok let ready = gm.run_lobby();
assert!(gm.lobby.players.len() == 2, "first run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync()); assert!(ready.is_err() == (i != 3), "want {:?} for ready.is_err #{:?}, which is {:?}", i != 3, i, ready.is_err());
}
assert!(gm.lobby.players.len() == 5, "first run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
let mut players1 = vec![]; let mut players1 = vec![];
for k in gm.lobby.players.keys() { for k in gm.lobby.players.keys() {
players1.push(k.clone()); players1.push(k.clone());
} }
gm.run_lobby(); // todo assert is_ok assert!(gm.run_lobby().is_ok());
assert!(gm.lobby.players.len() == 2, "secnd run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync()); assert!(gm.lobby.players.len() == 5, "secnd run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
let players2 = gm.lobby.players.keys(); let players2 = gm.lobby.players.keys();
assert!(format!("{:?}", players1) == format!("{:?}", players2)); assert!(format!("{:?}", players1) == format!("{:?}", players2));
} }

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@ -1,5 +1,6 @@
use super::player::Player; use super::player::Player;
use super::super::super::model::state::event::Event; use super::super::super::model::state::event::Event;
use super::super::super::config;
use std::collections::HashMap; use std::collections::HashMap;
@ -29,8 +30,19 @@ impl Lobby {
} }
pub fn lock(&mut self) { pub fn lock(&mut self) {
if self.ready().is_err() {
return;
}
self.locked = true; self.locked = true;
} }
pub fn ready(&self) -> Result<usize, &str> {
let n: usize = self.players.len();
if n < config::MIN_PLAYERS {
return Err("not enough players");
}
Ok(n)
}
} }
#[cfg(test)] #[cfg(test)]