revert cause i like being able to omit things from tests
parent
4e87d0278f
commit
043075bd49
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@ -1,121 +1,5 @@
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pub mod gamemaster;
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pub mod player;
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pub mod role;
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pub mod lobby;
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pub mod gameevent;
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use super::super::model::state::room::Room;
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use lobby::Lobby;
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use gameevent::GameEvent;
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use gameevent::GameEventType;
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use std::thread;
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use std::time;
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pub struct GameMaster {
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room: Box<dyn Room>,
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lobby: Lobby,
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}
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impl GameMaster {
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fn new(room: Box<dyn Room>) -> GameMaster {
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GameMaster{
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room: room,
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lobby: Lobby::new(),
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}
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}
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fn run(&mut self) -> Result<String, String> {
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self.run_lobby()?;
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self.run_game_setup()?;
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self.run_game()
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}
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fn run_lobby(&mut self) -> Result<String, String> {
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while !self.lobby.locked {
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let rollback = self.room.since();
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let events = self.room.sync();
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for e in &events {
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let ge = GameEvent::new(e.body.clone());
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if ge.mode() == GameEventType::GameStart {
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self.room.rollback(e.since.clone());
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self.lobby.lock();
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return Ok("ok".to_string());
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}
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self.lobby.eat(e.clone());
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}
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thread::sleep(time::Duration::new(1, 0));
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}
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Ok("ok".to_string()) // todo: on lobby too small, return err and do not lock
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}
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fn run_game_setup(&mut self) -> Result<String, String> {
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Err("not impl".to_string())
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}
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fn run_game(&mut self) -> Result<String, String> {
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Err("not impl".to_string())
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}
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}
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#[cfg(test)]
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mod tests {
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use super::*;
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use super::super::super::model::state::mockroom::MockRoom;
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use super::super::super::model::state::mockrooms::MockRooms;
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use super::super::super::model::state::rooms::Rooms;
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#[test]
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fn new_mockroom() {
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let _ = GameMaster::new(Box::new(MockRoom::create()));
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}
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#[test]
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fn new_rooms_mockrooms() {
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fn get() -> impl Rooms {
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let mrs = MockRooms::new();
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mrs
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}
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let mut mrs = get();
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let r = mrs.create();
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let _ = GameMaster::new(r);
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}
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#[test]
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fn new_mockrooms() {
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let mut mrs = MockRooms::new();
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let r = mrs.create();
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let _ = GameMaster::new(r);
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}
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#[test]
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fn run_lobby() {
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let mut mrs = MockRooms::new();
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let r1 = mrs.create();
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let room_id = r1.room_id();
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let mut gm = GameMaster::new(r1);
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let mut r2 = mrs.join(room_id).unwrap();
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r2.send(format!(r#"{{
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"msgtype": "m.text",
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"body": "{{\"GameEventType\": \"GameStart\"}}"
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}}"#)).unwrap(); // TODO mark end of new players
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gm.run_lobby(); // todo assert is_ok
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assert!(gm.lobby.players.len() == 2, "first run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
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let mut players1 = vec![];
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for k in gm.lobby.players.keys() {
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players1.push(k.clone());
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}
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gm.run_lobby(); // todo assert is_ok
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assert!(gm.lobby.players.len() == 2, "secnd run_lobby players: {:?}, sync: {:?}", gm.lobby.players, gm.room.sync());
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let players2 = gm.lobby.players.keys();
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assert!(format!("{:?}", players1) == format!("{:?}", players2));
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}
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#[test]
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fn run_game_setup_fail() {
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assert!(false, "not impl");
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}
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#[test]
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fn run_game_fail() {
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assert!(false, "not impl");
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}
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}
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