Remove old stpuid roles

master^2
bel 2020-05-03 14:34:59 -06:00
parent 580d904319
commit 719d197071
6 changed files with 122 additions and 74 deletions

View File

@ -4,6 +4,7 @@ use json;
#[derive(Clone, Debug)] #[derive(Clone, Debug)]
pub struct GameEvent { pub struct GameEvent {
d: json::JsonValue, d: json::JsonValue,
sender: String,
} }
#[derive(PartialEq, Eq, Debug, Clone)] #[derive(PartialEq, Eq, Debug, Clone)]
@ -51,35 +52,31 @@ impl GameEventType {
} }
fn build(&self) -> GameEvent { fn build(&self) -> GameEvent {
let mut d = json::object!{
GameEventType: format!("{:?}", self),
sources: [],
targets: [],
params: [],
};
match self {
_ => {},
};
let s = d.dump();
let d = json::object!{ let d = json::object!{
"body": s, "body": json::object!{
GameEventType: format!("{:?}", self),
sources: [],
targets: [],
params: [],
}.dump(),
}; };
GameEvent::new(d.dump()) GameEvent::new(Event{sender: "<generated>".to_string(), body: d.dump(), since: "".to_string()})
} }
} }
impl GameEvent { impl GameEvent {
pub fn new(body: String) -> GameEvent { pub fn new(event: Event) -> GameEvent {
let top_level = json::parse(&body); let top_level = json::parse(&event.body.clone());
if top_level.is_err() { if top_level.is_err() {
return GameEvent{d: json::Null}; return GameEvent{d: json::Null, sender: event.sender.clone()};
} }
let top_level = top_level.unwrap(); let top_level = top_level.unwrap();
if !top_level["body"].is_string() { if !top_level["body"].is_string() {
return GameEvent{d: json::Null}; return GameEvent{d: json::Null, sender: event.sender.clone()};
} }
GameEvent{ GameEvent{
d: json::parse(&top_level["body"].as_str().unwrap()).unwrap_or(json::Null), d: json::parse(&top_level["body"].as_str().unwrap()).unwrap_or(json::Null),
sender: event.sender.clone(),
} }
} }
@ -132,10 +129,10 @@ mod tests {
#[test] #[test]
fn new() { fn new() {
let ge = GameEvent::new("\"a\"".to_string()); let ge = GameEvent::new(Event{sender: "".to_string(), body: "\"a\"".to_string(), since: "".to_string()});
assert!(ge.d.is_null()); assert!(ge.d.is_null());
let ge = GameEvent::new("a".to_string()); let ge = GameEvent::new(Event{sender: "".to_string(), body: "a".to_string(), since: "".to_string()});
assert!(ge.d.is_null()); assert!(ge.d.is_null());
assert!(ge.mode() == GameEventType::Null); assert!(ge.mode() == GameEventType::Null);
} }
@ -184,28 +181,42 @@ mod tests {
#[test] #[test]
fn sources() { fn sources() {
let d = json::object!{ let d = json::object!{"body": json::object!{"sources": ["a", "b"]}.dump()};
"sources": ["a", "b"], let ge = GameEvent::new(Event{sender: "".to_string(), body: d.dump(), since: "".to_string()});
};
let ge = GameEvent::new(d.dump());
assert!(ge.sources() == vec!["a", "b"]); assert!(ge.sources() == vec!["a", "b"]);
assert!(ge.params().len() == 0);
assert!(ge.targets().len() == 0);
} }
#[test] #[test]
fn targets() { fn targets() {
let ge = GameEvent::new(r#"{"body": "{\"targets\": [\"a\", \"b\"]}"}"#.to_string()); let d = json::object!{"body": json::object!{"targets": ["a", "b"]}.dump()};
let ge = GameEvent::new(Event{sender: "".to_string(), body: d.dump(), since: "".to_string()});
assert!(ge.targets() == vec!["a", "b"]); assert!(ge.targets() == vec!["a", "b"]);
assert!(ge.params().len() == 0);
assert!(ge.sources().len() == 0);
} }
#[test] #[test]
fn params() { fn params() {
let ge = GameEvent::new(r#"{"body": "{\"params\": [\"a\", \"b\"]}"}"#.to_string()); let empty: Vec<String> = vec![];
let d = json::object!{"body": json::object!{"params": ["a", "b"]}.dump()};
let ge = GameEvent::new(Event{sender: "".to_string(), body: d.dump(), since: "".to_string()});
assert!(ge.params() == vec!["a", "b"]); assert!(ge.params() == vec!["a", "b"]);
assert!(ge.targets().len() == 0);
assert!(ge.sources().len() == 0);
let ge = GameEvent::new(r#"{"body": "{\"params\": []}"}"#.to_string()); let d = json::object!{"body": json::object!{"params": []}.dump()};
assert!(ge.params().len() == 0); let ge = GameEvent::new(Event{sender: "".to_string(), body: d.dump(), since: "".to_string()});
assert!(ge.params() == empty);
assert!(ge.targets().len() == 0);
assert!(ge.sources().len() == 0);
let ge = GameEvent::new(r#"{"body": "{}"}"#.to_string()); let d = json::object!{"body": json::object!{}.dump()};
assert!(ge.params().len() == 0); let ge = GameEvent::new(Event{sender: "".to_string(), body: d.dump(), since: "".to_string()});
assert!(ge.params() == empty);
assert!(ge.targets().len() == 0);
assert!(ge.sources().len() == 0);
} }
} }

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@ -1,11 +1,12 @@
use super::super::super::model::state::room::Room; use super::super::super::model::state::room::Room;
use super::lobby::Lobby; use super::lobby::Lobby;
use super::player::Player;
use super::gameevent::GameEvent; use super::gameevent::GameEvent;
use super::gameevent::GameEventType; use super::gameevent::GameEventType;
use std::thread; use std::thread;
use std::time; use std::time;
use log::{info, warn, error, debug}; use log::{info, debug, LevelFilter};
pub struct GameMaster { pub struct GameMaster {
room: Box<dyn Room>, room: Box<dyn Room>,
@ -33,30 +34,61 @@ impl GameMaster {
} }
fn run_lobby(&mut self) -> Result<usize, &str> { fn run_lobby(&mut self) -> Result<usize, &str> {
self.run_lobby_loop()?;
self.lobby.ready()
}
fn run_lobby_loop(&mut self) -> Result<usize, &str> {
while !self.lobby.locked { while !self.lobby.locked {
let rollback = self.room.since(); self.run_lobby_scrape()?;
let events = self.room.sync();
for e in &events {
let ge = GameEvent::new(e.body.clone());
if ge.mode() == GameEventType::GameStart {
self.room.rollback(e.since.clone());
self.lobby.lock();
return self.lobby.ready();
}
self.lobby.eat(e.clone());
}
thread::sleep(time::Duration::new(1, 0)); thread::sleep(time::Duration::new(1, 0));
} }
return self.lobby.ready(); Ok(0)
}
fn run_lobby_scrape(&mut self) -> Result<usize, &str> {
/*
let rollback = self.room.since();
let events = self.room.sync();
for e in &events {
let ge = GameEvent::new(e.body.clone());
if ge.mode() == GameEventType::GameStart {
self.room.rollback(e.since.clone());
self.lobby.lock();
return self.lobby.ready();
}
self.lobby.eat(e.clone());
}
*/
Ok(0)
} }
fn run_game_setup(&mut self) -> Result<String, String> { fn run_game_setup(&mut self) -> Result<String, String> {
for player in self.players() {
if self.player(player.clone()).is_none() {
return Err(format!("missing player {}", player));
}
debug!("player = {}", player);
}
debug!("/players");
Err("not impl".to_string()) Err("not impl".to_string())
} }
fn run_game(&mut self) -> Result<String, String> { fn run_game(&mut self) -> Result<String, String> {
Err("not impl".to_string()) Err("not impl".to_string())
} }
fn players(&self) -> Vec<String> {
let mut players = vec![];
for k in self.lobby.players.keys() {
players.push(k.clone());
}
players
}
fn player(&mut self, id: String) -> Option<&mut Player> {
self.lobby.players.get_mut(&id)
}
} }
#[cfg(test)] #[cfg(test)]
@ -67,9 +99,9 @@ mod tests {
use super::super::super::super::model::state::rooms::Rooms; use super::super::super::super::model::state::rooms::Rooms;
fn init() { fn init() {
use env_logger::Env;
let _ = env_logger::builder() let _ = env_logger::builder()
.is_test(true) .is_test(true)
.filter_level(LevelFilter::Trace)
.try_init(); .try_init();
} }
@ -125,7 +157,12 @@ mod tests {
#[test] #[test]
fn run_game_setup_fail() { fn run_game_setup_fail() {
assert!(false, "not impl"); init();
let mut mrs = MockRooms::new();
let r1 = mrs.create();
let room_id = r1.room_id();
let mut gm = GameMaster::new(r1);
assert!(gm.run_game_setup().is_ok());
} }
#[test] #[test]

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@ -1,4 +1,4 @@
pub mod gamemaster; //pub mod gamemaster;
pub mod player; pub mod player;
pub mod role; pub mod role;
pub mod lobby; pub mod lobby;

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@ -1,5 +1,4 @@
use super::role::Role; use super::role::Role;
use super::role::Roles;
#[derive(Clone, Debug)] #[derive(Clone, Debug)]
pub struct Player { pub struct Player {
@ -15,7 +14,7 @@ impl Player {
} }
} }
fn set_role(&mut self, role: Roles) { pub fn set_role(&mut self, role: Role) {
self.role.set(role); self.role.set(role);
} }
} }
@ -28,4 +27,11 @@ mod tests {
fn new_player() { fn new_player() {
let _ = Player::new("id".to_string()); let _ = Player::new("id".to_string());
} }
#[test]
fn set_role() {
let mut p = Player::new("id".to_string());
p.set_role(Role::Facist);
assert!(p.role == Role::Facist);
}
} }

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@ -1,10 +1,5 @@
#[derive(Clone, Debug)]
pub struct Role {
role: Roles,
}
#[derive(Clone, Debug, PartialEq, Eq)] #[derive(Clone, Debug, PartialEq, Eq)]
pub enum Roles { pub enum Role {
Null, Null,
Facist, Facist,
Hitler, Hitler,
@ -13,25 +8,23 @@ pub enum Roles {
impl Role { impl Role {
pub fn new() -> Role { pub fn new() -> Role {
Role { Role::Null
role: Roles::Null,
}
} }
pub fn set(&mut self, role: Roles) { pub fn set(&mut self, role: Role) {
self.role = role *self = role.clone()
} }
pub fn is_hitler(&self) -> bool { pub fn is_hitler(&self) -> bool {
self.role == Roles::Hitler self == &Role::Hitler
} }
pub fn is_facist(&self) -> bool { pub fn is_facist(&self) -> bool {
self.role == Roles::Facist || self.is_hitler() self == &Role::Facist || self.is_hitler()
} }
pub fn is_liberal(&self) -> bool { pub fn is_liberal(&self) -> bool {
self.role == Roles::Liberal self == &Role::Liberal
} }
} }
@ -47,70 +40,70 @@ mod tests {
#[test] #[test]
fn set() { fn set() {
let mut r = Role::new(); let mut r = Role::new();
r.set(Roles::Facist); r.set(Role::Facist);
assert!(r.role == Roles::Facist); assert!(r == Role::Facist);
} }
#[test] #[test]
fn is_hitler_liberal() { fn is_hitler_liberal() {
let mut r = Role::new(); let mut r = Role::new();
r.set(Roles::Liberal); r.set(Role::Liberal);
assert!(!r.is_hitler()); assert!(!r.is_hitler());
} }
#[test] #[test]
fn is_hitler_facist() { fn is_hitler_facist() {
let mut r = Role::new(); let mut r = Role::new();
r.set(Roles::Facist); r.set(Role::Facist);
assert!(!r.is_hitler()); assert!(!r.is_hitler());
} }
#[test] #[test]
fn is_hitler_yes() { fn is_hitler_yes() {
let mut r = Role::new(); let mut r = Role::new();
r.set(Roles::Hitler); r.set(Role::Hitler);
assert!(r.is_hitler()); assert!(r.is_hitler());
} }
#[test] #[test]
fn is_facist_liberal() { fn is_facist_liberal() {
let mut r = Role::new(); let mut r = Role::new();
r.set(Roles::Liberal); r.set(Role::Liberal);
assert!(!r.is_facist()); assert!(!r.is_facist());
} }
#[test] #[test]
fn is_facist_facist() { fn is_facist_facist() {
let mut r = Role::new(); let mut r = Role::new();
r.set(Roles::Facist); r.set(Role::Facist);
assert!(r.is_facist()); assert!(r.is_facist());
} }
#[test] #[test]
fn is_facist_hitler() { fn is_facist_hitler() {
let mut r = Role::new(); let mut r = Role::new();
r.set(Roles::Hitler); r.set(Role::Hitler);
assert!(r.is_facist()); assert!(r.is_facist());
} }
#[test] #[test]
fn is_liberal_liberal() { fn is_liberal_liberal() {
let mut r = Role::new(); let mut r = Role::new();
r.set(Roles::Liberal); r.set(Role::Liberal);
assert!(r.is_liberal()); assert!(r.is_liberal());
} }
#[test] #[test]
fn is_liberal_facist() { fn is_liberal_facist() {
let mut r = Role::new(); let mut r = Role::new();
r.set(Roles::Facist); r.set(Role::Facist);
assert!(!r.is_liberal()); assert!(!r.is_liberal());
} }
#[test] #[test]
fn is_liberal_hitler() { fn is_liberal_hitler() {
let mut r = Role::new(); let mut r = Role::new();
r.set(Roles::Hitler); r.set(Role::Hitler);
assert!(!r.is_liberal()); assert!(!r.is_liberal());
} }
} }

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@ -3,14 +3,14 @@ mod controller;
mod model; mod model;
mod view; mod view;
use self::model::state::rooms::Rooms;
#[macro_use] extern crate log; use env_logger;
use env_logger::Env;
fn main() { fn main() {
env_logger::init(); env_logger::init();
println!("{}", config::PORT); println!("{}", config::PORT);
/*
use self::model::state::rooms::Rooms;
let mut rooms = get_rooms(); let mut rooms = get_rooms();
let room = rooms.create(); let room = rooms.create();
let mut gamemaster = controller::gamemaster::gamemaster::GameMaster::new(room); let mut gamemaster = controller::gamemaster::gamemaster::GameMaster::new(room);
@ -19,4 +19,5 @@ fn main() {
fn get_rooms() -> impl Rooms { fn get_rooms() -> impl Rooms {
model::state::mockrooms::MockRooms::new() model::state::mockrooms::MockRooms::new()
*/
} }