Remove old stpuid roles
parent
580d904319
commit
719d197071
|
|
@ -4,6 +4,7 @@ use json;
|
|||
#[derive(Clone, Debug)]
|
||||
pub struct GameEvent {
|
||||
d: json::JsonValue,
|
||||
sender: String,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Eq, Debug, Clone)]
|
||||
|
|
@ -51,35 +52,31 @@ impl GameEventType {
|
|||
}
|
||||
|
||||
fn build(&self) -> GameEvent {
|
||||
let mut d = json::object!{
|
||||
GameEventType: format!("{:?}", self),
|
||||
sources: [],
|
||||
targets: [],
|
||||
params: [],
|
||||
};
|
||||
match self {
|
||||
_ => {},
|
||||
};
|
||||
let s = d.dump();
|
||||
let d = json::object!{
|
||||
"body": s,
|
||||
"body": json::object!{
|
||||
GameEventType: format!("{:?}", self),
|
||||
sources: [],
|
||||
targets: [],
|
||||
params: [],
|
||||
}.dump(),
|
||||
};
|
||||
GameEvent::new(d.dump())
|
||||
GameEvent::new(Event{sender: "<generated>".to_string(), body: d.dump(), since: "".to_string()})
|
||||
}
|
||||
}
|
||||
|
||||
impl GameEvent {
|
||||
pub fn new(body: String) -> GameEvent {
|
||||
let top_level = json::parse(&body);
|
||||
pub fn new(event: Event) -> GameEvent {
|
||||
let top_level = json::parse(&event.body.clone());
|
||||
if top_level.is_err() {
|
||||
return GameEvent{d: json::Null};
|
||||
return GameEvent{d: json::Null, sender: event.sender.clone()};
|
||||
}
|
||||
let top_level = top_level.unwrap();
|
||||
if !top_level["body"].is_string() {
|
||||
return GameEvent{d: json::Null};
|
||||
return GameEvent{d: json::Null, sender: event.sender.clone()};
|
||||
}
|
||||
GameEvent{
|
||||
d: json::parse(&top_level["body"].as_str().unwrap()).unwrap_or(json::Null),
|
||||
sender: event.sender.clone(),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -132,10 +129,10 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn new() {
|
||||
let ge = GameEvent::new("\"a\"".to_string());
|
||||
let ge = GameEvent::new(Event{sender: "".to_string(), body: "\"a\"".to_string(), since: "".to_string()});
|
||||
assert!(ge.d.is_null());
|
||||
|
||||
let ge = GameEvent::new("a".to_string());
|
||||
let ge = GameEvent::new(Event{sender: "".to_string(), body: "a".to_string(), since: "".to_string()});
|
||||
assert!(ge.d.is_null());
|
||||
assert!(ge.mode() == GameEventType::Null);
|
||||
}
|
||||
|
|
@ -184,28 +181,42 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn sources() {
|
||||
let d = json::object!{
|
||||
"sources": ["a", "b"],
|
||||
};
|
||||
let ge = GameEvent::new(d.dump());
|
||||
let d = json::object!{"body": json::object!{"sources": ["a", "b"]}.dump()};
|
||||
let ge = GameEvent::new(Event{sender: "".to_string(), body: d.dump(), since: "".to_string()});
|
||||
assert!(ge.sources() == vec!["a", "b"]);
|
||||
assert!(ge.params().len() == 0);
|
||||
assert!(ge.targets().len() == 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn targets() {
|
||||
let ge = GameEvent::new(r#"{"body": "{\"targets\": [\"a\", \"b\"]}"}"#.to_string());
|
||||
let d = json::object!{"body": json::object!{"targets": ["a", "b"]}.dump()};
|
||||
let ge = GameEvent::new(Event{sender: "".to_string(), body: d.dump(), since: "".to_string()});
|
||||
assert!(ge.targets() == vec!["a", "b"]);
|
||||
assert!(ge.params().len() == 0);
|
||||
assert!(ge.sources().len() == 0);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn params() {
|
||||
let ge = GameEvent::new(r#"{"body": "{\"params\": [\"a\", \"b\"]}"}"#.to_string());
|
||||
let empty: Vec<String> = vec![];
|
||||
|
||||
let d = json::object!{"body": json::object!{"params": ["a", "b"]}.dump()};
|
||||
let ge = GameEvent::new(Event{sender: "".to_string(), body: d.dump(), since: "".to_string()});
|
||||
assert!(ge.params() == vec!["a", "b"]);
|
||||
assert!(ge.targets().len() == 0);
|
||||
assert!(ge.sources().len() == 0);
|
||||
|
||||
let ge = GameEvent::new(r#"{"body": "{\"params\": []}"}"#.to_string());
|
||||
assert!(ge.params().len() == 0);
|
||||
let d = json::object!{"body": json::object!{"params": []}.dump()};
|
||||
let ge = GameEvent::new(Event{sender: "".to_string(), body: d.dump(), since: "".to_string()});
|
||||
assert!(ge.params() == empty);
|
||||
assert!(ge.targets().len() == 0);
|
||||
assert!(ge.sources().len() == 0);
|
||||
|
||||
let ge = GameEvent::new(r#"{"body": "{}"}"#.to_string());
|
||||
assert!(ge.params().len() == 0);
|
||||
let d = json::object!{"body": json::object!{}.dump()};
|
||||
let ge = GameEvent::new(Event{sender: "".to_string(), body: d.dump(), since: "".to_string()});
|
||||
assert!(ge.params() == empty);
|
||||
assert!(ge.targets().len() == 0);
|
||||
assert!(ge.sources().len() == 0);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,12 @@
|
|||
use super::super::super::model::state::room::Room;
|
||||
use super::lobby::Lobby;
|
||||
use super::player::Player;
|
||||
use super::gameevent::GameEvent;
|
||||
use super::gameevent::GameEventType;
|
||||
|
||||
use std::thread;
|
||||
use std::time;
|
||||
use log::{info, warn, error, debug};
|
||||
use log::{info, debug, LevelFilter};
|
||||
|
||||
pub struct GameMaster {
|
||||
room: Box<dyn Room>,
|
||||
|
|
@ -33,30 +34,61 @@ impl GameMaster {
|
|||
}
|
||||
|
||||
fn run_lobby(&mut self) -> Result<usize, &str> {
|
||||
self.run_lobby_loop()?;
|
||||
self.lobby.ready()
|
||||
}
|
||||
|
||||
fn run_lobby_loop(&mut self) -> Result<usize, &str> {
|
||||
while !self.lobby.locked {
|
||||
let rollback = self.room.since();
|
||||
let events = self.room.sync();
|
||||
for e in &events {
|
||||
let ge = GameEvent::new(e.body.clone());
|
||||
if ge.mode() == GameEventType::GameStart {
|
||||
self.room.rollback(e.since.clone());
|
||||
self.lobby.lock();
|
||||
return self.lobby.ready();
|
||||
}
|
||||
self.lobby.eat(e.clone());
|
||||
}
|
||||
self.run_lobby_scrape()?;
|
||||
thread::sleep(time::Duration::new(1, 0));
|
||||
}
|
||||
return self.lobby.ready();
|
||||
Ok(0)
|
||||
}
|
||||
|
||||
fn run_lobby_scrape(&mut self) -> Result<usize, &str> {
|
||||
/*
|
||||
let rollback = self.room.since();
|
||||
let events = self.room.sync();
|
||||
for e in &events {
|
||||
let ge = GameEvent::new(e.body.clone());
|
||||
if ge.mode() == GameEventType::GameStart {
|
||||
self.room.rollback(e.since.clone());
|
||||
self.lobby.lock();
|
||||
return self.lobby.ready();
|
||||
}
|
||||
self.lobby.eat(e.clone());
|
||||
}
|
||||
*/
|
||||
Ok(0)
|
||||
}
|
||||
|
||||
fn run_game_setup(&mut self) -> Result<String, String> {
|
||||
for player in self.players() {
|
||||
if self.player(player.clone()).is_none() {
|
||||
return Err(format!("missing player {}", player));
|
||||
}
|
||||
debug!("player = {}", player);
|
||||
}
|
||||
debug!("/players");
|
||||
Err("not impl".to_string())
|
||||
}
|
||||
|
||||
fn run_game(&mut self) -> Result<String, String> {
|
||||
Err("not impl".to_string())
|
||||
}
|
||||
|
||||
fn players(&self) -> Vec<String> {
|
||||
let mut players = vec![];
|
||||
for k in self.lobby.players.keys() {
|
||||
players.push(k.clone());
|
||||
}
|
||||
players
|
||||
}
|
||||
|
||||
fn player(&mut self, id: String) -> Option<&mut Player> {
|
||||
self.lobby.players.get_mut(&id)
|
||||
}
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
|
@ -67,9 +99,9 @@ mod tests {
|
|||
use super::super::super::super::model::state::rooms::Rooms;
|
||||
|
||||
fn init() {
|
||||
use env_logger::Env;
|
||||
let _ = env_logger::builder()
|
||||
.is_test(true)
|
||||
.filter_level(LevelFilter::Trace)
|
||||
.try_init();
|
||||
}
|
||||
|
||||
|
|
@ -125,7 +157,12 @@ mod tests {
|
|||
|
||||
#[test]
|
||||
fn run_game_setup_fail() {
|
||||
assert!(false, "not impl");
|
||||
init();
|
||||
let mut mrs = MockRooms::new();
|
||||
let r1 = mrs.create();
|
||||
let room_id = r1.room_id();
|
||||
let mut gm = GameMaster::new(r1);
|
||||
assert!(gm.run_game_setup().is_ok());
|
||||
}
|
||||
|
||||
#[test]
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
pub mod gamemaster;
|
||||
//pub mod gamemaster;
|
||||
pub mod player;
|
||||
pub mod role;
|
||||
pub mod lobby;
|
||||
|
|
|
|||
|
|
@ -1,5 +1,4 @@
|
|||
use super::role::Role;
|
||||
use super::role::Roles;
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
pub struct Player {
|
||||
|
|
@ -15,7 +14,7 @@ impl Player {
|
|||
}
|
||||
}
|
||||
|
||||
fn set_role(&mut self, role: Roles) {
|
||||
pub fn set_role(&mut self, role: Role) {
|
||||
self.role.set(role);
|
||||
}
|
||||
}
|
||||
|
|
@ -28,4 +27,11 @@ mod tests {
|
|||
fn new_player() {
|
||||
let _ = Player::new("id".to_string());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn set_role() {
|
||||
let mut p = Player::new("id".to_string());
|
||||
p.set_role(Role::Facist);
|
||||
assert!(p.role == Role::Facist);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,5 @@
|
|||
#[derive(Clone, Debug)]
|
||||
pub struct Role {
|
||||
role: Roles,
|
||||
}
|
||||
|
||||
#[derive(Clone, Debug, PartialEq, Eq)]
|
||||
pub enum Roles {
|
||||
pub enum Role {
|
||||
Null,
|
||||
Facist,
|
||||
Hitler,
|
||||
|
|
@ -13,25 +8,23 @@ pub enum Roles {
|
|||
|
||||
impl Role {
|
||||
pub fn new() -> Role {
|
||||
Role {
|
||||
role: Roles::Null,
|
||||
}
|
||||
Role::Null
|
||||
}
|
||||
|
||||
pub fn set(&mut self, role: Roles) {
|
||||
self.role = role
|
||||
pub fn set(&mut self, role: Role) {
|
||||
*self = role.clone()
|
||||
}
|
||||
|
||||
pub fn is_hitler(&self) -> bool {
|
||||
self.role == Roles::Hitler
|
||||
self == &Role::Hitler
|
||||
}
|
||||
|
||||
pub fn is_facist(&self) -> bool {
|
||||
self.role == Roles::Facist || self.is_hitler()
|
||||
self == &Role::Facist || self.is_hitler()
|
||||
}
|
||||
|
||||
pub fn is_liberal(&self) -> bool {
|
||||
self.role == Roles::Liberal
|
||||
self == &Role::Liberal
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -47,70 +40,70 @@ mod tests {
|
|||
#[test]
|
||||
fn set() {
|
||||
let mut r = Role::new();
|
||||
r.set(Roles::Facist);
|
||||
assert!(r.role == Roles::Facist);
|
||||
r.set(Role::Facist);
|
||||
assert!(r == Role::Facist);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn is_hitler_liberal() {
|
||||
let mut r = Role::new();
|
||||
r.set(Roles::Liberal);
|
||||
r.set(Role::Liberal);
|
||||
assert!(!r.is_hitler());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn is_hitler_facist() {
|
||||
let mut r = Role::new();
|
||||
r.set(Roles::Facist);
|
||||
r.set(Role::Facist);
|
||||
assert!(!r.is_hitler());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn is_hitler_yes() {
|
||||
let mut r = Role::new();
|
||||
r.set(Roles::Hitler);
|
||||
r.set(Role::Hitler);
|
||||
assert!(r.is_hitler());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn is_facist_liberal() {
|
||||
let mut r = Role::new();
|
||||
r.set(Roles::Liberal);
|
||||
r.set(Role::Liberal);
|
||||
assert!(!r.is_facist());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn is_facist_facist() {
|
||||
let mut r = Role::new();
|
||||
r.set(Roles::Facist);
|
||||
r.set(Role::Facist);
|
||||
assert!(r.is_facist());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn is_facist_hitler() {
|
||||
let mut r = Role::new();
|
||||
r.set(Roles::Hitler);
|
||||
r.set(Role::Hitler);
|
||||
assert!(r.is_facist());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn is_liberal_liberal() {
|
||||
let mut r = Role::new();
|
||||
r.set(Roles::Liberal);
|
||||
r.set(Role::Liberal);
|
||||
assert!(r.is_liberal());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn is_liberal_facist() {
|
||||
let mut r = Role::new();
|
||||
r.set(Roles::Facist);
|
||||
r.set(Role::Facist);
|
||||
assert!(!r.is_liberal());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn is_liberal_hitler() {
|
||||
let mut r = Role::new();
|
||||
r.set(Roles::Hitler);
|
||||
r.set(Role::Hitler);
|
||||
assert!(!r.is_liberal());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,14 +3,14 @@ mod controller;
|
|||
mod model;
|
||||
mod view;
|
||||
|
||||
use self::model::state::rooms::Rooms;
|
||||
|
||||
#[macro_use] extern crate log;
|
||||
use env_logger::Env;
|
||||
use env_logger;
|
||||
|
||||
fn main() {
|
||||
env_logger::init();
|
||||
println!("{}", config::PORT);
|
||||
/*
|
||||
use self::model::state::rooms::Rooms;
|
||||
let mut rooms = get_rooms();
|
||||
let room = rooms.create();
|
||||
let mut gamemaster = controller::gamemaster::gamemaster::GameMaster::new(room);
|
||||
|
|
@ -19,4 +19,5 @@ fn main() {
|
|||
|
||||
fn get_rooms() -> impl Rooms {
|
||||
model::state::mockrooms::MockRooms::new()
|
||||
*/
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue