Impl game event type build
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@@ -2,8 +2,10 @@ use super::super::super::model::state::room::Room;
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use super::lobby::Lobby;
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use super::gameevent::GameEvent;
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use super::gameevent::GameEventType;
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use std::thread;
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use std::time;
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use log::{info, warn, error, debug};
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pub struct GameMaster {
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room: Box<dyn Room>,
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@@ -11,15 +13,21 @@ pub struct GameMaster {
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}
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impl GameMaster {
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fn new(room: Box<dyn Room>) -> GameMaster {
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pub fn new(room: Box<dyn Room>) -> GameMaster {
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info!("created for room {}", room.room_id());
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GameMaster{
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room: room,
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lobby: Lobby::new(),
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}
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}
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fn run(&mut self) -> Result<String, String> {
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self.run_lobby()?;
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pub fn run(&mut self) -> Result<String, String> {
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loop {
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let r = self.run_lobby();
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if r.is_ok() {
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break
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}
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}
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self.run_game_setup()?;
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self.run_game()
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}
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@@ -28,10 +36,8 @@ impl GameMaster {
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while !self.lobby.locked {
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let rollback = self.room.since();
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let events = self.room.sync();
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println!("top of loop: since={:?}, events={:?}", self.room.since(), events);
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for e in &events {
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let ge = GameEvent::new(e.body.clone());
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println!(" ge.mode = {:?}", ge.mode());
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if ge.mode() == GameEventType::GameStart {
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self.room.rollback(e.since.clone());
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self.lobby.lock();
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@@ -60,6 +66,13 @@ mod tests {
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use super::super::super::super::model::state::mockrooms::MockRooms;
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use super::super::super::super::model::state::rooms::Rooms;
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fn init() {
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use env_logger::Env;
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let _ = env_logger::builder()
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.is_test(true)
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.try_init();
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}
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#[test]
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fn new_mockroom() {
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let _ = GameMaster::new(Box::new(MockRoom::create()));
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@@ -85,6 +98,7 @@ mod tests {
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#[test]
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fn run_lobby() {
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init();
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let mut mrs = MockRooms::new();
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let r1 = mrs.create();
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let room_id = r1.room_id();
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