to packages
parent
ebbf21d23d
commit
cb42bdc8d0
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@ -1,14 +1,18 @@
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package main
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package config
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import (
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"io/ioutil"
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"local/args"
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"local/storage"
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"os"
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"path"
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"strings"
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"testing"
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)
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type Config struct {
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Game struct {
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db storage.DB
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DB storage.DB
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}
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Server struct {
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Port int
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@ -42,7 +46,7 @@ func NewConfig() Config {
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}
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config := Config{}
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config.Game.db = db
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config.Game.DB = db
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config.Server.Port = as.GetInt("p")
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config.Server.File.Root = as.GetString("root")
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config.Server.File.Prefix = "/" + strings.TrimPrefix(as.GetString("root-http-prefix"), "/")
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@ -50,3 +54,21 @@ func NewConfig() Config {
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return config
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}
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func NewTestConfig(t *testing.T) Config {
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d := t.TempDir()
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config := Config{}
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config.Game.DB = storage.NewMap()
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config.Server.Port = 9999
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config.Server.File.Root = d
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config.Server.File.Prefix = "/file"
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config.Server.API.Prefix = "/api"
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err := ioutil.WriteFile(path.Join(d, "index.html"), []byte("Hello, world"), os.ModePerm)
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if err != nil {
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t.Fatal(err)
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}
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return config
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}
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@ -1,27 +0,0 @@
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package main
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import (
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"io/ioutil"
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"local/storage"
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"os"
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"path"
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"testing"
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)
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func mockConfig(t *testing.T) Config {
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d := t.TempDir()
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config := Config{}
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config.Game.db = storage.NewMap()
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config.Server.Port = 9999
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config.Server.File.Root = d
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config.Server.File.Prefix = "/file"
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config.Server.API.Prefix = "/api"
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err := ioutil.WriteFile(path.Join(d, "index.html"), []byte("Hello, world"), os.ModePerm)
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if err != nil {
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t.Fatal(err)
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}
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return config
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}
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@ -0,0 +1,35 @@
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package consts
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import (
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"net/http"
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)
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var (
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ErrGameExists = NewCodeError("game exists", http.StatusConflict)
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)
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type CodeError struct {
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Err string
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Status int
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}
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func NewCodeError(err string, status int) CodeError {
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return CodeError{
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Err: err,
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Status: status,
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}
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}
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func (ce CodeError) Error() string {
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if ce.Err == "" {
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return "unspecified error occurred"
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}
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return ce.Err
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}
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func (ce CodeError) Code() int {
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if ce.Status == 0 {
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return http.StatusInternalServerError
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}
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return ce.Status
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}
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@ -0,0 +1,6 @@
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package entity
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type Card struct {
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Suit int
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Value int
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}
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@ -0,0 +1,3 @@
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package entity
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type Currency int
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@ -0,0 +1,14 @@
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package entity
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import "fmt"
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type Game struct {
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Pot Currency
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Turn int
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Players Players
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Log string
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}
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func (game Game) Equals(gameB Game) bool {
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return fmt.Sprint(game) != fmt.Sprint(gameB)
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}
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@ -0,0 +1,15 @@
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package entity
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type Player struct {
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ID string
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Name string
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Card Card
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Balance Currency
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Active bool
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Participating bool
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Checked bool
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}
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func (p Player) Empty() bool {
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return p == (Player{})
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}
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@ -1,4 +1,4 @@
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package main
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package entity
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import (
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"testing"
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@ -0,0 +1,7 @@
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package entity
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type Players []Player
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func (players *Players) Add(player Player) {
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*players = append(*players, player)
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}
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@ -1,7 +0,0 @@
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package main
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import "errors"
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var (
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errGameExists = errors.New("cannot create game: already exists")
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)
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@ -1,41 +0,0 @@
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package main
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import "fmt"
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type Players []Player
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type Game struct {
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Pot Currency
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Turn int
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Players Players
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Log string
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}
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type Player struct {
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ID string
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Name string
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Card Card
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Balance Currency
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Active bool
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Participating bool
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Checked bool
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}
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type Currency int
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type Card struct {
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Suit int
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Value int
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}
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func (game Game) Equals(gameB Game) bool {
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return fmt.Sprint(game) != fmt.Sprint(gameB)
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}
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func (p Player) Empty() bool {
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return p == (Player{})
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}
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func (players *Players) Add(player Player) {
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*players = append(*players, player)
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}
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@ -0,0 +1,66 @@
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package game
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import (
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"local/sandbox/blind-mans-poker/src/server/config"
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"local/sandbox/blind-mans-poker/src/server/consts"
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"local/sandbox/blind-mans-poker/src/server/entity"
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"local/sandbox/blind-mans-poker/src/server/storage"
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"testing"
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)
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type Master struct {
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config config.Config
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storage *storage.Storage
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locks *storage.RWLockMap
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}
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func NewMaster(config config.Config, s *storage.Storage) *Master {
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return &Master{
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config: config,
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storage: s,
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locks: storage.NewRWLockMap(),
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}
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}
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func (gm *Master) ListGames() ([]string, error) {
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return gm.storage.ListGames()
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}
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func (gm *Master) GetGame(id string) (entity.Game, error) {
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gm.locks.RLock(id)
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defer gm.locks.RUnlock(id)
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game, err := gm.storage.GetGame(id)
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if game.Players == nil {
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game.Players = make(entity.Players, 0)
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}
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return game, err
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}
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func (gm *Master) CreateGame(id string) error {
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gm.locks.Lock(id)
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defer gm.locks.Unlock(id)
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if _, err := gm.storage.GetGame(id); err == nil {
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return consts.ErrGameExists
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}
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return gm.storage.CreateGame(id)
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}
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func (gm *Master) ReplaceGame(id string, game entity.Game) error {
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gm.locks.Lock(id)
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defer gm.locks.Unlock(id)
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if _, err := gm.storage.GetGame(id); err != nil {
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return err
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}
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return gm.storage.ReplaceGame(id, game)
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}
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func NewTestMaster(t *testing.T) *Master {
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config := config.NewTestConfig(t)
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storage := storage.NewStorage(config)
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return NewMaster(config, storage)
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}
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@ -1,15 +1,12 @@
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package main
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package game
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import "testing"
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import (
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"local/sandbox/blind-mans-poker/src/server/entity"
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"testing"
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)
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func mockGameMaster(t *testing.T) *GameMaster {
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config := mockConfig(t)
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storage := NewStorage(config)
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return NewGameMaster(config, storage)
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}
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func TestGameMasterGetCreateGetList(t *testing.T) {
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gm := mockGameMaster(t)
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func TestMasterGetCreateGetList(t *testing.T) {
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gm := NewTestMaster(t)
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id := "game"
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if games, err := gm.ListGames(); err != nil {
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@ -33,8 +30,8 @@ func TestGameMasterGetCreateGetList(t *testing.T) {
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}
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}
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func TestGameMasterUpdate(t *testing.T) {
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gm := mockGameMaster(t)
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func TestMasterUpdate(t *testing.T) {
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gm := NewTestMaster(t)
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id := "game"
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err := gm.CreateGame(id)
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@ -47,7 +44,7 @@ func TestGameMasterUpdate(t *testing.T) {
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t.Fatal(err)
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}
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game.Players.Add(Player{
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game.Players.Add(entity.Player{
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ID: "hi",
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})
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game.Pot = 123
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@ -1,52 +0,0 @@
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package main
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type GameMaster struct {
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config Config
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storage *Storage
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locks *RWLockMap
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}
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func NewGameMaster(config Config, storage *Storage) *GameMaster {
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return &GameMaster{
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config: config,
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storage: storage,
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locks: NewRWLockMap(),
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}
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}
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func (gm *GameMaster) ListGames() ([]string, error) {
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return gm.storage.ListGames()
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}
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func (gm *GameMaster) GetGame(id string) (Game, error) {
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gm.locks.RLock(id)
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defer gm.locks.RUnlock(id)
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game, err := gm.storage.GetGame(id)
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if game.Players == nil {
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game.Players = make(Players, 0)
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}
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return game, err
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}
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func (gm *GameMaster) CreateGame(id string) error {
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gm.locks.Lock(id)
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defer gm.locks.Unlock(id)
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if _, err := gm.storage.GetGame(id); err == nil {
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return errGameExists
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}
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return gm.storage.CreateGame(id)
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}
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func (gm *GameMaster) ReplaceGame(id string, game Game) error {
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gm.locks.Lock(id)
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defer gm.locks.Unlock(id)
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if _, err := gm.storage.GetGame(id); err != nil {
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return err
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}
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return gm.storage.ReplaceGame(id, game)
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}
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@ -2,15 +2,19 @@ package main
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import (
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"fmt"
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"local/sandbox/blind-mans-poker/src/server/config"
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"local/sandbox/blind-mans-poker/src/server/game"
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"local/sandbox/blind-mans-poker/src/server/server"
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"local/sandbox/blind-mans-poker/src/server/storage"
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"log"
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"net/http"
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)
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func main() {
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config := NewConfig()
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storage := NewStorage(config)
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gm := NewGameMaster(config, storage)
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server := NewServer(config, gm)
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config := config.NewConfig()
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storage := storage.NewStorage(config)
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gm := game.NewMaster(config, storage)
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server := server.NewServer(config, gm)
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if err := server.Routes(); err != nil {
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panic(err)
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}
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@ -1,156 +0,0 @@
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package main
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import (
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"encoding/json"
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"fmt"
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"local/router"
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"local/storage"
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"log"
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"net/http"
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"strings"
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)
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type Server struct {
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config Config
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gm *GameMaster
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*router.Router
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}
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func NewServer(config Config, gm *GameMaster) *Server {
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return &Server{
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config: config,
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gm: gm,
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Router: router.New(),
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}
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}
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func (server *Server) Routes() error {
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cases := map[string]map[string]http.HandlerFunc{
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fmt.Sprintf("%s/%s%s", server.config.Server.File.Prefix, router.Wildcard, router.Wildcard): map[string]http.HandlerFunc{
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http.MethodGet: server.File,
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},
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fmt.Sprintf("%s/games", server.config.Server.API.Prefix): map[string]http.HandlerFunc{
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http.MethodGet: server.GameList,
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},
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fmt.Sprintf("%s/games/%s", server.config.Server.API.Prefix, router.Wildcard): map[string]http.HandlerFunc{
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http.MethodGet: server.GameGet,
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http.MethodPost: server.GameInsert,
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http.MethodPut: server.GameReplace,
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},
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}
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for path, spec := range cases {
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log.Println("listening for:", path)
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handler := server.ByMethod(spec)
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if err := server.Add(path, handler); err != nil {
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return err
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}
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}
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return nil
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}
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func (server *Server) ByMethod(m map[string]http.HandlerFunc) http.HandlerFunc {
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return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
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foo, ok := m[r.Method]
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if ok {
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foo(w, r)
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} else {
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http.NotFound(w, r)
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}
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})
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}
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func (server *Server) File(w http.ResponseWriter, r *http.Request) {
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if r.Method != http.MethodGet {
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http.NotFound(w, r)
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return
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}
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s := http.FileServer(http.Dir(server.config.Server.File.Root))
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r.URL.Path = strings.TrimPrefix(r.URL.Path, server.config.Server.File.Prefix)
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s.ServeHTTP(w, r)
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}
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|
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func (server *Server) GameList(w http.ResponseWriter, r *http.Request) {
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resp, err := server.gm.ListGames()
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if err != nil {
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internalError(w, err.Error())
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return
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}
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json.NewEncoder(w).Encode(resp)
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}
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func (server *Server) GameGet(w http.ResponseWriter, r *http.Request) {
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var gameID string
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err := router.Params(r, &gameID)
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if err != nil {
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badRequest(w, err.Error())
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return
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}
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resp, err := server.gm.GetGame(gameID)
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if err != nil {
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internalError(w, err.Error())
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return
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}
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json.NewEncoder(w).Encode(resp)
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}
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|
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func (server *Server) GameReplace(w http.ResponseWriter, r *http.Request) {
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var gameID string
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err := router.Params(r, &gameID)
|
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if err != nil {
|
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badRequest(w, err.Error())
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return
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}
|
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var game Game
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err = json.NewDecoder(r.Body).Decode(&game)
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if err != nil {
|
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badRequest(w, err.Error())
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return
|
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}
|
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err = server.gm.ReplaceGame(gameID, game)
|
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if err != nil {
|
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internalError(w, err.Error())
|
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return
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}
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json.NewEncoder(w).Encode(game)
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}
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|
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func (server *Server) GameInsert(w http.ResponseWriter, r *http.Request) {
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var gameID string
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err := router.Params(r, &gameID)
|
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if err != nil {
|
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badRequest(w, err.Error())
|
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return
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}
|
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err = server.gm.CreateGame(gameID)
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if err != nil {
|
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internalError(w, err.Error())
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return
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}
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json.NewEncoder(w).Encode(Game{})
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}
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|
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func notImpl(w http.ResponseWriter) {
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errHandler(w, http.StatusNotImplemented, http.StatusText(http.StatusNotImplemented))
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}
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|
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func internalError(w http.ResponseWriter, message string) {
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errHandler(w, http.StatusInternalServerError, message)
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}
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|
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func badRequest(w http.ResponseWriter, message string) {
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errHandler(w, http.StatusBadRequest, message)
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}
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|
||||
func errHandler(w http.ResponseWriter, status int, message string) {
|
||||
if message == storage.ErrNotFound.Error() {
|
||||
status = http.StatusNotFound
|
||||
}
|
||||
w.WriteHeader(status)
|
||||
json.NewEncoder(w).Encode(map[string]interface{}{
|
||||
"status": http.StatusText(status),
|
||||
"statusCode": status,
|
||||
"error": message,
|
||||
})
|
||||
}
|
||||
|
|
@ -1,81 +0,0 @@
|
|||
package main
|
||||
|
||||
import (
|
||||
"net/http"
|
||||
"net/http/httptest"
|
||||
"path"
|
||||
"strings"
|
||||
"testing"
|
||||
)
|
||||
|
||||
func TestServerRouter(t *testing.T) {
|
||||
gm := mockGameMaster(t)
|
||||
server := NewServer(gm.config, gm)
|
||||
if err := server.Routes(); err != nil {
|
||||
t.Fatal(err)
|
||||
}
|
||||
|
||||
cases := map[string]struct {
|
||||
method string
|
||||
path string
|
||||
}{
|
||||
"file server root": {
|
||||
method: http.MethodGet,
|
||||
path: path.Join(server.config.Server.File.Prefix),
|
||||
},
|
||||
"api: games: get": {
|
||||
method: http.MethodGet,
|
||||
path: path.Join(server.config.Server.API.Prefix, "games"),
|
||||
},
|
||||
"api: games: id: get": {
|
||||
method: http.MethodGet,
|
||||
path: path.Join(server.config.Server.API.Prefix, "games", "my-game-id"),
|
||||
},
|
||||
"api: games: id: post": {
|
||||
method: http.MethodPost,
|
||||
path: path.Join(server.config.Server.API.Prefix, "games", "my-game-id"),
|
||||
},
|
||||
"api: games: id: put": {
|
||||
method: http.MethodPut,
|
||||
path: path.Join(server.config.Server.API.Prefix, "games", "my-game-id"),
|
||||
},
|
||||
}
|
||||
|
||||
for name, d := range cases {
|
||||
c := d
|
||||
t.Run(name, func(t *testing.T) {
|
||||
w := httptest.NewRecorder()
|
||||
r := httptest.NewRequest(c.method, c.path, strings.NewReader("{}"))
|
||||
server.ServeHTTP(w, r)
|
||||
if w.Code == http.StatusNotFound && string(w.Body.Bytes()) == "404 page not found" {
|
||||
t.Fatalf("not found: (%s) %s: (%v) %s", c.method, c.path, w.Code, w.Body.Bytes())
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestServerByMethod(t *testing.T) {
|
||||
server := NewServer(Config{}, nil)
|
||||
|
||||
gotGet := false
|
||||
get := http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) { gotGet = true })
|
||||
gotPost := false
|
||||
post := http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) { gotPost = true })
|
||||
|
||||
handler := server.ByMethod(map[string]http.HandlerFunc{
|
||||
http.MethodGet: get,
|
||||
http.MethodPost: post,
|
||||
})
|
||||
|
||||
handler(nil, &http.Request{Method: http.MethodGet})
|
||||
if !gotGet || gotPost {
|
||||
t.Fatal(gotGet, gotPost)
|
||||
}
|
||||
gotGet = false
|
||||
gotPost = false
|
||||
|
||||
handler(nil, &http.Request{Method: http.MethodPost})
|
||||
if gotGet || !gotPost {
|
||||
t.Fatal(gotGet, gotPost)
|
||||
}
|
||||
}
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package main
|
||||
package storage
|
||||
|
||||
import "sync"
|
||||
|
||||
|
|
@ -1,4 +1,4 @@
|
|||
package main
|
||||
package storage
|
||||
|
||||
import "testing"
|
||||
|
||||
|
|
@ -1,7 +1,9 @@
|
|||
package main
|
||||
package storage
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"local/sandbox/blind-mans-poker/src/server/config"
|
||||
"local/sandbox/blind-mans-poker/src/server/entity"
|
||||
"local/storage"
|
||||
)
|
||||
|
||||
|
|
@ -10,18 +12,18 @@ const (
|
|||
)
|
||||
|
||||
type Storage struct {
|
||||
config Config
|
||||
config config.Config
|
||||
db storage.DB
|
||||
}
|
||||
|
||||
func NewStorage(config Config) *Storage {
|
||||
func NewStorage(config config.Config) *Storage {
|
||||
return &Storage{
|
||||
config: config,
|
||||
db: config.Game.db,
|
||||
db: config.Game.DB,
|
||||
}
|
||||
}
|
||||
|
||||
func (storage Storage) ReplaceGame(id string, game Game) error {
|
||||
func (storage Storage) ReplaceGame(id string, game entity.Game) error {
|
||||
b, err := json.Marshal(game)
|
||||
if err != nil {
|
||||
return err
|
||||
|
|
@ -29,8 +31,8 @@ func (storage Storage) ReplaceGame(id string, game Game) error {
|
|||
return storage.db.Set(id, b, nsGames)
|
||||
}
|
||||
|
||||
func (storage Storage) GetGame(id string) (Game, error) {
|
||||
var game Game
|
||||
func (storage Storage) GetGame(id string) (entity.Game, error) {
|
||||
var game entity.Game
|
||||
|
||||
b, err := storage.db.Get(id, nsGames)
|
||||
if err != nil {
|
||||
|
|
@ -42,7 +44,7 @@ func (storage Storage) GetGame(id string) (Game, error) {
|
|||
}
|
||||
|
||||
func (storage Storage) CreateGame(id string) error {
|
||||
b, err := json.Marshal(Game{})
|
||||
b, err := json.Marshal(entity.Game{})
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
Loading…
Reference in New Issue