157 lines
3.6 KiB
Go
157 lines
3.6 KiB
Go
package main
|
|
|
|
import (
|
|
"encoding/json"
|
|
"fmt"
|
|
"local/router"
|
|
"local/storage"
|
|
"log"
|
|
"net/http"
|
|
"strings"
|
|
)
|
|
|
|
type Server struct {
|
|
config Config
|
|
gm *GameMaster
|
|
*router.Router
|
|
}
|
|
|
|
func NewServer(config Config, gm *GameMaster) *Server {
|
|
return &Server{
|
|
config: config,
|
|
gm: gm,
|
|
Router: router.New(),
|
|
}
|
|
}
|
|
|
|
func (server *Server) Routes() error {
|
|
cases := map[string]map[string]http.HandlerFunc{
|
|
fmt.Sprintf("%s/%s%s", server.config.Server.File.Prefix, router.Wildcard, router.Wildcard): map[string]http.HandlerFunc{
|
|
http.MethodGet: server.File,
|
|
},
|
|
fmt.Sprintf("%s/games", server.config.Server.API.Prefix): map[string]http.HandlerFunc{
|
|
http.MethodGet: server.GameList,
|
|
},
|
|
fmt.Sprintf("%s/games/%s", server.config.Server.API.Prefix, router.Wildcard): map[string]http.HandlerFunc{
|
|
http.MethodGet: server.GameGet,
|
|
http.MethodPost: server.GameInsert,
|
|
http.MethodPut: server.GameReplace,
|
|
},
|
|
}
|
|
|
|
for path, spec := range cases {
|
|
log.Println("listening for:", path)
|
|
handler := server.ByMethod(spec)
|
|
if err := server.Add(path, handler); err != nil {
|
|
return err
|
|
}
|
|
}
|
|
|
|
return nil
|
|
}
|
|
|
|
func (server *Server) ByMethod(m map[string]http.HandlerFunc) http.HandlerFunc {
|
|
return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
|
|
foo, ok := m[r.Method]
|
|
if ok {
|
|
foo(w, r)
|
|
} else {
|
|
http.NotFound(w, r)
|
|
}
|
|
})
|
|
}
|
|
|
|
func (server *Server) File(w http.ResponseWriter, r *http.Request) {
|
|
if r.Method != http.MethodGet {
|
|
http.NotFound(w, r)
|
|
return
|
|
}
|
|
s := http.FileServer(http.Dir(server.config.Server.File.Root))
|
|
r.URL.Path = strings.TrimPrefix(r.URL.Path, server.config.Server.File.Prefix)
|
|
s.ServeHTTP(w, r)
|
|
}
|
|
|
|
func (server *Server) GameList(w http.ResponseWriter, r *http.Request) {
|
|
resp, err := server.gm.ListGames()
|
|
if err != nil {
|
|
internalError(w, err.Error())
|
|
return
|
|
}
|
|
json.NewEncoder(w).Encode(resp)
|
|
}
|
|
|
|
func (server *Server) GameGet(w http.ResponseWriter, r *http.Request) {
|
|
var gameID string
|
|
err := router.Params(r, &gameID)
|
|
if err != nil {
|
|
badRequest(w, err.Error())
|
|
return
|
|
}
|
|
resp, err := server.gm.GetGame(gameID)
|
|
if err != nil {
|
|
internalError(w, err.Error())
|
|
return
|
|
}
|
|
json.NewEncoder(w).Encode(resp)
|
|
}
|
|
|
|
func (server *Server) GameReplace(w http.ResponseWriter, r *http.Request) {
|
|
var gameID string
|
|
err := router.Params(r, &gameID)
|
|
if err != nil {
|
|
badRequest(w, err.Error())
|
|
return
|
|
}
|
|
var game Game
|
|
err = json.NewDecoder(r.Body).Decode(&game)
|
|
if err != nil {
|
|
badRequest(w, err.Error())
|
|
return
|
|
}
|
|
err = server.gm.ReplaceGame(gameID, game)
|
|
if err != nil {
|
|
internalError(w, err.Error())
|
|
return
|
|
}
|
|
json.NewEncoder(w).Encode(game)
|
|
}
|
|
|
|
func (server *Server) GameInsert(w http.ResponseWriter, r *http.Request) {
|
|
var gameID string
|
|
err := router.Params(r, &gameID)
|
|
if err != nil {
|
|
badRequest(w, err.Error())
|
|
return
|
|
}
|
|
err = server.gm.CreateGame(gameID)
|
|
if err != nil {
|
|
internalError(w, err.Error())
|
|
return
|
|
}
|
|
json.NewEncoder(w).Encode(Game{})
|
|
}
|
|
|
|
func notImpl(w http.ResponseWriter) {
|
|
errHandler(w, http.StatusNotImplemented, http.StatusText(http.StatusNotImplemented))
|
|
}
|
|
|
|
func internalError(w http.ResponseWriter, message string) {
|
|
errHandler(w, http.StatusInternalServerError, message)
|
|
}
|
|
|
|
func badRequest(w http.ResponseWriter, message string) {
|
|
errHandler(w, http.StatusBadRequest, message)
|
|
}
|
|
|
|
func errHandler(w http.ResponseWriter, status int, message string) {
|
|
if message == storage.ErrNotFound.Error() {
|
|
status = http.StatusNotFound
|
|
}
|
|
w.WriteHeader(status)
|
|
json.NewEncoder(w).Encode(map[string]interface{}{
|
|
"status": http.StatusText(status),
|
|
"statusCode": status,
|
|
"error": message,
|
|
})
|
|
}
|