split game.master
parent
4bf83b3e40
commit
bce32ed6a3
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@ -0,0 +1,43 @@
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package game
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import (
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"local/sandbox/cards/src/consts"
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"local/sandbox/cards/src/entity"
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)
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func (gm *Master) ListGames() ([]string, error) {
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return gm.storage.ListGames()
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}
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func (gm *Master) GetGame(id string) (entity.Game, error) {
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gm.locks.RLock(id)
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defer gm.locks.RUnlock(id)
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game, err := gm.storage.GetGame(id)
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if game.Players == nil {
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game.Players = make(entity.Players, 0)
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}
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return game, err
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}
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func (gm *Master) CreateGame(id string) error {
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gm.locks.Lock(id)
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defer gm.locks.Unlock(id)
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if _, err := gm.storage.GetGame(id); err == nil {
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return consts.ErrGameExists
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}
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return gm.storage.CreateGame(id)
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}
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func (gm *Master) ReplaceGame(id string, game entity.Game) error {
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gm.locks.Lock(id)
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defer gm.locks.Unlock(id)
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if _, err := gm.storage.GetGame(id); err != nil {
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return err
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}
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return gm.storage.ReplaceGame(id, game)
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}
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@ -2,8 +2,6 @@ package game
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import (
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"local/sandbox/cards/src/config"
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"local/sandbox/cards/src/consts"
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"local/sandbox/cards/src/entity"
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"local/sandbox/cards/src/storage"
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"testing"
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)
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@ -14,13 +12,6 @@ type Master struct {
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locks *storage.RWLockMap
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}
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type Storage interface {
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CreateGame(string) error
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GetGame(string) (entity.Game, error)
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ListGames() ([]string, error)
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ReplaceGame(string, entity.Game) error
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}
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func NewMaster(config config.Config, s Storage) *Master {
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return &Master{
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config: config,
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@ -29,43 +20,6 @@ func NewMaster(config config.Config, s Storage) *Master {
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}
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}
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func (gm *Master) ListGames() ([]string, error) {
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return gm.storage.ListGames()
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}
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func (gm *Master) GetGame(id string) (entity.Game, error) {
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gm.locks.RLock(id)
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defer gm.locks.RUnlock(id)
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game, err := gm.storage.GetGame(id)
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if game.Players == nil {
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game.Players = make(entity.Players, 0)
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}
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return game, err
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}
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func (gm *Master) CreateGame(id string) error {
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gm.locks.Lock(id)
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defer gm.locks.Unlock(id)
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if _, err := gm.storage.GetGame(id); err == nil {
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return consts.ErrGameExists
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}
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return gm.storage.CreateGame(id)
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}
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func (gm *Master) ReplaceGame(id string, game entity.Game) error {
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gm.locks.Lock(id)
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defer gm.locks.Unlock(id)
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if _, err := gm.storage.GetGame(id); err != nil {
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return err
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}
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return gm.storage.ReplaceGame(id, game)
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}
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func NewTestMaster(t *testing.T) *Master {
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config := config.NewTestConfig(t)
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storage := storage.NewStorage(config)
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@ -0,0 +1,12 @@
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package game
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import (
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"local/sandbox/cards/src/entity"
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)
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type Storage interface {
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CreateGame(string) error
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GetGame(string) (entity.Game, error)
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ListGames() ([]string, error)
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ReplaceGame(string, entity.Game) error
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}
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