i want a gui

master
bel 2023-03-20 18:43:22 -06:00
parent a51e0ef802
commit ae0925bc7c
4 changed files with 250 additions and 1 deletions

209
Cargo.lock generated
View File

@ -38,6 +38,18 @@ dependencies = [
"rustc-demangle",
]
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@ -50,6 +62,22 @@ version = "1.0.0"
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"libc",
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@ -72,6 +100,12 @@ dependencies = [
"synstructure",
]
[[package]]
name = "fnv"
version = "1.0.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
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@ -105,6 +139,39 @@ dependencies = [
"pin-utils",
]
[[package]]
name = "gilrs"
version = "0.10.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
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"log",
"uuid",
"vec_map",
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"wasm-bindgen",
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@ -140,18 +207,47 @@ dependencies = [
"hashbrown",
]
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@ -185,6 +281,15 @@ dependencies = [
"cfg-if",
]
[[package]]
name = "mach"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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@ -200,6 +305,18 @@ dependencies = [
"adler",
]
[[package]]
name = "nix"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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"cfg-if",
"libc",
]
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@ -332,6 +449,7 @@ checksum = "7ef03e0a2b150c7a90d01faf6254c9c48a41e95fb2a8c2ac1c6f0d2b9aefc342"
name = "rusty-pipe"
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dependencies = [
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"hidapi",
"rdkafka",
"rusb",
@ -467,12 +585,103 @@ version = "0.2.7"
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View File

@ -11,3 +11,4 @@ serde_yaml = "0.9.19"
rdkafka = "0.29.0"
rusb = "0.9.1"
hidapi = "0.5.0"
gilrs = "0.10.1"

View File

@ -2,6 +2,7 @@ use crate::config::Engine;
use hidapi::HidApi;
use rusb::UsbContext;
use gilrs::{Gilrs, Button, Event};
pub trait InputEngine {
fn get(&mut self) -> Vec<char>;
@ -20,13 +21,50 @@ struct InputEngineDevice {
}
pub fn build_input_engine_device(cfg: &Engine) -> Result<Box<dyn InputEngine>, String> {
return build_input_engine_device_gilrs(cfg)
}
pub fn build_input_engine_device_gilrs(cfg: &Engine) -> Result<Box<dyn InputEngine>, String> {
let _device_cfg = cfg.device.as_ref().unwrap();
let mut gilrs = Gilrs::new().unwrap();
println!("printing gamepads");
for (_id, gamepad) in gilrs.gamepads() {
println!("{} is {:?}", gamepad.name(), gamepad.power_info());
}
println!("printing gamepads events");
let mut active_gamepad = None;
loop {
// println!("reading gamepads events");
// Examine new events
while let Some(Event { id, event, time }) = gilrs.next_event() {
println!("{:?} New event from {}: {:?}", time, id, event);
active_gamepad = Some(id);
println!("inspecting event");
// You can also use cached gamepad state
if let Some(gamepad) = active_gamepad.map(|id| gilrs.gamepad(id)) {
if gamepad.is_pressed(Button::South) {
println!("Button South is pressed (XBox - A, PS - X)");
}
}
break;
}
std::thread::sleep(std::time::Duration::from_millis(15));
}
return Err("do what".to_string());
}
pub fn build_input_engine_device_hidapi(cfg: &Engine) -> Result<Box<dyn InputEngine>, String> {
let _device_cfg = cfg.device.as_ref().unwrap();
match HidApi::new() {
Ok(api) => {
for device in api.devices() {
println!("{:#?}", device.product_string);
println!("{:#?}", device);
}
},
Err(e) => {

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@ -1,4 +1,5 @@
todo:
- https://docs.rs/gilrs/latest/gilrs/
- https://github.com/framp/joystick-mapper/tree/master/joystick-mapper-lib
- https://dev.to/jeikabu/gamepad-input-with-rust-2oji
- https://docs.rs/rusb/latest/rusb/struct.DeviceHandle.html