permanents and min-maxes
parent
ac376d88b2
commit
38a228c214
|
|
@ -8,6 +8,12 @@ state:
|
|||
hp: 0
|
||||
tokens:
|
||||
- xyz # defense, 2animus, redraw, Nempower, battleflow
|
||||
permanents:
|
||||
defense: 0 # 0..3
|
||||
2animus: 0 # 0..3
|
||||
redraw: 0 # 0..3
|
||||
empowered3: 0 # 0..3
|
||||
battleflow: 0 # 0..3
|
||||
animus:
|
||||
regen: 0 # 6+-
|
||||
max: 0 # 6+-
|
||||
|
|
|
|||
|
|
@ -100,14 +100,16 @@
|
|||
<details>
|
||||
<summary><label for="name">name</label><input name="name" type="text"/><br></summary>
|
||||
<label for="is_companion">is_companion</label><input name="is_companion" type="checkbox"/><br>
|
||||
<label for="hp">hp</label><input name="hp" type="number"/><br>
|
||||
<tokens>
|
||||
<label for="token0">token0</label><input name="token0" type="text"/><br>
|
||||
<label for="token1">token1</label><input name="token1" type="text"/><br>
|
||||
<label for="token2">token2</label><input name="token2" type="text"/><br>
|
||||
</tokens>
|
||||
<label for="hp">hp</label><input name="hp" type="number" min="0" max="1000"/><br>
|
||||
<permanents>
|
||||
<label for="permanents.defense">permanents.defense</label><input name="permanents.defense" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.2animus">permanents.2animus</label><input name="permanents.2animus" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.redraw">permanents.redraw</label><input name="permanents.redraw" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.empowered3">permanents.empowered3</label><input name="permanents.empowered3" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.battleflow">permanents.battleflow</label><input name="permanents.battleflow" type="number" min="0" max="3"/><br>
|
||||
</permanents>
|
||||
<animus>
|
||||
<label for="regen">regen</label><input name="regen" type="number"/><br>
|
||||
<label for="regen">regen</label><input name="regen" type="number" min=-6 max="6"/><br>
|
||||
<label for="max">max</label><input name="max" type="number"/><br>
|
||||
</animus>
|
||||
</details>
|
||||
|
|
@ -116,14 +118,16 @@
|
|||
<details>
|
||||
<summary><label for="name">name</label><input name="name" type="text"/><br></summary>
|
||||
<label for="is_companion">is_companion</label><input name="is_companion" type="checkbox"/><br>
|
||||
<label for="hp">hp</label><input name="hp" type="number"/><br>
|
||||
<tokens>
|
||||
<label for="token0">token0</label><input name="token0" type="text"/><br>
|
||||
<label for="token1">token1</label><input name="token1" type="text"/><br>
|
||||
<label for="token2">token2</label><input name="token2" type="text"/><br>
|
||||
</tokens>
|
||||
<label for="hp">hp</label><input name="hp" type="number" min="0" max="1000"/><br>
|
||||
<permanents>
|
||||
<label for="permanents.defense">permanents.defense</label><input name="permanents.defense" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.2animus">permanents.2animus</label><input name="permanents.2animus" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.redraw">permanents.redraw</label><input name="permanents.redraw" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.empowered3">permanents.empowered3</label><input name="permanents.empowered3" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.battleflow">permanents.battleflow</label><input name="permanents.battleflow" type="number" min="0" max="3"/><br>
|
||||
</permanents>
|
||||
<animus>
|
||||
<label for="regen">regen</label><input name="regen" type="number"/><br>
|
||||
<label for="regen">regen</label><input name="regen" type="number" min=-6 max="6"/><br>
|
||||
<label for="max">max</label><input name="max" type="number"/><br>
|
||||
</animus>
|
||||
</details>
|
||||
|
|
@ -132,14 +136,16 @@
|
|||
<details>
|
||||
<summary><label for="name">name</label><input name="name" type="text"/><br></summary>
|
||||
<label for="is_companion">is_companion</label><input name="is_companion" type="checkbox"/><br>
|
||||
<label for="hp">hp</label><input name="hp" type="number"/><br>
|
||||
<tokens>
|
||||
<label for="token0">token0</label><input name="token0" type="text"/><br>
|
||||
<label for="token1">token1</label><input name="token1" type="text"/><br>
|
||||
<label for="token2">token2</label><input name="token2" type="text"/><br>
|
||||
</tokens>
|
||||
<label for="hp">hp</label><input name="hp" type="number" min="0" max="1000"/><br>
|
||||
<permanents>
|
||||
<label for="permanents.defense">permanents.defense</label><input name="permanents.defense" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.2animus">permanents.2animus</label><input name="permanents.2animus" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.redraw">permanents.redraw</label><input name="permanents.redraw" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.empowered3">permanents.empowered3</label><input name="permanents.empowered3" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.battleflow">permanents.battleflow</label><input name="permanents.battleflow" type="number" min="0" max="3"/><br>
|
||||
</permanents>
|
||||
<animus>
|
||||
<label for="regen">regen</label><input name="regen" type="number"/><br>
|
||||
<label for="regen">regen</label><input name="regen" type="number" min=-6 max="6"/><br>
|
||||
<label for="max">max</label><input name="max" type="number"/><br>
|
||||
</animus>
|
||||
</details>
|
||||
|
|
@ -148,14 +154,16 @@
|
|||
<details>
|
||||
<summary><label for="name">name</label><input name="name" type="text"/><br></summary>
|
||||
<label for="is_companion">is_companion</label><input name="is_companion" type="checkbox"/><br>
|
||||
<label for="hp">hp</label><input name="hp" type="number"/><br>
|
||||
<tokens>
|
||||
<label for="token0">token0</label><input name="token0" type="text"/><br>
|
||||
<label for="token1">token1</label><input name="token1" type="text"/><br>
|
||||
<label for="token2">token2</label><input name="token2" type="text"/><br>
|
||||
</tokens>
|
||||
<label for="hp">hp</label><input name="hp" type="number" min="0" max="1000"/><br>
|
||||
<permanents>
|
||||
<label for="permanents.defense">permanents.defense</label><input name="permanents.defense" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.2animus">permanents.2animus</label><input name="permanents.2animus" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.redraw">permanents.redraw</label><input name="permanents.redraw" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.empowered3">permanents.empowered3</label><input name="permanents.empowered3" type="number" min="0" max="3"/><br>
|
||||
<label for="permanents.battleflow">permanents.battleflow</label><input name="permanents.battleflow" type="number" min="0" max="3"/><br>
|
||||
</permanents>
|
||||
<animus>
|
||||
<label for="regen">regen</label><input name="regen" type="number"/><br>
|
||||
<label for="regen">regen</label><input name="regen" type="number" min=-6 max="6"/><br>
|
||||
<label for="max">max</label><input name="max" type="number"/><br>
|
||||
</animus>
|
||||
</details>
|
||||
|
|
|
|||
Loading…
Reference in New Issue