permanents and min-maxes

master
Bel LaPointe 2024-03-03 21:11:04 -07:00
parent ac376d88b2
commit 38a228c214
2 changed files with 42 additions and 28 deletions

View File

@ -8,6 +8,12 @@ state:
hp: 0
tokens:
- xyz # defense, 2animus, redraw, Nempower, battleflow
permanents:
defense: 0 # 0..3
2animus: 0 # 0..3
redraw: 0 # 0..3
empowered3: 0 # 0..3
battleflow: 0 # 0..3
animus:
regen: 0 # 6+-
max: 0 # 6+-

View File

@ -100,14 +100,16 @@
<details>
<summary><label for="name">name</label><input name="name" type="text"/><br></summary>
<label for="is_companion">is_companion</label><input name="is_companion" type="checkbox"/><br>
<label for="hp">hp</label><input name="hp" type="number"/><br>
<tokens>
<label for="token0">token0</label><input name="token0" type="text"/><br>
<label for="token1">token1</label><input name="token1" type="text"/><br>
<label for="token2">token2</label><input name="token2" type="text"/><br>
</tokens>
<label for="hp">hp</label><input name="hp" type="number" min="0" max="1000"/><br>
<permanents>
<label for="permanents.defense">permanents.defense</label><input name="permanents.defense" type="number" min="0" max="3"/><br>
<label for="permanents.2animus">permanents.2animus</label><input name="permanents.2animus" type="number" min="0" max="3"/><br>
<label for="permanents.redraw">permanents.redraw</label><input name="permanents.redraw" type="number" min="0" max="3"/><br>
<label for="permanents.empowered3">permanents.empowered3</label><input name="permanents.empowered3" type="number" min="0" max="3"/><br>
<label for="permanents.battleflow">permanents.battleflow</label><input name="permanents.battleflow" type="number" min="0" max="3"/><br>
</permanents>
<animus>
<label for="regen">regen</label><input name="regen" type="number"/><br>
<label for="regen">regen</label><input name="regen" type="number" min=-6 max="6"/><br>
<label for="max">max</label><input name="max" type="number"/><br>
</animus>
</details>
@ -116,14 +118,16 @@
<details>
<summary><label for="name">name</label><input name="name" type="text"/><br></summary>
<label for="is_companion">is_companion</label><input name="is_companion" type="checkbox"/><br>
<label for="hp">hp</label><input name="hp" type="number"/><br>
<tokens>
<label for="token0">token0</label><input name="token0" type="text"/><br>
<label for="token1">token1</label><input name="token1" type="text"/><br>
<label for="token2">token2</label><input name="token2" type="text"/><br>
</tokens>
<label for="hp">hp</label><input name="hp" type="number" min="0" max="1000"/><br>
<permanents>
<label for="permanents.defense">permanents.defense</label><input name="permanents.defense" type="number" min="0" max="3"/><br>
<label for="permanents.2animus">permanents.2animus</label><input name="permanents.2animus" type="number" min="0" max="3"/><br>
<label for="permanents.redraw">permanents.redraw</label><input name="permanents.redraw" type="number" min="0" max="3"/><br>
<label for="permanents.empowered3">permanents.empowered3</label><input name="permanents.empowered3" type="number" min="0" max="3"/><br>
<label for="permanents.battleflow">permanents.battleflow</label><input name="permanents.battleflow" type="number" min="0" max="3"/><br>
</permanents>
<animus>
<label for="regen">regen</label><input name="regen" type="number"/><br>
<label for="regen">regen</label><input name="regen" type="number" min=-6 max="6"/><br>
<label for="max">max</label><input name="max" type="number"/><br>
</animus>
</details>
@ -132,14 +136,16 @@
<details>
<summary><label for="name">name</label><input name="name" type="text"/><br></summary>
<label for="is_companion">is_companion</label><input name="is_companion" type="checkbox"/><br>
<label for="hp">hp</label><input name="hp" type="number"/><br>
<tokens>
<label for="token0">token0</label><input name="token0" type="text"/><br>
<label for="token1">token1</label><input name="token1" type="text"/><br>
<label for="token2">token2</label><input name="token2" type="text"/><br>
</tokens>
<label for="hp">hp</label><input name="hp" type="number" min="0" max="1000"/><br>
<permanents>
<label for="permanents.defense">permanents.defense</label><input name="permanents.defense" type="number" min="0" max="3"/><br>
<label for="permanents.2animus">permanents.2animus</label><input name="permanents.2animus" type="number" min="0" max="3"/><br>
<label for="permanents.redraw">permanents.redraw</label><input name="permanents.redraw" type="number" min="0" max="3"/><br>
<label for="permanents.empowered3">permanents.empowered3</label><input name="permanents.empowered3" type="number" min="0" max="3"/><br>
<label for="permanents.battleflow">permanents.battleflow</label><input name="permanents.battleflow" type="number" min="0" max="3"/><br>
</permanents>
<animus>
<label for="regen">regen</label><input name="regen" type="number"/><br>
<label for="regen">regen</label><input name="regen" type="number" min=-6 max="6"/><br>
<label for="max">max</label><input name="max" type="number"/><br>
</animus>
</details>
@ -148,14 +154,16 @@
<details>
<summary><label for="name">name</label><input name="name" type="text"/><br></summary>
<label for="is_companion">is_companion</label><input name="is_companion" type="checkbox"/><br>
<label for="hp">hp</label><input name="hp" type="number"/><br>
<tokens>
<label for="token0">token0</label><input name="token0" type="text"/><br>
<label for="token1">token1</label><input name="token1" type="text"/><br>
<label for="token2">token2</label><input name="token2" type="text"/><br>
</tokens>
<label for="hp">hp</label><input name="hp" type="number" min="0" max="1000"/><br>
<permanents>
<label for="permanents.defense">permanents.defense</label><input name="permanents.defense" type="number" min="0" max="3"/><br>
<label for="permanents.2animus">permanents.2animus</label><input name="permanents.2animus" type="number" min="0" max="3"/><br>
<label for="permanents.redraw">permanents.redraw</label><input name="permanents.redraw" type="number" min="0" max="3"/><br>
<label for="permanents.empowered3">permanents.empowered3</label><input name="permanents.empowered3" type="number" min="0" max="3"/><br>
<label for="permanents.battleflow">permanents.battleflow</label><input name="permanents.battleflow" type="number" min="0" max="3"/><br>
</permanents>
<animus>
<label for="regen">regen</label><input name="regen" type="number"/><br>
<label for="regen">regen</label><input name="regen" type="number" min=-6 max="6"/><br>
<label for="max">max</label><input name="max" type="number"/><br>
</animus>
</details>