impl src::battler and src::mon which is Godot free

main
Bel LaPointe 2025-03-13 21:03:20 -06:00
parent f7f46ba96e
commit e6fa3a9293
5 changed files with 138 additions and 177 deletions

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@ -1,111 +0,0 @@
mod main {
use {super::data};
pub fn main() {
let db = data::DB::new().expect("could not make db");
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_main() {
main();
}
}
}
mod data {
mod models {
use {
native_db::{
native_db,
ToKey,
},
native_model::{
native_model,
Model,
},
serde::{Deserialize, Serialize},
};
pub mod v1 {
use super::*;
#[derive(Serialize, Deserialize, Debug, PartialEq, Clone)]
#[native_model(id = 1, version = 1)]
#[native_db]
pub struct Person {
#[primary_key]
pub name: String,
}
}
}
use native_db::*;
pub type Person = models::v1::Person;
static MODELS: std::sync::LazyLock<Models> = std::sync::LazyLock::new(|| {
let mut models = Models::new();
models.define::<Person>().expect("failed to define person");
models
});
pub struct DB<'a> {
db: Database<'a>,
}
impl<'a> DB<'a> {
pub fn new() -> Result<DB<'a>, String> {
let db = match Builder::new().create_in_memory(&MODELS) {
Ok(db) => Ok(db),
Err(msg) => Err(msg.to_string()),
}?;
Ok(DB{
db: db,
})
}
pub fn insert<T: ToInput>(self: &DB<'a>, v: T) -> Result<(), String> {
let t = match self.db.rw_transaction() {
Ok(t) => t,
Err(msg) => return Err(msg.to_string()),
};
if let Err(msg) = t.insert(v) {
return Err(msg.to_string());
}
if let Err(msg) = t.commit() {
return Err(msg.to_string());
}
Ok(())
}
pub fn get<T: ToInput, S: ToKey>(self: &DB<'a>, primary: S) -> Result<Option<T>, String> {
let t = match self.db.r_transaction() {
Ok(t) => t,
Err(msg) => return Err(msg.to_string()),
};
match t.get().primary(primary) {
Ok(v) => Ok(v),
Err(msg) => Err(msg.to_string()),
}
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn mvp() {
let db = DB::new().expect("could not make db");
let person = Person{name: "me".to_string()};
db.insert(person.clone()).expect("could not insert person");
assert_eq!(person, db.get("me".to_string()).expect("could not get").expect("got none"));
}
}
}

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@ -6,6 +6,4 @@ struct MyExtension;
unsafe impl ExtensionLibrary for MyExtension {
}
pub mod player;
pub mod mon;
pub mod mon_move;
pub mod src;

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@ -1,18 +0,0 @@
use crate::mon;
pub struct MonMove {
power: i32,
}
impl MonMove {
const fn new(power: i32) -> Self {
Self{power: power}
}
pub fn use_on(&self, dest: &mut mon::Mon) {
let power = self.power as f32 * dest.damage_scalar();
dest.hit_for(power as i32);
}
}
pub const TACKLE: MonMove = MonMove::new(25);

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@ -1,45 +0,0 @@
use godot::prelude::*;
use godot::classes::{ISprite2D, Sprite2D};
#[derive(GodotClass)]
#[class(base=Sprite2D)]
struct BreeLPlayer {
base: Base<Sprite2D>,
speed: f64,
radians: f32,
}
#[godot_api]
impl ISprite2D for BreeLPlayer {
fn init(base: Base<Sprite2D>) -> Self {
BreeLPlayer{base: base, speed: 200.0, radians: 1.0}
}
fn physics_process(&mut self, delta: f64) {
let radians = self.radians * delta as f32;
self.base_mut().rotate(radians);
let rotation = self.base().get_rotation();
let velocity = Vector2::UP.rotated(rotation) * self.speed as f32;
self.base_mut().translate(velocity * delta as f32);
self.increase_speed(100.0 * delta as f64);
self.radians *= 1.01 as f32;
}
}
#[godot_api]
impl BreeLPlayer {
#[func]
fn increase_speed(&mut self, amount: f64) {
self.speed += amount;
self.base_mut().emit_signal("speed_increased", &[]);
}
#[signal]
fn speed_increased();
fn drop(&mut self) {
eprintln!("drop");
}
}

137
src/rust/src/src.rs Normal file
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@ -0,0 +1,137 @@
pub mod mon {
#[derive(Clone, Debug, PartialEq)]
pub struct Species {
pub name: String,
pub hp: i32,
pub atk: i32,
pub def: i32,
}
#[cfg(test)]
mod species_tests {
use super::*;
#[test]
fn test_literal() {
let _: Species = Species{
name: "".to_string(),
hp: 1,
atk: 2,
def: 3,
};
}
}
#[derive(Clone, Debug, PartialEq)]
pub enum Dex {
Pika,
Mari,
}
impl Dex {
pub fn new(&self) -> Species {
self.clone().into()
}
}
impl Into<Species> for Dex {
fn into(self) -> Species {
match self {
Dex::Pika => Species{
name: "Pika".to_string(),
hp: 10,
atk: 11,
def: 9,
},
Dex::Mari => Species{
name: "Mari".to_string(),
hp: 10,
atk: 8,
def: 12,
},
}
}
}
#[cfg(test)]
mod dex_tests {
use super::*;
#[test]
fn test_dex_to_species() {
let dex = Dex::Pika;
let _: Species = dex.new();
let _: Species = dex.into();
let _: Species = Dex::Pika.new();
let _: Species = Dex::Pika.into();
}
}
pub struct Instance {
pub species: Species,
pub damage: i32,
}
impl Instance {
pub fn roll(dex: Dex) -> Instance {
Instance{
species: dex.into(),
damage: 0,
}
}
}
#[cfg(test)]
mod instance_tests {
use super::*;
#[test]
fn test_instance_roll() {
let i: Instance = Instance::roll(Dex::Pika);
assert_eq!(0, i.damage);
assert_eq!(Dex::Pika.new(), i.species);
}
}
}
pub mod battler {
use super::*;
pub fn attack(w: &mut mon::Instance, r: &mut mon::Instance) {
let atk_delta = r.species.atk - 10;
let def_delta = w.species.def - 10;
let power = match atk_delta - def_delta {
v if v < 1 => 1,
v => v,
};
w.damage = match w.damage + power {
v if v < w.species.hp => v,
_ => w.species.hp,
};
}
#[cfg(test)]
mod species_tests {
use super::*;
#[test]
fn test_attack() {
let mut pika = mon::Instance::roll(mon::Dex::Pika);
let mut mari = mon::Instance::roll(mon::Dex::Mari);
attack(&mut pika, &mut mari);
assert_eq!(1, pika.damage);
attack(&mut mari, &mut pika);
assert_eq!(1, mari.damage);
for i in 0..pika.species.hp+5 {
attack(&mut pika, &mut mari);
}
assert_eq!(pika.species.hp, pika.damage);
assert_eq!(1, mari.damage);
}
}
}