impl Battle::Engine::exec()

main
bel 2025-03-14 00:11:11 -06:00
parent 262c962d5d
commit 9edb4a224c
1 changed files with 180 additions and 16 deletions

View File

@ -5,6 +5,7 @@ pub mod mon {
pub hp: i32,
pub atk: i32,
pub def: i32,
pub spd: i32,
}
#[cfg(test)]
@ -18,6 +19,7 @@ pub mod mon {
hp: 1,
atk: 2,
def: 3,
spd: 4,
};
}
}
@ -42,12 +44,14 @@ pub mod mon {
hp: 10,
atk: 11,
def: 9,
spd: 11,
},
Dex::Mari => Species{
name: "Mari".to_string(),
hp: 10,
atk: 8,
def: 12,
spd: 9,
},
}
}
@ -67,6 +71,7 @@ pub mod mon {
}
}
#[derive(Clone, Debug)]
pub struct Instance {
pub species: Species,
pub damage: i32,
@ -94,44 +99,203 @@ pub mod mon {
}
}
pub mod battler {
pub mod battle {
use super::*;
pub fn attack(w: &mut mon::Instance, r: &mut mon::Instance) {
let atk_delta = r.species.atk - 10;
let def_delta = w.species.def - 10;
pub struct Engine {
teams: Vec<Team>,
q: Vec<Move>,
}
let power = match atk_delta - def_delta {
v if v < 1 => 1,
v => v,
};
impl Engine {
pub fn new(first: Vec<mon::Instance>, second: Vec<mon::Instance>) -> Engine {
let mut result = Self{
teams: vec![],
q: vec![],
};
result.join(first);
result.join(second);
result
}
w.damage = match w.damage + power {
v if v < w.species.hp => v,
_ => w.species.hp,
};
pub fn join(&mut self, third: Vec<mon::Instance>) {
self.teams.push(Team::new(third));
}
pub fn enqueue(&mut self, m: Move) {
self.q.push(m);
}
pub fn exec(&mut self) {
self.turn_order().iter().for_each(|idx| {
match self.q[*idx].clone() {
Move::Pass(_) => {},
Move::Attack(rIdx, wIdx) => {
let r = self.teams[rIdx.team].mons[rIdx.mon].clone();
if r.can_attack() {
let w = self.teams[wIdx.team].mons[wIdx.mon].clone();
if w.can_be_attacked() {
self.teams[wIdx.team].mons[wIdx.mon].mon = Engine::attack(&w.mon, &r.mon);
}
}
},
};
});
self.new_turn();
}
fn new_turn(&mut self) {
self.q = vec![];
}
fn turn_order(&self) -> Vec<usize> {
let mut order = vec![];
for i in 0..self.q.len() {
order.push((i, match &self.q[i] {
Move::Pass(_) => 0,
Move::Attack(w, _) => self.teams[w.team].mons[w.mon].mon.species.spd,
}));
}
order.sort_unstable_by(|a, b| a.1.cmp(&b.1));
order.iter().map(|x| x.0).collect()
}
fn attack(w: &mon::Instance, r: &mon::Instance) -> mon::Instance {
let mut w = w.clone();
let atk_delta = r.species.atk - 10;
let def_delta = w.species.def - 10;
let power = match atk_delta - def_delta {
v if v < 1 => 1,
v => v,
};
w.damage = match w.damage + power {
v if v < w.species.hp => v,
_ => w.species.hp,
};
w
}
}
#[cfg(test)]
mod species_tests {
mod engine_tests {
use super::*;
#[test]
fn test_new() {
let mut engine = Engine::new(team_a(), team_b());
engine.join(team_b());
}
#[test]
fn test_attack() {
let mut pika = mon::Instance::roll(mon::Dex::Pika);
let mut mari = mon::Instance::roll(mon::Dex::Mari);
attack(&mut pika, &mut mari);
pika = Engine::attack(&mut pika, &mut mari);
assert_eq!(1, pika.damage);
attack(&mut mari, &mut pika);
mari = Engine::attack(&mut mari, &mut pika);
assert_eq!(1, mari.damage);
for _ in 0..pika.species.hp+5 {
attack(&mut pika, &mut mari);
pika = Engine::attack(&mut pika, &mut mari);
}
assert_eq!(pika.species.hp, pika.damage);
assert_eq!(1, mari.damage);
}
#[test]
fn test_turn() {
let mut engine = Engine::new(team_a(), team_b());
engine.join(team_b());
// player 0 mon 0 attacks team 1 mon 0
engine.enqueue(Move::Attack(Idx{team: 0, mon: 0}, Idx{team: 1, mon: 0}));
// player 1 mon 0 passes
engine.enqueue(Move::Pass(Idx{team: 1, mon: 0}));
// player 1 mon 1 not out
engine.exec();
assert_eq!(0, engine.teams[0].mons[0].mon.damage);
assert_eq!(1, engine.teams[1].mons[0].mon.damage);
assert_eq!(0, engine.teams[1].mons[1].mon.damage);
}
fn team_a() -> Vec<mon::Instance> {
vec![mon::Instance::roll(mon::Dex::Pika)]
}
fn team_b() -> Vec<mon::Instance> {
vec![mon::Instance::roll(mon::Dex::Mari), mon::Instance::roll(mon::Dex::Pika)]
}
}
#[derive(Debug)]
struct Team {
mons: Vec<Instance>,
}
impl Team {
fn new(mons: Vec<mon::Instance>) -> Self {
assert!(mons.len() > 0);
let mut mons: Vec<_> = mons.iter().map(|m| Instance{mon: m.clone(), out: false}).collect();
mons[0].out = true;
Self{mons: mons}
}
}
#[derive(Clone, Debug)]
struct Instance {
mon: mon::Instance,
out: bool,
}
impl Instance {
fn alive(&self) -> bool {
self.mon.damage < self.mon.species.hp
}
fn can_attack(&self) -> bool {
self.out && self.alive()
}
fn can_be_attacked(&self) -> bool {
self.out && self.alive()
}
}
#[cfg(test)]
mod instance_tests {
use super::*;
#[test]
fn test_checks() {
let mut i = Instance{
mon: mon::Instance::roll(mon::Dex::Pika),
out: true,
};
assert_eq!(true, i.alive());
assert_eq!(true, i.can_attack());
assert_eq!(true, i.can_be_attacked());
i.mon.damage = i.mon.species.hp;
assert_eq!(false, i.alive());
assert_eq!(false, i.can_attack());
assert_eq!(false, i.can_be_attacked());
}
}
#[derive(Clone, Debug)]
struct Idx {
pub team: usize,
pub mon: usize,
}
#[derive(Clone, Debug)]
enum Move {
Pass(Idx),
Attack(Idx, Idx),
}
}