* Fix incorrect fragment origin when YNegate is enabled * Shader cache version bump * Do not update support buffer if shader does not read gl_FragCoord * Pass unscaled viewport size to the support buffer |
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| .. | ||
| CodeGenContext.cs | ||
| Declarations.cs | ||
| EnumConversion.cs | ||
| Instructions.cs | ||
| IoMap.cs | ||
| OperationResult.cs | ||
| SpirvDelegates.cs | ||
| SpirvGenerator.cs | ||