* Fix incorrect fragment origin when YNegate is enabled * Shader cache version bump * Do not update support buffer if shader does not read gl_FragCoord * Pass unscaled viewport size to the support buffer |
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| .. | ||
| Glsl | ||
| Spirv | ||
* Fix incorrect fragment origin when YNegate is enabled * Shader cache version bump * Do not update support buffer if shader does not read gl_FragCoord * Pass unscaled viewport size to the support buffer |
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|---|---|---|
| .. | ||
| Glsl | ||
| Spirv | ||