* Surface Flinger: Fix an oversight when closing a layer As the title say. I also took the liberty of changing the logic on how we select the current layer being rendered to make it more explicit when opening and creating layers. NOTE: Found by Ac_k. * check for RenderLayerId and not the dictionary size This fix a possible race condition between the time you create a layer and set the one currently used for rendering |
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| .. | ||
| Applets | ||
| Diagnostics/Demangler | ||
| Font | ||
| Ipc | ||
| Kernel | ||
| Services | ||
| SystemState | ||
| Tamper | ||
| ApplicationLoader.cs | ||
| ArmProcessContext.cs | ||
| ArmProcessContextFactory.cs | ||
| HomebrewRomFsStream.cs | ||
| Horizon.cs | ||
| IdDictionary.cs | ||
| ModLoader.cs | ||
| ProgramLoader.cs | ||
| ResultCode.cs | ||
| ServiceCtx.cs | ||
| TamperMachine.cs | ||
| UserChannelPersistence.cs | ||