* Surface Flinger: Fix an oversight when closing a layer As the title say. I also took the liberty of changing the logic on how we select the current layer being rendered to make it more explicit when opening and creating layers. NOTE: Found by Ac_k. * check for RenderLayerId and not the dictionary size This fix a possible race condition between the time you create a layer and set the one currently used for rendering |
||
|---|---|---|
| .. | ||
| Exceptions | ||
| FileSystem | ||
| HOS | ||
| Loaders | ||
| Utilities | ||
| Homebrew.npdm | ||
| IHostUiHandler.cs | ||
| MemoryConfiguration.cs | ||
| PerformanceStatistics.cs | ||
| Ryujinx.HLE.csproj | ||
| RyujinxProfileImage.jpg | ||
| Switch.cs | ||