* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo |
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|---|---|---|
| .. | ||
| BackgroundDiskCacheWriter.cs | ||
| BinarySerializer.cs | ||
| CompressionAlgorithm.cs | ||
| DiskCacheCommon.cs | ||
| DiskCacheGpuAccessor.cs | ||
| DiskCacheGuestStorage.cs | ||
| DiskCacheHostStorage.cs | ||
| DiskCacheLoadException.cs | ||
| DiskCacheLoadResult.cs | ||
| DiskCacheOutputStreams.cs | ||
| GuestCodeAndCbData.cs | ||
| ParallelDiskCacheLoader.cs | ||
| ShaderBinarySerializer.cs | ||