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DiskCache
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Move gl_Layer to vertex shader if geometry is not supported (#4368)
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2023-02-25 10:39:51 +00:00 |
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HashTable
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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CachedShaderBindings.cs
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GPU: Swap bindings array instead of copying (#4003)
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2022-12-04 18:18:40 +01:00 |
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CachedShaderProgram.cs
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GPU: Swap bindings array instead of copying (#4003)
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2022-12-04 18:18:40 +01:00 |
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CachedShaderStage.cs
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…
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ComputeShaderCacheHashTable.cs
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…
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GpuAccessor.cs
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Vulkan: Add workarounds for MoltenVK (#4202)
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2023-01-13 01:31:21 +01:00 |
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GpuAccessorBase.cs
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Move gl_Layer to vertex shader if geometry is not supported (#4368)
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2023-02-25 10:39:51 +00:00 |
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GpuAccessorState.cs
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GpuChannelComputeState.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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GpuChannelGraphicsState.cs
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Vulkan: Add workarounds for MoltenVK (#4202)
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2023-01-13 01:31:21 +01:00 |
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GpuChannelPoolState.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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ResourceCounts.cs
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ShaderAddresses.cs
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ShaderCache.cs
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Move gl_Layer to vertex shader if geometry is not supported (#4368)
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2023-02-25 10:39:51 +00:00 |
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ShaderCacheHashTable.cs
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GPU: Use lazy checks for specialization state (#4004)
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2022-12-04 18:41:17 +01:00 |
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ShaderCacheState.cs
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ShaderCodeAccessor.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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ShaderDumpPaths.cs
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
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ShaderDumper.cs
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ShaderSpecializationList.cs
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GPU: Use lazy checks for specialization state (#4004)
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2022-12-04 18:41:17 +01:00 |
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ShaderSpecializationState.cs
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Minor code formatting (#4498)
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2023-03-04 14:43:08 +01:00 |
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TransformFeedbackDescriptor.cs
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