out/cmd/server/games_test.go

117 lines
3.3 KiB
Go

package main
import (
"context"
"fmt"
"testing"
)
func newTestGames(t *testing.T) Games {
db := newTestDB(t)
games, err := NewGames(context.Background(), db)
if err != nil {
t.Fatal(err)
}
return games
}
func TestGames(t *testing.T) {
ctx := context.Background()
t.Run("empty", func(t *testing.T) {
games := newTestGames(t)
if v, err := games.GamesForUser(ctx, ""); err != nil {
t.Error("err getting games for empty user:", err)
} else if len(v) > 0 {
t.Error(v)
}
if v, err := games.GameByName(ctx, "", ""); err != nil {
t.Error("err getting game by empty name for empty user:", err)
} else if len(v) > 0 {
t.Error(v)
}
if v, err := games.GameState(ctx, ""); err != nil {
t.Error("err getting game state for empty:", err)
} else if len(v.Players) > 0 || !v.Completed.IsZero() {
t.Error(v)
}
})
t.Run("mvp", func(t *testing.T) {
games := newTestGames(t)
id, err := games.CreateGame(ctx, "g1")
if err != nil {
t.Fatal("err creating game:", err)
} else if id2, err := games.CreateGame(ctx, "g1"); err != nil {
t.Fatal("err creating game redundantly:", err)
} else if id != id2 {
t.Fatal("redundant create game didnt return same id:", id2)
}
if err := games.CreateEventPlayerJoin(ctx, id, "p0"); err != nil {
t.Fatal("err creating event player join:", err)
} else if err := games.CreateEventPlayerLeave(ctx, id, "p0"); err != nil {
t.Fatal("err creating event player leave:", err)
}
for i := 0; i < 4; i++ {
p := fmt.Sprintf("p%d", i+1)
if err := games.CreateEventPlayerJoin(ctx, id, p); err != nil {
t.Fatal(p, "err creating event player join", err)
}
}
if err := games.CreateEventAssignmentRotation(ctx, id, "", "", "", 1); err != nil {
t.Fatal("err creating rotation:", err)
}
if v, err := games.GamesForUser(ctx, "p1"); err != nil {
t.Error("err getting games for user:", err)
} else if len(v) < 1 {
t.Error("no games found for user:", v)
} else if v[0] != id {
t.Error("wrong game found for user:", v)
}
if v, err := games.GameByName(ctx, "p1", "g1"); err != nil {
t.Error("err getting game by name for user:", err)
} else if v != id {
t.Error("wrong game by name for user:", v)
}
if v, err := games.GameState(ctx, id); err != nil {
t.Error("err getting game state:", err)
} else if len(v.Players) != 4 || !v.Completed.IsZero() {
t.Error("wrong game state:", v)
} else {
for i := 0; i < 4; i++ {
p := fmt.Sprintf("p%d", i+1)
if v.Players[p].KillWords.Global == "" {
t.Error(p, "no killwords.global")
} else if v.Players[p].KillWords.Assigned.IsZero() {
t.Error(p, "no killwords.assigned")
} else if v.Players[p].KillWords.Assignee == "" {
t.Error(p, "no killwords.assignee")
} else if len(v.Players[p].KillWords.Assignment.Public) == 0 {
t.Error(p, "no killwords.assigment.public")
} else if len(v.Players[p].KillWords.Assignment.Private) == 0 {
t.Error(p, "no killwords.assigment.private")
}
}
}
if err := games.CreateEventGameComplete(ctx, id); err != nil {
t.Fatal("err creating game complete:", err)
} else if state, err := games.GameState(ctx, id); err != nil {
t.Fatal("err fetching state after completing:", err)
} else if state.Completed.IsZero() {
t.Fatal("state.Completed is zero")
}
})
}