package main import ( "context" "fmt" "testing" ) func newTestGames(t *testing.T) Games { db := newTestDB(t) games, err := NewGames(context.Background(), db) if err != nil { t.Fatal(err) } return games } func TestGames(t *testing.T) { ctx := context.Background() t.Run("empty", func(t *testing.T) { games := newTestGames(t) if v, err := games.GamesForUser(ctx, ""); err != nil { t.Error("err getting games for empty user:", err) } else if len(v) > 0 { t.Error(v) } if v, err := games.GameByName(ctx, "", ""); err != nil { t.Error("err getting game by empty name for empty user:", err) } else if len(v) > 0 { t.Error(v) } if v, err := games.GameState(ctx, ""); err != nil { t.Error("err getting game state for empty:", err) } else if len(v.Players) > 0 || !v.Completed.IsZero() { t.Error(v) } }) t.Run("mvp", func(t *testing.T) { games := newTestGames(t) id, err := games.CreateGame(ctx, "g1") if err != nil { t.Fatal("err creating game:", err) } else if id2, err := games.CreateGame(ctx, "g1"); err != nil { t.Fatal("err creating game redundantly:", err) } else if id != id2 { t.Fatal("redundant create game didnt return same id:", id2) } if err := games.CreateEventPlayerJoin(ctx, id, "p0"); err != nil { t.Fatal("err creating event player join:", err) } else if err := games.CreateEventPlayerLeave(ctx, id, "p0"); err != nil { t.Fatal("err creating event player leave:", err) } for i := 0; i < 4; i++ { p := fmt.Sprintf("p%d", i+1) if err := games.CreateEventPlayerJoin(ctx, id, p); err != nil { t.Fatal(p, "err creating event player join", err) } } if err := games.CreateEventAssignmentRotation(ctx, id, "", "", "", 1); err != nil { t.Fatal("err creating rotation:", err) } if v, err := games.GamesForUser(ctx, "p1"); err != nil { t.Error("err getting games for user:", err) } else if len(v) < 1 { t.Error("no games found for user:", v) } else if v[0] != id { t.Error("wrong game found for user:", v) } if v, err := games.GameByName(ctx, "p1", "g1"); err != nil { t.Error("err getting game by name for user:", err) } else if v != id { t.Error("wrong game by name for user:", v) } if v, err := games.GameState(ctx, id); err != nil { t.Error("err getting game state:", err) } else if len(v.Players) != 4 || !v.Completed.IsZero() { t.Error("wrong game state:", v) } else { for i := 0; i < 4; i++ { p := fmt.Sprintf("p%d", i+1) if v.Players[p].KillWords.Global == "" { t.Error(p, "no killwords.global") } else if v.Players[p].KillWords.Assigned.IsZero() { t.Error(p, "no killwords.assigned") } else if v.Players[p].KillWords.Assignee == "" { t.Error(p, "no killwords.assignee") } else if len(v.Players[p].KillWords.Assignment.Public) == 0 { t.Error(p, "no killwords.assigment.public") } else if len(v.Players[p].KillWords.Assignment.Private) == 0 { t.Error(p, "no killwords.assigment.private") } } } if err := games.CreateEventGameComplete(ctx, id); err != nil { t.Fatal("err creating game complete:", err) } else if state, err := games.GameState(ctx, id); err != nil { t.Fatal("err fetching state after completing:", err) } else if state.Completed.IsZero() { t.Fatal("state.Completed is zero") } }) }