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6 Commits

Author SHA1 Message Date
Bel LaPointe
ab3a549f78 cors pls 2024-12-15 14:24:20 -07:00
Bel LaPointe
bf3b341b69 GameReset event 2024-12-15 14:17:07 -07:00
Bel LaPointe
54116131b3 stub GameReset event 2024-12-15 14:09:54 -07:00
Bel LaPointe
57dd66e510 impl first game reset but realize it must be an event to broadcast to all players 2024-12-15 14:06:08 -07:00
Bel LaPointe
f1282f588d impl ws kill 2024-12-15 13:56:59 -07:00
Bel LaPointe
706d55631b games.UserByName 2024-12-15 13:50:27 -07:00
6 changed files with 150 additions and 34 deletions

View File

@@ -102,6 +102,19 @@ func (games Games) UserName(ctx context.Context, id string) (string, error) {
return result, err
}
func (games Games) UserByName(ctx context.Context, gid, name string) (string, error) {
result := ""
err := games.db.Query(ctx, func(rows *sql.Rows) error {
return rows.Scan(&result)
}, `
SELECT users.uuid
FROM players
JOIN users ON players.user_uuid=users.uuid
WHERE players.game_uuid=? AND users.name=?
`, gid, name)
return result, err
}
func (a KillWord) Empty() bool {
return a == (KillWord{})
}
@@ -156,6 +169,7 @@ func (games Games) GameByName(ctx context.Context, name string) (string, error)
type (
GameState struct {
ID string
Started bool
Completed time.Time
Players map[string]PlayerState
@@ -215,6 +229,11 @@ type (
KillWord KillWord
AllKillWords AllKillWords
}
EventGameReset struct {
Type EventType
Timestamp time.Time
ID string
}
AllKillWords map[string]KillWords
)
@@ -223,6 +242,7 @@ const (
PlayerLeave
GameComplete
AssignmentRotation
GameReset
)
type Event interface{ event() }
@@ -231,6 +251,7 @@ func (EventPlayerJoin) event() {}
func (EventPlayerLeave) event() {}
func (EventGameComplete) event() {}
func (EventAssignmentRotation) event() {}
func (EventGameReset) event() {}
func EventWithTime(event Event, t time.Time) Event {
switch e := event.(type) {
@@ -246,6 +267,9 @@ func EventWithTime(event Event, t time.Time) Event {
case EventAssignmentRotation:
e.Timestamp = t
event = e
case EventGameReset:
e.Timestamp = t
event = e
}
return event
}
@@ -296,12 +320,16 @@ func parseEvent(b []byte, timestamp time.Time) (Event, error) {
var v EventAssignmentRotation
err := json.Unmarshal(b, &v)
return EventWithTime(v, timestamp), err
case GameReset:
var v EventGameReset
err := json.Unmarshal(b, &v)
return EventWithTime(v, timestamp), err
}
return nil, fmt.Errorf("unknown event type %d: %s", peek.Type, b)
}
func (games Games) GameState(ctx context.Context, id string) (GameState, error) {
result := GameState{Players: map[string]PlayerState{}}
result := GameState{ID: id, Players: map[string]PlayerState{}}
events, err := games.GameEvents(ctx, id, time.Time{})
if err != nil {
@@ -309,19 +337,16 @@ func (games Games) GameState(ctx context.Context, id string) (GameState, error)
}
for _, event := range events {
switch event.(type) {
switch e := event.(type) {
case EventPlayerJoin:
playerJoin := event.(EventPlayerJoin)
result.Players[playerJoin.ID] = PlayerState{}
result.Players[e.ID] = PlayerState{}
case EventPlayerLeave:
playerLeave := event.(EventPlayerLeave)
delete(result.Players, playerLeave.ID)
delete(result.Players, e.ID)
case EventGameComplete:
gameComplete := event.(EventGameComplete)
result.Completed = gameComplete.Timestamp
result.Completed = e.Timestamp
case EventAssignmentRotation:
result.Started = true
assignmentRotation := event.(EventAssignmentRotation)
assignmentRotation := e
if killer, ok := result.Players[assignmentRotation.Killer]; !ok {
} else if _, ok := result.Players[assignmentRotation.Victim]; !ok {
@@ -344,6 +369,8 @@ func (games Games) GameState(ctx context.Context, id string) (GameState, error)
player.KillWords = v
result.Players[k] = player
}
case EventGameReset:
return games.GameState(ctx, e.ID)
default:
return GameState{}, fmt.Errorf("unknown event type %T", event)
}
@@ -378,14 +405,8 @@ func (games Games) CreateGame(ctx context.Context, name string) (string, error)
`, id, time.Now(), name)
}
func (games Games) CreateEventPlayerJoin(ctx context.Context, id string, player, name string) error {
if err := games.db.Exec(ctx, `
INSERT INTO users (
uuid,
name
) VALUES (?, ?)
ON CONFLICT DO UPDATE SET name=? WHERE uuid=?;
`, player, name, name, player); err != nil {
func (games Games) CreateEventPlayerJoin(ctx context.Context, id string, player string) error {
if _, err := games.UserName(ctx, player); err != nil {
return err
}
if err := games.db.Exec(ctx, `
@@ -430,6 +451,32 @@ func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string,
return games.createEvent(ctx, id, event)
}
func (games Games) CreateEventGameReset(ctx context.Context, gid string) error {
state, err := games.GameState(ctx, gid)
if err != nil {
return err
}
name, err := games.GameName(ctx, gid)
if err != nil {
return err
}
gid2, err := games.CreateGame(ctx, name)
if err != nil {
return err
}
for p := range state.Players {
if err := games.CreateEventPlayerJoin(ctx, gid2, p); err != nil {
return err
}
}
event := EventGameReset{
Type: GameReset,
Timestamp: time.Now(),
ID: gid2,
}
return games.createEvent(ctx, gid, event)
}
func (words KillWords) Empty() bool {
return words.Global == (KillWord{}) && words.Assigned.IsZero() && words.Assignee == "" && words.Assignment.Empty()
}
@@ -659,3 +706,7 @@ func (games Games) createEvent(ctx context.Context, id string, v any) error {
) VALUES (?, ?, ?)
`, id, time.Now(), payload)
}
func (games *Games) Reset(ctx context.Context, gid string) error {
return games.CreateEventGameReset(ctx, gid)
}

View File

@@ -56,7 +56,7 @@ func TestGames(t *testing.T) {
t.Fatal("redundant create game didnt return same id:", id2)
}
if err := games.CreateEventPlayerJoin(ctx, id, "p0", "player zero"); err != nil {
if err := games.CreateEventPlayerJoin(ctx, id, "p0"); err != nil {
t.Fatal("err creating event player join:", err)
} else if err := games.CreateEventPlayerLeave(ctx, id, "p0"); err != nil {
t.Fatal("err creating event player leave:", err)
@@ -64,12 +64,12 @@ func TestGames(t *testing.T) {
for i := 0; i < 4; i++ {
p := fmt.Sprintf("p%d", i+1)
if err := games.CreateEventPlayerJoin(ctx, id, p, "player "+p); err != nil {
if err := games.CreateEventPlayerJoin(ctx, id, p); err != nil {
t.Fatal(p, "err creating event player join", err)
}
if name, err := games.UserName(ctx, p); err != nil {
t.Fatal(p, "err getting user name", err)
} else if name != "player "+p {
} else if name == "" {
t.Fatal("name wrong", name)
}
if err := games.UpdateUserName(ctx, p, "player! "+p); err != nil {
@@ -149,6 +149,28 @@ func TestGames(t *testing.T) {
} else if state.Completed.IsZero() {
t.Fatal("state.Completed is zero")
}
if err := games.Reset(ctx, id); err != nil {
t.Fatal(err)
} else if state, err := games.GameState(ctx, id); err != nil {
t.Fatal(err)
} else if state.ID == id {
t.Fatal("getting state for reset game didnt return state for new game")
} else if state.Started {
t.Fatal("reset game is started", state.Started)
} else if !state.Completed.IsZero() {
t.Fatal("reset game is complete", state.Completed)
} else if len(state.Players) != 4 {
t.Fatal("reset game doesnt have all players", len(state.Players))
} else if p := state.Players["p1"]; !p.Empty() {
t.Fatal("reset game missing p1", p)
} else if p := state.Players["p2"]; !p.Empty() {
t.Fatal("reset game missing p2", p)
} else if p := state.Players["p3"]; !p.Empty() {
t.Fatal("reset game missing p3", p)
} else if p := state.Players["p4"]; !p.Empty() {
t.Fatal("reset game missing p4", p)
}
})
}
@@ -402,5 +424,15 @@ func TestGenerateUserName(t *testing.T) {
t.Fatal(name2)
}
if err := games.CreateEventPlayerJoin(context.Background(), "gid", "id"); err != nil {
t.Fatal("err creating event player join:", err)
}
if id, err := games.UserByName(context.Background(), "gid", name); err != nil {
t.Fatal("err getting user by name:", err)
} else if id != "id" {
t.Fatal("getting user by name yielded wrong id:", id)
}
t.Log(name)
}

View File

@@ -5,6 +5,7 @@ import (
"encoding/json"
"fmt"
"log"
"slices"
"time"
)
@@ -79,7 +80,34 @@ func (ugs *UserGameServer) listen(ctx context.Context, reader func(context.Conte
return err
}
} else if killOccurred := m["k"] != ""; killOccurred {
return fmt.Errorf("not impl: a kill occurred: %+v", m)
victimName := m["name"]
word := m["k"]
if word == "" {
return fmt.Errorf("expected .k")
}
killer := ugs.Session.ID
victim, err := ugs.games.UserByName(ctx, ugs.ID, victimName)
if err != nil {
return err
}
var points int
if gameState, err := ugs.games.GameState(ctx, ugs.ID); err != nil {
return err
} else if global := gameState.Players[killer].KillWords.Global; global.Word == word {
points = global.Points
} else if matches := slices.DeleteFunc(gameState.Players[victim].KillWords.Publics(), func(kw KillWord) bool { return kw.Word != word }); len(matches) > 0 {
points = matches[0].Points
} else if matches := slices.DeleteFunc(gameState.Players[victim].KillWords.Privates(), func(kw KillWord) bool { return kw.Word != word }); len(matches) > 0 {
points = matches[0].Points
} else {
return fmt.Errorf("refusing unexpected .k")
}
if err := ugs.games.CreateEventAssignmentRotation(ctx, ugs.ID, killer, victim, word, points); err != nil {
return err
}
} else if isRename := m["name"] != ""; isRename {
if err := ugs.games.UpdateUserName(ctx, ugs.Session.ID, m["name"]); err != nil {
return err
@@ -88,8 +116,8 @@ func (ugs *UserGameServer) listen(ctx context.Context, reader func(context.Conte
if gameState, err := ugs.games.GameState(ctx, ugs.ID); err != nil {
return err
} else if gameState.Completed.IsZero() {
} else {
return fmt.Errorf("not impl: new game: %+v", m)
} else if err := ugs.games.Reset(ctx, ugs.ID); err != nil {
return err
}
} else {
return fmt.Errorf("UNKNOWN: %+v", m)
@@ -105,6 +133,7 @@ func (ugs *UserGameServer) State(ctx context.Context) (UserGameState, error) {
if err != nil {
return UserGameState{}, err
}
ugs.ID = gameState.ID
if complete := !gameState.Completed.IsZero(); complete {
return UserGameState(gameState), nil

View File

@@ -18,7 +18,7 @@ func TestUserGameServer(t *testing.T) {
pids := []string{}
for i := 0; i < 4; i++ {
pid := fmt.Sprintf("p%d", i+1)
if err := games.CreateEventPlayerJoin(ctx, gid, pid, "player "+pid); err != nil {
if err := games.CreateEventPlayerJoin(ctx, gid, pid); err != nil {
t.Fatal(err)
}
pids = append(pids, pid)

View File

@@ -46,11 +46,6 @@ func (s *S) serveV1(w http.ResponseWriter, r *http.Request) error {
}
func (s *S) serveV1PutParty(w http.ResponseWriter, r *http.Request) error {
userName, err := s.games.UserName(r.Context(), s.Session(r.Context()).ID)
if err != nil {
return err
}
party, err := io.ReadAll(r.Body)
if err != nil {
return err
@@ -73,5 +68,5 @@ func (s *S) serveV1PutParty(w http.ResponseWriter, r *http.Request) error {
if slices.Contains(games, gid) {
return nil
}
return s.games.CreateEventPlayerJoin(r.Context(), gid, s.Session(r.Context()).ID, userName)
return s.games.CreateEventPlayerJoin(r.Context(), gid, s.Session(r.Context()).ID)
}

View File

@@ -2,11 +2,11 @@ package main
import (
"context"
"crypto/rand"
"flag"
"fmt"
"io"
"log"
"math/rand"
"net/http"
"os"
"os/signal"
@@ -72,6 +72,15 @@ func (s *S) ServeHTTP(w http.ResponseWriter, r *http.Request) {
}
func (s *S) serveHTTP(w http.ResponseWriter, r *http.Request) error {
w.Header().Set("Access-Control-Allow-Origin", "*")
w.Header().Set("Access-Control-Allow-Headers", "X-Auth-Token, content-type, Content-Type")
if r.Method == http.MethodOptions {
w.Header().Set("Content-Length", "0")
w.Header().Set("Content-Type", "text/plain")
w.Header().Set("Access-Control-Allow-Methods", "GET, POST, PUT, OPTIONS, TRACE, PATCH, HEAD, DELETE")
w.WriteHeader(http.StatusOK)
return nil
}
if isV1(r) || isWS(r) {
return s.serveAPI(w, r)
}
@@ -177,12 +186,12 @@ func (s *S) serveV1(w http.ResponseWriter, r *http.Request) error {
switch r.Method + r.URL.Path {
case "GET/v1/state/" + s.Session(ctx).ID:
if rand.Int()%2 == 0 {
w.Write(`{"name": "foo"}`)
w.Write([]byte(`{"name": "foo"}`))
} else {
w.Write(`{"name": "bar", "party": "party name"}`)
w.Write([]byte(`{"name": "bar", "party": "party name"}`))
}
case "PUT/v1/state/" + s.Session(ctx).ID + "/party":
w.Write(`{}`)
w.Write([]byte(`{}`))
default:
http.NotFound(w, r)
return nil