Compare commits
6 Commits
0b22ba4bd2
...
ab3a549f78
| Author | SHA1 | Date | |
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ab3a549f78 | ||
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bf3b341b69 | ||
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54116131b3 | ||
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57dd66e510 | ||
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f1282f588d | ||
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706d55631b |
@@ -102,6 +102,19 @@ func (games Games) UserName(ctx context.Context, id string) (string, error) {
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return result, err
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}
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func (games Games) UserByName(ctx context.Context, gid, name string) (string, error) {
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result := ""
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err := games.db.Query(ctx, func(rows *sql.Rows) error {
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return rows.Scan(&result)
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}, `
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SELECT users.uuid
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FROM players
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JOIN users ON players.user_uuid=users.uuid
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WHERE players.game_uuid=? AND users.name=?
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`, gid, name)
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return result, err
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}
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func (a KillWord) Empty() bool {
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return a == (KillWord{})
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}
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@@ -156,6 +169,7 @@ func (games Games) GameByName(ctx context.Context, name string) (string, error)
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type (
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GameState struct {
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ID string
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Started bool
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Completed time.Time
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Players map[string]PlayerState
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@@ -215,6 +229,11 @@ type (
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KillWord KillWord
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AllKillWords AllKillWords
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}
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EventGameReset struct {
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Type EventType
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Timestamp time.Time
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ID string
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}
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AllKillWords map[string]KillWords
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)
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@@ -223,6 +242,7 @@ const (
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PlayerLeave
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GameComplete
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AssignmentRotation
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GameReset
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)
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type Event interface{ event() }
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@@ -231,6 +251,7 @@ func (EventPlayerJoin) event() {}
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func (EventPlayerLeave) event() {}
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func (EventGameComplete) event() {}
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func (EventAssignmentRotation) event() {}
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func (EventGameReset) event() {}
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func EventWithTime(event Event, t time.Time) Event {
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switch e := event.(type) {
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@@ -246,6 +267,9 @@ func EventWithTime(event Event, t time.Time) Event {
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case EventAssignmentRotation:
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e.Timestamp = t
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event = e
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case EventGameReset:
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e.Timestamp = t
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event = e
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}
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return event
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}
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@@ -296,12 +320,16 @@ func parseEvent(b []byte, timestamp time.Time) (Event, error) {
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var v EventAssignmentRotation
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err := json.Unmarshal(b, &v)
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return EventWithTime(v, timestamp), err
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case GameReset:
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var v EventGameReset
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err := json.Unmarshal(b, &v)
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return EventWithTime(v, timestamp), err
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}
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return nil, fmt.Errorf("unknown event type %d: %s", peek.Type, b)
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}
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func (games Games) GameState(ctx context.Context, id string) (GameState, error) {
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result := GameState{Players: map[string]PlayerState{}}
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result := GameState{ID: id, Players: map[string]PlayerState{}}
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events, err := games.GameEvents(ctx, id, time.Time{})
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if err != nil {
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@@ -309,19 +337,16 @@ func (games Games) GameState(ctx context.Context, id string) (GameState, error)
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}
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for _, event := range events {
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switch event.(type) {
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switch e := event.(type) {
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case EventPlayerJoin:
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playerJoin := event.(EventPlayerJoin)
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result.Players[playerJoin.ID] = PlayerState{}
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result.Players[e.ID] = PlayerState{}
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case EventPlayerLeave:
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playerLeave := event.(EventPlayerLeave)
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delete(result.Players, playerLeave.ID)
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delete(result.Players, e.ID)
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case EventGameComplete:
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gameComplete := event.(EventGameComplete)
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result.Completed = gameComplete.Timestamp
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result.Completed = e.Timestamp
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case EventAssignmentRotation:
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result.Started = true
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assignmentRotation := event.(EventAssignmentRotation)
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assignmentRotation := e
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if killer, ok := result.Players[assignmentRotation.Killer]; !ok {
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} else if _, ok := result.Players[assignmentRotation.Victim]; !ok {
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@@ -344,6 +369,8 @@ func (games Games) GameState(ctx context.Context, id string) (GameState, error)
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player.KillWords = v
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result.Players[k] = player
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}
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case EventGameReset:
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return games.GameState(ctx, e.ID)
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default:
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return GameState{}, fmt.Errorf("unknown event type %T", event)
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}
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@@ -378,14 +405,8 @@ func (games Games) CreateGame(ctx context.Context, name string) (string, error)
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`, id, time.Now(), name)
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}
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func (games Games) CreateEventPlayerJoin(ctx context.Context, id string, player, name string) error {
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if err := games.db.Exec(ctx, `
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INSERT INTO users (
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uuid,
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name
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) VALUES (?, ?)
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ON CONFLICT DO UPDATE SET name=? WHERE uuid=?;
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`, player, name, name, player); err != nil {
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func (games Games) CreateEventPlayerJoin(ctx context.Context, id string, player string) error {
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if _, err := games.UserName(ctx, player); err != nil {
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return err
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}
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if err := games.db.Exec(ctx, `
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@@ -430,6 +451,32 @@ func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string,
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return games.createEvent(ctx, id, event)
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}
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func (games Games) CreateEventGameReset(ctx context.Context, gid string) error {
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state, err := games.GameState(ctx, gid)
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if err != nil {
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return err
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}
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name, err := games.GameName(ctx, gid)
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if err != nil {
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return err
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}
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gid2, err := games.CreateGame(ctx, name)
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if err != nil {
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return err
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}
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for p := range state.Players {
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if err := games.CreateEventPlayerJoin(ctx, gid2, p); err != nil {
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return err
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}
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}
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event := EventGameReset{
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Type: GameReset,
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Timestamp: time.Now(),
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ID: gid2,
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}
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return games.createEvent(ctx, gid, event)
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}
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func (words KillWords) Empty() bool {
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return words.Global == (KillWord{}) && words.Assigned.IsZero() && words.Assignee == "" && words.Assignment.Empty()
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}
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@@ -659,3 +706,7 @@ func (games Games) createEvent(ctx context.Context, id string, v any) error {
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) VALUES (?, ?, ?)
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`, id, time.Now(), payload)
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}
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func (games *Games) Reset(ctx context.Context, gid string) error {
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return games.CreateEventGameReset(ctx, gid)
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}
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@@ -56,7 +56,7 @@ func TestGames(t *testing.T) {
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t.Fatal("redundant create game didnt return same id:", id2)
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}
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if err := games.CreateEventPlayerJoin(ctx, id, "p0", "player zero"); err != nil {
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if err := games.CreateEventPlayerJoin(ctx, id, "p0"); err != nil {
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t.Fatal("err creating event player join:", err)
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} else if err := games.CreateEventPlayerLeave(ctx, id, "p0"); err != nil {
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t.Fatal("err creating event player leave:", err)
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@@ -64,12 +64,12 @@ func TestGames(t *testing.T) {
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for i := 0; i < 4; i++ {
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p := fmt.Sprintf("p%d", i+1)
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if err := games.CreateEventPlayerJoin(ctx, id, p, "player "+p); err != nil {
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if err := games.CreateEventPlayerJoin(ctx, id, p); err != nil {
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t.Fatal(p, "err creating event player join", err)
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}
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if name, err := games.UserName(ctx, p); err != nil {
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t.Fatal(p, "err getting user name", err)
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} else if name != "player "+p {
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} else if name == "" {
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t.Fatal("name wrong", name)
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}
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if err := games.UpdateUserName(ctx, p, "player! "+p); err != nil {
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@@ -149,6 +149,28 @@ func TestGames(t *testing.T) {
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} else if state.Completed.IsZero() {
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t.Fatal("state.Completed is zero")
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}
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if err := games.Reset(ctx, id); err != nil {
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t.Fatal(err)
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} else if state, err := games.GameState(ctx, id); err != nil {
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t.Fatal(err)
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} else if state.ID == id {
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t.Fatal("getting state for reset game didnt return state for new game")
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} else if state.Started {
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t.Fatal("reset game is started", state.Started)
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} else if !state.Completed.IsZero() {
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t.Fatal("reset game is complete", state.Completed)
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} else if len(state.Players) != 4 {
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t.Fatal("reset game doesnt have all players", len(state.Players))
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} else if p := state.Players["p1"]; !p.Empty() {
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t.Fatal("reset game missing p1", p)
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} else if p := state.Players["p2"]; !p.Empty() {
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t.Fatal("reset game missing p2", p)
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} else if p := state.Players["p3"]; !p.Empty() {
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t.Fatal("reset game missing p3", p)
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} else if p := state.Players["p4"]; !p.Empty() {
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t.Fatal("reset game missing p4", p)
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}
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})
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}
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@@ -402,5 +424,15 @@ func TestGenerateUserName(t *testing.T) {
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t.Fatal(name2)
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}
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if err := games.CreateEventPlayerJoin(context.Background(), "gid", "id"); err != nil {
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t.Fatal("err creating event player join:", err)
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}
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if id, err := games.UserByName(context.Background(), "gid", name); err != nil {
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t.Fatal("err getting user by name:", err)
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} else if id != "id" {
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t.Fatal("getting user by name yielded wrong id:", id)
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}
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t.Log(name)
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}
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@@ -5,6 +5,7 @@ import (
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"encoding/json"
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"fmt"
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"log"
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"slices"
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"time"
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)
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@@ -79,7 +80,34 @@ func (ugs *UserGameServer) listen(ctx context.Context, reader func(context.Conte
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return err
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}
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} else if killOccurred := m["k"] != ""; killOccurred {
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return fmt.Errorf("not impl: a kill occurred: %+v", m)
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victimName := m["name"]
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word := m["k"]
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if word == "" {
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return fmt.Errorf("expected .k")
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}
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killer := ugs.Session.ID
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victim, err := ugs.games.UserByName(ctx, ugs.ID, victimName)
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if err != nil {
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return err
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}
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var points int
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if gameState, err := ugs.games.GameState(ctx, ugs.ID); err != nil {
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return err
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} else if global := gameState.Players[killer].KillWords.Global; global.Word == word {
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points = global.Points
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} else if matches := slices.DeleteFunc(gameState.Players[victim].KillWords.Publics(), func(kw KillWord) bool { return kw.Word != word }); len(matches) > 0 {
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points = matches[0].Points
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} else if matches := slices.DeleteFunc(gameState.Players[victim].KillWords.Privates(), func(kw KillWord) bool { return kw.Word != word }); len(matches) > 0 {
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points = matches[0].Points
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} else {
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return fmt.Errorf("refusing unexpected .k")
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}
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if err := ugs.games.CreateEventAssignmentRotation(ctx, ugs.ID, killer, victim, word, points); err != nil {
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return err
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}
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} else if isRename := m["name"] != ""; isRename {
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if err := ugs.games.UpdateUserName(ctx, ugs.Session.ID, m["name"]); err != nil {
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return err
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@@ -88,8 +116,8 @@ func (ugs *UserGameServer) listen(ctx context.Context, reader func(context.Conte
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if gameState, err := ugs.games.GameState(ctx, ugs.ID); err != nil {
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return err
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} else if gameState.Completed.IsZero() {
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} else {
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return fmt.Errorf("not impl: new game: %+v", m)
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} else if err := ugs.games.Reset(ctx, ugs.ID); err != nil {
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return err
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}
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} else {
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return fmt.Errorf("UNKNOWN: %+v", m)
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@@ -105,6 +133,7 @@ func (ugs *UserGameServer) State(ctx context.Context) (UserGameState, error) {
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if err != nil {
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return UserGameState{}, err
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}
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ugs.ID = gameState.ID
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if complete := !gameState.Completed.IsZero(); complete {
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return UserGameState(gameState), nil
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@@ -18,7 +18,7 @@ func TestUserGameServer(t *testing.T) {
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pids := []string{}
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for i := 0; i < 4; i++ {
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pid := fmt.Sprintf("p%d", i+1)
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if err := games.CreateEventPlayerJoin(ctx, gid, pid, "player "+pid); err != nil {
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if err := games.CreateEventPlayerJoin(ctx, gid, pid); err != nil {
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t.Fatal(err)
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}
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pids = append(pids, pid)
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@@ -46,11 +46,6 @@ func (s *S) serveV1(w http.ResponseWriter, r *http.Request) error {
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}
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func (s *S) serveV1PutParty(w http.ResponseWriter, r *http.Request) error {
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userName, err := s.games.UserName(r.Context(), s.Session(r.Context()).ID)
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if err != nil {
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return err
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}
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party, err := io.ReadAll(r.Body)
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if err != nil {
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return err
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@@ -73,5 +68,5 @@ func (s *S) serveV1PutParty(w http.ResponseWriter, r *http.Request) error {
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if slices.Contains(games, gid) {
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return nil
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}
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return s.games.CreateEventPlayerJoin(r.Context(), gid, s.Session(r.Context()).ID, userName)
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return s.games.CreateEventPlayerJoin(r.Context(), gid, s.Session(r.Context()).ID)
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}
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@@ -2,11 +2,11 @@ package main
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import (
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"context"
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"crypto/rand"
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"flag"
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"fmt"
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"io"
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"log"
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"math/rand"
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"net/http"
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"os"
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"os/signal"
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@@ -72,6 +72,15 @@ func (s *S) ServeHTTP(w http.ResponseWriter, r *http.Request) {
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}
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func (s *S) serveHTTP(w http.ResponseWriter, r *http.Request) error {
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w.Header().Set("Access-Control-Allow-Origin", "*")
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w.Header().Set("Access-Control-Allow-Headers", "X-Auth-Token, content-type, Content-Type")
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if r.Method == http.MethodOptions {
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w.Header().Set("Content-Length", "0")
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w.Header().Set("Content-Type", "text/plain")
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w.Header().Set("Access-Control-Allow-Methods", "GET, POST, PUT, OPTIONS, TRACE, PATCH, HEAD, DELETE")
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w.WriteHeader(http.StatusOK)
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return nil
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}
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if isV1(r) || isWS(r) {
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return s.serveAPI(w, r)
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}
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@@ -177,12 +186,12 @@ func (s *S) serveV1(w http.ResponseWriter, r *http.Request) error {
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switch r.Method + r.URL.Path {
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case "GET/v1/state/" + s.Session(ctx).ID:
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if rand.Int()%2 == 0 {
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w.Write(`{"name": "foo"}`)
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w.Write([]byte(`{"name": "foo"}`))
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} else {
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w.Write(`{"name": "bar", "party": "party name"}`)
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w.Write([]byte(`{"name": "bar", "party": "party name"}`))
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}
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case "PUT/v1/state/" + s.Session(ctx).ID + "/party":
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w.Write(`{}`)
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w.Write([]byte(`{}`))
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default:
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http.NotFound(w, r)
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return nil
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Reference in New Issue
Block a user