complete game pls
parent
9dd661ecd0
commit
130f8122b6
|
|
@ -250,11 +250,11 @@ func (games Games) CreateGame(ctx context.Context, name string) (string, error)
|
||||||
|
|
||||||
func (games Games) CreateEventPlayerJoin(ctx context.Context, id string, player string) error {
|
func (games Games) CreateEventPlayerJoin(ctx context.Context, id string, player string) error {
|
||||||
if err := games.db.Exec(ctx, `
|
if err := games.db.Exec(ctx, `
|
||||||
INSERT INTO players (
|
INSERT INTO players (
|
||||||
game_uuid,
|
game_uuid,
|
||||||
user_uuid
|
user_uuid
|
||||||
) VALUES (?, ?)
|
) VALUES (?, ?)
|
||||||
`, id, player); err != nil {
|
`, id, player); err != nil {
|
||||||
return err
|
return err
|
||||||
}
|
}
|
||||||
return games.createEvent(ctx, id, EventPlayerJoin{Type: PlayerJoin, ID: player})
|
return games.createEvent(ctx, id, EventPlayerJoin{Type: PlayerJoin, ID: player})
|
||||||
|
|
@ -337,10 +337,19 @@ func (games Games) CreateEventAssignmentRotation(ctx context.Context, id string,
|
||||||
}() {
|
}() {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// TODO generate .Global, .Assignments.Public, .Assignments.Private and
|
||||||
|
|
||||||
return games.createEvent(ctx, id, event)
|
return games.createEvent(ctx, id, event)
|
||||||
}
|
}
|
||||||
|
|
||||||
func (games Games) CreateEventGameComplete(ctx context.Context, id string) error {
|
func (games Games) CreateEventGameComplete(ctx context.Context, id string) error {
|
||||||
|
if err := games.db.Exec(ctx, `
|
||||||
|
UPDATE games
|
||||||
|
SET completed=?, updated=?
|
||||||
|
WHERE uuid=?
|
||||||
|
`, time.Now(), time.Now(), id); err != nil {
|
||||||
|
return err
|
||||||
|
}
|
||||||
return games.createEvent(ctx, id, EventGameComplete{Type: GameComplete})
|
return games.createEvent(ctx, id, EventGameComplete{Type: GameComplete})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -104,5 +104,13 @@ func TestGames(t *testing.T) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if err := games.CreateEventGameComplete(ctx, id); err != nil {
|
||||||
|
t.Fatal("err creating game complete:", err)
|
||||||
|
} else if state, err := games.GameState(ctx, id); err != nil {
|
||||||
|
t.Fatal("err fetching state after completing:", err)
|
||||||
|
} else if state.Completed.IsZero() {
|
||||||
|
t.Fatal("state.Completed is zero")
|
||||||
|
}
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue