Commit Graph

3519 Commits (bdd9ede4fdce9959aff89d85aa76e5d66bedc63c)

Author SHA1 Message Date
Isaac Marovitz bdd9ede4fd Make TypeConversion failure an error 2024-09-28 19:03:01 -04:00
Isaac Marovitz 84a8edf675 Fix MSL Reinterpret Casts 2024-09-28 19:03:01 -04:00
Isaac Marovitz e8a2637d46 Dont set Vertex Attributes for now 2024-09-28 19:03:01 -04:00
Isaac Marovitz e4a14dd23a Remove capture code 2024-09-28 19:03:01 -04:00
Isaac Marovitz ffb7423260 Bind Textures & Samplers 2024-09-28 19:03:01 -04:00
Isaac Marovitz 80340c98d3 Revise ISampler 2024-09-28 19:03:01 -04:00
Isaac Marovitz b8c60e993a Try again 2024-09-28 19:03:01 -04:00
Isaac Marovitz d88314424b Resolve warning 2024-09-28 19:03:01 -04:00
Isaac Marovitz df8fca012f Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz 3d897c4f9a FIx build 2024-09-28 19:03:01 -04:00
Isaac Marovitz 62bf395970 Fix some rebase errors 2024-09-28 19:03:01 -04:00
Isaac Marovitz bb742f64c6 End Pass on Dispose 2024-09-28 19:03:01 -04:00
Isaac Marovitz a669592651 Don’t change Render State if Vertex Function is Invalid 2024-09-28 19:03:01 -04:00
Isaac Marovitz eb5fa2b546 “Report” Driver 2024-09-28 19:03:01 -04:00
Isaac Marovitz 8e99199e19 Adjust function signature 2024-09-28 19:03:01 -04:00
Isaac Marovitz b439a52ac7 Get it building again 2024-09-28 19:03:01 -04:00
Isaac Marovitz b9c4a23f22 Render Targets 2024-09-28 19:03:01 -04:00
Isaac Marovitz 64c95bd8d8 format 2024-09-28 19:03:01 -04:00
Isaac Marovitz 264742f085 Formatting 2024-09-28 19:03:01 -04:00
Isaac Marovitz 64d12e8d23 smh 2024-09-28 19:03:01 -04:00
Isaac Marovitz a9e9819b33 Dont specify [[stage_in]] on fragment 2024-09-28 19:03:01 -04:00
Isaac Marovitz a58d1cffe4 If one shader fails, whole program fails 2024-09-28 19:03:01 -04:00
Isaac Marovitz 511db833db Fix fragment shaders (and fuck everything up) 2024-09-28 19:03:01 -04:00
Isaac Marovitz 2890fc1069 Vertex buffer data 2024-09-28 19:03:01 -04:00
Isaac Marovitz 7f41e7dbd4 Dont be stupid 2024-09-28 19:03:01 -04:00
Isaac Marovitz c58cc76b39 Dont set 0 attributes 2024-09-28 19:03:01 -04:00
Isaac Marovitz 8232ce7d72 Reset Descriptor instead of making a new object 2024-09-28 19:03:01 -04:00
Isaac Marovitz db9de66437 Set Vertex Descriptor properly 2024-09-28 19:03:01 -04:00
Isaac Marovitz 5c9d1bd0da Start vertex descriptor work 2024-09-28 19:03:01 -04:00
Isaac Marovitz fb5402ce81 Implement CreateProgram 2024-09-28 19:03:01 -04:00
Isaac Marovitz ed11cdda8d Fix fragment output color 2024-09-28 19:03:01 -04:00
Isaac Marovitz 6017c225b2 Set TargetLanguage for Metal to MSL 2024-09-28 19:03:01 -04:00
Isaac Marovitz 98e2ab5a49 Fix IoMap variable names
Output struct

Lazy Vertex IO

Output fixes

Fix output struct definition

MSL Binding Model description

Might need tweaks/adjustments

Cleanup

Typo + Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz d5758cb310 Fix ETC2 PTA formats
Format
2024-09-28 19:03:01 -04:00
Isaac Marovitz 81b1ae4bcf Partial TextureQuerySamples 2024-09-28 19:03:01 -04:00
Isaac Marovitz ce5f383f5d Fix instructions 2024-09-28 19:03:01 -04:00
Isaac Marovitz d2ec22a01b LDR ASTC 2024-09-28 19:03:01 -04:00
Isaac Marovitz 53b886d893 Get build working again (values likely wrong) 2024-09-28 19:03:01 -04:00
Isaac Marovitz 29ef76f153 dotnet format 2024-09-28 19:03:01 -04:00
Isaac Marovitz a1b314acd2 Back to where we were
First special instruction

Start Load/Store implementation

Start TextureSample

Sample progress

I/O Load/Store Progress

Rest of load/store

TODO: Currently, the generator still assumes the GLSL style of I/O attributres. On MSL, the vertex function should output a struct which contains a float4 with the required position attribute.

TextureSize and VectorExtract

Fix UserDefined IO Vars

Fix stage input struct names
2024-09-28 19:03:01 -04:00
Isaac Marovitz 5198fcb881 Boot TOTK 2024-09-28 19:03:01 -04:00
Isaac Marovitz b37c109673 Boot Sonic Mania 2024-09-28 19:03:01 -04:00
Isaac Marovitz 163be0a159 Update for new Shader IR format 2024-09-28 19:03:01 -04:00
Isaac Marovitz 1f8ae7e5b1 Update src/Ryujinx.Graphics.Metal/Pipeline.cs
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-09-28 19:03:01 -04:00
Isaac Marovitz bbc2ac2e9b Vertex Input Attributes 2024-09-28 19:03:01 -04:00
Isaac Marovitz f07327166c More Shader Gen Stuff
Mostly copied from GLSL since in terms of syntax within blocks they’re pretty similar. Likely the result will need tweaking…

Isn’t that conveniant?

“Do the simd_shuffle”

atomics

Remaining instructions

Remove removed special instructions

Getting somewhere…
2024-09-28 19:03:01 -04:00
Isaac Marovitz 1790050a14 Fix Metal Validation Error 2024-09-28 19:03:01 -04:00
Isaac Marovitz f2c090fe55 SDL2 Headless Metal Backend support 2024-09-28 19:03:01 -04:00
Isaac Marovitz fd0eaaafc1 Easier capture stuff 2024-09-28 19:03:01 -04:00
Isaac Marovitz 0233a0d35a Define MaxFramesPerCapture 2024-09-28 19:03:01 -04:00