Commit Graph

3599 Commits (8feee9c005b9144fd6f58ee9ca72b63f95af176c)

Author SHA1 Message Date
Isaac Marovitz 8feee9c005 Shitty Clears + Inline Buffer Improvements? 2024-09-28 19:03:01 -04:00
Isaac Marovitz 087bf71a13 FragmentOutputDepth Fixes 2024-09-28 19:03:01 -04:00
Isaac Marovitz 3e1f624308 Depth Sampler Fixes 2024-09-28 19:03:01 -04:00
Isaac Marovitz 8b2cc4ccf1 Revert position changes 2024-09-28 19:03:01 -04:00
Isaac Marovitz 1aa2b793eb Nvm it should be in.position 2024-09-28 19:03:01 -04:00
Isaac Marovitz 6f44dcc416 More shader fixes 2024-09-28 19:03:01 -04:00
Samuliak bd14efb220 fix: incorrect layer count of texture view 2024-09-28 19:03:01 -04:00
Samuliak f5cffa0b46 don't use mask on size query 2024-09-28 19:03:01 -04:00
Samuliak 979da4c1ab declare local memory 2024-09-28 19:03:01 -04:00
Samuliak f08d3a7517 support multiple render targets & fix: incorrect texture name 2024-09-28 19:03:01 -04:00
Samuliak 21029e895a put render pipeline cache into a separate file 2024-09-28 19:03:01 -04:00
Samuliak bab9542020 implement pipeline cache 2024-09-28 19:03:01 -04:00
Isaac Marovitz f2490347af Use return value of BeginRenderPass 2024-09-28 19:03:01 -04:00
Isaac Marovitz 684e025d61 Cleanup 2024-09-28 19:03:01 -04:00
Samuliak 7983bc062b remove outdated comment 2024-09-28 19:03:01 -04:00
Isaac Marovitz fe2337d61a Fix table 2024-09-28 19:03:01 -04:00
Isaac Marovitz e72c69cf19 Dont hardcode Vertex Format 2024-09-28 19:03:01 -04:00
Samuliak 9ecaacc977 style 2024-09-28 19:03:01 -04:00
Samuliak d04e24c382 bring back inline updates for some state 2024-09-28 19:03:01 -04:00
Samuliak bb425bf640 fix: don't rebind pipeline unless dirty 2024-09-28 19:03:01 -04:00
Samuliak 0444e43654 don't bind null vertex buffers 2024-09-28 19:03:01 -04:00
Samuliak ccce85e1bb mark state as dirty 2024-09-28 19:03:01 -04:00
Samuliak 348a37a355 add todo notice 2024-09-28 19:03:01 -04:00
Samuliak 918e1c16b7 don't end render pass when not neccessary 2024-09-28 19:03:01 -04:00
Isaac Marovitz 2abadbd649 Remove rebase garbage 2024-09-28 19:03:01 -04:00
Isaac Marovitz 14c58f62eb Be smart and use a bitmask not a list 2024-09-28 19:03:01 -04:00
Isaac Marovitz 102c87e623 Cleanup 2024-09-28 19:03:01 -04:00
Isaac Marovitz a7e5c26011 Fix Vertex Attributes in Wonder & Kirby 2024-09-28 19:03:01 -04:00
Isaac Marovitz 20e1d1cd33 Implement SetDepthClamp 2024-09-28 19:03:01 -04:00
Isaac Marovitz f98d9bae24 Implement SetBlendState 2024-09-28 19:03:01 -04:00
Isaac Marovitz 1db8decd12 Be consistent with things that lack support 2024-09-28 19:03:01 -04:00
Isaac Marovitz 71ccb7eaef Ignore SetDepthMode 2024-09-28 19:03:01 -04:00
Isaac Marovitz e6c2e5873c Make Texture Volatile on dispose 2024-09-28 19:03:01 -04:00
Isaac Marovitz c97e7d621b Format 2024-09-28 19:03:01 -04:00
Isaac Marovitz 45b533b23b Fix present 2024-09-28 19:03:01 -04:00
Isaac Marovitz fbe275204b Fix Depth/Stencil attachments 2024-09-28 19:03:01 -04:00
Isaac Marovitz 738227519d Break everything :D 2024-09-28 19:03:01 -04:00
Isaac Marovitz de86f20b94 Clamp ScissorRect 2024-09-28 19:03:01 -04:00
Isaac Marovitz fcc7cb55df Set DepthAttachmentPixelFormat 2024-09-28 19:03:01 -04:00
Isaac Marovitz 4e6abb0191 Set Depth Attachment Texture 2024-09-28 19:03:01 -04:00
Isaac Marovitz 35b0436a2b Clamp Viewport ZNear & ZFar 2024-09-28 19:03:01 -04:00
Samuliak e99f9e2af0 format 2024-09-28 19:03:01 -04:00
Samuliak bc3fd22f05 use 0 instead of undef 2024-09-28 19:03:01 -04:00
Samuliak fefdabf257 fix: pass array index as an additional argument to sample 2024-09-28 19:03:01 -04:00
Samuliak 73bb0712a8 don't declare samplers for separate textures 2024-09-28 19:03:01 -04:00
Samuliak 75781ba698 don't hardcode texture type 2024-09-28 19:03:01 -04:00
Samuliak 262452f586 offset storage buffer bindings by 15 2024-09-28 19:03:01 -04:00
Samuliak f56117a5c7 fix: incorrect abs instruction 2024-09-28 19:03:01 -04:00
Samuliak aff8fdb2f8 add: vertex and instance id arguments 2024-09-28 19:03:01 -04:00
Samuliak 3651e8ea32 determine type of buffer by its field types 2024-09-28 19:03:01 -04:00