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FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-monk-scag.xml
Z. Charles Dziura cd2e289641 Update root-level README and reorganize sources
In an effort to mitigate questions from new, inexperienced users on how
to import data into Fight Club 5e, I rewrote and reorganized the
root-level README file to include detailed instructions on how to
compile their own compendiums using the sources found within this
repository. Some existing data, such as how to create your own
collection file, was moved into other READMEs under the Collections and
Sources directories.

I also took some liberty in reorganizing the directory structure of this
repository and renamed some of the top-level directories. In my view,
having sources under the "FightClub5eXML" folder didn't make a lot of
sense, so I moved those sources into the top-level "Sources" folder. I
made sure to update all of the collection files, along with the
"travis.yml" config file, to properly point to the correct folders.

Finally, while updating the "travis.yml" config file, I changed the
output folder of those build compendiums to be under a top-level
"Compendiums" folder. This folder is ignored by git.
2021-11-03 10:55:25 -04:00

47 lines
2.9 KiB
XML

<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<class>
<name>Monk</name>
<autolevel level="3">
<feature optional="YES">
<name>Monastic Tradition: Way of the Long Death</name>
<text>Monks of the Way of the Long Death are obsessed with the meaning and mechanics of dying. They capture creatures and prepare elaborate experiments to capture, record, and understand the moments of their demise. They use this knowledge to guide their understanding of martial arts, yielding a deadly fighting style.</text>
<text></text>
<text>Source: Sword Coast Adventurer's Guide p. 130</text>
</feature>
</autolevel>
<autolevel level="3">
<feature optional="YES">
<name>Way of the Long Death: Touch of Death</name>
<text>Starting when you choose this tradition at 3rd level, your study of death allows you to extract vitality from another creature as it nears its demise. When you reduce a creature within 5 feet of you to 0 hit points, you gain temporary hit points equal to your Wisdom modifier + your monk level (minimum of 1 temporary hit point).</text>
<text></text>
<text>Source: Sword Coast Adventurer's Guide p. 130</text>
</feature>
</autolevel>
<autolevel level="6">
<feature optional="YES">
<name>Way of the Long Death: Hour of Reaping</name>
<text>At 6th level, you gain the ability to unsettle or terrify those around you as an action, for your soul has been touched by the shadow of death. When you take this action, each creature within 30 feet of you that can see you must succeed on a Wisdom saving throw or be frightened of you until the end of your next turn.</text>
<text></text>
<text>Source: Sword Coast Adventurer's Guide p. 130</text>
</feature>
</autolevel>
<autolevel level="11">
<feature optional="YES">
<name>Way of the Long Death: Mastery of Death</name>
<text>Beginning at 11th level, you use your familiarity with death to escape its grasp. When you are reduced to 0 hit points, you can expend 1 ki point (no action required) to have 1 hit point instead.</text>
<text></text>
<text>Source: Sword Coast Adventurer's Guide p. 130</text>
</feature>
</autolevel>
<autolevel level="17">
<feature optional="YES">
<name>Way of the Long Death: Touch of the Long Death</name>
<text>Starting at 17th level, your touch can channel the energy of death into a creature. As an action, you touch one creature within 5 feet of you, and you expend 1 to 10 ki points. The target must make a Constitution saving throw, and it takes 2d10 necrotic damage per ki point spent on a failed save, or half as much damage on a successful one.</text>
<text></text>
<text>Source: Sword Coast Adventurer's Guide p. 130</text>
</feature>
</autolevel>
</class>
</compendium>