In an effort to mitigate questions from new, inexperienced users on how to import data into Fight Club 5e, I rewrote and reorganized the root-level README file to include detailed instructions on how to compile their own compendiums using the sources found within this repository. Some existing data, such as how to create your own collection file, was moved into other READMEs under the Collections and Sources directories. I also took some liberty in reorganizing the directory structure of this repository and renamed some of the top-level directories. In my view, having sources under the "FightClub5eXML" folder didn't make a lot of sense, so I moved those sources into the top-level "Sources" folder. I made sure to update all of the collection files, along with the "travis.yml" config file, to properly point to the correct folders. Finally, while updating the "travis.yml" config file, I changed the output folder of those build compendiums to be under a top-level "Compendiums" folder. This folder is ignored by git.
119 lines
4.9 KiB
XML
119 lines
4.9 KiB
XML
<?xml version='1.0' encoding='utf-8'?>
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<compendium version="5" auto_indent="NO">
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<race>
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<name>Centaur (UA)</name>
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<size>M</size>
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<speed>40</speed>
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<ability>Str 2, Wis 1</ability>
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<proficiency>Survival</proficiency>
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<spellAbility></spellAbility>
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<trait>
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<name>Description</name>
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<text>Source: Unearthed Arcana: Centaur (UA)s Minotaurs p. 1</text>
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</trait>
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<trait>
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<name>Age</name>
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<text>Centaur (UA)s mature and age at about the same rate as humans.
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</text>
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</trait>
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<trait>
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<name>Alignment</name>
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<text>Centaur (UA)s are inclined toward neutrality.
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</text>
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</trait>
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<trait>
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<name>Size</name>
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<text>Your size is Medium, yet you tower over most other humanoids.
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</text>
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</trait>
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<trait>
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<name>Charge</name>
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<text>If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, roll the weapon's damage dice twice and add them together. Once you use this ability, you can't use it again until you finish a short or long rest.
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</text>
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</trait>
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<trait>
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<name>Hooves</name>
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<text>Your hooves are natural melee weapons, with which you're proficient. If you hit with a hoof, the target takes bludgeoning damage equal to 1d6 + your Strength modifier.
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</text>
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</trait>
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<trait>
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<name>Equine Build</name>
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<text>You count as one size larger when determining your carrying capacity and the weight you can push or drag. In addition, any climb that requires hands and feet is especially difficult for you because of your hooves. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot. Finally, a Medium or smaller creature can ride on your equine back if you allow it. In such a situation, you continue to act independently, not as a controlled mount.
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</text>
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</trait>
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<trait>
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<name>Survivor</name>
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<text>You have proficiency in the Survival skill.
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</text>
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</trait>
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<trait>
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<name>Hybrid Nature</name>
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<text>You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.
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</text>
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</trait>
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<trait>
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<name>Languages</name>
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<text>You can speak, read, and write Common and Sylvan.
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</text>
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</trait>
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</race>
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<race>
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<name>Minotaur (UA)</name>
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<size>M</size>
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<speed>30</speed>
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<ability>Str 2, Con 1</ability>
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<proficiency>Intimidation</proficiency>
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<spellAbility></spellAbility>
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<trait>
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<name>Description</name>
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<text>In 2015, Minotaur (UA)s appeared as a playtest option in Unearthed Arcana. Here is a revised set of traits for Minotaur (UA) player characters. These traits are suitable for Minotaur (UA)s on Krynn and in other D&D worlds where these people have avoided the demonic influence of Baphomet.
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Source: Unearthed Arcana: Centaurs Minotaur (UA)s p. 2</text>
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</trait>
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<trait>
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<name>Age</name>
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<text>Minotaur (UA)s enter adulthood at around the age of 17 and can live up to 150 years.
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</text>
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</trait>
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<trait>
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<name>Alignment</name>
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<text>Most Minotaur (UA)s lean toward lawful alignments.
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</text>
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</trait>
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<trait>
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<name>Size</name>
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<text>Minotaur (UA)s average over 6 feet in height, and they have strong, stocky builds. Your size is Medium.
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</text>
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</trait>
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<trait>
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<name>Horns</name>
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<text>Your horns are natural melee weapons, with which you're proficient. When you hit with them, the target takes piercing damage equal to 1d6 + your Strength modifier.
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</text>
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</trait>
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<trait>
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<name>Goring Rush</name>
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<text>Immediately after you use the Dash action on your turn and move at least as far as your speed, you can make one melee attack with your horns as a bonus action.
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</text>
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</trait>
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<trait>
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<name>Hammering Horns</name>
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<text>Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can attempt to shove that creature with your horns using your reaction. The creature must be no more than one size larger than you and within 5 feet of you. It must make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. If it fails, you push it up to 5 feet away from you.
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</text>
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</trait>
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<trait>
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<name>Menacing</name>
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<text>You have proficiency in the Intimidation skill.
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</text>
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</trait>
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<trait>
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<name>Hybrid Nature</name>
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<text>You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.
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</text>
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</trait>
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<trait>
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<name>Languages</name>
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<text>You can speak, read, and write Common and Minotaur (UA).
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</text>
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</trait>
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</race>
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</compendium>
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