Merge branch 'master' into master

pull/39/head
Kevin Nguyen 2020-02-10 17:35:15 -07:00 committed by GitHub
commit fdd2a9d410
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3 changed files with 38 additions and 19 deletions

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@ -20984,7 +20984,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
<monster> <monster>
<name>Bandit Lord</name> <name>Bandit Lord</name>
<size>M</size> <size>M</size>
<type>Humanoid (Any Race),tome of Beasts</type> <type>humanoid (Any Race),tome of Beasts</type>
<alignment>any non-lawful</alignment> <alignment>any non-lawful</alignment>
<ac>16 (breastplate)</ac> <ac>16 (breastplate)</ac>
<hp>91 (14d8+28)</hp> <hp>91 (14d8+28)</hp>
@ -21035,7 +21035,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
<monster> <monster>
<name>Black Knight Commander</name> <name>Black Knight Commander</name>
<size>M</size> <size>M</size>
<type>Humanoid (Any Race),tome of Beasts</type> <type>humanoid (Any Race),tome of Beasts</type>
<alignment>lawful evil</alignment> <alignment>lawful evil</alignment>
<ac>18 (plate)</ac> <ac>18 (plate)</ac>
<hp>78 (12d8+24)</hp> <hp>78 (12d8+24)</hp>
@ -21088,7 +21088,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
<monster> <monster>
<name>City Watch Captian</name> <name>City Watch Captian</name>
<size>M</size> <size>M</size>
<type>Humanoid (Any Race),tome of Beasts</type> <type>humanoid (Any Race),tome of Beasts</type>
<alignment>lawful neutral</alignment> <alignment>lawful neutral</alignment>
<ac>17 (scale mail)</ac> <ac>17 (scale mail)</ac>
<hp>91 (14d8+28)</hp> <hp>91 (14d8+28)</hp>
@ -21139,7 +21139,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
<monster> <monster>
<name>Devilbound Gnomish Prince</name> <name>Devilbound Gnomish Prince</name>
<size>S</size> <size>S</size>
<type>Humanoid (gnome),tome of Beasts</type> <type>humanoid (gnome),tome of Beasts</type>
<alignment>any evil</alignment> <alignment>any evil</alignment>
<ac>12 (15 with mage armor)</ac> <ac>12 (15 with mage armor)</ac>
<hp>104 (19d6+38)</hp> <hp>104 (19d6+38)</hp>
@ -21195,7 +21195,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
<monster> <monster>
<name>Dwarven Ringmage</name> <name>Dwarven Ringmage</name>
<size>M</size> <size>M</size>
<type>Humanoid (dwarf),tome of Beasts</type> <type>humanoid (dwarf),tome of Beasts</type>
<alignment>any</alignment> <alignment>any</alignment>
<ac>16 (breastplate)</ac> <ac>16 (breastplate)</ac>
<hp>82 (15d8+15)</hp> <hp>82 (15d8+15)</hp>
@ -21248,7 +21248,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
<monster> <monster>
<name>Elvish Veteran Archer</name> <name>Elvish Veteran Archer</name>
<size>M</size> <size>M</size>
<type>Humanoid (elf),tome of Beasts</type> <type>humanoid (elf),tome of Beasts</type>
<alignment>chaotic good or chaotic neutral</alignment> <alignment>chaotic good or chaotic neutral</alignment>
<ac>15 (studded leather)</ac> <ac>15 (studded leather)</ac>
<hp>77 (14d8+14)</hp> <hp>77 (14d8+14)</hp>
@ -21459,7 +21459,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
<monster> <monster>
<name>Wolf Reaver Dwarf</name> <name>Wolf Reaver Dwarf</name>
<size>M</size> <size>M</size>
<type>Humanoid (dwarf),tome of Beasts</type> <type>humanoid (dwarf),tome of Beasts</type>
<alignment>any chaotic</alignment> <alignment>any chaotic</alignment>
<ac>16 (chain shirt, shield)</ac> <ac>16 (chain shirt, shield)</ac>
<hp>76 (9d8+36)</hp> <hp>76 (9d8+36)</hp>
@ -21515,7 +21515,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
<monster> <monster>
<name>Emerald Order Cult Leader</name> <name>Emerald Order Cult Leader</name>
<size>M</size> <size>M</size>
<type>Humanoid (any race),tome of Beasts</type> <type>humanoid (any race),tome of Beasts</type>
<alignment>lawful neutral or evil</alignment> <alignment>lawful neutral or evil</alignment>
<ac>14 (breastplate)</ac> <ac>14 (breastplate)</ac>
<hp>117 (18d8+36)</hp> <hp>117 (18d8+36)</hp>

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@ -227,11 +227,11 @@
<monster> <monster>
<name>Dancing Item</name> <name>Dancing Item</name>
<size>L</size> <size>L</size>
<type>Large or smaller construct</type> <type>construct</type>
<alignment>neutral</alignment> <alignment>Neutral</alignment>
<ac>16 (natural armor)</ac> <ac>16 (natural armor)</ac>
<hp>0</hp> <hp>3</hp>
<speed>40 ft.</speed> <speed>walk 40 ft.</speed>
<str>18</str> <str>18</str>
<dex>14</dex> <dex>14</dex>
<con>16</con> <con>16</con>
@ -240,16 +240,17 @@
<cha>6</cha> <cha>6</cha>
<save></save> <save></save>
<skill></skill> <skill></skill>
<resist></resist>
<immune>poison</immune>
<conditionImmune>charmed, exhaustion, poisoned, frightened</conditionImmune>
<senses>darkvision 60 ft., passive Perception 10</senses>
<passive>10</passive> <passive>10</passive>
<languages>understands the languages you speak</languages> <languages>understands the languages you speak</languages>
<cr>0</cr> <cr></cr>
<resist></resist>
<immune>poison</immune>
<vulnerable></vulnerable>
<conditionImmune>charmed, exhaustion, poisoned, frightened</conditionImmune>
<senses>darkvision 60 ft.</senses>
<trait> <trait>
<name>Hit Points</name> <name>Hit Points</name>
<text>Hit Points equal the dancing items Constitution modifier + your Charisma modifier + five times your level in this class.</text> <text>equal the dancing item's Constitution modifier + your Charisma modifier + five times your level in this class</text>
</trait> </trait>
<trait> <trait>
<name>Endless Waltz</name> <name>Endless Waltz</name>
@ -261,7 +262,9 @@
</trait> </trait>
<action> <action>
<name>Force-Empowered Slam</name> <name>Force-Empowered Slam</name>
<text>Melee Weapon Attack (Requires Your Bonus Action): your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d10 + your Charisma modifier force damage.</text> <text>Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. 1d10 + your Charisma modifier force damage.</text>
</action> </action>
<description>Source: Unearthed Arcana: 2020 Subclasses Pt2 p. 2</description>
<environment></environment>
</monster> </monster>
</compendium> </compendium>

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@ -208,6 +208,13 @@
</xs:restriction> </xs:restriction>
</xs:simpleType> </xs:simpleType>
<xs:simpleType name="resetEnum">
<xs:restriction base="xs:string">
<xs:enumeration value="L"/>
<xs:enumeration value="S"/>
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="modifierValue"> <xs:simpleType name="modifierValue">
<xs:restriction base="xs:string"> <xs:restriction base="xs:string">
<xs:pattern value="([Pp]assive )?([Ss]trength|[Dd]exterity|[Cc]onstitution|[Ii]ntelligence|[Ww]isdom|[Cc]harisma|[Hh][Pp]) ?[+-]? ?([0-9]*|%0|prof)"/> <xs:pattern value="([Pp]assive )?([Ss]trength|[Dd]exterity|[Cc]onstitution|[Ii]ntelligence|[Ww]isdom|[Cc]harisma|[Hh][Pp]) ?[+-]? ?([0-9]*|%0|prof)"/>
@ -353,10 +360,19 @@
<xs:attribute type="boolean" name="optional" use="optional"/> <xs:attribute type="boolean" name="optional" use="optional"/>
</xs:complexType> </xs:complexType>
<xs:complexType name="counterType">
<xs:choice maxOccurs="unbounded" minOccurs="0">
<xs:element type="xs:string" name="name"/>
<xs:element type="xs:integer" name="value"/>
<xs:element type="resetEnum" name="reset"/>
</xs:choice>
</xs:complexType>
<xs:complexType name="autolevelType" mixed="true"> <xs:complexType name="autolevelType" mixed="true">
<xs:choice maxOccurs="unbounded"> <xs:choice maxOccurs="unbounded">
<xs:element type="featureType" name="feature" maxOccurs="unbounded" minOccurs="0"/> <xs:element type="featureType" name="feature" maxOccurs="unbounded" minOccurs="0"/>
<xs:element type="slotsType" name="slots" minOccurs="0"/> <xs:element type="slotsType" name="slots" minOccurs="0"/>
<xs:element type="counterType" name="counter" minOccurs="0"/>
</xs:choice> </xs:choice>
<xs:attribute type="xs:integer" name="level" use="required"/> <xs:attribute type="xs:integer" name="level" use="required"/>
<xs:attribute type="boolean" name="scoreImprovement" use="optional"/> <xs:attribute type="boolean" name="scoreImprovement" use="optional"/>