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07a38fa49f
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@ -20984,7 +20984,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
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<monster>
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<name>Bandit Lord</name>
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<size>M</size>
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<type>Humanoid (Any Race),tome of Beasts</type>
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<type>humanoid (Any Race),tome of Beasts</type>
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<alignment>any non-lawful</alignment>
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<ac>16 (breastplate)</ac>
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<hp>91 (14d8+28)</hp>
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@ -21035,7 +21035,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
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<monster>
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<name>Black Knight Commander</name>
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<size>M</size>
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<type>Humanoid (Any Race),tome of Beasts</type>
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<type>humanoid (Any Race),tome of Beasts</type>
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<alignment>lawful evil</alignment>
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<ac>18 (plate)</ac>
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<hp>78 (12d8+24)</hp>
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@ -21088,7 +21088,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
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<monster>
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<name>City Watch Captian</name>
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<size>M</size>
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<type>Humanoid (Any Race),tome of Beasts</type>
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<type>humanoid (Any Race),tome of Beasts</type>
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<alignment>lawful neutral</alignment>
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<ac>17 (scale mail)</ac>
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<hp>91 (14d8+28)</hp>
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@ -21139,7 +21139,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
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<monster>
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<name>Devilbound Gnomish Prince</name>
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<size>S</size>
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<type>Humanoid (gnome),tome of Beasts</type>
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<type>humanoid (gnome),tome of Beasts</type>
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<alignment>any evil</alignment>
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<ac>12 (15 with mage armor)</ac>
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<hp>104 (19d6+38)</hp>
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@ -21195,7 +21195,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
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<monster>
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<name>Dwarven Ringmage</name>
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<size>M</size>
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<type>Humanoid (dwarf),tome of Beasts</type>
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<type>humanoid (dwarf),tome of Beasts</type>
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<alignment>any</alignment>
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<ac>16 (breastplate)</ac>
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<hp>82 (15d8+15)</hp>
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@ -21248,7 +21248,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
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<monster>
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<name>Elvish Veteran Archer</name>
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<size>M</size>
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<type>Humanoid (elf),tome of Beasts</type>
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<type>humanoid (elf),tome of Beasts</type>
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<alignment>chaotic good or chaotic neutral</alignment>
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<ac>15 (studded leather)</ac>
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<hp>77 (14d8+14)</hp>
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@ -21459,7 +21459,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
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<monster>
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<name>Wolf Reaver Dwarf</name>
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<size>M</size>
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<type>Humanoid (dwarf),tome of Beasts</type>
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<type>humanoid (dwarf),tome of Beasts</type>
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<alignment>any chaotic</alignment>
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<ac>16 (chain shirt, shield)</ac>
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<hp>76 (9d8+36)</hp>
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@ -21515,7 +21515,7 @@ whirlwind by using its action to repeat the saving throw; on a success, it moves
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<monster>
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<name>Emerald Order Cult Leader</name>
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<size>M</size>
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<type>Humanoid (any race),tome of Beasts</type>
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<type>humanoid (any race),tome of Beasts</type>
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<alignment>lawful neutral or evil</alignment>
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<ac>14 (breastplate)</ac>
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<hp>117 (18d8+36)</hp>
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@ -227,11 +227,11 @@
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<monster>
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<name>Dancing Item</name>
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<size>L</size>
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<type>Large or smaller construct</type>
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<alignment>neutral</alignment>
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<type>construct</type>
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<alignment>Neutral</alignment>
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<ac>16 (natural armor)</ac>
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<hp>0</hp>
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<speed>40 ft.</speed>
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<hp>3</hp>
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<speed>walk 40 ft.</speed>
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<str>18</str>
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<dex>14</dex>
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<con>16</con>
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@ -240,16 +240,17 @@
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<cha>6</cha>
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<save></save>
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<skill></skill>
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<resist></resist>
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<immune>poison</immune>
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<conditionImmune>charmed, exhaustion, poisoned, frightened</conditionImmune>
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<senses>darkvision 60 ft., passive Perception 10</senses>
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<passive>10</passive>
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<languages>understands the languages you speak</languages>
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<cr>0</cr>
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<cr></cr>
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<resist></resist>
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<immune>poison</immune>
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<vulnerable></vulnerable>
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<conditionImmune>charmed, exhaustion, poisoned, frightened</conditionImmune>
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<senses>darkvision 60 ft.</senses>
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<trait>
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<name>Hit Points</name>
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<text>Hit Points equal the dancing item’s Constitution modifier + your Charisma modifier + five times your level in this class.</text>
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<text>equal the dancing item's Constitution modifier + your Charisma modifier + five times your level in this class</text>
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</trait>
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<trait>
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<name>Endless Waltz</name>
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@ -261,7 +262,9 @@
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</trait>
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<action>
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<name>Force-Empowered Slam</name>
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<text>Melee Weapon Attack (Requires Your Bonus Action): your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: 1d10 + your Charisma modifier force damage.</text>
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<text>Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. 1d10 + your Charisma modifier force damage.</text>
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</action>
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<description>Source: Unearthed Arcana: 2020 Subclasses Pt2 p. 2</description>
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<environment></environment>
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</monster>
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</compendium>
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@ -208,6 +208,13 @@
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</xs:restriction>
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</xs:simpleType>
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<xs:simpleType name="resetEnum">
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<xs:restriction base="xs:string">
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<xs:enumeration value="L"/>
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<xs:enumeration value="S"/>
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</xs:restriction>
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</xs:simpleType>
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<xs:simpleType name="modifierValue">
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<xs:restriction base="xs:string">
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<xs:pattern value="([Pp]assive )?([Ss]trength|[Dd]exterity|[Cc]onstitution|[Ii]ntelligence|[Ww]isdom|[Cc]harisma|[Hh][Pp]) ?[+-]? ?([0-9]*|%0|prof)"/>
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@ -353,10 +360,19 @@
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<xs:attribute type="boolean" name="optional" use="optional"/>
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</xs:complexType>
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<xs:complexType name="counterType">
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<xs:choice maxOccurs="unbounded" minOccurs="0">
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<xs:element type="xs:string" name="name"/>
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<xs:element type="xs:integer" name="value"/>
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<xs:element type="resetEnum" name="reset"/>
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</xs:choice>
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</xs:complexType>
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<xs:complexType name="autolevelType" mixed="true">
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<xs:choice maxOccurs="unbounded">
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<xs:element type="featureType" name="feature" maxOccurs="unbounded" minOccurs="0"/>
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<xs:element type="slotsType" name="slots" minOccurs="0"/>
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<xs:element type="counterType" name="counter" minOccurs="0"/>
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</xs:choice>
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<xs:attribute type="xs:integer" name="level" use="required"/>
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<xs:attribute type="boolean" name="scoreImprovement" use="optional"/>
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Loading…
Reference in New Issue