Merge pull request #166 from ebullient/compendium-xsd
Update compendium.xsd to accommodate FC5 exportpull/167/head^2
commit
e14a52a770
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# EditorConfig helps developers define and maintain consistent
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# coding styles between different editors and IDEs
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# editorconfig.org
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root = true
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[*]
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end_of_line = lf
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charset = utf-8
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trim_trailing_whitespace = false
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insert_final_newline = true
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indent_style = space
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[*.md]
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indent_size = 2
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trim_trailing_whitespace = false
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[*.{yaml,yml}]
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indent_size = 2
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[*.{xml,xslt}]
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indent_size = 4
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FightClub5eXML/Collections
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tmp
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.vscode
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@ -45,6 +45,12 @@
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</xs:restriction>
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</xs:simpleType>
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<xs:simpleType name="rechargeType">
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<xs:restriction base="xs:string">
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<xs:pattern value="(SHORT|LONG|[0-9]+/DAY|D[1-6])"/>
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</xs:restriction>
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</xs:simpleType>
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<xs:simpleType name="hpType">
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<xs:restriction base="xs:string">
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<xs:pattern value="[0-9]+( [(][0-9]*(d[0-9]+)*([+-][0-9]+)*[)])*"/>
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@ -71,7 +77,7 @@
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<xs:simpleType name="abilityBonusList">
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<xs:restriction base="xs:string">
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<xs:pattern value="((S[Tt][Rr]|D[Ee][Xx]|C[Oo][Nn]|I[Nn][Tt]|W[Ii][Ss]|C[Hh][Aa]) [+-]?[0-9]+)*(, ?((S[Tt][Rr]|D[Ee][Xx]|C[Oo][Nn]|I[Nn][Tt]|W[Ii][Ss]|C[Hh][Aa]) [+-]?[0-9]+))*"/>
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<xs:pattern value="((S[Tt][Rr](ength)?|D[Ee][Xx](terity)?|C[Oo][Nn](stitution)?|I[Nn][Tt](elligence)?|W[Ii][Ss](dom)?|C[Hh][Aa](risma)?) [+-]?[0-9]+)*(, ?((S[Tt][Rr](ength)?|D[Ee][Xx](terity)?|C[Oo][Nn](stitution)?|I[Nn][Tt](elligence)?|W[Ii][Ss](dom)?|C[Hh][Aa](risma)?) [+-]?[0-9]+))*"/>
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</xs:restriction>
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</xs:simpleType>
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@ -95,7 +101,7 @@
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<xs:simpleType name="abilityAndSkillList">
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<xs:restriction base="xs:string">
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<xs:pattern value="([Ss]trength|[Dd]exterity|[Cc]onstitution|[Ii]ntelligence|[Ww]isdom|[Cc]harisma|[Aa]crobatics|[Aa]thletics|[Aa]nimal [Hh]andling|[Aa]rcana|[Dd]eception|[Hh]istory|[Ii]nsight|[Ii]ntimidation|[Ii]nvestigation|[Mm]edicine|[Nn]ature|[Pp]erception|[Pp]erformance|[Pp]ersuasion|[Rr]eligion|[Ss]leight [Oo]f [Hh]and|[Ss]tealth|[Ss]urvival)*(, ?([Ss]trength|[Dd]exterity|[Cc]onstitution|[Ii]ntelligence|[Ww]isdom|[Cc]harisma|[Aa]crobatics|[Aa]thletics|[Aa]nimal [Hh]andling|[Aa]rcana|[Dd]eception|[Hh]istory|[Ii]nsight|[Ii]ntimidation|[Ii]nvestigation|[Mm]edicine|[Nn]ature|[Pp]erception|[Pp]erformance|[Pp]ersuasion|[Rr]eligion|[Ss]leight [Oo]f [Hh]and|[Ss]tealth|[Ss]urvival)*)*"/>
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<xs:pattern value="([Ss]trength( Saving Throws)?|[Dd]exterity( Saving Throws)?|[Cc]onstitution( Saving Throws)?|[Ii]ntelligence( Saving Throws)?|[Ww]isdom( Saving Throws)?|[Cc]harisma( Saving Throws)?|[Aa]crobatics|[Aa]thletics|[Aa]nimal [Hh]andling|[Aa]rcana|[Dd]eception|[Hh]istory|[Ii]nsight|[Ii]ntimidation|[Ii]nvestigation|[Mm]edicine|[Nn]ature|[Pp]erception|[Pp]erformance|[Pp]ersuasion|[Rr]eligion|[Ss]leight [Oo]f [Hh]and|[Ss]tealth|[Ss]urvival)*(, ?([Ss]trength( Saving Throws)?|[Dd]exterity( Saving Throws)?|[Cc]onstitution( Saving Throws)?|[Ii]ntelligence( Saving Throws)?|[Ww]isdom( Saving Throws)?|[Cc]harisma( Saving Throws)?|[Aa]crobatics|[Aa]thletics|[Aa]nimal [Hh]andling|[Aa]rcana|[Dd]eception|[Hh]istory|[Ii]nsight|[Ii]ntimidation|[Ii]nvestigation|[Mm]edicine|[Nn]ature|[Pp]erception|[Pp]erformance|[Pp]ersuasion|[Rr]eligion|[Ss]leight [Oo]f [Hh]and|[Ss]tealth|[Ss]urvival)*)*"/>
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</xs:restriction>
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</xs:simpleType>
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@ -188,10 +194,15 @@
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<xs:simpleType name="categoryEnum">
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<xs:restriction base="xs:string">
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<xs:enumeration value="bonus"/>
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<xs:enumeration value="Bonus"/>
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<xs:enumeration value="ability score"/>
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<xs:enumeration value="Ability Score"/>
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<xs:enumeration value="ability modifier"/>
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<xs:enumeration value="Ability Modifier"/>
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<xs:enumeration value="saving throw"/>
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<xs:enumeration value="Saving Throw"/>
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<xs:enumeration value="skills"/>
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<xs:enumeration value="Skills"/>
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</xs:restriction>
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</xs:simpleType>
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@ -217,8 +228,8 @@
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<xs:simpleType name="modifierValue">
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<xs:restriction base="xs:string">
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<xs:pattern value="([Pp]assive )?([Ss]trength|[Dd]exterity|[Cc]onstitution|[Ii]ntelligence|[Ww]isdom|[Cc]harisma|[Hh][Pp]) ?[+-]? ?([0-9]*|%0|prof)"/>
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<xs:pattern value="([Mm]elee damage|[Mm]elee attacks|[Ww]eapon damage|[Ww]eapon attacks|[Rr]anged damage|[Rr]anged attacks|[Ss]pell attack|[Ss]pell [Dd][Cc]|[Ss]aving throws|[Aa][Cc]|[Ss]peed|[Pp]roficiency bonus|[Ii]nitiative) ?[+-]? ?([0-9]*|%0|prof)"/>
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<xs:pattern value="([Pp]assive )?([Ss]trength( Score)?|[Dd]exterity( Score)?|[Cc]onstitution( Score)?|[Ii]ntelligence( Score)?|[Ww]isdom( Score)?|[Cc]harisma( Score)?|[Hh][Pp]) ?[+-]? ?([0-9]*|%0|prof)"/>
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<xs:pattern value="([Mm]elee [Dd]amage|[Mm]elee [Aa]ttacks|[Ww]eapon [Dd]amage|[Ww]eapon [Aa]ttacks|[Rr]anged [Dd]amage|[Rr]anged [Aa]ttacks|[Ss]pell [Aa]ttack|[Ss]pell [Dd][Cc]|[Ss]aving [Tt]hrows|[Aa][Cc]|[Aa]rmor [Cc]lass|[Ss]peed|[Pp]roficiency [Bb]onus|[Ii]nitiative) ?[+-]? ?([0-9]*|%0|prof)"/>
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<xs:pattern value="([Aa]thletics|[Aa]crobatics|[Aa]nimal [Hh]andling|[Aa]rcana|[Dd]eception|[Hh]istory|[Ii]nsight|[Ii]ntimidation|[Ii]nvestigation|[Mm]edicine|[Nn]ature|[Pp]erception|[Pp]erformance|[Pp]ersuasion|[Rr]eligion|[Ss]leight [Oo]f [Hh]and|[Ss]tealth|[Ss]urvival) ?[+-]? ?([0-9]*|%0|prof)"/>
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</xs:restriction>
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</xs:simpleType>
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@ -246,7 +257,9 @@
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<xs:element type="xs:string" name="name" minOccurs="0"/>
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<xs:element type="xs:string" name="text" maxOccurs="unbounded" minOccurs="0"/>
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<xs:element type="attackType" name="attack" maxOccurs="unbounded" minOccurs="0"/>
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<xs:element type="skillList" name="proficiency" minOccurs="0" />
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<xs:element type="xs:string" name="special" minOccurs="0"/>
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<xs:element type="rechargeType" name="recharge" minOccurs="0"/>
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</xs:choice>
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</xs:complexType>
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@ -339,6 +352,7 @@
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<xs:choice maxOccurs="unbounded">
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<xs:element type="xs:string" name="name"/>
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<xs:element type="xs:string" name="prerequisite"/>
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<xs:element type="xs:string" name="special" minOccurs="0"/>
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<xs:element type="xs:string" name="text" maxOccurs="unbounded" minOccurs="0"/>
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<xs:element type="abilityAndSkillList" name="proficiency" minOccurs="0"/>
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<xs:element type="modifierType" name="modifier" maxOccurs="unbounded" minOccurs="0"/>
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@ -388,18 +402,8 @@
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<xs:element type="autolevelType" name="autolevel"/>
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<xs:element type="xs:string" name="armor"/>
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<xs:element type="xs:string" name="weapons"/>
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<xs:element name="tools">
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<xs:complexType mixed="true">
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<xs:choice maxOccurs="unbounded">
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<xs:element type="featureType" name="feature" maxOccurs="unbounded" minOccurs="0"/>
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<xs:element type="slotsType" name="slots" minOccurs="0"/>
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</xs:choice>
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<xs:attribute type="xs:integer" name="level" use="optional"/>
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<xs:attribute type="xs:string" name="scoreImprovement" use="optional"/>
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</xs:complexType>
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</xs:element>
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<xs:element type="xs:string" name="tools"/>
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<xs:element type="resetEnum" name="slotsReset"/>
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<xs:element type="rollFormula" name="wealth"/>
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</xs:choice>
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</xs:complexType>
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