Update root-level README and reorganize sources
In an effort to mitigate questions from new, inexperienced users on how to import data into Fight Club 5e, I rewrote and reorganized the root-level README file to include detailed instructions on how to compile their own compendiums using the sources found within this repository. Some existing data, such as how to create your own collection file, was moved into other READMEs under the Collections and Sources directories. I also took some liberty in reorganizing the directory structure of this repository and renamed some of the top-level directories. In my view, having sources under the "FightClub5eXML" folder didn't make a lot of sense, so I moved those sources into the top-level "Sources" folder. I made sure to update all of the collection files, along with the "travis.yml" config file, to properly point to the correct folders. Finally, while updating the "travis.yml" config file, I changed the output folder of those build compendiums to be under a top-level "Compendiums" folder. This folder is ignored by git.
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Sources/KrenkosWay/bestiary-kkw.xml
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140
Sources/KrenkosWay/bestiary-kkw.xml
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<?xml version='1.0' encoding='utf-8'?>
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<compendium version="5" auto_indent="NO">
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<monster>
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<name>Goblin Gang Member</name>
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<size>S</size>
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<type>humanoid (goblinoid)</type>
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<alignment>Neutral Evil</alignment>
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<ac>14 (leather armor)</ac>
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<hp>10 (3d6)</hp>
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<speed>walk 30 ft.</speed>
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<str>8</str>
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<dex>16</dex>
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<con>10</con>
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<int>10</int>
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<wis>10</wis>
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<cha>8</cha>
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<save></save>
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<skill>Stealth +5</skill>
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<passive>10</passive>
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<languages>Common, Goblin</languages>
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<cr>1/4</cr>
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<resist></resist>
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<immune></immune>
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<vulnerable></vulnerable>
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<conditionImmune></conditionImmune>
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<senses>darkvision 60 ft.</senses>
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<trait>
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<name>Nimble Escape</name>
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<text>The goblin can take the Disengage or Hide action as a bonus action on each of its turns.</text>
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</trait>
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<action>
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<name>Dagger</name>
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<text>Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage.</text>
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<attack>Dagger|+5|1d4+3</attack>
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</action>
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<action>
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<name>Light Crossbow</name>
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<text>Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. 7 (1d8 + 3) piercing damage.</text>
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<attack>Light Crossbow|+5|1d8+3</attack>
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</action>
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<description>
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Source: Krenko's Way p. 167</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Krenko</name>
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<size>S</size>
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<type>humanoid (goblinoid)</type>
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<alignment>Neutral Evil</alignment>
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<ac>17 (chain shirt, shield)</ac>
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<hp>21 (6d6)</hp>
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<speed>walk 30 ft.</speed>
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<str>10</str>
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<dex>14</dex>
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<con>10</con>
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<int>10</int>
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<wis>8</wis>
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<cha>14</cha>
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<save></save>
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<skill>Stealth +6, Deception +4, Persuasion +4</skill>
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<passive>9</passive>
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<languages>Common, Goblin</languages>
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<cr>1</cr>
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<resist></resist>
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<immune></immune>
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<vulnerable></vulnerable>
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<conditionImmune></conditionImmune>
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<senses>darkvision 60 ft.</senses>
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<trait>
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<name>Nimble Escape</name>
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<text>Krenko can take the Disengage or Hide action as a bonus action on each of his turns.</text>
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</trait>
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<action>
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<name>Multiattack</name>
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<text>Krenko makes two attacks with his scimitar.</text>
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</action>
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<action>
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<name>Scimitar</name>
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<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage..</text>
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<attack>Scimitar|+4|1d6+2</attack>
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</action>
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<action>
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<name>Light Crossbow</name>
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<text>Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. 6 (1d8 + 2) piercing damage.</text>
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<attack>Light Crossbow|+4|1d8+2</attack>
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</action>
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<reaction>
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<name>Redirect Attack</name>
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<text>When a creature Krenko can see targets him with an attack, Krenko chooses another goblin within 5 feet of him. The two goblins swap places, and the chosen goblin becomes the target instead.</text>
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</reaction>
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<description>
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Source: Krenko's Way p. 168</description>
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<environment></environment>
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</monster>
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<monster>
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<name>Loading Rig</name>
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<size>L</size>
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<type>construct</type>
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<alignment>Unaligned</alignment>
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<ac>18 (natural armor)</ac>
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<hp>39 (6d10+6)</hp>
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<speed>walk 25 ft.</speed>
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<str>18</str>
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<dex>11</dex>
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<con>13</con>
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<int>1</int>
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<wis>3</wis>
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<cha>1</cha>
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<save></save>
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<skill></skill>
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<passive>6</passive>
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<languages></languages>
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<cr>1</cr>
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<resist></resist>
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<immune>poison, psychic</immune>
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<vulnerable></vulnerable>
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<conditionImmune>blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned</conditionImmune>
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<senses>blindsight 60 ft. (blind beyond this radius)</senses>
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<trait>
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<name>Antimagic Susceptibility</name>
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<text>The rig is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rig must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.</text>
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</trait>
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<trait>
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<name>Unstable</name>
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<text>If the rig takes damage, it must succeed on a DC 10 Constitution saving throw or be incapacitated with a speed of 0 until a creature activates it with a successful DC 10 Intelligence (Arcana) check made as an action.</text>
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</trait>
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<action>
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<name>Multiattack</name>
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<text>The armor makes two melee attacks.</text>
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</action>
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<action>
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<name>Slam</name>
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<text>Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage.</text>
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<attack>Slam|+6|1d6+4</attack>
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</action>
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<description>
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Source: Krenko's Way p. 170</description>
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<environment></environment>
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</monster>
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</compendium>
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