FightClub5eXML/Sources/KrenkosWay/bestiary-kkw.xml

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<monster>
<name>Goblin Gang Member</name>
<size>S</size>
<type>humanoid (goblinoid)</type>
<alignment>Neutral Evil</alignment>
<ac>14 (leather armor)</ac>
<hp>10 (3d6)</hp>
<speed>walk 30 ft.</speed>
<str>8</str>
<dex>16</dex>
<con>10</con>
<int>10</int>
<wis>10</wis>
<cha>8</cha>
<save></save>
<skill>Stealth +5</skill>
<passive>10</passive>
<languages>Common, Goblin</languages>
<cr>1/4</cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses>darkvision 60 ft.</senses>
<trait>
<name>Nimble Escape</name>
<text>The goblin can take the Disengage or Hide action as a bonus action on each of its turns.</text>
</trait>
<action>
<name>Dagger</name>
<text>Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) piercing damage.</text>
<attack>Dagger|+5|1d4+3</attack>
</action>
<action>
<name>Light Crossbow</name>
<text>Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. 7 (1d8 + 3) piercing damage.</text>
<attack>Light Crossbow|+5|1d8+3</attack>
</action>
<description>
Source: Krenko's Way p. 167</description>
<environment></environment>
</monster>
<monster>
<name>Krenko</name>
<size>S</size>
<type>humanoid (goblinoid)</type>
<alignment>Neutral Evil</alignment>
<ac>17 (chain shirt, shield)</ac>
<hp>21 (6d6)</hp>
<speed>walk 30 ft.</speed>
<str>10</str>
<dex>14</dex>
<con>10</con>
<int>10</int>
<wis>8</wis>
<cha>14</cha>
<save></save>
<skill>Stealth +6, Deception +4, Persuasion +4</skill>
<passive>9</passive>
<languages>Common, Goblin</languages>
<cr>1</cr>
<resist></resist>
<immune></immune>
<vulnerable></vulnerable>
<conditionImmune></conditionImmune>
<senses>darkvision 60 ft.</senses>
<trait>
<name>Nimble Escape</name>
<text>Krenko can take the Disengage or Hide action as a bonus action on each of his turns.</text>
</trait>
<action>
<name>Multiattack</name>
<text>Krenko makes two attacks with his scimitar.</text>
</action>
<action>
<name>Scimitar</name>
<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) slashing damage plus 2 (1d4) poison damage..</text>
<attack>Scimitar|+4|1d6+2</attack>
</action>
<action>
<name>Light Crossbow</name>
<text>Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. 6 (1d8 + 2) piercing damage.</text>
<attack>Light Crossbow|+4|1d8+2</attack>
</action>
<reaction>
<name>Redirect Attack</name>
<text>When a creature Krenko can see targets him with an attack, Krenko chooses another goblin within 5 feet of him. The two goblins swap places, and the chosen goblin becomes the target instead.</text>
</reaction>
<description>
Source: Krenko's Way p. 168</description>
<environment></environment>
</monster>
<monster>
<name>Loading Rig</name>
<size>L</size>
<type>construct</type>
<alignment>Unaligned</alignment>
<ac>18 (natural armor)</ac>
<hp>39 (6d10+6)</hp>
<speed>walk 25 ft.</speed>
<str>18</str>
<dex>11</dex>
<con>13</con>
<int>1</int>
<wis>3</wis>
<cha>1</cha>
<save></save>
<skill></skill>
<passive>6</passive>
<languages></languages>
<cr>1</cr>
<resist></resist>
<immune>poison, psychic</immune>
<vulnerable></vulnerable>
<conditionImmune>blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned</conditionImmune>
<senses>blindsight 60 ft. (blind beyond this radius)</senses>
<trait>
<name>Antimagic Susceptibility</name>
<text>The rig is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the rig must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.</text>
</trait>
<trait>
<name>Unstable</name>
<text>If the rig takes damage, it must succeed on a DC 10 Constitution saving throw or be incapacitated with a speed of 0 until a creature activates it with a successful DC 10 Intelligence (Arcana) check made as an action.</text>
</trait>
<action>
<name>Multiattack</name>
<text>The armor makes two melee attacks.</text>
</action>
<action>
<name>Slam</name>
<text>Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 7 (1d6 + 4) bludgeoning damage.</text>
<attack>Slam|+6|1d6+4</attack>
</action>
<description>
Source: Krenko's Way p. 170</description>
<environment></environment>
</monster>
</compendium>