Merge pull request #73 from kinkofer/bard-paladin-fixes

formatting fixes - college of eloquence / oath of glory
pull/77/head^2
Chris Jennewein 2020-06-10 22:43:09 -07:00 committed by GitHub
commit befe5095d7
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2 changed files with 22 additions and 7 deletions

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@ -415,11 +415,21 @@ Source: Mythic Odysseys of Theros p. 197</text>
<name>Bard College: College of Eloquence</name>
<text>Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more persuasive than facts. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments and plucking at heartstrings to appeal to the emotions of audiences.</text>
<text></text>
<text>Silver Tongue</text>
<text>Source: Mythic Odysseys of Theros p. 0</text>
</feature>
</autolevel>
<autolevel level="3">
<feature optional="YES">
<name>Silver Tongue</name>
<text> 3rd-level College of Eloquence feature</text>
<text> You are a master at saying the right thing at the right time. When you make a Charisma (Persuasion) or Charisma (Deception) check, you can treat a d20 roll of 9 or lower as a 10.</text>
<text></text>
<text>Unsettling Words</text>
<text>Source: Mythic Odysseys of Theros p. 0</text>
</feature>
</autolevel>
<autolevel level="3">
<feature optional="YES">
<name>Unsettling Words</name>
<text> 3rd-level College of Eloquence feature</text>
<text> You can spin words laced with magic that unsettle a creature and cause it to doubt itself. As a bonus action, you can expend one use of your Bardic Inspiration and choose one creature you can see within 60 feet of you. Roll the Bardic Inspiration die. The creature must subtract the number rolled from the next saving throw it makes before the start of your next turn.</text>
<text></text>
@ -432,6 +442,11 @@ Source: Mythic Odysseys of Theros p. 197</text>
<name>Unfailing Inspiration (College of Eloquence)</name>
<text> 6th-level College of Eloquence feature</text>
<text> Your inspiring words are so persuasive that others feel driven to succeed. When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.</text>
<text>Source: Mythic Odysseys of Theros p. 0</text>
</feature>
</autolevel>
<autolevel level="6">
<feature optional="YES">
<name>Universal Speech (College of Eloquence)</name>
<text> 6th-level College of Eloquence feature</text>
<text> You have gained the ability to make your speech intelligible to any creature. As an action, choose one or more creatures within 60 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). The chosen creatures can magically understand you, regardless of the language you speak, for 1 hour.</text>

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@ -2,7 +2,7 @@
<compendium version="5" auto_indent="NO">
<class>
<name>Bard</name>
<autolevel level="3">
<feature optional="YES">
<name>Bard College: College of Eloquence (UA)</name>
@ -13,7 +13,7 @@
</autolevel>
<autolevel level="3">
<feature optional="YES">
<text>Universal Speech (College of Eloquence (UA))</text>
<name>Universal Speech (College of Eloquence (UA))</name>
<text>3rd-level College of Eloquence feature</text>
<text> You have gained the ability to speak and reason with any creature. As a bonus action, you can expend one of your uses of Bardic Inspiration. When you do so, roll your Bardic Inspiration die, and choose a number of creatures within 60 feet of you that you can see equal to the roll. For 10 minutes, the chosen creatures can magically understand you, regardless of the language you speak, and you have advantage on Charisma checks made to influence them. This feature works even on a creature that doesn't speak any languages.</text>
<text />
@ -22,7 +22,7 @@
</autolevel>
<autolevel level="3">
<feature optional="YES">
<text>Soothing Words (College of Eloquence (UA))</text>
<name>Soothing Words (College of Eloquence (UA))</name>
<text>3rd-level College of Eloquence feature</text>
<text> You can now cast calm emotions without expending a spell slot. You can use this feature a number of times equal to your Charisma modifier. You regain all expended uses of this feature when you finish a long rest.</text>
<text />
@ -54,7 +54,7 @@
</class>
<class>
<name>Paladin</name>
<autolevel level="3">
<feature optional="YES">
<name>Sacred Oath: Oath of Heroism (UA)</name>
@ -110,7 +110,7 @@
</autolevel>
<autolevel level="3">
<feature optional="YES">
<text>Channel Divinity: Legendary Strike (Oath of Heroism (UA))</text>
<name>Channel Divinity: Legendary Strike (Oath of Heroism (UA))</name>
<text>You can use your Channel Divinity as a bonus action to guide your attacks: for 1 minute, your weapon attacks score a critical hit on a roll of 19 or 20 on the d20.</text>
<text />
<text>Source: Unearthed Arcana: Bard And Paladin</text>