feature: Add spells

pull/94/head
Chris Jennewein 2020-11-15 11:16:31 -07:00
parent c0fd0ec066
commit 74152a8168
53 changed files with 4366 additions and 572 deletions

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@ -2,6 +2,7 @@
<compendium version="5" auto_indent="NO">
<spell>
<name>Distort Value</name>
<classes>Bard, Sorcerer, Wizard, Warlock</classes>
<level>1</level>
<school>I</school>
<ritual>NO</ritual>
@ -9,7 +10,6 @@
<range>Touch</range>
<components>V</components>
<duration>8 hours</duration>
<classes>Bard, Sorcerer, Wizard, Warlock</classes>
<text>Do you need to squeeze a few more gold pieces out of a merchant as you try to sell that weird octopus statue you liberated from the chaos temple? Do you need to downplay the worth of some magical assets when the tax collector stops by? Distort value has you covered.
You cast this spell on an object no more than 1 foot on a side, doubling the object's perceived value by adding illusory flourishes or polish to it, or reducing its perceived value by half with the help of illusory scratches, dents, and other unsightly features. Anyone examining the object can ascertain its true value with a successful Intelligence (Investigation) check against your spell save DC.
At Higher Levels:
@ -18,6 +18,7 @@ Source: Acquisitions Incorporated p. 75</text>
</spell>
<spell>
<name>Fast Friends</name>
<classes>Bard, Cleric, Wizard</classes>
<level>3</level>
<school>EN</school>
<ritual>NO</ritual>
@ -25,7 +26,6 @@ Source: Acquisitions Incorporated p. 75</text>
<range>30 feet</range>
<components>V</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Bard, Cleric, Wizard</classes>
<text>When you need to make sure something gets done, you can't rely on vague promises, sworn oaths, or binding contracts of employment. When you cast this spell, choose one humanoid within range that can see and hear you, and that can understand you. The creature must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed in this way, it undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.
You can set the creature new tasks when a previous task is completed, or if you decide to end its current task. If the service or activity might cause harm to the creature, or if it conflicts with the creature's normal activities and desires, the creature can make another Wisdom saving throw to try to end the effect. This save is made with advantage if you or your companions are fighting the creature. If the activity would result in certain death for the creature, the spell ends.
When the spell ends, the creature knows it was charmed by you.
@ -35,6 +35,7 @@ Source: Acquisitions Incorporated p. 75</text>
</spell>
<spell>
<name>Gift of Gab</name>
<classes>Bard, Wizard</classes>
<level>2</level>
<school>EN</school>
<ritual>NO</ritual>
@ -42,7 +43,6 @@ Source: Acquisitions Incorporated p. 75</text>
<range>Self</range>
<components>V, S, R</components>
<duration>Instantaneous</duration>
<classes>Bard, Wizard</classes>
<text>When I met Jim Darkmagic, I wondered how he got anything done in that outfit. I have since learned that most of his talents involve standing and talking. His outfit is perfect for that.
Jim Darkmagic is said to have invented this spell, originally calling it I said what?! Have you ever been talking to the local monarch and accidentally mentioned how their son looks like your favorite hog from when you were growing up on the family farm? We've all been there! But rather than being beheaded for an honest slip of the tongue, you can pretend it never happened—by ensuring that no one knows it happened.
When you cast this spell, you skillfully reshape the memories of listeners in your immediate area, so that each creature of your choice within 5 feet of you forgets everything you said within the last 6 seconds. Those creatures then remember that you actually said the words you speak as the verbal component of the spell.
@ -50,6 +50,7 @@ Source: Acquisitions Incorporated p. 76</text>
</spell>
<spell>
<name>Incite Greed</name>
<classes>Cleric, Wizard, Warlock</classes>
<level>3</level>
<school>EN</school>
<ritual>NO</ritual>
@ -57,13 +58,13 @@ Source: Acquisitions Incorporated p. 76</text>
<range>30 feet</range>
<components>V, S, M (a gem worth at least 50 gp)</components>
<duration>Concentration, up to 1 minute</duration>
<classes>Cleric, Wizard, Warlock</classes>
<text>When you cast this spell, you present the gem used as the material component and choose any number of creatures within range that can see you. Each target must succeed on a Wisdom saving throw or be charmed by you until the spell ends, or until you or your companions do anything harmful to it. While charmed in this way, a creature can do nothing but use its movement to approach you in a safe manner. While an affected creature is within 5 feet of you, it cannot move, but simply stares greedily at the gem you present.
At the end of each of its turns, an affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
Source: Acquisitions Incorporated p. 76</text>
</spell>
<spell>
<name>Jim's Glowing Coin</name>
<classes>Wizard</classes>
<level>2</level>
<school>EN</school>
<ritual>NO</ritual>
@ -71,12 +72,12 @@ Source: Acquisitions Incorporated p. 76</text>
<range>60 feet</range>
<components>S, M (a coin), R</components>
<duration>1 minute</duration>
<classes>Wizard</classes>
<text>Of the many tactics employed by master magician and renowned adventurer Jim Darkmagic, the old glowing coin trick is a time-honored classic. When you cast the spell, you hurl the coin that is the spell's material component to any spot within range. The coin lights up as if under the effect of a light spell. Each creature of your choice that you can see within 30 feet of the coin must succeed on a Wisdom saving throw or be distracted for the duration. While distracted, a creature has disadvantage on Wisdom (Perception) checks and initiative rolls.
Source: Acquisitions Incorporated p. 76</text>
</spell>
<spell>
<name>Jim's Magic Missile</name>
<classes>Wizard</classes>
<level>1</level>
<school>EV</school>
<ritual>NO</ritual>
@ -84,7 +85,6 @@ Source: Acquisitions Incorporated p. 76</text>
<range>120 feet</range>
<components>V, S, R</components>
<duration>Instantaneous</duration>
<classes>Wizard</classes>
<text>Jim's magic missile is an ancient and powerful spell, as well as being the name of my band in Wizard Academy.
Any apprentice wizard can cast a boring old magic missile. Sure, it always strikes its target. Yawn. Do away with the drudgery of your grandfather's magic with this improved version of the spell, as used by Jim Darkmagic!
You create three twisting, whistling, hypoallergenic, gluten-free darts of magical force. Each dart targets a creature of your choice that you can see within range. Make a ranged spell attack for each missile. On a hit, a missile deals 2d4 force damage to its target.
@ -97,6 +97,7 @@ Source: Acquisitions Incorporated p. 76</text>
</spell>
<spell>
<name>Motivational Speech</name>
<classes>Bard, Cleric</classes>
<level>3</level>
<school>EN</school>
<ritual>NO</ritual>
@ -104,7 +105,6 @@ Source: Acquisitions Incorporated p. 76</text>
<range>60 feet</range>
<components>V</components>
<duration>1 hour</duration>
<classes>Bard, Cleric</classes>
<text>I once heard a motivational speech by Jim and it was the worst ninety seconds of my life. What does Omin see in him, anyway?
You address allies, staff, or innocent bystanders to exhort and inspire them to greatness, whether they have anything to get excited about or not. Choose up to five creatures within range that can hear you. For the duration, each affected creature gains 5 temporary hit points and has advantage on Wisdom saving throws. If an affected creature is hit by an attack, it has advantage on the next attack roll it makes. Once an affected creature loses the temporary hit points granted by this spell, the spell ends for that creature.
At Higher Levels:

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@ -0,0 +1,75 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Animate Dead</name>
<classes>Cleric (Death), Paladin (Oathbreaker)</classes>
</spell>
<spell>
<name>Antilife Shell</name>
<classes>Cleric (Death)</classes>
</spell>
<spell>
<name>Bestow Curse</name>
<classes>Paladin (Oathbreaker)</classes>
</spell>
<spell>
<name>Blight</name>
<classes>Cleric (Death), Paladin (Oathbreaker)</classes>
</spell>
<spell>
<name>Blindness/Deafness</name>
<classes>Cleric (Death)</classes>
</spell>
<spell>
<name>Cloudkill</name>
<classes>Cleric (Death)</classes>
</spell>
<spell>
<name>Confusion</name>
<classes>Paladin (Oathbreaker)</classes>
</spell>
<spell>
<name>Contagion</name>
<classes>Paladin (Oathbreaker)</classes>
</spell>
<spell>
<name>Crown of Madness</name>
<classes>Paladin (Oathbreaker)</classes>
</spell>
<spell>
<name>Darkness</name>
<classes>Paladin (Oathbreaker)</classes>
</spell>
<spell>
<name>Death Ward</name>
<classes>Cleric (Death)</classes>
</spell>
<spell>
<name>Dominate Person</name>
<classes>Paladin (Oathbreaker)</classes>
</spell>
<spell>
<name>False Life</name>
<classes>Cleric (Death)</classes>
</spell>
<spell>
<name>Hellish Rebuke</name>
<classes>Paladin (Oathbreaker)</classes>
</spell>
<spell>
<name>Inflict Wounds</name>
<classes>Paladin (Oathbreaker)</classes>
</spell>
<spell>
<name>Ray of Enfeeblement</name>
<classes>Cleric (Death)</classes>
</spell>
<spell>
<name>Ray of Sickness</name>
<classes>Cleric (Death)</classes>
</spell>
<spell>
<name>Vampiric Touch</name>
<classes>Cleric (Death)</classes>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Acid Splash</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Aid</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Alarm</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Alter Self</name>
<classes>Artificer, Artificer (Alchemist)</classes>
</spell>
<spell>
<name>Animate Objects</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Arcane Eye</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Arcane Lock</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Aura of Purity</name>
<classes>Artificer (Battle Smith)</classes>
</spell>
<spell>
<name>Aura of Vitality</name>
<classes>Artificer (Battle Smith)</classes>
</spell>
<spell>
<name>Banishing Smite</name>
<classes>Artificer (Battle Smith)</classes>
</spell>
<spell>
<name>Bigby's Hand</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Blight</name>
<classes>Artificer (Alchemist)</classes>
</spell>
<spell>
<name>Blink</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Blur</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Branding Smite</name>
<classes>Artificer (Battle Smith)</classes>
</spell>
<spell>
<name>Cloudkill</name>
<classes>Artificer (Alchemist)</classes>
</spell>
<spell>
<name>Cone of Cold</name>
<classes>Artificer (Artillerist)</classes>
</spell>
<spell>
<name>Conjure Barrage</name>
<classes>Artificer (Battle Smith)</classes>
</spell>
<spell>
<name>Continual Flame</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Create Food and Water</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Creation</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Cure Wounds</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Dancing Lights</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Darkvision</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Death Ward</name>
<classes>Artificer (Alchemist)</classes>
</spell>
<spell>
<name>Detect Magic</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Disguise Self</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Dispel Magic</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Elemental Weapon</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Enhance Ability</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Enlarge/Reduce</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Expeditious Retreat</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Fabricate</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Faerie Fire</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>False Life</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Feather Fall</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Fire Bolt</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Fire Shield</name>
<classes>Artificer (Battle Smith)</classes>
</spell>
<spell>
<name>Fireball</name>
<classes>Artificer (Artillerist)</classes>
</spell>
<spell>
<name>Flaming Sphere</name>
<classes>Artificer (Alchemist)</classes>
</spell>
<spell>
<name>Fly</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Freedom of Movement</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Gaseous Form</name>
<classes>Artificer (Alchemist)</classes>
</spell>
<spell>
<name>Glyph of Warding</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Grease</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Greater Restoration</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Guidance</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Haste</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Healing Word</name>
<classes>Artificer (Alchemist)</classes>
</spell>
<spell>
<name>Heat Metal</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Heroism</name>
<classes>Artificer (Battle Smith)</classes>
</spell>
<spell>
<name>Ice Storm</name>
<classes>Artificer (Artillerist)</classes>
</spell>
<spell>
<name>Identify</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Invisibility</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Jump</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Leomund's Secret Chest</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Lesser Restoration</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Levitate</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Light</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Longstrider</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Mage Hand</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Magic Mouth</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Magic Weapon</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Mass Cure Wounds</name>
<classes>Artificer (Battle Smith)</classes>
</spell>
<spell>
<name>Mass Healing Word</name>
<classes>Artificer (Alchemist)</classes>
</spell>
<spell>
<name>Melf's Acid Arrow</name>
<classes>Artificer (Alchemist)</classes>
</spell>
<spell>
<name>Mending</name>
<classes>Artificer, Artificer (Artillerist), Artificer (Battle Smith)</classes>
</spell>
<spell>
<name>Message</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Mordenkainen's Faithful Hound</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Mordenkainen's Private Sanctum</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Otiluke's Resilient Sphere</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Poison Spray</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Prestidigitation</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Protection from Energy</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Protection from Poison</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Purify Food and Drink</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Raise Dead</name>
<classes>Artificer (Alchemist)</classes>
</spell>
<spell>
<name>Ray of Frost</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Ray of Sickness</name>
<classes>Artificer (Alchemist)</classes>
</spell>
<spell>
<name>Resistance</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Revivify</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Rope Trick</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Sanctuary</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Scorching Ray</name>
<classes>Artificer (Artillerist)</classes>
</spell>
<spell>
<name>See Invisibility</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Shatter</name>
<classes>Artificer (Artillerist)</classes>
</spell>
<spell>
<name>Shield</name>
<classes>Artificer (Artillerist), Artificer (Battle Smith)</classes>
</spell>
<spell>
<name>Shocking Grasp</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Spare the Dying</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Spider Climb</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Stone Shape</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Stoneskin</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Thorn Whip</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Thunderwave</name>
<classes>Artificer (Artillerist)</classes>
</spell>
<spell>
<name>Wall of Fire</name>
<classes>Artificer (Artillerist)</classes>
</spell>
<spell>
<name>Wall of Force</name>
<classes>Artificer (Artillerist)</classes>
</spell>
<spell>
<name>Wall of Stone</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Warding Bond</name>
<classes>Artificer (Battle Smith)</classes>
</spell>
<spell>
<name>Water Breathing</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Water Walk</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Web</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Wind Wall</name>
<classes>Artificer (Artillerist)</classes>
</spell>
</compendium>

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@ -0,0 +1,63 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Absorb Elements</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Catapult</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Catnap</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Create Bonfire</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Elemental Bane</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Flame Arrows</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Frostbite</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Magic Stone</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Pyrotechnics</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Skill Empowerment</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Skywrite</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Snare</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Thunderclap</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Tiny Servant</name>
<classes>Artificer</classes>
</spell>
<spell>
<name>Transmute Rock</name>
<classes>Artificer</classes>
</spell>
</compendium>

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@ -2,6 +2,7 @@
<compendium version="5" auto_indent="NO">
<spell>
<name>Dark Star</name>
<classes>Wizard (Graviturgy)</classes>
<level>8</level>
<school>EV</school>
<ritual>NO</ritual>
@ -9,7 +10,6 @@
<range>150 feet</range>
<components>V, S, M (a shard of onyx and a drop of the caster's blood, both of which the spell consumes)</components>
<duration>Concentration, up to 1 minute</duration>
<classes>Wizard (Graviturgy)</classes>
<text>This spell creates a sphere centered on a point you choose within range. The sphere can have a radius of up to 40 feet. The area within this sphere is filled with magical darkness and crushing gravitational force.
For the duration, the spell's area is difficult terrain. A creature with darkvision can't see through the magical darkness, and nonmagical light can't illuminate it. No sound can be created within or pass through the area. Any creature or object entirely inside the sphere is immune to thunder damage, and creatures are deafened while entirely inside it. Casting a spell that includes a verbal component is impossible there.
Any creature that enters the spell's area for the first time on a turn or starts its turn there must make a Constitution saving throw. The creature takes 8d10 force damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hit points by this damage is disintegrated. A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust.
@ -18,6 +18,7 @@ Source: Explorer's Guide to Wildemount p. 186</text>
</spell>
<spell>
<name>Fortune's Favor</name>
<classes>Wizard (Chronurgy), Wizard (Graviturgy)</classes>
<level>2</level>
<school>D</school>
<ritual>NO</ritual>
@ -25,7 +26,6 @@ Source: Explorer's Guide to Wildemount p. 186</text>
<range>Touch</range>
<components>V, S, M (a white pearl worth at least 100 gp, which the spell consumes)</components>
<duration>1 hour</duration>
<classes>Wizard (Chronurgy), Wizard (Graviturgy)</classes>
<text>You impart latent luck to yourself or one willing creature you can see within range. When the chosen creature makes an attack roll, an ability check, or a saving throw before the spell ends, it can dismiss this spell on itself to roll an additional d20 and choose which of the d20s to use. Alternatively, when an attack roll is made against the chosen creature, it can dismiss this spell on itself to roll a d20 and choose which of the d20s to use, the one it rolled or the one the attacker rolled.
If the original d20 roll has advantage or disadvantage, the creature rolls the additional d20 after advantage or disadvantage has been applied to the original roll.
At Higher Levels:
@ -34,6 +34,7 @@ Source: Explorer's Guide to Wildemount p. 186</text>
</spell>
<spell>
<name>Gift of Alacrity</name>
<classes>Wizard (Chronurgy)</classes>
<level>1</level>
<school>D</school>
<ritual>NO</ritual>
@ -41,13 +42,13 @@ Source: Explorer's Guide to Wildemount p. 186</text>
<range>Touch</range>
<components>V, S</components>
<duration>8 hours</duration>
<classes>Wizard (Chronurgy)</classes>
<text>You touch a willing creature. For the duration, the target can add 1d8 to its initiative rolls.
Source: Explorer's Guide to Wildemount p. 186</text>
<roll>1d8</roll>
</spell>
<spell>
<name>Gravity Fissure</name>
<classes>Wizard (Graviturgy)</classes>
<level>6</level>
<school>EV</school>
<ritual>NO</ritual>
@ -55,7 +56,6 @@ Source: Explorer's Guide to Wildemount p. 186</text>
<range>Self (100-foot line)</range>
<components>V, S, M (a fistful of iron filings)</components>
<duration>Instantaneous</duration>
<classes>Wizard (Graviturgy)</classes>
<text>You manifest a ravine of gravitational energy in a line originating from you that is 100 feet long and 5 feet wide. Each creature in that line must make a Constitution saving throw, taking 8d8 force damage on a failed save, or half as much damage on a successful one.
Each creature within 10 feet of the line but not in it must succeed on a Constitution saving throw or take 8d8 force damage and be pulled toward the line until the creature is in its area.
At Higher Levels:
@ -68,6 +68,7 @@ Source: Explorer's Guide to Wildemount p. 187</text>
</spell>
<spell>
<name>Gravity Sinkhole</name>
<classes>Wizard (Graviturgy)</classes>
<level>4</level>
<school>EV</school>
<ritual>NO</ritual>
@ -75,7 +76,6 @@ Source: Explorer's Guide to Wildemount p. 187</text>
<range>120 feet</range>
<components>V, S, M (a black marble)</components>
<duration>Instantaneous</duration>
<classes>Wizard (Graviturgy)</classes>
<text>A 20-foot-radius sphere of crushing force forms at a point you can see within range and tugs at the creatures there. Each creature in the sphere must make a Constitution saving throw. On a failed save, the creature takes 5d10 force damage and is pulled in a straight line toward the center of the sphere, ending in an unoccupied space as close to the center as possible (even if that space is in the air). On a successful save, the creature takes half as much damage and isn't pulled.
At Higher Levels:
When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
@ -89,6 +89,7 @@ Source: Explorer's Guide to Wildemount p. 187</text>
</spell>
<spell>
<name>Immovable Object</name>
<classes>Wizard (Graviturgy)</classes>
<level>2</level>
<school>T</school>
<ritual>NO</ritual>
@ -96,7 +97,6 @@ Source: Explorer's Guide to Wildemount p. 187</text>
<range>Touch</range>
<components>V, S, M (gold dust worth at least 25 gp, which the spell consumes)</components>
<duration>1 hour</duration>
<classes>Wizard (Graviturgy)</classes>
<text>You touch an object that weighs no more than 10 pounds and cause it to become magically fixed in place. You and the creatures you designate when you cast this spell can move the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute.
If the object is fixed in the air, it can hold up to 4,000 pounds of weight. More weight causes the object to fall. Otherwise, a creature can use an action to make a Strength check against your spell save DC. On a success, the creature can move the object up to 10 feet.
At Higher Levels:
@ -105,6 +105,7 @@ Source: Explorer's Guide to Wildemount p. 187</text>
</spell>
<spell>
<name>Magnify Gravity</name>
<classes>Wizard (Graviturgy)</classes>
<level>1</level>
<school>T</school>
<ritual>NO</ritual>
@ -112,7 +113,6 @@ Source: Explorer's Guide to Wildemount p. 187</text>
<range>60 feet</range>
<components>V, S</components>
<duration>1 round</duration>
<classes>Wizard (Graviturgy)</classes>
<text>The gravity in a 10-foot-radius sphere centered on a point you can see within range increases for a moment. Each creature in the sphere on the turn when you cast the spell must make a Constitution saving throw. On a failed save, a creature takes 2d8 force damage, and its speed is halved until the end of its next turn. On a successful save, a creature takes half as much damage and suffers no reduction to its speed.
Until the start of your next turn, any object that isn't being worn or carried in the sphere requires a successful Strength check against your spell save DC to pick up or move.
At Higher Levels:
@ -130,6 +130,7 @@ Source: Explorer's Guide to Wildemount p. 188</text>
</spell>
<spell>
<name>Pulse Wave</name>
<classes>Wizard (Chronurgy), Wizard (Graviturgy)</classes>
<level>3</level>
<school>EV</school>
<ritual>NO</ritual>
@ -137,7 +138,6 @@ Source: Explorer's Guide to Wildemount p. 188</text>
<range>Self (30-foot cone)</range>
<components>V, S</components>
<duration>Instantaneous</duration>
<classes>Wizard (Chronurgy), Wizard (Graviturgy)</classes>
<text>You create intense pressure, unleash it in a 30-foot cone, and decide whether the pressure pulls or pushes creatures and objects. Each creature in that cone must make a Constitution saving throw. A creature takes 6d6 force damage on a failed save, or half as much damage on a successful one. And every creature that fails the save is either pulled 15 feet toward you or pushed 15 feet away from you, depending on the choice you made for the spell.
In addition, unsecured objects that are completely within the cone are likewise pulled or pushed 15 feet.
At Higher Levels:
@ -148,6 +148,7 @@ Source: Explorer's Guide to Wildemount p. 188</text>
</spell>
<spell>
<name>Ravenous Void</name>
<classes>Wizard (Graviturgy)</classes>
<level>9</level>
<school>EV</school>
<ritual>NO</ritual>
@ -155,7 +156,6 @@ Source: Explorer's Guide to Wildemount p. 188</text>
<range>1000 feet</range>
<components>V, S, M (a small, nine-pointed star made of iron)</components>
<duration>Concentration, up to 1 minute</duration>
<classes>Wizard (Graviturgy)</classes>
<text>You create a 20-foot-radius sphere of destructive gravitational force centered on a point you can see within range. For the spell's duration, the sphere and any space within 100 feet of it are difficult terrain, and nonmagical objects fully inside the sphere are destroyed if they aren't being worn or carried.
When the sphere appears and at the start of each of your turns until the spell ends, unsecured objects within 100 feet of the sphere are pulled toward the sphere's center, ending in an unoccupied space as close to the center as possible.
A creature that starts its turn within 100 feet of the sphere must succeed on a Strength saving throw or be pulled straight toward the sphere's center, ending in an unoccupied space as close to the center as possible. A creature that enters the sphere for the first time on a turn or starts its turn there takes 5d10 force damage and is restrained until it is no longer in the sphere. If the sphere is in the air, the restrained creature hovers inside the sphere. A creature can use its action to make a Strength check against your spell save DC, ending this restrained condition on itself or another creature in the sphere that it can reach. A creature reduced to 0 hit points by this spell is annihilated, along with any nonmagical items it is wearing or carrying.
@ -164,6 +164,7 @@ Source: Explorer's Guide to Wildemount p. 188</text>
</spell>
<spell>
<name>Reality Break</name>
<classes>Wizard (Chronurgy)</classes>
<level>8</level>
<school>C</school>
<ritual>NO</ritual>
@ -171,7 +172,6 @@ Source: Explorer's Guide to Wildemount p. 188</text>
<range>60 feet</range>
<components>V, S, M (a crystal prism)</components>
<duration>Concentration, up to 1 minute</duration>
<classes>Wizard (Chronurgy)</classes>
<text>You shatter the barriers between realities and timelines, thrusting a creature into turmoil and madness. The target must succeed on a Wisdom saving throw, or it can't take reactions until the spell ends. The affected target must also roll a d10 at the start of each of its turns; the number rolled determines what happens to the target, as shown on the Reality Break Effects table.
At the end of each of its turns, the affected target can repeat the Wisdom saving throw, ending the spell on itself on a success.
Reality Break Effects
@ -187,6 +187,7 @@ Source: Explorer's Guide to Wildemount p. 189</text>
</spell>
<spell>
<name>Sapping Sting</name>
<classes>Wizard (Chronurgy), Wizard (Graviturgy)</classes>
<level>0</level>
<school>N</school>
<ritual>NO</ritual>
@ -194,7 +195,6 @@ Source: Explorer's Guide to Wildemount p. 189</text>
<range>30 feet</range>
<components>V, S</components>
<duration>Instantaneous</duration>
<classes>Wizard (Chronurgy), Wizard (Graviturgy)</classes>
<text>You sap the vitality of one creature you can see in range. The target must succeed on a Constitution saving throw or take 1d4 necrotic damage and fall prone.
This spell's damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Source: Explorer's Guide to Wildemount p. 189</text>
@ -205,6 +205,7 @@ Source: Explorer's Guide to Wildemount p. 189</text>
</spell>
<spell>
<name>Temporal Shunt</name>
<classes>Wizard (Chronurgy)</classes>
<level>5</level>
<school>T</school>
<ritual>NO</ritual>
@ -212,7 +213,6 @@ Source: Explorer's Guide to Wildemount p. 189</text>
<range>120 feet</range>
<components>V, S</components>
<duration>1 round</duration>
<classes>Wizard (Chronurgy)</classes>
<text>You target the triggering creature, which must succeed on a Wisdom saving throw or vanish, being thrown to another point in time and causing the attack to miss or the spell to be wasted. At the start of its next turn, the target reappears where it was or in the closest unoccupied space. The target doesn't remember you casting the spell or being affected by it.
At Higher Levels:
When you cast this spell using a spell slot of 6th level or higher, you can target one additional creature for each slot level above 5th. All targets must be within 30 feet of each other.
@ -220,6 +220,7 @@ Source: Explorer's Guide to Wildemount p. 189</text>
</spell>
<spell>
<name>Tether Essence</name>
<classes>Wizard (Chronurgy), Wizard (Graviturgy)</classes>
<level>7</level>
<school>N</school>
<ritual>NO</ritual>
@ -227,12 +228,12 @@ Source: Explorer's Guide to Wildemount p. 189</text>
<range>60 feet</range>
<components>V, S, M (a spool of platinum cord worth at least 250 gp, which the spell consumes)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Wizard (Chronurgy), Wizard (Graviturgy)</classes>
<text>Two creatures you can see within range must make a Constitution saving throw, with disadvantage if they are within 30 feet of each other. Either creature can willingly fail the save. If either save succeeds, the spell has no effect. If both saves fail, the creatures are magically linked for the duration, regardless of the distance between them. When damage is dealt to one of them, the same damage is dealt to the other one. If hit points are restored to one of them, the same number of hit points are restored to the other one. If either of the tethered creatures is reduced to 0 hit points, the spell ends on both. If the spell ends on one creature, it ends on both.
Source: Explorer's Guide to Wildemount p. 189</text>
</spell>
<spell>
<name>Time Ravage</name>
<classes>Wizard (Chronurgy)</classes>
<level>9</level>
<school>N</school>
<ritual>NO</ritual>
@ -240,13 +241,13 @@ Source: Explorer's Guide to Wildemount p. 189</text>
<range>90 feet</range>
<components>V, S, M (an hourglass filled with diamond dust worth at least 5,000 gp, which the spell consumes)</components>
<duration>Instantaneous</duration>
<classes>Wizard (Chronurgy)</classes>
<text>You target a creature you can see within range, putting its physical form through the devastation of rapid aging. The target must make a Constitution saving throw, taking 10d12 necrotic damage on a failed save, or half as much damage on a successful one. If the save fails, the target also ages to the point where it has only 30 days left before it dies of old age. In this aged state, the target has disadvantage on attack rolls, ability checks, and saving throws, and its walking speed is halved. Only the wish spell or the greater restoration cast with a 9th-level spell slot can end these effects and restore the target to its previous age.
Source: Explorer's Guide to Wildemount p. 189</text>
<roll>10d12</roll>
</spell>
<spell>
<name>Wristpocket</name>
<classes>Wizard (Chronurgy), Wizard (Graviturgy)</classes>
<level>2</level>
<school>C</school>
<ritual>YES</ritual>
@ -254,7 +255,6 @@ Source: Explorer's Guide to Wildemount p. 189</text>
<range>Self</range>
<components>S</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Wizard (Chronurgy), Wizard (Graviturgy)</classes>
<text>You flick your wrist, causing one object in your hand to vanish. The object, which only you can be holding and can weigh no more than 5 pounds, is transported to an extradimensional space, where it remains for the duration.
Until the spell ends, you can use your action to summon the object to your free hand, and you can use your action to return the object to the extradimensional space. An object still in the pocket plane when the spell ends appears in your space, at your feet.
Source: Explorer's Guide to Wildemount p. 190</text>

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@ -2,6 +2,7 @@
<compendium version="5" auto_indent="NO">
<spell>
<name>Encode Thoughts</name>
<classes></classes>
<level>0</level>
<school>EN</school>
<ritual>NO</ritual>
@ -9,7 +10,6 @@
<range>Self</range>
<components>S</components>
<duration>8 hours</duration>
<classes></classes>
<text>Putting a finger to your head, you pull a memory, an idea, or a message from your mind and transform it into a tangible string of glowing energy called a thought strand, which persists for the duration or until you cast this spell again. The thought strand appears in an unoccupied space within 5 feet of you as a Tiny, weightless, semisolid object that can be held and carried like a ribbon. It is otherwise stationary.
If you cast this spell while concentrating on a spell or an ability that allows you to read or manipulate the thoughts of others (such as detect thoughts or modify memory), you can transform the thoughts or memories you read, rather than your own, into a thought strand.
Casting this spell while holding a thought strand allows you to instantly receive whatever memory, idea, or message the thought strand contains. (Casting detect thoughts on the strand has the same effect.)

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@ -0,0 +1,75 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Animate Dead</name>
<classes>Druid (Spores)</classes>
</spell>
<spell>
<name>Blight</name>
<classes>Druid (Spores)</classes>
</spell>
<spell>
<name>Blindness/Deafness</name>
<classes>Druid (Spores)</classes>
</spell>
<spell>
<name>Cloudkill</name>
<classes>Druid (Spores)</classes>
</spell>
<spell>
<name>Command</name>
<classes>Cleric (Order)</classes>
</spell>
<spell>
<name>Commune</name>
<classes>Cleric (Order)</classes>
</spell>
<spell>
<name>Compulsion</name>
<classes>Cleric (Order)</classes>
</spell>
<spell>
<name>Confusion</name>
<classes>Druid (Spores)</classes>
</spell>
<spell>
<name>Contagion</name>
<classes>Druid (Spores)</classes>
</spell>
<spell>
<name>Dominate Person</name>
<classes>Cleric (Order)</classes>
</spell>
<spell>
<name>Gaseous Form</name>
<classes>Druid (Spores)</classes>
</spell>
<spell>
<name>Gentle Repose</name>
<classes>Druid (Spores)</classes>
</spell>
<spell>
<name>Heroism</name>
<classes>Cleric (Order)</classes>
</spell>
<spell>
<name>Hold Person</name>
<classes>Cleric (Order)</classes>
</spell>
<spell>
<name>Locate Creature</name>
<classes>Cleric (Order)</classes>
</spell>
<spell>
<name>Mass Healing Word</name>
<classes>Cleric (Order)</classes>
</spell>
<spell>
<name>Slow</name>
<classes>Cleric (Order)</classes>
</spell>
<spell>
<name>Zone of Truth</name>
<classes>Cleric (Order)</classes>
</spell>
</compendium>

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@ -2,6 +2,7 @@
<compendium version="5" auto_indent="NO">
<spell>
<name>Blade of Disaster</name>
<classes>Wizard</classes>
<level>9</level>
<school>C</school>
<ritual>NO</ritual>
@ -9,7 +10,6 @@
<range>60 feet</range>
<components>V, S</components>
<duration>Concentration, up to 1 minute</duration>
<classes>Wizard</classes>
<text>You create a blade-shaped planar rift about 3 feet long in an unoccupied space you can see within range. The blade lasts for the duration. When you cast this spell, you can make up to two melee spell attacks with the blade, each one against a creature, loose object, or structure within 5 feet of the blade. On a hit, the target takes 4d12 force damage. This attack scores a critical hit if the number on the d20 is 18 or higher. On a critical hit, the blade deals an extra 8d12 force damage (for a total of 12d12 force damage).
As a bonus action on your turn, you can move the blade up to 30 feet to an unoccupied space you can see and then make up to two melee spell attacks with it again.
The blade can harmlessly pass through any barrier, including a wall of force.
@ -20,6 +20,7 @@ Source: Icewind Dale: Rime of the Frostmaiden p. 318</text>
</spell>
<spell>
<name>Create Magen</name>
<classes>Wizard</classes>
<level>7</level>
<school>T</school>
<ritual>NO</ritual>
@ -27,7 +28,6 @@ Source: Icewind Dale: Rime of the Frostmaiden p. 318</text>
<range>Touch</range>
<components>V, S, M (a vial of quicksilver worth 500 gp and a life-sized human doll, both of which the spell consumes, and an intricate crystal rod worth at least 1,500 gp that is not consumed)</components>
<duration>Instantaneous</duration>
<classes>Wizard</classes>
<text>While casting the spell, you place a vial of quicksilver in the chest of a life-sized human doll stuffed with ash or dust. You then stitch up the doll and drip your blood on it. At the end of the casting, you tap the doll with a crystal rod, transforming it into a magen clothed in whatever the doll was wearing. The type of magen is chosen by you during the casting of the spell. See appendix C for different kinds of magen and their statistics.
When the magen appears, your hit point maximum decreases by an amount equal to the magen's challenge rating (minimum reduction of 1). Only a wish spell can undo this reduction to your hit point maximum.
Any magen you create with this spell obeys your commands without question.
@ -35,6 +35,7 @@ Source: Icewind Dale: Rime of the Frostmaiden p. 318</text>
</spell>
<spell>
<name>Frost Fingers</name>
<classes>Wizard</classes>
<level>1</level>
<school>EV</school>
<ritual>NO</ritual>
@ -42,7 +43,6 @@ Source: Icewind Dale: Rime of the Frostmaiden p. 318</text>
<range>Self (15-foot cone)</range>
<components>V, S</components>
<duration>Instantaneous</duration>
<classes>Wizard</classes>
<text>Freezing cold blasts from your fingertips in a 15-foot cone. Each creature in that area must make a Constitution saving throw, taking 2d8 cold damage on a failed save, or half as much damage on a successful one.
The cold freezes nonmagical liquids in the area that aren't being worn or carried.
At Higher Levels:

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@ -2,6 +2,7 @@
<compendium version="5" auto_indent="NO">
<spell>
<name>Flock of Familiars</name>
<classes>Warlock, Wizard</classes>
<level>2</level>
<school>C</school>
<ritual>NO</ritual>
@ -9,7 +10,6 @@
<range>Touch</range>
<components>V, S</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Warlock, Wizard</classes>
<text>You temporarily summon three familiars—spirits that take animal forms of your choice. Each familiar uses the same rules and options for a familiar conjured by the find familiar spell. All the familiars conjured by this spell must be the same type of creature (celestials, fey, or fiends; your choice). If you already have a familiar conjured by the find familiar spell or similar means, then one fewer familiars are conjured by this spell.
Familiars summoned by this spell can telepathically communicate with you and share their visual or auditory senses while they are within 1 mile of you.
When you cast a spell with a range of touch, one of the familiars conjured by this spell can deliver the spell, as normal. However, you can cast a touch spell through only one familiar per turn.
@ -19,6 +19,7 @@ Source: Lost Laboratory of Kwalish p. 57</text>
</spell>
<spell>
<name>Galder's Speedy Courier</name>
<classes>Warlock, Wizard</classes>
<level>4</level>
<school>C</school>
<ritual>NO</ritual>
@ -26,7 +27,6 @@ Source: Lost Laboratory of Kwalish p. 57</text>
<range>10 feet</range>
<components>V, S, M (25 gold pieces, or mineral goods of equivalent value, which the spell consumes)</components>
<duration>10 minutes</duration>
<classes>Warlock, Wizard</classes>
<text>You summon a Small air elemental to a spot within range. The air elemental is formless, nearly transparent, immune to all damage, and cannot interact with other creatures or objects. It carries an open, empty chest whose interior dimensions are 3 feet on each side. While the spell lasts, you can deposit as many items inside the chest as will fit. You can then name a living creature you have met and seen at least once before, or any creature for which you possess a body part, lock of hair, clipping from a nail, or similar portion of the creature's body.
As soon as the lid of the chest is closed, the elemental and the chest disappear, then reappear adjacent to the target creature. If the target creature is on another plane, or if it is proofed against magical detection or location, the contents of the chest reappear on the ground at your feet.
The target creature is made aware of the chest's contents before it chooses whether or not to open it, and knows how much of the spell's duration remains in which it can retrieve them. No other creature can open the chest and retrieve its contents. When the spell expires or when all the contents of the chest have been removed, the elemental and the chest disappear. The elemental also disappears if the target creature orders it to return the items to you. When the elemental disappears, any items not taken from the chest reappear on the ground at your feet.
@ -36,6 +36,7 @@ Source: Lost Laboratory of Kwalish p. 57</text>
</spell>
<spell>
<name>Galder's Tower</name>
<classes>Wizard</classes>
<level>3</level>
<school>C</school>
<ritual>NO</ritual>
@ -43,7 +44,6 @@ Source: Lost Laboratory of Kwalish p. 57</text>
<range>30 feet</range>
<components>V, S, M (a fragment of stone, wood, or other building material)</components>
<duration>24 hours</duration>
<classes>Wizard</classes>
<text>You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The tower can be round or square in shape. Each level of the tower is 10 feet tall and has an area of up to 100 square feet. Access between levels consists of a simple ladder and hatch. Each level takes one of the following forms, chosen by you when you cast the spell:
• A bedroom with a bed, chairs, chest, and magical fireplace
• A study with desks, books, bookshelves, parchments, ink, and ink pens

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@ -0,0 +1,43 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Commune</name>
<classes>Paladin (Glory)</classes>
</spell>
<spell>
<name>Compulsion</name>
<classes>Paladin (Glory)</classes>
</spell>
<spell>
<name>Enhance Ability</name>
<classes>Paladin (Glory)</classes>
</spell>
<spell>
<name>Flame Strike</name>
<classes>Paladin (Glory)</classes>
</spell>
<spell>
<name>Freedom of Movement</name>
<classes>Paladin (Glory)</classes>
</spell>
<spell>
<name>Guiding Bolt</name>
<classes>Paladin (Glory)</classes>
</spell>
<spell>
<name>Haste</name>
<classes>Paladin (Glory)</classes>
</spell>
<spell>
<name>Heroism</name>
<classes>Paladin (Glory)</classes>
</spell>
<spell>
<name>Magic Weapon</name>
<classes>Paladin (Glory)</classes>
</spell>
<spell>
<name>Protection from Energy</name>
<classes>Paladin (Glory)</classes>
</spell>
</compendium>

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@ -0,0 +1,195 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Aid</name>
<classes>Cleric (Solidarity (PSA))</classes>
</spell>
<spell>
<name>Arcane Eye</name>
<classes>Cleric (Knowledge (PSA))</classes>
</spell>
<spell>
<name>Augury</name>
<classes>Cleric (Knowledge (PSA))</classes>
</spell>
<spell>
<name>Aura of Life</name>
<classes>Cleric (Solidarity (PSA))</classes>
</spell>
<spell>
<name>Bane</name>
<classes>Cleric (Ambition (PSA))</classes>
</spell>
<spell>
<name>Beacon of Hope</name>
<classes>Cleric (Solidarity (PSA))</classes>
</spell>
<spell>
<name>Bestow Curse</name>
<classes>Cleric (Ambition (PSA))</classes>
</spell>
<spell>
<name>Bless</name>
<classes>Cleric (Solidarity (PSA))</classes>
</spell>
<spell>
<name>Circle of Power</name>
<classes>Cleric (Solidarity (PSA))</classes>
</spell>
<spell>
<name>Command</name>
<classes>Cleric (Knowledge (PSA))</classes>
</spell>
<spell>
<name>Confusion</name>
<classes>Cleric (Knowledge (PSA))</classes>
</spell>
<spell>
<name>Crusader's Mantle</name>
<classes>Cleric (Solidarity (PSA))</classes>
</spell>
<spell>
<name>Death Ward</name>
<classes>Cleric (Ambition (PSA))</classes>
</spell>
<spell>
<name>Destructive Wave</name>
<classes>Cleric (Strength (PSA)), Cleric (Zeal (PSA))</classes>
</spell>
<spell>
<name>Dimension Door</name>
<classes>Cleric (Ambition (PSA))</classes>
</spell>
<spell>
<name>Disguise Self</name>
<classes>Cleric (Ambition (PSA))</classes>
</spell>
<spell>
<name>Divine Favor</name>
<classes>Cleric (Strength (PSA))</classes>
</spell>
<spell>
<name>Dominate Beast</name>
<classes>Cleric (Strength (PSA))</classes>
</spell>
<spell>
<name>Dominate Person</name>
<classes>Cleric (Ambition (PSA))</classes>
</spell>
<spell>
<name>Enhance Ability</name>
<classes>Cleric (Strength (PSA))</classes>
</spell>
<spell>
<name>Fire Shield</name>
<classes>Cleric (Zeal (PSA))</classes>
</spell>
<spell>
<name>Fireball</name>
<classes>Cleric (Zeal (PSA))</classes>
</spell>
<spell>
<name>Flame Strike</name>
<classes>Cleric (Zeal (PSA))</classes>
</spell>
<spell>
<name>Freedom of Movement</name>
<classes>Cleric (Zeal (PSA))</classes>
</spell>
<spell>
<name>Guardian of Faith</name>
<classes>Cleric (Solidarity (PSA))</classes>
</spell>
<spell>
<name>Guiding Bolt</name>
<classes>Cleric (Solidarity (PSA))</classes>
</spell>
<spell>
<name>Haste</name>
<classes>Cleric (Strength (PSA)), Cleric (Zeal (PSA))</classes>
</spell>
<spell>
<name>Identify</name>
<classes>Cleric (Knowledge (PSA))</classes>
</spell>
<spell>
<name>Insect Plague</name>
<classes>Cleric (Strength (PSA))</classes>
</spell>
<spell>
<name>Legend Lore</name>
<classes>Cleric (Knowledge (PSA))</classes>
</spell>
<spell>
<name>Magic Weapon</name>
<classes>Cleric (Zeal (PSA))</classes>
</spell>
<spell>
<name>Mass Cure Wounds</name>
<classes>Cleric (Solidarity (PSA))</classes>
</spell>
<spell>
<name>Mirror Image</name>
<classes>Cleric (Ambition (PSA))</classes>
</spell>
<spell>
<name>Modify Memory</name>
<classes>Cleric (Ambition (PSA))</classes>
</spell>
<spell>
<name>Nondetection</name>
<classes>Cleric (Knowledge (PSA))</classes>
</spell>
<spell>
<name>Protection from Energy</name>
<classes>Cleric (Strength (PSA))</classes>
</spell>
<spell>
<name>Protection from Poison</name>
<classes>Cleric (Strength (PSA))</classes>
</spell>
<spell>
<name>Ray of Enfeeblement</name>
<classes>Cleric (Ambition (PSA))</classes>
</spell>
<spell>
<name>Scrying</name>
<classes>Cleric (Knowledge (PSA))</classes>
</spell>
<spell>
<name>Searing Smite</name>
<classes>Cleric (Zeal (PSA))</classes>
</spell>
<spell>
<name>Shatter</name>
<classes>Cleric (Zeal (PSA))</classes>
</spell>
<spell>
<name>Shield of Faith</name>
<classes>Cleric (Strength (PSA))</classes>
</spell>
<spell>
<name>Speak with Dead</name>
<classes>Cleric (Knowledge (PSA))</classes>
</spell>
<spell>
<name>Stoneskin</name>
<classes>Cleric (Strength (PSA))</classes>
</spell>
<spell>
<name>Suggestion</name>
<classes>Cleric (Knowledge (PSA))</classes>
</spell>
<spell>
<name>Thunderous Smite</name>
<classes>Cleric (Zeal (PSA))</classes>
</spell>
<spell>
<name>Vampiric Touch</name>
<classes>Cleric (Ambition (PSA))</classes>
</spell>
<spell>
<name>Warding Bond</name>
<classes>Cleric (Solidarity (PSA))</classes>
</spell>
</compendium>

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FightClub5eXML/Sources/PlayersHandbook/spells-phb.xml Executable file → Normal file

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Arcane Eye</name>
<classes>Cleric (Arcana)</classes>
</spell>
<spell>
<name>Aura of Life</name>
<classes>Warlock (Undying)</classes>
</spell>
<spell>
<name>Aura of Vitality</name>
<classes>Paladin (Crown)</classes>
</spell>
<spell>
<name>Banishment</name>
<classes>Paladin (Crown)</classes>
</spell>
<spell>
<name>Blindness/Deafness</name>
<classes>Warlock (Undying)</classes>
</spell>
<spell>
<name>Circle of Power</name>
<classes>Paladin (Crown)</classes>
</spell>
<spell>
<name>Command</name>
<classes>Paladin (Crown)</classes>
</spell>
<spell>
<name>Compelled Duel</name>
<classes>Paladin (Crown)</classes>
</spell>
<spell>
<name>Contagion</name>
<classes>Warlock (Undying)</classes>
</spell>
<spell>
<name>Death Ward</name>
<classes>Warlock (Undying)</classes>
</spell>
<spell>
<name>Detect Magic</name>
<classes>Cleric (Arcana)</classes>
</spell>
<spell>
<name>Dispel Magic</name>
<classes>Cleric (Arcana)</classes>
</spell>
<spell>
<name>False Life</name>
<classes>Warlock (Undying)</classes>
</spell>
<spell>
<name>Feign Death</name>
<classes>Warlock (Undying)</classes>
</spell>
<spell>
<name>Geas</name>
<classes>Paladin (Crown)</classes>
</spell>
<spell>
<name>Guardian of Faith</name>
<classes>Paladin (Crown)</classes>
</spell>
<spell>
<name>Legend Lore</name>
<classes>Warlock (Undying)</classes>
</spell>
<spell>
<name>Leomund's Secret Chest</name>
<classes>Cleric (Arcana)</classes>
</spell>
<spell>
<name>Magic Circle</name>
<classes>Cleric (Arcana)</classes>
</spell>
<spell>
<name>Magic Missile</name>
<classes>Cleric (Arcana)</classes>
</spell>
<spell>
<name>Magic Weapon</name>
<classes>Cleric (Arcana)</classes>
</spell>
<spell>
<name>Nystul's Magic Aura</name>
<classes>Cleric (Arcana)</classes>
</spell>
<spell>
<name>Planar Binding</name>
<classes>Cleric (Arcana)</classes>
</spell>
<spell>
<name>Ray of Sickness</name>
<classes>Warlock (Undying)</classes>
</spell>
<spell>
<name>Silence</name>
<classes>Warlock (Undying)</classes>
</spell>
<spell>
<name>Speak with Dead</name>
<classes>Warlock (Undying)</classes>
</spell>
<spell>
<name>Spirit Guardians</name>
<classes>Paladin (Crown)</classes>
</spell>
<spell>
<name>Teleportation Circle</name>
<classes>Cleric (Arcana)</classes>
</spell>
<spell>
<name>Warding Bond</name>
<classes>Paladin (Crown)</classes>
</spell>
<spell>
<name>Zone of Truth</name>
<classes>Paladin (Crown)</classes>
</spell>
</compendium>

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@ -2,47 +2,51 @@
<compendium version="5" auto_indent="NO">
<spell>
<name>Booming Blade</name>
<classes>Sorcerer, Warlock, Wizard</classes>
<level>0</level>
<school>EV</school>
<ritual>NO</ritual>
<time>1 action</time>
<range>5 feet</range>
<components>V, M (a weapon)</components>
<range>Self (5-foot radius)</range>
<components>V, M (a melee weapon worth at least 1 sp)</components>
<duration>1 round</duration>
<classes>Sorcerer, Warlock, Wizard</classes>
<text>As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and it becomes sheathed in booming energy until the start of your next turn. If the target willingly moves before then, it immediately takes 1d8 thunder damage, and the spell ends.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level and 17th level.
<text>You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects and then becomes sheathed in booming energy until the start of your next turn. If the target willingly moves 5 feet or more before then, the target takes 1d8 thunder damage, and the spell ends
This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 thunder damage to the target on a hit, and the damage the target takes for moving increases to 2d8. Both damage rolls increase by 1d8 at 11th level (2d8 and 3d8) and again at 17th level (3d8 and 4d8)
Source: Sword Coast Adventurer's Guide p. 142</text>
<roll>1d8</roll>
<roll>2d8</roll>
<roll>3d8</roll>
<roll>4d8</roll>
</spell>
<spell>
<name>Green-Flame Blade</name>
<classes>Sorcerer, Warlock, Wizard</classes>
<level>0</level>
<school>EV</school>
<ritual>NO</ritual>
<time>1 action</time>
<range>5 feet</range>
<components>V, M (a weapon)</components>
<range>Self (5-foot radius)</range>
<components>V, M (a melee weapon worth at least 1 sp)</components>
<duration>Instantaneous</duration>
<classes>Sorcerer, Warlock, Wizard</classes>
<text>As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and green fire leaps from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.
This spell's damage increases when you reach higher levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level and 17th level.
<text>You brandish the weapon used in the spell's casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack's normal effects, and you can cause green fire to leap from the target to a different creature of your choice that you can see within 5 feet of it. The second creature takes fire damage equal to your spellcasting ability modifier.
This spell's damage increases when you reach certain levels. At 5th level, the melee attack deals an extra 1d8 fire damage to the target on a hit, and the fire damage to the second creature increases to 1d8 + your spellcasting ability modifier. Both damage rolls increase by 1d8 at 11th level (2d8 and 2d8) and 17th level (3d8 and 3d8).
Source: Sword Coast Adventurer's Guide p. 143</text>
<roll>1d8</roll>
<roll>1d8+SPELL</roll>
<roll>2d8</roll>
<roll>3d8</roll>
</spell>
<spell>
<name>Lightning Lure</name>
<classes>Sorcerer, Warlock, Wizard</classes>
<level>0</level>
<school>EV</school>
<ritual>NO</ritual>
<time>1 action</time>
<range>15 feet</range>
<range>Self (15-foot radius)</range>
<components>V</components>
<duration>Instantaneous</duration>
<classes>Sorcerer, Warlock, Wizard</classes>
<text>You create a lash of lightning energy that strikes at one creature of your choice that you can see within range. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.
<text>You create a lash of lightning energy that strikes at one creature of your choice that you can see within 15 feet of you. The target must succeed on a Strength saving throw or be pulled up to 10 feet in a straight line toward you and then take 1d8 lightning damage if it is within 5 feet of you.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
Source: Sword Coast Adventurer's Guide p. 143</text>
<roll>1d8</roll>
@ -52,15 +56,15 @@ Source: Sword Coast Adventurer's Guide p. 143</text>
</spell>
<spell>
<name>Sword Burst</name>
<classes>Sorcerer, Warlock, Wizard</classes>
<level>0</level>
<school>C</school>
<ritual>NO</ritual>
<time>1 action</time>
<range>5 feet</range>
<range>Self (5-foot radius)</range>
<components>V</components>
<duration>Instantaneous</duration>
<classes>Sorcerer, Warlock, Wizard</classes>
<text>You create a momentary circle of spectral blades that sweep around you. Each creature within range, other than you, must succeed on a Dexterity saving throw or take 1d6 force damage.
<text>You create a momentary circle of spectral blades that sweep around you. All other creatures within 5 feet of you must succeed on a Dexterity saving throw or take 1d6 force damage
This spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Source: Sword Coast Adventurer's Guide p. 143</text>
<roll>1d6</roll>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Alarm</name>
<classes>Paladin (Watchers (UA))</classes>
</spell>
<spell>
<name>Augury</name>
<classes>Paladin (Watchers (UA))</classes>
</spell>
<spell>
<name>Aura of Purity</name>
<classes>Paladin (Watchers (UA))</classes>
</spell>
<spell>
<name>Banishment</name>
<classes>Paladin (Watchers (UA))</classes>
</spell>
<spell>
<name>Bigby's Hand</name>
<classes>Warlock (Noble Genie (UA))</classes>
</spell>
<spell>
<name>Chromatic Orb</name>
<classes>Paladin (Watchers (UA))</classes>
</spell>
<spell>
<name>Counterspell</name>
<classes>Paladin (Watchers (UA))</classes>
</spell>
<spell>
<name>Create Food and Water</name>
<classes>Warlock (Noble Genie (UA))</classes>
</spell>
<spell>
<name>Creation</name>
<classes>Warlock (Noble Genie (UA))</classes>
</spell>
<spell>
<name>Enlarge/Reduce</name>
<classes>Warlock (Noble Genie (UA))</classes>
</spell>
<spell>
<name>Fog Cloud</name>
<classes>Warlock (Noble Genie (UA))</classes>
</spell>
<spell>
<name>Hallow</name>
<classes>Paladin (Watchers (UA))</classes>
</spell>
<spell>
<name>Hold Monster</name>
<classes>Paladin (Watchers (UA))</classes>
</spell>
<spell>
<name>Moonbeam</name>
<classes>Paladin (Watchers (UA))</classes>
</spell>
<spell>
<name>Nondetection</name>
<classes>Paladin (Watchers (UA))</classes>
</spell>
<spell>
<name>Phantasmal Force</name>
<classes>Warlock (Noble Genie (UA))</classes>
</spell>
<spell>
<name>Phantasmal Killer</name>
<classes>Warlock (Noble Genie (UA))</classes>
</spell>
<spell>
<name>Polymorph</name>
<classes>Warlock (Noble Genie (UA))</classes>
</spell>
<spell>
<name>Protection from Energy</name>
<classes>Warlock (Noble Genie (UA))</classes>
</spell>
<spell>
<name>Sleep</name>
<classes>Warlock (Noble Genie (UA))</classes>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Aid</name>
<classes>Cleric (Unity (UA))</classes>
</spell>
<spell>
<name>Alarm</name>
<classes>Sorcerer (Clockwork Soul (UA))</classes>
</spell>
<spell>
<name>Animate Objects</name>
<classes>Sorcerer (Clockwork Soul (UA))</classes>
</spell>
<spell>
<name>Arcane Eye</name>
<classes>Sorcerer (Clockwork Soul (UA))</classes>
</spell>
<spell>
<name>Aura of Purity</name>
<classes>Cleric (Unity (UA)), Cleric (Love (UA))</classes>
</spell>
<spell>
<name>Beacon of Hope</name>
<classes>Cleric (Unity (UA)), Cleric (Love (UA))</classes>
</spell>
<spell>
<name>Charm Person</name>
<classes>Cleric (Love (UA))</classes>
</spell>
<spell>
<name>Confusion</name>
<classes>Cleric (Love (UA))</classes>
</spell>
<spell>
<name>Counterspell</name>
<classes>Sorcerer (Clockwork Soul (UA))</classes>
</spell>
<spell>
<name>Enthrall</name>
<classes>Cleric (Love (UA))</classes>
</spell>
<spell>
<name>Find Traps</name>
<classes>Sorcerer (Clockwork Soul (UA))</classes>
</spell>
<spell>
<name>Glyph of Warding</name>
<classes>Sorcerer (Clockwork Soul (UA))</classes>
</spell>
<spell>
<name>Greater Restoration</name>
<classes>Cleric (Unity (UA)), Cleric (Love (UA))</classes>
</spell>
<spell>
<name>Guardian of Faith</name>
<classes>Cleric (Unity (UA))</classes>
</spell>
<spell>
<name>Heat Metal</name>
<classes>Sorcerer (Clockwork Soul (UA))</classes>
</spell>
<spell>
<name>Heroism</name>
<classes>Cleric (Unity (UA)), Cleric (Love (UA))</classes>
</spell>
<spell>
<name>Hold Monster</name>
<classes>Cleric (Love (UA))</classes>
</spell>
<spell>
<name>Hypnotic Pattern</name>
<classes>Cleric (Love (UA))</classes>
</spell>
<spell>
<name>Otiluke's Resilient Sphere</name>
<classes>Sorcerer (Clockwork Soul (UA))</classes>
</spell>
<spell>
<name>Protection from Evil and Good</name>
<classes>Sorcerer (Clockwork Soul (UA))</classes>
</spell>
<spell>
<name>Rary's Telepathic Bond</name>
<classes>Cleric (Unity (UA))</classes>
</spell>
<spell>
<name>Sending</name>
<classes>Cleric (Unity (UA))</classes>
</spell>
<spell>
<name>Shield of Faith</name>
<classes>Cleric (Unity (UA))</classes>
</spell>
<spell>
<name>Wall of Force</name>
<classes>Sorcerer (Clockwork Soul (UA))</classes>
</spell>
<spell>
<name>Warding Bond</name>
<classes>Cleric (Unity (UA)), Cleric (Love (UA))</classes>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Banishment</name>
<classes>Ranger (Fey Wanderer (UA))</classes>
</spell>
<spell>
<name>Charm Person</name>
<classes>Ranger (Fey Wanderer (UA))</classes>
</spell>
<spell>
<name>Dispel Magic</name>
<classes>Ranger (Fey Wanderer (UA))</classes>
</spell>
<spell>
<name>Fire Shield</name>
<classes>Artificer (Armorer (UA))</classes>
</spell>
<spell>
<name>Greater Invisibility</name>
<classes>Artificer (Armorer (UA))</classes>
</spell>
<spell>
<name>Hypnotic Pattern</name>
<classes>Artificer (Armorer (UA))</classes>
</spell>
<spell>
<name>Lightning Bolt</name>
<classes>Artificer (Armorer (UA))</classes>
</spell>
<spell>
<name>Magic Missile</name>
<classes>Artificer (Armorer (UA))</classes>
</spell>
<spell>
<name>Mirror Image</name>
<classes>Artificer (Armorer (UA))</classes>
</spell>
<spell>
<name>Mislead</name>
<classes>Ranger (Fey Wanderer (UA))</classes>
</spell>
<spell>
<name>Misty Step</name>
<classes>Ranger (Fey Wanderer (UA))</classes>
</spell>
<spell>
<name>Passwall</name>
<classes>Artificer (Armorer (UA))</classes>
</spell>
<spell>
<name>Shatter</name>
<classes>Artificer (Armorer (UA))</classes>
</spell>
<spell>
<name>Shield</name>
<classes>Artificer (Armorer (UA))</classes>
</spell>
<spell>
<name>Wall of Force</name>
<classes>Artificer (Armorer (UA))</classes>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Antilife Shell</name>
<classes>Warlock (Undead (UA))</classes>
</spell>
<spell>
<name>Aura of Life</name>
<classes>Warlock (Undead (UA))</classes>
</spell>
<spell>
<name>Bane</name>
<classes>Warlock (Undead (UA))</classes>
</spell>
<spell>
<name>Blindness/Deafness</name>
<classes>Warlock (Undead (UA))</classes>
</spell>
<spell>
<name>Cloudkill</name>
<classes>Warlock (Undead (UA))</classes>
</spell>
<spell>
<name>Death Ward</name>
<classes>Warlock (Undead (UA))</classes>
</spell>
<spell>
<name>False Life</name>
<classes>Warlock (Undead (UA))</classes>
</spell>
<spell>
<name>Greater Invisibility</name>
<classes>Warlock (Undead (UA))</classes>
</spell>
<spell>
<name>Phantasmal Force</name>
<classes>Warlock (Undead (UA))</classes>
</spell>
<spell>
<name>Phantom Steed</name>
<classes>Warlock (Undead (UA))</classes>
</spell>
<spell>
<name>Speak with Dead</name>
<classes>Warlock (Undead (UA))</classes>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Blur</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Burning Hands</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Cone of Cold</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Control Water</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Create Food and Water</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Creation</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Detect Evil and Good</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Fire Shield</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Fireball</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Flame Strike</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Fog Cloud</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Greater Invisibility</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Gust of Wind</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Meld into Stone</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Phantasmal Force</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Phantasmal Killer</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Sanctuary</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Scorching Ray</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Seeming</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Sleet Storm</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Spike Growth</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Stone Shape</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Thunderwave</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Wall of Stone</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Wind Wall</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
<spell>
<name>Wish</name>
<classes>Warlock (Genie (UA))</classes>
</spell>
</compendium>

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@ -0,0 +1,171 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Aid</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Alarm</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Alter Self</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Arcane Eye</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Arcane Lock</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Blink</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Blur</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Continual Flame</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Cure Wounds</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Darkvision</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Death Ward</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Disguise Self</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Enhance Ability</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Enlarge/Reduce</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Expeditious Retreat</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Fabricate</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>False Life</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Fly</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Freedom of Movement</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Gaseous Form</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Glyph of Warding</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Haste</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Invisibility</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Jump</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Leomund's Secret Chest</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Lesser Restoration</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Longstrider</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Magic Weapon</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Mordenkainen's Faithful Hound</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Mordenkainen's Private Sanctum</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Otiluke's Resilient Sphere</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Protection from Energy</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Protection from Poison</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Revivify</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Rope Trick</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Sanctuary</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Shield of Faith</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Spider Climb</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Stone Shape</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Stoneskin</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Water Breathing</name>
<classes>Artificer (UA)</classes>
</spell>
<spell>
<name>Water Walk</name>
<classes>Artificer (UA)</classes>
</spell>
</compendium>

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@ -0,0 +1,447 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Acid Splash</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Aid</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Alarm</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Alter Self</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Animate Objects</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Arcane Eye</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Arcane Lock</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Aura of Purity</name>
<classes>Artificer (Revisited) (UA) (Battle Smith)</classes>
</spell>
<spell>
<name>Aura of Vitality</name>
<classes>Artificer (Revisited) (UA) (Battle Smith)</classes>
</spell>
<spell>
<name>Banishing Smite</name>
<classes>Artificer (Revisited) (UA) (Battle Smith)</classes>
</spell>
<spell>
<name>Bigby's Hand</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Blight</name>
<classes>Artificer (Revisited) (UA) (Alchemist)</classes>
</spell>
<spell>
<name>Blinding Smite</name>
<classes>Artificer (Revisited) (UA) (Battle Smith)</classes>
</spell>
<spell>
<name>Blink</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Blur</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Branding Smite</name>
<classes>Artificer (Revisited) (UA) (Battle Smith)</classes>
</spell>
<spell>
<name>Cloudkill</name>
<classes>Artificer (Revisited) (UA) (Alchemist)</classes>
</spell>
<spell>
<name>Comprehend Languages</name>
<classes>Artificer (Revisited) (UA) (Archivist)</classes>
</spell>
<spell>
<name>Cone of Cold</name>
<classes>Artificer (Revisited) (UA) (Artillerist)</classes>
</spell>
<spell>
<name>Continual Flame</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Create Food and Water</name>
<classes>Artificer (Revisited) (UA) (Alchemist)</classes>
</spell>
<spell>
<name>Creation</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Cure Wounds</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Dancing Lights</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Darkvision</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Death Ward</name>
<classes>Artificer (Revisited) (UA) (Alchemist)</classes>
</spell>
<spell>
<name>Detect Magic</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Detect Thoughts</name>
<classes>Artificer (Revisited) (UA) (Archivist)</classes>
</spell>
<spell>
<name>Disguise Self</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Dispel Magic</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Dissonant Whispers</name>
<classes>Artificer (Revisited) (UA) (Archivist)</classes>
</spell>
<spell>
<name>Elemental Weapon</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Enhance Ability</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Enlarge/Reduce</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Expeditious Retreat</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Fabricate</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Faerie Fire</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>False Life</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Feather Fall</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Fire Bolt</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Fireball</name>
<classes>Artificer (Revisited) (UA) (Artillerist)</classes>
</spell>
<spell>
<name>Fly</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Freedom of Movement</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Gaseous Form</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Glyph of Warding</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Grease</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Greater Restoration</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Guidance</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Haste</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Heat Metal</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Heroism</name>
<classes>Artificer (Revisited) (UA) (Battle Smith)</classes>
</spell>
<spell>
<name>Hypnotic Pattern</name>
<classes>Artificer (Revisited) (UA) (Archivist)</classes>
</spell>
<spell>
<name>Ice Storm</name>
<classes>Artificer (Revisited) (UA) (Artillerist)</classes>
</spell>
<spell>
<name>Identify</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Invisibility</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Jump</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Legend Lore</name>
<classes>Artificer (Revisited) (UA) (Archivist)</classes>
</spell>
<spell>
<name>Leomund's Secret Chest</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Lesser Restoration</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Levitate</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Light</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Locate Creature</name>
<classes>Artificer (Revisited) (UA) (Archivist)</classes>
</spell>
<spell>
<name>Locate Object</name>
<classes>Artificer (Revisited) (UA) (Archivist)</classes>
</spell>
<spell>
<name>Longstrider</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Mage Hand</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Magic Mouth</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Magic Weapon</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Mass Cure Wounds</name>
<classes>Artificer (Revisited) (UA) (Battle Smith)</classes>
</spell>
<spell>
<name>Melf's Acid Arrow</name>
<classes>Artificer (Revisited) (UA) (Alchemist)</classes>
</spell>
<spell>
<name>Mending</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Message</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Modify Memory</name>
<classes>Artificer (Revisited) (UA) (Archivist)</classes>
</spell>
<spell>
<name>Mordenkainen's Faithful Hound</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Mordenkainen's Private Sanctum</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Otiluke's Resilient Sphere</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Phantasmal Killer</name>
<classes>Artificer (Revisited) (UA) (Archivist)</classes>
</spell>
<spell>
<name>Poison Spray</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Prestidigitation</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Protection from Energy</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Protection from Poison</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Purify Food and Drink</name>
<classes>Artificer (Revisited) (UA) (Alchemist)</classes>
</spell>
<spell>
<name>Raise Dead</name>
<classes>Artificer (Revisited) (UA) (Alchemist)</classes>
</spell>
<spell>
<name>Ray of Frost</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Ray of Sickness</name>
<classes>Artificer (Revisited) (UA) (Alchemist)</classes>
</spell>
<spell>
<name>Resistance</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Revivify</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Rope Trick</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Sanctuary</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Scorching Ray</name>
<classes>Artificer (Revisited) (UA) (Artillerist)</classes>
</spell>
<spell>
<name>Searing Smite</name>
<classes>Artificer (Revisited) (UA) (Battle Smith)</classes>
</spell>
<spell>
<name>See Invisibility</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Shatter</name>
<classes>Artificer (Revisited) (UA) (Artillerist)</classes>
</spell>
<spell>
<name>Shield</name>
<classes>Artificer (Revisited) (UA) (Artillerist)</classes>
</spell>
<spell>
<name>Shocking Grasp</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Spare the Dying</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Spider Climb</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Staggering Smite</name>
<classes>Artificer (Revisited) (UA) (Battle Smith)</classes>
</spell>
<spell>
<name>Stinking Cloud</name>
<classes>Artificer (Revisited) (UA) (Alchemist)</classes>
</spell>
<spell>
<name>Stone Shape</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Stoneskin</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Thorn Whip</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Thunderwave</name>
<classes>Artificer (Revisited) (UA) (Artillerist)</classes>
</spell>
<spell>
<name>Tongues</name>
<classes>Artificer (Revisited) (UA) (Archivist)</classes>
</spell>
<spell>
<name>Wall of Fire</name>
<classes>Artificer (Revisited) (UA) (Artillerist)</classes>
</spell>
<spell>
<name>Wall of Force</name>
<classes>Artificer (Revisited) (UA) (Artillerist)</classes>
</spell>
<spell>
<name>Wall of Stone</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Warding Bond</name>
<classes>Artificer (Revisited) (UA) (Battle Smith)</classes>
</spell>
<spell>
<name>Water Breathing</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Water Walk</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Web</name>
<classes>Artificer (Revisited) (UA) (Alchemist)</classes>
</spell>
<spell>
<name>Wind Wall</name>
<classes>Artificer (Revisited) (UA) (Artillerist)</classes>
</spell>
</compendium>

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@ -0,0 +1,63 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Banishment</name>
<classes>Ranger (Monster Slayer (UA))</classes>
</spell>
<spell>
<name>Counterspell</name>
<classes>Paladin (Redemption (UA))</classes>
</spell>
<spell>
<name>Hold Monster</name>
<classes>Paladin (Redemption (UA))</classes>
</spell>
<spell>
<name>Hold Person</name>
<classes>Paladin (Redemption (UA))</classes>
</spell>
<spell>
<name>Hypnotic Pattern</name>
<classes>Paladin (Redemption (UA))</classes>
</spell>
<spell>
<name>Magic Circle</name>
<classes>Ranger (Monster Slayer (UA))</classes>
</spell>
<spell>
<name>Otiluke's Resilient Sphere</name>
<classes>Paladin (Redemption (UA))</classes>
</spell>
<spell>
<name>Planar Binding</name>
<classes>Ranger (Monster Slayer (UA))</classes>
</spell>
<spell>
<name>Protection from Evil and Good</name>
<classes>Ranger (Monster Slayer (UA))</classes>
</spell>
<spell>
<name>Ray of Enfeeblement</name>
<classes>Paladin (Redemption (UA))</classes>
</spell>
<spell>
<name>Shield</name>
<classes>Paladin (Redemption (UA))</classes>
</spell>
<spell>
<name>Sleep</name>
<classes>Paladin (Redemption (UA))</classes>
</spell>
<spell>
<name>Stoneskin</name>
<classes>Paladin (Redemption (UA))</classes>
</spell>
<spell>
<name>Wall of Force</name>
<classes>Paladin (Redemption (UA))</classes>
</spell>
<spell>
<name>Zone of Truth</name>
<classes>Ranger (Monster Slayer (UA))</classes>
</spell>
</compendium>

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@ -0,0 +1,279 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Acid Splash</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Aid</name>
<classes>Bard, Ranger</classes>
</spell>
<spell>
<name>Animate Dead</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Antipathy/Sympathy</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Augury</name>
<classes>Druid, Wizard</classes>
</spell>
<spell>
<name>Aura of Life</name>
<classes>Cleric</classes>
</spell>
<spell>
<name>Aura of Purity</name>
<classes>Cleric</classes>
</spell>
<spell>
<name>Aura of Vitality</name>
<classes>Cleric, Druid</classes>
</spell>
<spell>
<name>Awaken</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Blinding Smite</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Branding Smite</name>
<classes>Cleric</classes>
</spell>
<spell>
<name>Color Spray</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Command</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Cone of Cold</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Contact Other Plane</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Continual Flame</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Death Ward</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Demiplane</name>
<classes>Sorcerer</classes>
</spell>
<spell>
<name>Divination</name>
<classes>Druid, Wizard</classes>
</spell>
<spell>
<name>Dominate Beast</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Elemental Weapon</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Enhance Ability</name>
<classes>Ranger, Wizard</classes>
</spell>
<spell>
<name>Enlarge/Reduce</name>
<classes>Bard, Druid</classes>
</spell>
<spell>
<name>Entangle</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Fire Shield</name>
<classes>Druid, Sorcerer</classes>
</spell>
<spell>
<name>Flame Blade</name>
<classes>Sorcerer</classes>
</spell>
<spell>
<name>Flame Strike</name>
<classes>Paladin</classes>
</spell>
<spell>
<name>Flaming Sphere</name>
<classes>Sorcerer</classes>
</spell>
<spell>
<name>Flesh to Stone</name>
<classes>Druid, Sorcerer</classes>
</spell>
<spell>
<name>Foresight</name>
<classes>Sorcerer</classes>
</spell>
<spell>
<name>Gate</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Gentle Repose</name>
<classes>Paladin</classes>
</spell>
<spell>
<name>Grease</name>
<classes>Sorcerer</classes>
</spell>
<spell>
<name>Greater Restoration</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Gust of Wind</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Heroes' Feast</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Incendiary Cloud</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Knock</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Magic Jar</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Magic Weapon</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Mass Healing Word</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Maze</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Meld into Stone</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Mirror Image</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Mislead</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Modify Memory</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Phantasmal Killer</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Planar Binding</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Power Word Heal</name>
<classes>Cleric, Druid</classes>
</spell>
<spell>
<name>Prayer of Healing</name>
<classes>Paladin</classes>
</spell>
<spell>
<name>Prismatic Spray</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Prismatic Wall</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Project Image</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Protection from Evil and Good</name>
<classes>Druid, Sorcerer</classes>
</spell>
<spell>
<name>Rary's Telepathic Bond</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Revivify</name>
<classes>Druid, Ranger</classes>
</spell>
<spell>
<name>Searing Smite</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Shapechange</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Slow</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Speak with Dead</name>
<classes>Wizard</classes>
</spell>
<spell>
<name>Spirit Guardians</name>
<classes>Paladin</classes>
</spell>
<spell>
<name>Symbol</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Teleportation Circle</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Thunderwave</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Tongues</name>
<classes>Ranger</classes>
</spell>
<spell>
<name>Vampiric Touch</name>
<classes>Sorcerer</classes>
</spell>
<spell>
<name>Warding Bond</name>
<classes>Paladin, Ranger</classes>
</spell>
<spell>
<name>Weird</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Wrathful Smite</name>
<classes>Cleric</classes>
</spell>
</compendium>

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@ -0,0 +1,115 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Aid</name>
<classes>Cleric (Protection (UA))</classes>
</spell>
<spell>
<name>Animate Objects</name>
<classes>Cleric (Forge (UA))</classes>
</spell>
<spell>
<name>Antilife Shell</name>
<classes>Cleric (Protection (UA)), Cleric (Grave (UA))</classes>
</spell>
<spell>
<name>Bane</name>
<classes>Cleric (Grave (UA))</classes>
</spell>
<spell>
<name>Blight</name>
<classes>Cleric (Grave (UA))</classes>
</spell>
<spell>
<name>Compelled Duel</name>
<classes>Cleric (Protection (UA))</classes>
</spell>
<spell>
<name>Creation</name>
<classes>Cleric (Forge (UA))</classes>
</spell>
<spell>
<name>Death Ward</name>
<classes>Cleric (Grave (UA))</classes>
</spell>
<spell>
<name>Elemental Weapon</name>
<classes>Cleric (Forge (UA))</classes>
</spell>
<spell>
<name>Fabricate</name>
<classes>Cleric (Forge (UA))</classes>
</spell>
<spell>
<name>False Life</name>
<classes>Cleric (Grave (UA))</classes>
</spell>
<spell>
<name>Gentle Repose</name>
<classes>Cleric (Grave (UA))</classes>
</spell>
<spell>
<name>Guardian of Faith</name>
<classes>Cleric (Protection (UA))</classes>
</spell>
<spell>
<name>Heat Metal</name>
<classes>Cleric (Forge (UA))</classes>
</spell>
<spell>
<name>Magic Weapon</name>
<classes>Cleric (Forge (UA))</classes>
</spell>
<spell>
<name>Otiluke's Resilient Sphere</name>
<classes>Cleric (Protection (UA))</classes>
</spell>
<spell>
<name>Protection from Energy</name>
<classes>Cleric (Forge (UA)), Cleric (Protection (UA))</classes>
</spell>
<spell>
<name>Protection from Evil and Good</name>
<classes>Cleric (Protection (UA))</classes>
</spell>
<spell>
<name>Protection from Poison</name>
<classes>Cleric (Protection (UA))</classes>
</spell>
<spell>
<name>Raise Dead</name>
<classes>Cleric (Grave (UA))</classes>
</spell>
<spell>
<name>Ray of Enfeeblement</name>
<classes>Cleric (Grave (UA))</classes>
</spell>
<spell>
<name>Revivify</name>
<classes>Cleric (Grave (UA))</classes>
</spell>
<spell>
<name>Searing Smite</name>
<classes>Cleric (Forge (UA))</classes>
</spell>
<spell>
<name>Shield</name>
<classes>Cleric (Forge (UA))</classes>
</spell>
<spell>
<name>Slow</name>
<classes>Cleric (Protection (UA))</classes>
</spell>
<spell>
<name>Vampiric Touch</name>
<classes>Cleric (Grave (UA))</classes>
</spell>
<spell>
<name>Wall of Fire</name>
<classes>Cleric (Forge (UA))</classes>
</spell>
<spell>
<name>Wall of Force</name>
<classes>Cleric (Protection (UA))</classes>
</spell>
</compendium>

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@ -0,0 +1,79 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Aura of Life</name>
<classes>Cleric (Twilight (UA)), Druid (Wildfire (UA))</classes>
</spell>
<spell>
<name>Aura of Vitality</name>
<classes>Cleric (Twilight (UA))</classes>
</spell>
<spell>
<name>Bane</name>
<classes>Wizard (Onomancy (UA))</classes>
</spell>
<spell>
<name>Bless</name>
<classes>Wizard (Onomancy (UA))</classes>
</spell>
<spell>
<name>Circle of Power</name>
<classes>Cleric (Twilight (UA))</classes>
</spell>
<spell>
<name>Darkness</name>
<classes>Cleric (Twilight (UA))</classes>
</spell>
<spell>
<name>Dream</name>
<classes>Cleric (Twilight (UA))</classes>
</spell>
<spell>
<name>Faerie Fire</name>
<classes>Cleric (Twilight (UA))</classes>
</spell>
<spell>
<name>Fire Shield</name>
<classes>Druid (Wildfire (UA))</classes>
</spell>
<spell>
<name>Fireball</name>
<classes>Druid (Wildfire (UA))</classes>
</spell>
<spell>
<name>Flame Strike</name>
<classes>Druid (Wildfire (UA))</classes>
</spell>
<spell>
<name>Greater Invisibility</name>
<classes>Cleric (Twilight (UA))</classes>
</spell>
<spell>
<name>Invisibility</name>
<classes>Cleric (Twilight (UA))</classes>
</spell>
<spell>
<name>Leomund's Tiny Hut</name>
<classes>Cleric (Twilight (UA))</classes>
</spell>
<spell>
<name>Locate Animals or Plants</name>
<classes>Druid (Wildfire (UA))</classes>
</spell>
<spell>
<name>Plant Growth</name>
<classes>Druid (Wildfire (UA))</classes>
</spell>
<spell>
<name>Raise Dead</name>
<classes>Druid (Wildfire (UA))</classes>
</spell>
<spell>
<name>Scorching Ray</name>
<classes>Druid (Wildfire (UA))</classes>
</spell>
<spell>
<name>Sleep</name>
<classes>Cleric (Twilight (UA))</classes>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Faerie Fire</name>
<classes>Ranger (Swarmkeeper (UA))</classes>
</spell>
<spell>
<name>Gaseous Form</name>
<classes>Ranger (Swarmkeeper (UA))</classes>
</spell>
<spell>
<name>Giant Insect</name>
<classes>Ranger (Swarmkeeper (UA))</classes>
</spell>
<spell>
<name>Insect Plague</name>
<classes>Ranger (Swarmkeeper (UA))</classes>
</spell>
<spell>
<name>Web</name>
<classes>Ranger (Swarmkeeper (UA))</classes>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Dominate Person</name>
<classes>Wizard (Psionics (UA))</classes>
</spell>
<spell>
<name>Friends</name>
<classes>Wizard (Psionics (UA))</classes>
</spell>
<spell>
<name>Mage Hand</name>
<classes>Fighter (Psychic Warrior (UA)), Wizard (Psionics (UA))</classes>
</spell>
<spell>
<name>Message</name>
<classes>Wizard (Psionics (UA))</classes>
</spell>
<spell>
<name>Scrying</name>
<classes>Wizard (Psionics (UA))</classes>
</spell>
<spell>
<name>Telekinesis</name>
<classes>Wizard (Psionics (UA))</classes>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Armor of Agathys</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Burning Hands</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Enlarge/Reduce</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Entangle</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Fire Bolt</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Flaming Sphere</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Fog Cloud</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Gust of Wind</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Heroism</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Hold Person</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Invisibility</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Minor Illusion</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Ray of Frost</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Resistance</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Shillelagh</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Shocking Grasp</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Spike Growth</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
<spell>
<name>Thunderwave</name>
<classes>Sorcerer (Giant Soul (UA))</classes>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Burning Hands</name>
<classes>Warlock (Undying Light (UA))</classes>
</spell>
<spell>
<name>Daylight</name>
<classes>Warlock (Undying Light (UA))</classes>
</spell>
<spell>
<name>Disguise Self</name>
<classes>Ranger (Deep Stalker (UA))</classes>
</spell>
<spell>
<name>Fire Shield</name>
<classes>Warlock (Undying Light (UA))</classes>
</spell>
<spell>
<name>Flame Strike</name>
<classes>Warlock (Undying Light (UA))</classes>
</spell>
<spell>
<name>Flaming Sphere</name>
<classes>Warlock (Undying Light (UA))</classes>
</spell>
<spell>
<name>Glyph of Warding</name>
<classes>Ranger (Deep Stalker (UA))</classes>
</spell>
<spell>
<name>Greater Invisibility</name>
<classes>Ranger (Deep Stalker (UA))</classes>
</spell>
<spell>
<name>Light</name>
<classes>Warlock (Undying Light (UA))</classes>
</spell>
<spell>
<name>Rope Trick</name>
<classes>Ranger (Deep Stalker (UA))</classes>
</spell>
<spell>
<name>Sacred Flame</name>
<classes>Warlock (Undying Light (UA))</classes>
</spell>
<spell>
<name>Seeming</name>
<classes>Ranger (Deep Stalker (UA))</classes>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Comprehend Languages</name>
<classes>Cleric (City (UA))</classes>
</spell>
<spell>
<name>Heat Metal</name>
<classes>Cleric (City (UA))</classes>
</spell>
<spell>
<name>Lightning Bolt</name>
<classes>Cleric (City (UA))</classes>
</spell>
<spell>
<name>Locate Creature</name>
<classes>Cleric (City (UA))</classes>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Command</name>
<classes>Cleric (Order (UA))</classes>
</spell>
<spell>
<name>Commune</name>
<classes>Cleric (Order (UA))</classes>
</spell>
<spell>
<name>Compulsion</name>
<classes>Cleric (Order (UA))</classes>
</spell>
<spell>
<name>Dominate Person</name>
<classes>Cleric (Order (UA))</classes>
</spell>
<spell>
<name>Enhance Ability</name>
<classes>Cleric (Order (UA))</classes>
</spell>
<spell>
<name>Heroism</name>
<classes>Cleric (Order (UA))</classes>
</spell>
<spell>
<name>Hold Person</name>
<classes>Cleric (Order (UA))</classes>
</spell>
<spell>
<name>Locate Creature</name>
<classes>Cleric (Order (UA))</classes>
</spell>
<spell>
<name>Mass Healing Word</name>
<classes>Cleric (Order (UA))</classes>
</spell>
<spell>
<name>Slow</name>
<classes>Cleric (Order (UA))</classes>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Armor of Agathys</name>
<classes>Paladin (Conquest (UA))</classes>
</spell>
<spell>
<name>Bestow Curse</name>
<classes>Paladin (Conquest (UA))</classes>
</spell>
<spell>
<name>Blight</name>
<classes>Paladin (Conquest (UA))</classes>
</spell>
<spell>
<name>Charm Person</name>
<classes>Paladin (Treachery (UA))</classes>
</spell>
<spell>
<name>Command</name>
<classes>Paladin (Conquest (UA))</classes>
</spell>
<spell>
<name>Confusion</name>
<classes>Paladin (Treachery (UA))</classes>
</spell>
<spell>
<name>Dominate Beast</name>
<classes>Paladin (Conquest (UA))</classes>
</spell>
<spell>
<name>Dominate Person</name>
<classes>Paladin (Conquest (UA)), Paladin (Treachery (UA))</classes>
</spell>
<spell>
<name>Expeditious Retreat</name>
<classes>Paladin (Treachery (UA))</classes>
</spell>
<spell>
<name>Fear</name>
<classes>Paladin (Conquest (UA))</classes>
</spell>
<spell>
<name>Gaseous Form</name>
<classes>Paladin (Treachery (UA))</classes>
</spell>
<spell>
<name>Greater Invisibility</name>
<classes>Paladin (Treachery (UA))</classes>
</spell>
<spell>
<name>Haste</name>
<classes>Paladin (Treachery (UA))</classes>
</spell>
<spell>
<name>Hold Person</name>
<classes>Paladin (Conquest (UA))</classes>
</spell>
<spell>
<name>Insect Plague</name>
<classes>Paladin (Conquest (UA))</classes>
</spell>
<spell>
<name>Invisibility</name>
<classes>Paladin (Treachery (UA))</classes>
</spell>
<spell>
<name>Mirror Image</name>
<classes>Paladin (Treachery (UA))</classes>
</spell>
<spell>
<name>Passwall</name>
<classes>Paladin (Treachery (UA))</classes>
</spell>
<spell>
<name>Spiritual Weapon</name>
<classes>Paladin (Conquest (UA))</classes>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Alter Self</name>
<classes>Ranger (Horizon Walker (UA))</classes>
</spell>
<spell>
<name>Banishment</name>
<classes>Ranger (Horizon Walker (UA))</classes>
</spell>
<spell>
<name>Conjure Animals</name>
<classes>Ranger (Primeval Guardian (UA))</classes>
</spell>
<spell>
<name>Enhance Ability</name>
<classes>Ranger (Primeval Guardian (UA))</classes>
</spell>
<spell>
<name>Entangle</name>
<classes>Ranger (Primeval Guardian (UA))</classes>
</spell>
<spell>
<name>Giant Insect</name>
<classes>Ranger (Primeval Guardian (UA))</classes>
</spell>
<spell>
<name>Insect Plague</name>
<classes>Ranger (Primeval Guardian (UA))</classes>
</spell>
<spell>
<name>Protection from Energy</name>
<classes>Ranger (Horizon Walker (UA))</classes>
</spell>
<spell>
<name>Protection from Evil and Good</name>
<classes>Ranger (Horizon Walker (UA))</classes>
</spell>
<spell>
<name>Teleportation Circle</name>
<classes>Ranger (Horizon Walker (UA))</classes>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Armor of Agathys</name>
<classes>Paladin (Conquest v2 (UA))</classes>
</spell>
<spell>
<name>Bestow Curse</name>
<classes>Paladin (Conquest v2 (UA))</classes>
</spell>
<spell>
<name>Burning Hands</name>
<classes>Warlock (Celestial (UA))</classes>
</spell>
<spell>
<name>Cloudkill</name>
<classes>Paladin (Conquest v2 (UA))</classes>
</spell>
<spell>
<name>Command</name>
<classes>Paladin (Conquest v2 (UA))</classes>
</spell>
<spell>
<name>Cure Wounds</name>
<classes>Warlock (Celestial (UA))</classes>
</spell>
<spell>
<name>Daylight</name>
<classes>Warlock (Celestial (UA))</classes>
</spell>
<spell>
<name>Dominate Beast</name>
<classes>Paladin (Conquest v2 (UA))</classes>
</spell>
<spell>
<name>Dominate Person</name>
<classes>Paladin (Conquest v2 (UA))</classes>
</spell>
<spell>
<name>Fear</name>
<classes>Paladin (Conquest v2 (UA))</classes>
</spell>
<spell>
<name>Flame Strike</name>
<classes>Warlock (Celestial (UA))</classes>
</spell>
<spell>
<name>Flaming Sphere</name>
<classes>Warlock (Celestial (UA))</classes>
</spell>
<spell>
<name>Greater Restoration</name>
<classes>Warlock (Celestial (UA))</classes>
</spell>
<spell>
<name>Guardian of Faith</name>
<classes>Warlock (Celestial (UA))</classes>
</spell>
<spell>
<name>Hold Person</name>
<classes>Paladin (Conquest v2 (UA))</classes>
</spell>
<spell>
<name>Lesser Restoration</name>
<classes>Warlock (Celestial (UA))</classes>
</spell>
<spell>
<name>Revivify</name>
<classes>Warlock (Celestial (UA))</classes>
</spell>
<spell>
<name>Spiritual Weapon</name>
<classes>Paladin (Conquest v2 (UA))</classes>
</spell>
<spell>
<name>Stoneskin</name>
<classes>Paladin (Conquest v2 (UA))</classes>
</spell>
<spell>
<name>Wall of Fire</name>
<classes>Warlock (Celestial (UA))</classes>
</spell>
</compendium>

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@ -0,0 +1,39 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Blinding Smite</name>
<classes>Sorcerer (Stone (UA))</classes>
</spell>
<spell>
<name>Branding Smite</name>
<classes>Sorcerer (Stone (UA))</classes>
</spell>
<spell>
<name>Compelled Duel</name>
<classes>Sorcerer (Stone (UA))</classes>
</spell>
<spell>
<name>Elemental Weapon</name>
<classes>Sorcerer (Stone (UA)), Sorcerer (Stone (UA))</classes>
</spell>
<spell>
<name>Magic Weapon</name>
<classes>Sorcerer (Stone (UA))</classes>
</spell>
<spell>
<name>Searing Smite</name>
<classes>Sorcerer (Stone (UA))</classes>
</spell>
<spell>
<name>Staggering Smite</name>
<classes>Sorcerer (Stone (UA))</classes>
</spell>
<spell>
<name>Thunderous Smite</name>
<classes>Sorcerer (Stone (UA))</classes>
</spell>
<spell>
<name>Wrathful Smite</name>
<classes>Sorcerer (Stone (UA))</classes>
</spell>
</compendium>

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@ -0,0 +1,79 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Arms of Hadar</name>
<classes>Sorcerer (Aberrant Mind (UA))</classes>
</spell>
<spell>
<name>Calm Emotions</name>
<classes>Sorcerer (Aberrant Mind (UA))</classes>
</spell>
<spell>
<name>Commune with Nature</name>
<classes>Warlock (Lurker in the Deep (UA))</classes>
</spell>
<spell>
<name>Compulsion</name>
<classes>Sorcerer (Aberrant Mind (UA))</classes>
</spell>
<spell>
<name>Cone of Cold</name>
<classes>Warlock (Lurker in the Deep (UA))</classes>
</spell>
<spell>
<name>Control Water</name>
<classes>Warlock (Lurker in the Deep (UA))</classes>
</spell>
<spell>
<name>Create or Destroy Water</name>
<classes>Warlock (Lurker in the Deep (UA))</classes>
</spell>
<spell>
<name>Detect Thoughts</name>
<classes>Sorcerer (Aberrant Mind (UA))</classes>
</spell>
<spell>
<name>Dissonant Whispers</name>
<classes>Sorcerer (Aberrant Mind (UA))</classes>
</spell>
<spell>
<name>Evard's Black Tentacles</name>
<classes>Sorcerer (Aberrant Mind (UA)), Warlock (Lurker in the Deep (UA))</classes>
</spell>
<spell>
<name>Gust of Wind</name>
<classes>Warlock (Lurker in the Deep (UA))</classes>
</spell>
<spell>
<name>Hunger of Hadar</name>
<classes>Sorcerer (Aberrant Mind (UA))</classes>
</spell>
<spell>
<name>Lightning Bolt</name>
<classes>Warlock (Lurker in the Deep (UA))</classes>
</spell>
<spell>
<name>Modify Memory</name>
<classes>Sorcerer (Aberrant Mind (UA))</classes>
</spell>
<spell>
<name>Rary's Telepathic Bond</name>
<classes>Sorcerer (Aberrant Mind (UA))</classes>
</spell>
<spell>
<name>Sending</name>
<classes>Sorcerer (Aberrant Mind (UA))</classes>
</spell>
<spell>
<name>Shatter</name>
<classes>Warlock (Lurker in the Deep (UA))</classes>
</spell>
<spell>
<name>Sleet Storm</name>
<classes>Warlock (Lurker in the Deep (UA))</classes>
</spell>
<spell>
<name>Thunderwave</name>
<classes>Warlock (Lurker in the Deep (UA))</classes>
</spell>
</compendium>

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@ -0,0 +1,43 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Arcane Eye</name>
<classes>Warlock (Seeker (UA))</classes>
</spell>
<spell>
<name>Clairvoyance</name>
<classes>Warlock (Seeker (UA))</classes>
</spell>
<spell>
<name>Feather Fall</name>
<classes>Warlock (Seeker (UA))</classes>
</spell>
<spell>
<name>Jump</name>
<classes>Warlock (Seeker (UA))</classes>
</spell>
<spell>
<name>Legend Lore</name>
<classes>Warlock (Seeker (UA))</classes>
</spell>
<spell>
<name>Levitate</name>
<classes>Warlock (Seeker (UA))</classes>
</spell>
<spell>
<name>Locate Creature</name>
<classes>Warlock (Seeker (UA))</classes>
</spell>
<spell>
<name>Locate Object</name>
<classes>Warlock (Seeker (UA))</classes>
</spell>
<spell>
<name>Passwall</name>
<classes>Warlock (Seeker (UA))</classes>
</spell>
<spell>
<name>Sending</name>
<classes>Warlock (Seeker (UA))</classes>
</spell>
</compendium>

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@ -0,0 +1,23 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Disguise Self</name>
<classes>Ranger (Revised) (UA) (Deep Stalker Conclave)</classes>
</spell>
<spell>
<name>Glyph of Warding</name>
<classes>Ranger (Revised) (UA) (Deep Stalker Conclave)</classes>
</spell>
<spell>
<name>Greater Invisibility</name>
<classes>Ranger (Revised) (UA) (Deep Stalker Conclave)</classes>
</spell>
<spell>
<name>Rope Trick</name>
<classes>Ranger (Revised) (UA) (Deep Stalker Conclave)</classes>
</spell>
<spell>
<name>Seeming</name>
<classes>Ranger (Revised) (UA) (Deep Stalker Conclave)</classes>
</spell>
</compendium>

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@ -0,0 +1,39 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Animate Dead</name>
<classes>Druid (Spores (UA))</classes>
</spell>
<spell>
<name>Blight</name>
<classes>Druid (Spores (UA))</classes>
</spell>
<spell>
<name>Blindness/Deafness</name>
<classes>Druid (Spores (UA))</classes>
</spell>
<spell>
<name>Cloudkill</name>
<classes>Druid (Spores (UA))</classes>
</spell>
<spell>
<name>Confusion</name>
<classes>Druid (Spores (UA))</classes>
</spell>
<spell>
<name>Contagion</name>
<classes>Druid (Spores (UA))</classes>
</spell>
<spell>
<name>Gaseous Form</name>
<classes>Druid (Spores (UA))</classes>
</spell>
<spell>
<name>Gentle Repose</name>
<classes>Druid (Spores (UA))</classes>
</spell>
<spell>
<name>Ray of Enfeeblement</name>
<classes>Druid (Spores (UA))</classes>
</spell>
</compendium>

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@ -0,0 +1,79 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Blink</name>
<classes>Warlock (Hexblade (UA))</classes>
</spell>
<spell>
<name>Branding Smite</name>
<classes>Warlock (Hexblade (UA))</classes>
</spell>
<spell>
<name>Commune</name>
<classes>Warlock (Raven Queen (UA))</classes>
</spell>
<spell>
<name>Cone of Cold</name>
<classes>Warlock (Raven Queen (UA)), Warlock (Hexblade (UA))</classes>
</spell>
<spell>
<name>Destructive Wave</name>
<classes>Warlock (Hexblade (UA))</classes>
</spell>
<spell>
<name>Elemental Weapon</name>
<classes>Warlock (Hexblade (UA))</classes>
</spell>
<spell>
<name>False Life</name>
<classes>Warlock (Raven Queen (UA))</classes>
</spell>
<spell>
<name>Feign Death</name>
<classes>Warlock (Raven Queen (UA))</classes>
</spell>
<spell>
<name>Ice Storm</name>
<classes>Warlock (Raven Queen (UA))</classes>
</spell>
<spell>
<name>Locate Creature</name>
<classes>Warlock (Raven Queen (UA))</classes>
</spell>
<spell>
<name>Magic Weapon</name>
<classes>Warlock (Hexblade (UA))</classes>
</spell>
<spell>
<name>Phantasmal Killer</name>
<classes>Warlock (Hexblade (UA))</classes>
</spell>
<spell>
<name>Sanctuary</name>
<classes>Warlock (Raven Queen (UA))</classes>
</spell>
<spell>
<name>Shield</name>
<classes>Warlock (Hexblade (UA))</classes>
</spell>
<spell>
<name>Silence</name>
<classes>Warlock (Raven Queen (UA))</classes>
</spell>
<spell>
<name>Speak with Dead</name>
<classes>Warlock (Raven Queen (UA))</classes>
</spell>
<spell>
<name>Spiritual Weapon</name>
<classes>Warlock (Raven Queen (UA))</classes>
</spell>
<spell>
<name>Staggering Smite</name>
<classes>Warlock (Hexblade (UA))</classes>
</spell>
<spell>
<name>Wrathful Smite</name>
<classes>Warlock (Hexblade (UA))</classes>
</spell>
</compendium>

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@ -2,6 +2,7 @@
<compendium version="5" auto_indent="NO">
<spell>
<name>Intellect Fortress</name>
<classes>Bard, Sorcerer, Wizard</classes>
<level>4</level>
<school>A</school>
<ritual>NO</ritual>
@ -9,7 +10,6 @@
<range>30 feet</range>
<components>V</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Bard, Sorcerer, Wizard</classes>
<text>For the duration, you or one willing creature you can see within range has resistance to psychic damage, as well as advantage on Intelligence, Wisdom, and Charisma saving throws.
At Higher Levels:
When you cast this spell using a spell slot of 5th level or higher, you can target one additional creature for each slot level above 4th. The creatures must be within 30 feet of each other when you target them.
@ -17,6 +17,7 @@ Source: Unearthed Arcana: 2020 Psionic Options Revisited p. 7</text>
</spell>
<spell>
<name>Mind Sliver</name>
<classes>Sorcerer, Warlock, Wizard</classes>
<level>0</level>
<school>EN</school>
<ritual>NO</ritual>
@ -24,7 +25,6 @@ Source: Unearthed Arcana: 2020 Psionic Options Revisited p. 7</text>
<range>60 feet</range>
<components>V</components>
<duration>1 round</duration>
<classes>Sorcerer, Warlock, Wizard</classes>
<text>You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw. Unless the saving throw is successful, the target takes 1d6 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.
This spell's damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Source: Unearthed Arcana: 2020 Psionic Options Revisited p. 7</text>
@ -35,6 +35,7 @@ Source: Unearthed Arcana: 2020 Psionic Options Revisited p. 7</text>
</spell>
<spell>
<name>Mind Thrust</name>
<classes>Sorcerer, Wizard</classes>
<level>2</level>
<school>EN</school>
<ritual>NO</ritual>
@ -42,7 +43,6 @@ Source: Unearthed Arcana: 2020 Psionic Options Revisited p. 7</text>
<range>90 feet</range>
<components>V</components>
<duration>1 round</duration>
<classes>Sorcerer, Wizard</classes>
<text>You thrust a lance of psychic disruption into the mind of one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6 psychic damage, and it can't take a reaction until the end of its next turn. Moreover, on its next turn, it must choose whether it gets a move, an action, or a bonus action; it gets only one of the three. On a successful save, the target takes half as much damage and suffers none of the spell's other effects.
At Higher Levels:
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.

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@ -2,6 +2,7 @@
<compendium version="5" auto_indent="NO">
<spell>
<name>Acid Stream</name>
<classes>Sorcerer, Wizard</classes>
<level>1</level>
<school>EV</school>
<ritual>NO</ritual>
@ -9,7 +10,6 @@
<range>Self (30-foot line)</range>
<components>V, S, M (a bit of rotten food)</components>
<duration>Concentration, up to 1 minute</duration>
<classes>Sorcerer, Wizard</classes>
<text>A stream of acid emanates from you in a line 30 feet long and 5 feet wide in a direction you choose. Each creature in the line must succeed on a Dexterity saving throw or be covered in acid for the spell's duration or until a creature uses its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 3d4 acid damage at start of each of its turns.
At Higher Levels:
When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.
@ -26,6 +26,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 2</text>
</spell>
<spell>
<name>Otherworldly Form</name>
<classes>Cleric, Sorcerer, Warlock, Wizard</classes>
<level>6</level>
<school>T</school>
<ritual>NO</ritual>
@ -33,7 +34,6 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 2</text>
<range>Self</range>
<components>V, S, M (an object engraved with a symbol of the Outer Planes, worth at least 500 gp)</components>
<duration>Concentration, up to 1 minute</duration>
<classes>Cleric, Sorcerer, Warlock, Wizard</classes>
<text>Uttering an incantation, you draw on the magic of the Lower Planes or Upper Planes (your choice) to transform yourself. You gain the following benefits until the spell ends:
• You are immune to fire and poison damage (Lower Planes) or radiant and necrotic damage (Upper Planes).
• You are immune to the poisoned condition (Lower Planes) or the charmed condition (Upper Planes).
@ -45,6 +45,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 2</text>
</spell>
<spell>
<name>Spirit Shroud</name>
<classes>Cleric, Paladin, Warlock, Wizard</classes>
<level>3</level>
<school>N</school>
<ritual>NO</ritual>
@ -52,7 +53,6 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 2</text>
<range>Self</range>
<components>V, S</components>
<duration>Concentration, up to 1 minute</duration>
<classes>Cleric, Paladin, Warlock, Wizard</classes>
<text>You call forth spirits of the dead, which flit around you for the spell's duration. The spirits are intangible and invulnerable, and they are good or evil (your choice).
Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant if the spirits are good and necrotic if they are evil. Any creature that takes this damage can't regain hit points until the start of your next turn.
In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.
@ -69,6 +69,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 2</text>
</spell>
<spell>
<name>Summon Aberrant Spirit</name>
<classes>Sorcerer, Warlock, Wizard</classes>
<level>4</level>
<school>C</school>
<ritual>NO</ritual>
@ -76,7 +77,6 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 2</text>
<range>90 feet</range>
<components>V, S, M (a pickled tentacle and an eyeball in a crystal vial worth at least 400 gp)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Sorcerer, Warlock, Wizard</classes>
<text>You call forth a spirit from the Far Realm or another alien realm of madness. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Aberrant Spirit stat block. When you cast the spell, choose Beholderkin, Slaadi, or Star Spawn. The creature physically resembles your choice, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.
At Higher Levels:
@ -85,6 +85,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 3</text>
</spell>
<spell>
<name>Summon Bestial Spirit</name>
<classes>Druid, Ranger</classes>
<level>2</level>
<school>C</school>
<ritual>NO</ritual>
@ -92,7 +93,6 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 3</text>
<range>90 feet</range>
<components>V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Druid, Ranger</classes>
<text>You call forth the spirit of a beast. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature physically resembles an animal of your choice that is native to the chosen environment, which also determines one of the movement modes in the creature's stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.
At Higher Levels:
@ -101,6 +101,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 3</text>
</spell>
<spell>
<name>Summon Celestial Spirit</name>
<classes>Cleric, Paladin</classes>
<level>5</level>
<school>C</school>
<ritual>NO</ritual>
@ -108,7 +109,6 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 3</text>
<range>90 feet</range>
<components>V, S, M (a golden reliquary worth at least 500 gp)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Cleric, Paladin</classes>
<text>You call forth a spirit from the Upper Planes. The spirit manifests physically in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines the creature's attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.
At Higher Levels:
@ -117,6 +117,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 4</text>
</spell>
<spell>
<name>Summon Elemental Spirit</name>
<classes>Druid, Sorcerer, Wizard</classes>
<level>4</level>
<school>C</school>
<ritual>NO</ritual>
@ -124,7 +125,6 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 4</text>
<range>90 feet</range>
<components>V, S, M (air, a pebble, ash, and water inside a crystal vial worth at least 400 gp)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Druid, Sorcerer, Wizard</classes>
<text>You call forth a spirit from the Elemental Planes. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.
At Higher Levels:
@ -133,6 +133,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 4</text>
</spell>
<spell>
<name>Summon Fey Spirit</name>
<classes>Bard, Druid, Sorcerer, Warlock, Wizard</classes>
<level>3</level>
<school>C</school>
<ritual>NO</ritual>
@ -140,7 +141,6 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 4</text>
<range>90 feet</range>
<components>V, S, M (a gilded flower worth at least 300 gp)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Bard, Druid, Sorcerer, Warlock, Wizard</classes>
<text>You call forth a spirit from the Feywild. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block. When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.
At Higher Levels:
@ -149,6 +149,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 5</text>
</spell>
<spell>
<name>Summon Fiendish Spirit</name>
<classes>Warlock, Wizard</classes>
<level>6</level>
<school>C</school>
<ritual>NO</ritual>
@ -156,7 +157,6 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 5</text>
<range>90 feet</range>
<components>V, S, M (humanoid blood inside a ruby vial worth at least 600 gp)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Warlock, Wizard</classes>
<text>You call forth a fiendish spirit from the Lower Planes. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth. The creature physically resembles a fiend of the chosen type, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.
At Higher Levels:
@ -165,6 +165,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 6</text>
</spell>
<spell>
<name>Summon Shadow Spirit</name>
<classes>Sorcerer, Warlock, Wizard</classes>
<level>3</level>
<school>C</school>
<ritual>NO</ritual>
@ -172,7 +173,6 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 6</text>
<range>90 feet</range>
<components>V, S, M (tears inside a crystal vial worth at least 300 gp)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Sorcerer, Warlock, Wizard</classes>
<text>You call forth a shadowy spirit from the Shadowfell. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block. When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.
At Higher Levels:
@ -181,6 +181,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 7</text>
</spell>
<spell>
<name>Summon Undead Spirit</name>
<classes>Warlock, Wizard</classes>
<level>3</level>
<school>N</school>
<ritual>NO</ritual>
@ -188,7 +189,6 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 7</text>
<range>90 feet</range>
<components>V, S, M (a gilded humanoid skull worth at least 300 gp)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Warlock, Wizard</classes>
<text>You call forth a restless spirit from beyond the grave. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Undead Spirit stat block. When you cast the spell, choose the creature's form: Ghostly, Putrid, or Skeletal. The creature physically resembles a humanoid with the chosen form, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.
At Higher Levels:

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@ -2,6 +2,7 @@
<compendium version="5" auto_indent="NO">
<spell>
<name>Arcane Weapon</name>
<classes>Artificer (Revisited) (UA)</classes>
<level>1</level>
<school>T</school>
<ritual>NO</ritual>
@ -9,7 +10,6 @@
<range>Self</range>
<components>V, S</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Artificer (Revisited) (UA)</classes>
<text>You channel arcane energy into one simple or martial weapon you're holding, and choose one damage type: acid, cold, fire, lightning, poison, or thunder. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. If the weapon isn't magical, it becomes a magic weapon for the spell's duration.
As a bonus action, you can change the damage type, choosing from the options above.
At Higher Levels:

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@ -2,6 +2,7 @@
<compendium version="5" auto_indent="NO">
<spell>
<name>Ego Whip</name>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<level>4</level>
<school>EN</school>
<ritual>NO</ritual>
@ -9,12 +10,12 @@
<range>30 feet</range>
<components>V</components>
<duration>Concentration, up to 1 minute</duration>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<text>You lash the mind of one creature you can see within range, filling it with despair. The target must succeed on an Intelligence saving throw or suffer disadvantage on attack rolls, ability checks, and saving throws, and it can't cast spells. At the end of each of its turns, the target can make another Intelligence saving throw. On a success, the spell ends on the target.
Source: Unearthed Arcana: Fighter Rogue Wizard p. 7</text>
</spell>
<spell>
<name>Id Insinuation</name>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<level>1</level>
<school>EN</school>
<ritual>NO</ritual>
@ -22,13 +23,13 @@ Source: Unearthed Arcana: Fighter Rogue Wizard p. 7</text>
<range>60 feet</range>
<components>V, S</components>
<duration>Concentration, up to 1 minute</duration>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<text>You unleash a torrent of conflicting desires in the mind of one creature you can see within range, impairing its ability to make decisions. The target must succeed on a Wisdom saving throw or be incapacitated. At the end of each of its turns, it takes 1d12 psychic damage, and it can then make another Wisdom saving throw. On a success, the spell ends on the target.
Source: Unearthed Arcana: Fighter Rogue Wizard p. 7</text>
<roll>1d12</roll>
</spell>
<spell>
<name>Intellect Fortress</name>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<level>5</level>
<school>A</school>
<ritual>NO</ritual>
@ -36,13 +37,13 @@ Source: Unearthed Arcana: Fighter Rogue Wizard p. 7</text>
<range>Self</range>
<components>V, S</components>
<duration>Concentration, up to 10 minutes</duration>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<text>You create a faintly shimmering barrier of protective psychic power around you. For the duration, you have advantage on all saving throws.
When another creature that you can see within 30 feet of you fails a saving throw, you can use your reaction to allow them to reroll the save. They must use the new roll.
Source: Unearthed Arcana: Fighter Rogue Wizard p. 7</text>
</spell>
<spell>
<name>Mental Barrier</name>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<level>2</level>
<school>A</school>
<ritual>NO</ritual>
@ -50,12 +51,12 @@ Source: Unearthed Arcana: Fighter Rogue Wizard p. 7</text>
<range>Self</range>
<components>V</components>
<duration>1 round</duration>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<text>You protect your mind with a wall of looping, repetitive thought. Until the start of your next turn, you have advantage on Intelligence, Wisdom, and Charisma saving throws, and you have resistance to psychic damage.
Source: Unearthed Arcana: Fighter Rogue Wizard p. 7</text>
</spell>
<spell>
<name>Mind Sliver</name>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<level>0</level>
<school>EN</school>
<ritual>NO</ritual>
@ -63,7 +64,6 @@ Source: Unearthed Arcana: Fighter Rogue Wizard p. 7</text>
<range>60 feet</range>
<components>V</components>
<duration>1 round</duration>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<text>You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw. Unless the saving throw is successful, the target takes 1d6 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.
This spell's damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Source: Unearthed Arcana: Fighter Rogue Wizard p. 7</text>
@ -74,6 +74,7 @@ Source: Unearthed Arcana: Fighter Rogue Wizard p. 7</text>
</spell>
<spell>
<name>Mind Thrust</name>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<level>2</level>
<school>EN</school>
<ritual>NO</ritual>
@ -81,7 +82,6 @@ Source: Unearthed Arcana: Fighter Rogue Wizard p. 7</text>
<range>60 feet</range>
<components>V, S</components>
<duration>1 round</duration>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<text>You propel a lance of psionic disruption into the mind of one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes 3d6 psychic damage, and it can use its action only to Dash or Disengage on its next turn. On a successful save, the target takes half as much damage, and this spell doesn't limit its action options.
At Higher Levels:
When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.
@ -90,6 +90,7 @@ Source: Unearthed Arcana: Fighter Rogue Wizard p. 7</text>
</spell>
<spell>
<name>Psionic Blast</name>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<level>3</level>
<school>EV</school>
<ritual>NO</ritual>
@ -97,7 +98,6 @@ Source: Unearthed Arcana: Fighter Rogue Wizard p. 7</text>
<range>Self (30-foot cone)</range>
<components>V</components>
<duration>Instantaneous</duration>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<text>You unleash a destructive wave of mental power in a 30-foot cone. Each creature in the area must make a Dexterity saving throw. On a failed save, a target takes 5d8 force damage, is pushed 20 feet directly away from you, and is knocked prone. On a successful save, a target takes half as much damage and isn't pushed or knocked prone.
At Higher Levels:
When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
@ -106,6 +106,7 @@ Source: Unearthed Arcana: Fighter Rogue Wizard p. 8</text>
</spell>
<spell>
<name>Psychic Crush</name>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<level>6</level>
<school>EN</school>
<ritual>NO</ritual>
@ -113,7 +114,6 @@ Source: Unearthed Arcana: Fighter Rogue Wizard p. 8</text>
<range>60 feet</range>
<components>V, S</components>
<duration>1 minute</duration>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<text>You overload the mind of one creature you can see within range, filling its psyche with discordant emotions. The target must make an Intelligence saving throw. On a failed save, the target takes 12d6 psychic damage and is stunned for 1 minute. On a successful save, the target takes half as much damage and isn't stunned.
The stunned target can make an Intelligence saving throw at the end of each of its turns. On a successful save, the spell ends on the target.
Source: Unearthed Arcana: Fighter Rogue Wizard p. 8</text>
@ -121,6 +121,7 @@ Source: Unearthed Arcana: Fighter Rogue Wizard p. 8</text>
</spell>
<spell>
<name>Thought Shield</name>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<level>2</level>
<school>A</school>
<ritual>NO</ritual>
@ -128,7 +129,6 @@ Source: Unearthed Arcana: Fighter Rogue Wizard p. 8</text>
<range>Touch</range>
<components>V, S</components>
<duration>8 hours</duration>
<classes>Wizard, Sorcerer, Warlock, Bard</classes>
<text>You weave a clouding veil over the mind of one creature you touch. For the duration, the target's mind can't be read or detected, creatures can't telepathically communicate with the target unless the target allows it, and the target has advantage on saving throws against any effect that would determine whether it is telling the truth.
Source: Unearthed Arcana: Fighter Rogue Wizard p. 8</text>
</spell>

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@ -2,6 +2,7 @@
<compendium version="5" auto_indent="NO">
<spell>
<name>Arcane Hacking (UA)</name>
<classes>Warlock, Sorcerer, Wizard, Warlock (Ghost in the Machine (UA))</classes>
<level>2</level>
<school>T</school>
<ritual>NO</ritual>
@ -9,7 +10,6 @@
<range>Self</range>
<components>V, S, M (hacking tools)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Warlock, Sorcerer, Wizard, Warlock (Ghost in the Machine (UA))</classes>
<text>You gain advantage on all Intelligence checks using hacking tools to break software encryption or online security when using a foreign system. This spell also allows you to break 2nd-level and lower protective spells such as arcane lock or glyph of warding by making an Intelligence check using hacking tools against the spell save DC of the spell's caster.
At Higher Levels:
When you cast this spell using a spell slot of 3rd level or higher, you can attempt to counteract a spell set to secure the foreign system if the spell's level is equal to or less than the level of the spell slot you used.
@ -17,6 +17,7 @@ Source: Unearthed Arcana: Modern Magic p. 5</text>
</spell>
<spell>
<name>Commune with City (UA)</name>
<classes>Warlock, Sorcerer, Wizard, Cleric (City (UA))</classes>
<level>5</level>
<school>D</school>
<ritual>YES</ritual>
@ -24,7 +25,6 @@ Source: Unearthed Arcana: Modern Magic p. 5</text>
<range>Self</range>
<components>V, S</components>
<duration>Instantaneous</duration>
<classes>Warlock, Sorcerer, Wizard, Cleric (City (UA))</classes>
<text>You briefly become one with the city and gain knowledge of the surrounding area. Aboveground, this spell gives you knowledge of the area within 1 mile of you. In sewers and other underground settings, you gain knowledge of the area within 600 feet of you.
You instantly gain knowledge of up to three facts of your choice about any of the following subjects as they relate to the area:
• Terrain and bodies of water
@ -37,6 +37,7 @@ Source: Unearthed Arcana: Modern Magic p. 5</text>
</spell>
<spell>
<name>Conjure Knowbot (UA)</name>
<classes>Warlock, Sorcerer, Wizard, Warlock (Ghost in the Machine (UA))</classes>
<level>4</level>
<school>C</school>
<ritual>NO</ritual>
@ -44,7 +45,6 @@ Source: Unearthed Arcana: Modern Magic p. 5</text>
<range>Touch</range>
<components>V, S</components>
<duration>10 minutes</duration>
<classes>Warlock, Sorcerer, Wizard, Warlock (Ghost in the Machine (UA))</classes>
<text>You touch a single computerized device or computer system to conjure a knowbot—a partially sentient piece of software imprinted with vestiges of your own skills and computer abilities. For the duration of the spell, you can use a bonus action to have the knowbot execute a computer-related task that would normally require an action. The knowbot makes Intelligence ability checks using your ability score and proficiency bonuses (including your proficiency with hacking tools, if applicable).
You have a limited telepathic bond with the knowbot, out to a range of 500 feet from the device or system where the knowbot was conjured. If you move beyond this range, the knowbot disappears in 2d4 rounds, as if the duration of the spell had expired. Moving within range again immediately reestablishes the bond.
The knowbot is bound to the system in which it was created, and it stays there until it is dismissed or the spell's duration expires.
@ -55,6 +55,7 @@ Source: Unearthed Arcana: Modern Magic p. 5</text>
</spell>
<spell>
<name>Digital Phantom (UA)</name>
<classes>Warlock, Sorcerer, Wizard, Warlock (Ghost in the Machine (UA))</classes>
<level>2</level>
<school>A</school>
<ritual>NO</ritual>
@ -62,12 +63,12 @@ Source: Unearthed Arcana: Modern Magic p. 5</text>
<range>Self</range>
<components>V, S, M (a small piece of copper wire)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Warlock, Sorcerer, Wizard, Warlock (Ghost in the Machine (UA))</classes>
<text>This spell works to actively hide your presence within a computer system. For the spell's duration, you and any other users you choose on your local network gain a +10 bonus to Intelligence checks to avoid detection by administrators, knowbots, tracking software, and the like. Whenever you and your chosen users leave any computer system you are working in while this spell is in effect, all trace of your previous presence in that system is erased.
Source: Unearthed Arcana: Modern Magic p. 6</text>
</spell>
<spell>
<name>Find Vehicle (UA)</name>
<classes>Warlock, Sorcerer, Wizard, Cleric (City (UA))</classes>
<level>2</level>
<school>C</school>
<ritual>NO</ritual>
@ -75,7 +76,6 @@ Source: Unearthed Arcana: Modern Magic p. 6</text>
<range>30 feet</range>
<components>V, S</components>
<duration>8 hours</duration>
<classes>Warlock, Sorcerer, Wizard, Cleric (City (UA))</classes>
<text>You summon a spirit that assumes the form of a nonmilitary land vehicle of your choice, appearing in an unoccupied space within range. The vehicle has the statistics of a normal vehicle of its sort, though it is celestial, fey, or fiendish (your choice in origin). The physical characteristics of the vehicle reflect its origin to some degree. For example, a fiendish SUV might be jet black in color, with tinted windows and a sinister-looking front grille.
You have a supernatural bond with the conjured vehicle that allows you to drive beyond your normal ability. While driving the conjured vehicle, you are considered proficient with vehicles of its type, and you add double your proficiency bonus to ability checks related to driving the vehicle. While driving the vehicle, you can make any spell you cast that targets only you also target the vehicle.
If the vehicle drops to 0 hit points, it disappears, leaving behind no physical form. You can also dismiss the vehicle at any time as an action, causing it to disappear.
@ -86,6 +86,7 @@ Source: Unearthed Arcana: Modern Magic p. 6</text>
</spell>
<spell>
<name>Haywire (UA)</name>
<classes>Warlock, Sorcerer, Wizard, Warlock (Ghost in the Machine (UA))</classes>
<level>3</level>
<school>EN</school>
<ritual>NO</ritual>
@ -93,7 +94,6 @@ Source: Unearthed Arcana: Modern Magic p. 6</text>
<range>90 feet</range>
<components>V, S</components>
<duration>Concentration, up to 1 minute</duration>
<classes>Warlock, Sorcerer, Wizard, Warlock (Ghost in the Machine (UA))</classes>
<text>This spell plays havoc with electronic devices, making the use of such devices all but impossible. Each electronic device in a 10-foot-radius sphere centered on a point you choose within range is subject to random behavior while it remains within the area. A device not held by a creature is automatically affected. If an electronic device is held by a creature, that creature must succeed on a Wisdom saving throw or have the device affected by the spell.
At the start of each of your turns, roll a d6 for each affected device to determine its behavior. Except where otherwise indicated, that behavior lasts until the start of your next turn while this spell is in effect.
d6 | Effect
@ -108,6 +108,7 @@ Source: Unearthed Arcana: Modern Magic p. 7</text>
</spell>
<spell>
<name>Infallible Relay (UA)</name>
<classes>Warlock, Sorcerer, Wizard, Warlock (Ghost in the Machine (UA))</classes>
<level>1</level>
<school>D</school>
<ritual>NO</ritual>
@ -115,13 +116,13 @@ Source: Unearthed Arcana: Modern Magic p. 7</text>
<range>Self</range>
<components>V, S, M (a mobile phone)</components>
<duration>Concentration, up to 10 minutes</duration>
<classes>Warlock, Sorcerer, Wizard, Warlock (Ghost in the Machine (UA))</classes>
<text>With this spell, you can target any creature with whom you have spoken previously, as long as the two of you are on the same plane of existence. When you cast the spell, the nearest functioning telephone or similar communications device within 100 feet of the target begins to ring. If there is no suitable device close enough to the target, the spell fails.
The target must make a successful Charisma saving throw or be compelled to answer your call. Once the connection is established, the call is crystal clear and cannot be dropped until the conversation has ended or the spell's duration ends. You can end the conversation at any time, but a target must succeed on a Charisma saving throw to end the conversation.
Source: Unearthed Arcana: Modern Magic p. 7</text>
</spell>
<spell>
<name>Invisibility to Cameras (UA)</name>
<classes>Warlock, Sorcerer, Wizard, Warlock (Ghost in the Machine (UA))</classes>
<level>3</level>
<school>I</school>
<ritual>NO</ritual>
@ -129,12 +130,12 @@ Source: Unearthed Arcana: Modern Magic p. 7</text>
<range>10 feet</range>
<components>V, S, M (a scrap of black paper)</components>
<duration>Concentration, up to 1 minute</duration>
<classes>Warlock, Sorcerer, Wizard, Warlock (Ghost in the Machine (UA))</classes>
<text>Four creatures of your choice within range become undetectable to electronic sensors and cameras for the duration of the spell. Anything a target is wearing or carrying is likewise undetectable as long as it is on the target's person. The targets remain visible to vision.
Source: Unearthed Arcana: Modern Magic p. 7</text>
</spell>
<spell>
<name>On/Off (UA)</name>
<classes>Warlock, Sorcerer, Wizard</classes>
<level>0</level>
<school>T</school>
<ritual>NO</ritual>
@ -142,12 +143,12 @@ Source: Unearthed Arcana: Modern Magic p. 7</text>
<range>60 feet</range>
<components>V, S</components>
<duration>Instantaneous</duration>
<classes>Warlock, Sorcerer, Wizard</classes>
<text>This cantrip allows you to activate or deactivate any electronic device within range, as long as the device has a clearly defined on or off function that can be easily accessed from the outside of the device. Any device that requires a software-based shutdown sequence to activate or deactivate cannot be affected by on/off.
Source: Unearthed Arcana: Modern Magic p. 7</text>
</spell>
<spell>
<name>Protection from Ballistics (UA)</name>
<classes>Warlock, Sorcerer, Wizard, Cleric (City (UA))</classes>
<level>3</level>
<school>A</school>
<ritual>NO</ritual>
@ -155,12 +156,12 @@ Source: Unearthed Arcana: Modern Magic p. 7</text>
<range>Touch</range>
<components>V, S, M (a shell casing)</components>
<duration>Concentration, up to 10 minutes</duration>
<classes>Warlock, Sorcerer, Wizard, Cleric (City (UA))</classes>
<text>This spell enchants the flesh of the target against the impact of bullets. Until the spell ends, the target has resistance to nonmagical ballistic damage.
Source: Unearthed Arcana: Modern Magic p. 8</text>
</spell>
<spell>
<name>Remote Access (UA)</name>
<classes>Warlock, Sorcerer, Wizard, Cleric (City (UA)), Warlock (Ghost in the Machine (UA))</classes>
<level>1</level>
<school>T</school>
<ritual>NO</ritual>
@ -168,12 +169,12 @@ Source: Unearthed Arcana: Modern Magic p. 8</text>
<range>120 feet</range>
<components>V, S</components>
<duration>10 minutes</duration>
<classes>Warlock, Sorcerer, Wizard, Cleric (City (UA)), Warlock (Ghost in the Machine (UA))</classes>
<text>You can use any electronic device within range as if it were in your hands. This is not a telekinesis effect. Rather, this spell allows you to simulate a device's mechanical functions electronically. You are able to access only functions that a person using the device manually would be able to access. You can use remote access with only one device at a time.
Source: Unearthed Arcana: Modern Magic p. 8</text>
</spell>
<spell>
<name>Shutdown (UA)</name>
<classes>Warlock, Sorcerer, Wizard, Cleric (City (UA)), Warlock (Ghost in the Machine (UA))</classes>
<level>5</level>
<school>T</school>
<ritual>NO</ritual>
@ -181,12 +182,12 @@ Source: Unearthed Arcana: Modern Magic p. 8</text>
<range>120 feet</range>
<components>V, S</components>
<duration>Concentration, up to 1 minute</duration>
<classes>Warlock, Sorcerer, Wizard, Cleric (City (UA)), Warlock (Ghost in the Machine (UA))</classes>
<text>This spell shuts down all electronic devices within range that are not wielded by or under the direct control of a creature. If an electronic device within range is used by a creature, that creature must succeed on a Constitution saving throw to prevent the device from being shut down. While the spell remains active, no electronic device within range can be started or restarted.
Source: Unearthed Arcana: Modern Magic p. 8</text>
</spell>
<spell>
<name>Synchronicity (UA)</name>
<classes>Warlock, Sorcerer, Wizard, Cleric (City (UA)), Warlock (Ghost in the Machine (UA))</classes>
<level>4</level>
<school>EN</school>
<ritual>NO</ritual>
@ -194,7 +195,6 @@ Source: Unearthed Arcana: Modern Magic p. 8</text>
<range>Touch</range>
<components>V, S</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Warlock, Sorcerer, Wizard, Cleric (City (UA)), Warlock (Ghost in the Machine (UA))</classes>
<text>The creature you touch feels reality subtly shifted to its favor while this spell is in effect. The target isn't inconvenienced by mundane delays of any sort. Traffic lights are always green, there's always a waiting elevator, and a taxi is always around the corner. The target can run at full speed through dense crowds, and attacks of opportunity provoked by the target's movement are made with disadvantage.
Synchronicity grants advantage to Dexterity (Stealth) checks, since the target always finds a handy piece of cover available. Additionally, the target has advantage on all ability checks made to drive a vehicle.
In the event that two or more creatures under the effect of synchronicity are attempting to avoid being inconvenienced by each other, the creatures engage in a contest of Charisma each time the effects of the spells would oppose each other.
@ -202,6 +202,7 @@ Source: Unearthed Arcana: Modern Magic p. 8</text>
</spell>
<spell>
<name>System Backdoor (UA)</name>
<classes>Warlock, Sorcerer, Wizard, Warlock (Ghost in the Machine (UA))</classes>
<level>4</level>
<school>T</school>
<ritual>NO</ritual>
@ -209,7 +210,6 @@ Source: Unearthed Arcana: Modern Magic p. 8</text>
<range>Self</range>
<components>V, S, M (hacking tools)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Warlock, Sorcerer, Wizard, Warlock (Ghost in the Machine (UA))</classes>
<text>This spell allows you to bypass system security in order to create a secure login on a foreign system. The login you create allows you administrator-level privileges in any computer system not enhanced through technomagic. The login defeats any technomagic spells of 3rd level or lower.
Once the duration of the spell expires, the login and all privileges are wiped from the system. System logs still show the activity of the user, but the user identification cannot be found or traced.
At Higher Levels:

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@ -2,6 +2,7 @@
<compendium version="5" auto_indent="NO">
<spell>
<name>Mind Sliver</name>
<classes>Sorcerer, Warlock, Wizard</classes>
<level>0</level>
<school>EN</school>
<ritual>NO</ritual>
@ -9,7 +10,6 @@
<range>60 feet</range>
<components>V</components>
<duration>1 round</duration>
<classes>Sorcerer, Warlock, Wizard</classes>
<text>You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must make an Intelligence saving throw. Unless the saving throw is successful, the target takes 1d6 psychic damage, and the first time it makes a saving throw before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.
This spell's damage increases by 1d6 when you reach certain levels: 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Source: Unearthed Arcana: Sorcerer And Warlock p. 4</text>

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<compendium version="5" auto_indent="NO">
<spell>
<name>Cause Fear (UA)</name>
<classes>Warlock, Wizard</classes>
<level>1</level>
<school>N</school>
<ritual>NO</ritual>
@ -9,12 +10,12 @@
<range>60 feet</range>
<components>V, S</components>
<duration>Concentration, up to 1 minute</duration>
<classes>Warlock, Wizard</classes>
<text>You awaken the sense of mortality in one creature you can see within range. The target must succeed on a Wisdom saving throw or become frightened for the duration. A target with 25 hit points or fewer makes the saving throw with disadvantage. The spell has no effect on constructs or undead.
Source: Unearthed Arcana: Starter Spells p. 2</text>
</spell>
<spell>
<name>Ceremony (UA)</name>
<classes>Cleric, Paladin</classes>
<level>1</level>
<school>EV</school>
<ritual>YES</ritual>
@ -22,7 +23,6 @@ Source: Unearthed Arcana: Starter Spells p. 2</text>
<range>Touch</range>
<components>V, S, M (25 gp worth of powdered silver)</components>
<duration>Instantaneous</duration>
<classes>Cleric, Paladin</classes>
<text>You perform one of several religious ceremonies. When you cast the spell, choose one of the following ceremonies, the target of which must be within 10 feet of you throughout the casting.
Atonement: You touch one willing creature whose alignment has changed, and you make a DC 20 Wisdom (Insight) check. On a success, you restore the target to its original alignment.
Bless Water: You touch one vial of water and cause it to become Holy Water (flask).
@ -35,6 +35,7 @@ Source: Unearthed Arcana: Starter Spells p. 2</text>
</spell>
<spell>
<name>Chaos Bolt (UA)</name>
<classes>Sorcerer</classes>
<level>1</level>
<school>EV</school>
<ritual>NO</ritual>
@ -42,7 +43,6 @@ Source: Unearthed Arcana: Starter Spells p. 2</text>
<range>120 feet</range>
<components>V, S</components>
<duration>Instantaneous</duration>
<classes>Sorcerer</classes>
<text>You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 damage. Choose one of the d8s. The number it rolled determines the type of damage, as shown below.
Chaos Bolt
d8 | Damage Type
@ -62,6 +62,7 @@ Source: Unearthed Arcana: Starter Spells p. 2</text>
</spell>
<spell>
<name>Guiding Hand (UA)</name>
<classes>Bard, Cleric, Druid, Wizard</classes>
<level>1</level>
<school>D</school>
<ritual>YES</ritual>
@ -69,7 +70,6 @@ Source: Unearthed Arcana: Starter Spells p. 2</text>
<range>5 feet</range>
<components>V, S</components>
<duration>Concentration, up to 8 hours</duration>
<classes>Bard, Cleric, Druid, Wizard</classes>
<text>You create a Tiny incorporeal hand of shimmering light in an unoccupied space you can see within range. The hand exists for the duration, but it disappears if you teleport or you travel to a different plane of existence.
When the hand appears, you name one major landmark, such as a city, mountain, castle, or battlefield on the same plane of existence as you. Someone in history must have visited the site and mapped it. If the landmark appears on no map in existence, the spell fails. Otherwise, whenever you move toward the hand, it moves away from you at the same speed you moved, and it moves in the direction of the landmark, always remaining 5 feet away from you.
If you don't move toward the hand, it remains in place until you do and beckons for you to follow once every 1d4 minutes.
@ -78,6 +78,7 @@ Source: Unearthed Arcana: Starter Spells p. 3</text>
</spell>
<spell>
<name>Hand of Radiance (UA)</name>
<classes>Cleric</classes>
<level>0</level>
<school>EV</school>
<ritual>NO</ritual>
@ -85,7 +86,6 @@ Source: Unearthed Arcana: Starter Spells p. 3</text>
<range>Self (5-foot radius)</range>
<components>V, S</components>
<duration>Instantaneous</duration>
<classes>Cleric</classes>
<text>You raise your hand, and burning radiance erupts from it. Each creature of your choice that you can see within 5 feet of you must succeed on a Constitution saving throw or take 1d6 radiant damage.
The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Source: Unearthed Arcana: Starter Spells p. 3</text>
@ -96,6 +96,7 @@ Source: Unearthed Arcana: Starter Spells p. 3</text>
</spell>
<spell>
<name>Healing Elixir (UA)</name>
<classes>Warlock, Wizard</classes>
<level>1</level>
<school>C</school>
<ritual>NO</ritual>
@ -103,7 +104,6 @@ Source: Unearthed Arcana: Starter Spells p. 3</text>
<range>Self</range>
<components>V, S, M (alchemist's supplies)</components>
<duration>24 hours</duration>
<classes>Warlock, Wizard</classes>
<text>You create a healing elixir in a simple vial that appears in your hand. The elixir retains its potency for the duration or until it's consumed, at which point the vial vanishes.
As an action, a creature can drink the elixir or administer it to another creature. The drinker regains 2d4 + 2 hit points.
Source: Unearthed Arcana: Starter Spells p. 3</text>
@ -111,6 +111,7 @@ Source: Unearthed Arcana: Starter Spells p. 3</text>
</spell>
<spell>
<name>Infestation (UA)</name>
<classes>Druid, Sorcerer, Warlock, Wizard</classes>
<level>0</level>
<school>C</school>
<ritual>NO</ritual>
@ -118,7 +119,6 @@ Source: Unearthed Arcana: Starter Spells p. 3</text>
<range>30 feet</range>
<components>V, S, M (a living flea)</components>
<duration>Instantaneous</duration>
<classes>Druid, Sorcerer, Warlock, Wizard</classes>
<text>You cause mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw or take 1d6 piercing damage. If the target takes any of that damage, the target moves 5 feet in a random direction. Roll a d8 for the direction: 1, north; 2, northeast; 3, east; 4, southeast; 5, south; 6, southwest; 7, west; or 8, northwest.
The spell's damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Source: Unearthed Arcana: Starter Spells p. 3</text>
@ -129,6 +129,7 @@ Source: Unearthed Arcana: Starter Spells p. 3</text>
</spell>
<spell>
<name>Primal Savagery (UA)</name>
<classes>Druid</classes>
<level>0</level>
<school>T</school>
<ritual>NO</ritual>
@ -136,7 +137,6 @@ Source: Unearthed Arcana: Starter Spells p. 3</text>
<range>Self</range>
<components>S</components>
<duration>Instantaneous</duration>
<classes>Druid</classes>
<text>Your teeth or fingernails lengthen and sharpen. You choose which. Make a melee spell attack against one creature within 5 feet of you. On a hit, the target takes 1d10 piercing or slashing damage (your choice). After you make the attack, your teeth or fingernails return to normal.
The spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Source: Unearthed Arcana: Starter Spells p. 3</text>
@ -147,6 +147,7 @@ Source: Unearthed Arcana: Starter Spells p. 3</text>
</spell>
<spell>
<name>Puppet (UA)</name>
<classes>Bard, Warlock, Wizard</classes>
<level>1</level>
<school>EN</school>
<ritual>NO</ritual>
@ -154,12 +155,12 @@ Source: Unearthed Arcana: Starter Spells p. 3</text>
<range>120 feet</range>
<components>S</components>
<duration>Instantaneous</duration>
<classes>Bard, Warlock, Wizard</classes>
<text>Your gesture forces one humanoid you can see within range to make a Constitution saving throw. On a failed save, the target must move up to its speed in a direction you choose. In addition, you can cause the target to drop whatever it is holding. This spell has no effect on a humanoid that is immune to being charmed.
Source: Unearthed Arcana: Starter Spells p. 3</text>
</spell>
<spell>
<name>Sense Emotion (UA)</name>
<classes>Warlock, Wizard</classes>
<level>1</level>
<school>D</school>
<ritual>NO</ritual>
@ -167,12 +168,12 @@ Source: Unearthed Arcana: Starter Spells p. 3</text>
<range>Self</range>
<components>V, S</components>
<duration>Concentration, up to 10 minutes</duration>
<classes>Warlock, Wizard</classes>
<text>You attune your senses to pick up the emotions of others for the duration. When you cast the spell, and as your action on each turn until the spell ends, you can focus your senses on one humanoid you can see within 30 feet of you. You instantly learn the target's prevailing emotion, whether it's love, anger, pain, fear, calm, or something else. If the target isn't actually humanoid or it is immune to being charmed, you sense that it is calm.
Source: Unearthed Arcana: Starter Spells p. 4</text>
</spell>
<spell>
<name>Snare (UA)</name>
<classes>Druid, Ranger, Wizard</classes>
<level>1</level>
<school>A</school>
<ritual>NO</ritual>
@ -180,7 +181,6 @@ Source: Unearthed Arcana: Starter Spells p. 4</text>
<range>Touch</range>
<components>V, S, M (30 feet of cord or rope, which is consumed by the spell)</components>
<duration>Until dispelled or triggered</duration>
<classes>Druid, Ranger, Wizard</classes>
<text>While you cast this spell, you use the cord or rope to create a circle with a 5-foot radius on a flat surface within your reach. When you finish casting, the cord or rope disappears to become a magical trap.
The trap is nearly invisible and requires a successful Intelligence (Investigation) check against your spell save DC to be found. The trap triggers when a Small creature or larger moves into the area protected by the spell.
The triggering creature must succeed on a Dexterity saving throw or fall prone and be hoisted into the air until it hangs upside down 3 feet above the protected surface, where it is restrained.
@ -189,6 +189,7 @@ Source: Unearthed Arcana: Starter Spells p. 4</text>
</spell>
<spell>
<name>Sudden Awakening (UA)</name>
<classes>Bard, Ranger, Sorcerer, Wizard</classes>
<level>1</level>
<school>EN</school>
<ritual>NO</ritual>
@ -196,12 +197,12 @@ Source: Unearthed Arcana: Starter Spells p. 4</text>
<range>10 feet</range>
<components>V</components>
<duration>Instantaneous</duration>
<classes>Bard, Ranger, Sorcerer, Wizard</classes>
<text>Each sleeping creature you choose within range awakens, and then each prone creature within range can stand up without expending any movement.
Source: Unearthed Arcana: Starter Spells p. 4</text>
</spell>
<spell>
<name>Toll the Dead (UA)</name>
<classes>Cleric, Warlock</classes>
<level>0</level>
<school>N</school>
<ritual>NO</ritual>
@ -209,7 +210,6 @@ Source: Unearthed Arcana: Starter Spells p. 4</text>
<range>60 feet</range>
<components>V, S</components>
<duration>Instantaneous</duration>
<classes>Cleric, Warlock</classes>
<text>You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.
The spell's damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).
Source: Unearthed Arcana: Starter Spells p. 4</text>
@ -224,6 +224,7 @@ Source: Unearthed Arcana: Starter Spells p. 4</text>
</spell>
<spell>
<name>Unearthly Chorus (UA)</name>
<classes>Bard</classes>
<level>1</level>
<school>I</school>
<ritual>NO</ritual>
@ -231,13 +232,13 @@ Source: Unearthed Arcana: Starter Spells p. 4</text>
<range>Self (30-foot radius)</range>
<components>V</components>
<duration>Concentration, up to 10 minutes</duration>
<classes>Bard</classes>
<text>Music of a style you choose fills the air around you in a 30-foot radius. The music spreads around corners and can be heard from up to 100 feet away. The music moves with you, centered on you for the duration.
Until the spell ends, you make Charisma (Performance) checks with advantage. In addition, you can use a bonus action on each of your turns to beguile one creature you choose within 30 feet of you that can see you and hear the music. The creature must make a Charisma saving throw. If you or your companions are attacking it, the creature automatically succeeds on the saving throw. On a failure, the creature becomes friendly to you for as long as it can hear the music and for 1 hour thereafter. You make Charisma (Deception) checks and Charisma (Persuasion) checks against creatures made friendly by this spell with advantage.
Source: Unearthed Arcana: Starter Spells p. 4</text>
</spell>
<spell>
<name>Virtue (UA)</name>
<classes>Cleric</classes>
<level>0</level>
<school>A</school>
<ritual>NO</ritual>
@ -245,13 +246,13 @@ Source: Unearthed Arcana: Starter Spells p. 4</text>
<range>Touch</range>
<components>V, S</components>
<duration>1 round</duration>
<classes>Cleric</classes>
<text>You touch one creature, imbuing it with vitality. If the target has at least 1 hit point, it gains a number of temporary hit points equal to 1d4 + your spellcasting ability modifier. The temporary hit points are lost when the spell ends.
Source: Unearthed Arcana: Starter Spells p. 5</text>
<roll>1d4+SPELL</roll>
</spell>
<spell>
<name>Wild Cunning (UA)</name>
<classes>Druid, Ranger</classes>
<level>1</level>
<school>T</school>
<ritual>YES</ritual>
@ -259,7 +260,6 @@ Source: Unearthed Arcana: Starter Spells p. 5</text>
<range>120 feet</range>
<components>V, S</components>
<duration>Instantaneous</duration>
<classes>Druid, Ranger</classes>
<text>You call out to the spirits of nature to aid you. When you cast this spell, choose one of the following effects:
• If there are any tracks on the ground within range, you know where they are, and you make Wisdom (Survival) checks to follow these tracks with advantage for 1 hour or until you cast this spell again.
• If there is edible forage within range, you know it and where to find it.
@ -271,6 +271,7 @@ Source: Unearthed Arcana: Starter Spells p. 5</text>
</spell>
<spell>
<name>Zephyr Strike (UA)</name>
<classes>Ranger</classes>
<level>1</level>
<school>T</school>
<ritual>NO</ritual>
@ -278,7 +279,6 @@ Source: Unearthed Arcana: Starter Spells p. 5</text>
<range>Self</range>
<components>V</components>
<duration>Concentration, up to 1 minute</duration>
<classes>Ranger</classes>
<text>You move like the wind. For the duration, your movement doesn't provoke opportunity attacks.
In addition, the first time you make a weapon attack on your turn before the spell ends, you make the attack roll with advantage, and your speed increases by 30 feet until the end of that turn.
Source: Unearthed Arcana: Starter Spells p. 5</text>

View File

@ -2,6 +2,7 @@
<compendium version="5" auto_indent="NO">
<spell>
<name>Conjure Barlgura (UA)</name>
<classes>Wizard, Sorcerer</classes>
<level>4</level>
<school>C</school>
<ritual>NO</ritual>
@ -9,7 +10,6 @@
<range>60 feet</range>
<components>V, S</components>
<duration>10 minutes</duration>
<classes>Wizard, Sorcerer</classes>
<text>You summon a barlgura that appears in an unoccupied space you can see within range. The barlgura disappears when it drops to 0 hit points or when the spell ends.
The barlgura is hostile to all non-demons. Roll initiative for the barlgura, which has its own turns. At the start of its turn, it moves toward and attacks the nearest non-demon it can perceive. If two or more creatures are equally near, it picks one at random. If it cannot see any potential enemies, the barlgura moves in a random direction in search of foes.
As part of casting the spell, you can scribe a circle on the ground using the blood of an intelligent humanoid slain within the past 24 hours. The circle is large enough to encompass your space. The summoned barlgura cannot cross the circle or target anyone in it while the spell lasts.
@ -17,6 +17,7 @@ Source: Unearthed Arcana: That Old Black Magic p. 2</text>
</spell>
<spell>
<name>Conjure Hezrou (UA)</name>
<classes>Wizard, Sorcerer</classes>
<level>7</level>
<school>C</school>
<ritual>NO</ritual>
@ -24,7 +25,6 @@ Source: Unearthed Arcana: That Old Black Magic p. 2</text>
<range>60 feet</range>
<components>V, S, M (food worth at least 100 gp, which the spell consumes)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Wizard, Sorcerer</classes>
<text>You summon a hezrou that appears in an unoccupied space you can see within range. The hezrou disappears when it drops to 0 hit points or when the spell ends.
The hezrou's attitude depends on the value of the food used as a material component for this spell. Roll initiative for the hezrou, which has its own turns. At the start of the hezrou's turn, the DM makes a secret Charisma check on your behalf, with a bonus equal to the food's value divided by 20. The check DC starts at 10 and increases by 2 each round. You can issue orders to the hezrou and have it obey you as long as you succeed on the Charisma check.
If the check fails, the spell no longer requires concentration and the demon is no longer under your control. The hezrou then focuses on devouring any corpses it can see. If there are no such meals at hand, it attacks the nearest creatures and eats anything it kills. If its hit points are reduced to below half its hit point maximum, it returns to the Abyss.
@ -33,6 +33,7 @@ Source: Unearthed Arcana: That Old Black Magic p. 2</text>
</spell>
<spell>
<name>Conjure Lesser Demon (UA)</name>
<classes>Wizard, Sorcerer</classes>
<level>3</level>
<school>C</school>
<ritual>NO</ritual>
@ -40,7 +41,6 @@ Source: Unearthed Arcana: That Old Black Magic p. 2</text>
<range>60 feet</range>
<components>V, S, M (a vial of blood from an intelligent humanoid killed within the past 24 hours)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Wizard, Sorcerer</classes>
<text>You summon up to a total of eight manes or dretch that appear in unoccupied spaces you can see within range. A manes or dretch disappears when it drops to 0 hit points or when the spell ends.
The demons are hostile to all creatures. Roll initiative for the summoned demons as a group, which has its own turns. The demons attack the nearest non-demons to the best of their ability.
As part of casting the spell, you can scribe a circle on the ground with the blood used as a material component. The circle is large enough to encompass your space. The summoned demons cannot cross the circle or target anyone in it while the spell lasts. Using the material component in this manner consumes it.
@ -50,6 +50,7 @@ Source: Unearthed Arcana: That Old Black Magic p. 2</text>
</spell>
<spell>
<name>Conjure Shadow Demon (UA)</name>
<classes>Wizard, Sorcerer</classes>
<level>4</level>
<school>C</school>
<ritual>NO</ritual>
@ -57,7 +58,6 @@ Source: Unearthed Arcana: That Old Black Magic p. 2</text>
<range>60 feet</range>
<components>V, S, M (a vial of blood from an intelligent humanoid killed within the past 24 hours)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Wizard, Sorcerer</classes>
<text>You summon a shadow demon that appears in an unoccupied space you can see within range. The shadow demon disappears when it drops to 0 hit points or when the spell ends.
Roll initiative for the shadow demon, which has its own turns. You can issue orders to the shadow demon, and it obeys you as long as it can attack a creature on each of its turns and does not start its turn in an area of bright light. If either of these conditions is not met, the shadow demon immediately makes a Charisma check contested by your Charisma check. If you fail the check, the spell no longer requires concentration and the demon is no longer under your control. The demon automatically succeeds on the check if it is more than 100 feet away from you.
As part of casting the spell, you can scribe a circle on the ground using the blood of an intelligent humanoid slain within the past 24 hours. The circle is large enough to encompass your space. The summoned shadow demon cannot cross the circle or target anyone in it while the spell lasts.
@ -65,6 +65,7 @@ Source: Unearthed Arcana: That Old Black Magic p. 3</text>
</spell>
<spell>
<name>Conjure Vrock (UA)</name>
<classes>Wizard, Sorcerer</classes>
<level>5</level>
<school>C</school>
<ritual>NO</ritual>
@ -72,7 +73,6 @@ Source: Unearthed Arcana: That Old Black Magic p. 3</text>
<range>60 feet</range>
<components>V, S, M (a gem worth at least 100 gp, which the spell consumes)</components>
<duration>Concentration, up to 1 hour</duration>
<classes>Wizard, Sorcerer</classes>
<text>You summon a vrock that appears in an unoccupied space you can see within range. The vrock disappears when it drops to 0 hit points or when the spell ends.
The vrock's attitude depends on the value of the gem used as a material component for this spell. Roll initiative for the vrock, which has its own turns. At the start of the vrock's turn, the DM makes a secret Charisma check on your behalf, with a bonus equal to the gem's value divided by 20. The check DC starts at 10 and increases by 2 each round. You can issue orders to the vrock and have it obey you as long as you succeed on the Charisma check.
If the check fails, the spell no longer requires concentration and the vrock is no longer under your control. The vrock takes no actions on its next turn and uses its telepathy to tell any creature it can see that it will fight in exchange for treasure. The creature that gives the vrock the most expensive gem can command it for the next 1d6 rounds. At the end of that time, it offers the bargain again. If no one offers the vrock treasure before its next turn begins, it attacks the nearest creatures for 1d6 rounds before returning to the Abyss.

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@ -0,0 +1,67 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Absorb Elements</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Catapult</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Catnap</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Create Bonfire</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Elemental Bane</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Flame Arrows</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Frostbite</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Magic Stone</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Pyrotechnics</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Skill Empowerment</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Skywrite</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Snare</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Thunderclap</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Tiny Servant</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Transmute Rock</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
<spell>
<name>Vitriolic Sphere</name>
<classes>Artificer (Revisited) (UA)</classes>
</spell>
</compendium>

View File

@ -0,0 +1,79 @@
<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Abi-Dalzim's Horrid Wilting</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Cause Fear</name>
<classes>Bard, Cleric</classes>
</spell>
<spell>
<name>Ceremony</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Create Homunculus</name>
<classes>Warlock</classes>
</spell>
<spell>
<name>Dawn</name>
<classes>Druid, Paladin</classes>
</spell>
<spell>
<name>Immolation</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Life Transference</name>
<classes>Paladin, Warlock</classes>
</spell>
<spell>
<name>Mass Polymorph</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Mental Prison</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Mind Spike</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Power Word Pain</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Primal Savagery</name>
<classes>Sorcerer</classes>
</spell>
<spell>
<name>Scatter</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Skill Empowerment</name>
<classes>Cleric</classes>
</spell>
<spell>
<name>Tenser's Transformation</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Thunder Step</name>
<classes>Druid</classes>
</spell>
<spell>
<name>Tiny Servant</name>
<classes>Bard</classes>
</spell>
<spell>
<name>Wall of Light</name>
<classes>Cleric</classes>
</spell>
<spell>
<name>Wall of Sand</name>
<classes>Druid</classes>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Enter Mindscape</name>
<classes>Psion</classes>
<level>0</level>
<ritual>NO</ritual>
<time>1 bonus action</time>
<range>Self</range>
<components></components>
<duration>Concentration, up to 10 minutes</duration>
<text>By shutting down your normal senses, you extend your mind into the psionics landscape around you. For the duration you can use a bonus action to sense the presence of creatures within a 60-foot cone. You learn the number of creatures within the cone and their creature type. You cannot detect undead or constructs with this spell.
This spell is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead,or 3 feet of wood or dirt.
This spell's duration cannot be ended due to damage.
Source: Livestream</text>
</spell>
<spell>
<name>Mind Fist</name>
<classes>Psion</classes>
<level>0</level>
<ritual>NO</ritual>
<time>1 action</time>
<range>60 feet</range>
<components></components>
<duration>Instantaneous</duration>
<text>You point at one creature you can see within range and project a focused beam of telekinetic power at it. The target must succeed on a Strength saving throw or take 1d6 bludgeoning damage and be pushed up to 15 feet away from you.
This spell's damage increases by one die when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Source: Livestream</text>
<roll>1d6</roll>
<roll>2d6</roll>
<roll>3d6</roll>
<roll>4d6</roll>
</spell>
<spell>
<name>Mind Strike</name>
<classes>Psion</classes>
<level>0</level>
<ritual>NO</ritual>
<time>1 action</time>
<range>60 feet</range>
<components></components>
<duration>Instantaneous</duration>
<text>You point at one creature you can see within range, and a psychic bolt pierces its mind. The target must succeed on an Intelligence saving throw or take 1d10 psychic damage.
This spell's damage increases by one die when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
Source: Livestream</text>
<roll>1d10</roll>
<roll>2d10</roll>
<roll>3d10</roll>
<roll>4d10</roll>
</spell>
<spell>
<name>Psychic Step</name>
<classes>Psion</classes>
<level>0</level>
<ritual>NO</ritual>
<time>1 action</time>
<range>60 feet</range>
<components></components>
<duration>1 round</duration>
<text>You alter the composition of your body in a subtle manner, allowing you to take seemingly impossible steps.
Until the end of your turn, you speed increases by 10 feet and you can walk across vertical surfaces without falling. If you end your turn on such a surface, you immediately fall.
Source: Livestream</text>
</spell>
</compendium>

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<?xml version='1.0' encoding='utf-8'?>
<compendium version="5" auto_indent="NO">
<spell>
<name>Animate Objects</name>
<classes>Cleric (Forge)</classes>
</spell>
<spell>
<name>Antilife Shell</name>
<classes>Cleric (Grave)</classes>
</spell>
<spell>
<name>Armor of Agathys</name>
<classes>Paladin (Conquest)</classes>
</spell>
<spell>
<name>Augury</name>
<classes>Barbarian (Ancestral Guardian)</classes>
</spell>
<spell>
<name>Bane</name>
<classes>Cleric (Grave), Sorcerer (Divine Soul)</classes>
</spell>
<spell>
<name>Banishing Smite</name>
<classes>Warlock (Hexblade)</classes>
</spell>
<spell>
<name>Banishment</name>
<classes>Ranger (Horizon Walker), Ranger (Monster Slayer)</classes>
</spell>
<spell>
<name>Bestow Curse</name>
<classes>Paladin (Conquest)</classes>
</spell>
<spell>
<name>Bless</name>
<classes>Sorcerer (Divine Soul)</classes>
</spell>
<spell>
<name>Blight</name>
<classes>Cleric (Grave)</classes>
</spell>
<spell>
<name>Blink</name>
<classes>Warlock (Hexblade)</classes>
</spell>
<spell>
<name>Blur</name>
<classes>Warlock (Hexblade)</classes>
</spell>
<spell>
<name>Branding Smite</name>
<classes>Warlock (Hexblade)</classes>
</spell>
<spell>
<name>Calm Emotions</name>
<classes>Paladin (Redemption)</classes>
</spell>
<spell>
<name>Clairvoyance</name>
<classes>Barbarian (Ancestral Guardian)</classes>
</spell>
<spell>
<name>Cloudkill</name>
<classes>Paladin (Conquest)</classes>
</spell>
<spell>
<name>Command</name>
<classes>Paladin (Conquest)</classes>
</spell>
<spell>
<name>Cone of Cold</name>
<classes>Warlock (Hexblade)</classes>
</spell>
<spell>
<name>Counterspell</name>
<classes>Paladin (Redemption)</classes>
</spell>
<spell>
<name>Creation</name>
<classes>Cleric (Forge)</classes>
</spell>
<spell>
<name>Cure Wounds</name>
<classes>Warlock (Celestial), Sorcerer (Divine Soul)</classes>
</spell>
<spell>
<name>Daylight</name>
<classes>Warlock (Celestial)</classes>
</spell>
<spell>
<name>Death Ward</name>
<classes>Cleric (Grave)</classes>
</spell>
<spell>
<name>Disguise Self</name>
<classes>Ranger (Gloom Stalker)</classes>
</spell>
<spell>
<name>Dominate Beast</name>
<classes>Paladin (Conquest)</classes>
</spell>
<spell>
<name>Dominate Person</name>
<classes>Paladin (Conquest)</classes>
</spell>
<spell>
<name>Druidcraft</name>
<classes>Fighter (Arcane Archer)</classes>
</spell>
<spell>
<name>Elemental Weapon</name>
<classes>Warlock (Hexblade), Cleric (Forge)</classes>
</spell>
<spell>
<name>Fabricate</name>
<classes>Cleric (Forge)</classes>
</spell>
<spell>
<name>False Life</name>
<classes>Cleric (Grave)</classes>
</spell>
<spell>
<name>Fear</name>
<classes>Paladin (Conquest), Ranger (Gloom Stalker)</classes>
</spell>
<spell>
<name>Flame Strike</name>
<classes>Warlock (Celestial)</classes>
</spell>
<spell>
<name>Flaming Sphere</name>
<classes>Warlock (Celestial)</classes>
</spell>
<spell>
<name>Gentle Repose</name>
<classes>Cleric (Grave)</classes>
</spell>
<spell>
<name>Greater Invisibility</name>
<classes>Ranger (Gloom Stalker)</classes>
</spell>
<spell>
<name>Greater Restoration</name>
<classes>Warlock (Celestial)</classes>
</spell>
<spell>
<name>Guardian of Faith</name>
<classes>Warlock (Celestial)</classes>
</spell>
<spell>
<name>Guiding Bolt</name>
<classes>Warlock (Celestial)</classes>
</spell>
<spell>
<name>Haste</name>
<classes>Ranger (Horizon Walker)</classes>
</spell>
<spell>
<name>Heat Metal</name>
<classes>Cleric (Forge)</classes>
</spell>
<spell>
<name>Hold Monster</name>
<classes>Paladin (Redemption)</classes>
</spell>
<spell>
<name>Hold Person</name>
<classes>Paladin (Conquest), Paladin (Redemption)</classes>
</spell>
<spell>
<name>Hypnotic Pattern</name>
<classes>Paladin (Redemption)</classes>
</spell>
<spell>
<name>Identify</name>
<classes>Cleric (Forge)</classes>
</spell>
<spell>
<name>Inflict Wounds</name>
<classes>Sorcerer (Divine Soul)</classes>
</spell>
<spell>
<name>Lesser Restoration</name>
<classes>Warlock (Celestial)</classes>
</spell>
<spell>
<name>Light</name>
<classes>Warlock (Celestial)</classes>
</spell>
<spell>
<name>Magic Circle</name>
<classes>Ranger (Monster Slayer)</classes>
</spell>
<spell>
<name>Magic Weapon</name>
<classes>Cleric (Forge)</classes>
</spell>
<spell>
<name>Misty Step</name>
<classes>Ranger (Horizon Walker)</classes>
</spell>
<spell>
<name>Otiluke's Resilient Sphere</name>
<classes>Paladin (Redemption)</classes>
</spell>
<spell>
<name>Phantasmal Killer</name>
<classes>Warlock (Hexblade)</classes>
</spell>
<spell>
<name>Planar Binding</name>
<classes>Ranger (Monster Slayer)</classes>
</spell>
<spell>
<name>Prestidigitation</name>
<classes>Fighter (Arcane Archer)</classes>
</spell>
<spell>
<name>Protection from Energy</name>
<classes>Cleric (Forge)</classes>
</spell>
<spell>
<name>Protection from Evil and Good</name>
<classes>Ranger (Horizon Walker), Ranger (Monster Slayer), Sorcerer (Divine Soul)</classes>
</spell>
<spell>
<name>Raise Dead</name>
<classes>Cleric (Grave)</classes>
</spell>
<spell>
<name>Ray of Enfeeblement</name>
<classes>Cleric (Grave)</classes>
</spell>
<spell>
<name>Revivify</name>
<classes>Warlock (Celestial), Cleric (Grave)</classes>
</spell>
<spell>
<name>Rope Trick</name>
<classes>Ranger (Gloom Stalker)</classes>
</spell>
<spell>
<name>Sacred Flame</name>
<classes>Warlock (Celestial)</classes>
</spell>
<spell>
<name>Sanctuary</name>
<classes>Paladin (Redemption)</classes>
</spell>
<spell>
<name>Searing Smite</name>
<classes>Cleric (Forge)</classes>
</spell>
<spell>
<name>Seeming</name>
<classes>Ranger (Gloom Stalker)</classes>
</spell>
<spell>
<name>Shield</name>
<classes>Warlock (Hexblade)</classes>
</spell>
<spell>
<name>Sleep</name>
<classes>Paladin (Redemption)</classes>
</spell>
<spell>
<name>Spiritual Weapon</name>
<classes>Paladin (Conquest)</classes>
</spell>
<spell>
<name>Staggering Smite</name>
<classes>Warlock (Hexblade)</classes>
</spell>
<spell>
<name>Stoneskin</name>
<classes>Paladin (Conquest), Paladin (Redemption)</classes>
</spell>
<spell>
<name>Teleportation Circle</name>
<classes>Ranger (Horizon Walker)</classes>
</spell>
<spell>
<name>Vampiric Touch</name>
<classes>Cleric (Grave)</classes>
</spell>
<spell>
<name>Wall of Fire</name>
<classes>Warlock (Celestial), Cleric (Forge)</classes>
</spell>
<spell>
<name>Wall of Force</name>
<classes>Paladin (Redemption)</classes>
</spell>
<spell>
<name>Wrathful Smite</name>
<classes>Warlock (Hexblade)</classes>
</spell>
<spell>
<name>Zone of Truth</name>
<classes>Ranger (Monster Slayer)</classes>
</spell>
</compendium>

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