feature: Update Collections
- Remove old sources - Update Collection README and CHANGELOG - Update README
This commit is contained in:
@@ -1,52 +1,445 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
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||||
<collection>
|
||||
<!-- Core Rulebooks -->
|
||||
<doc href="../FightClub5eXML/Sources/CoreRulebooks.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/backgrounds-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/bestiary-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-barbarian-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-bard-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-cleric-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-druid-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-fighter-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-monk-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-paladin-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-ranger-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-rogue-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-sorcerer-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-warlock-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-wizard-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/feats-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/items-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/races-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/spells-phb.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/bestiary-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/class-cleric-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/class-paladin-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/items-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/races-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/spells-phb+dmg.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MonsterManual/bestiary-mm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MonsterManual/items-mm.xml" />
|
||||
|
||||
|
||||
<!-- Supplements -->
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/XanatharsGuideToEverything.xml" />
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||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/MordenkainensTomeOfFoes.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/VolosGuideToMonsters.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/SwordCoastAdventurersGuide.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/GuildmastersGuideToRavnica.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WayfindersGuideToEberron/WayfindersGuideToEberron.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/EberronRisingFromTheLastWar.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/AcquisitionsIncorporated.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/ExplorersGuideToWildemount.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensFiendishFolio/MordenkainensFiendishFolio.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/TheTortlePackage.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/OneGrungAbove/OneGrungAbove.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/MythicOdysseysOfTheros.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/bestiary-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-barbarian-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-bard-xge.xml" />
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||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-cleric-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-druid-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-fighter-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-monk-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-paladin-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-ranger-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-rogue-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-sorcerer-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-warlock-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-wizard-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/feats-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/items-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/spells-phb+xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/spells-xge.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/bestiary-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/feats-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/items-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/races-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/vehicles-mtf.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/bestiary-vgm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/items-vgm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/races-vgm.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/backgrounds-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-barbarian-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-cleric-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-fighter-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-monk-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-paladin-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-rogue-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-sorcerer-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-warlock-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-wizard-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/items-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/spells-phb+scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/spells-scag.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/backgrounds-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/bestiary-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/class-cleric-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/class-druid-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/items-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/races-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/spells-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/spells-phb+ggr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WayfindersGuideToEberron/items-wge.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/backgrounds-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/bestiary-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/class-artificer-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/feats-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/items-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/races-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/spells-phb+erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/spells-xge+erlw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/backgrounds-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/bestiary-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/items-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/races-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/spells-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/vehicles-ai.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/backgrounds-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/bestiary-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/class-fighter-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/class-wizard-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/items-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/races-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/spells-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/vehicles-dd.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensFiendishFolio/bestiary-mff.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/bestiary-ttp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/items-ttp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/races-ttp.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/OneGrungAbove/races-oga.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/backgrounds-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/bestiary-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/class-bard-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/class-paladin-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/items-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/races-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/spells-phb+mot.xml" />
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- Adventures -->
|
||||
<doc href="../FightClub5eXML/Sources/Adventures.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/BaldursGateDescentIntoAvernus.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/HuntForTheThesselhydra.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/InfernalMachineRebuild.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/LocathahRising.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/LostLaboratoryOfKwalish.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DragonOfIcespirePeak/DragonOfIcespirePeak.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/DivineContention.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/StormLordsWrath/StormLordsWrath.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/SleepingDragonsWake.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostMineOfPhandelver/bestiary-lmop.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostMineOfPhandelver/items-lmop.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/HoardOfTheDragonQueen/bestiary-hotdq.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/HoardOfTheDragonQueen/items-hotdq.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/bestiary-rot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/items-rot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/items-rotos.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/bestiary-pota.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/items-ee.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/items-pota.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/races-ee.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/OutOfTheAbyss/bestiary-oota.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/OutOfTheAbyss/items-oota.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/backgrounds-cos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/bestiary-cos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/items-cos.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/StormKingsThunder/bestiary-skt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/StormKingsThunder/items-skt.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TalesFromTheYawningPortal/bestiary-tftyp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TalesFromTheYawningPortal/items-tftyp.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/backgrounds-toa.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/bestiary-toa.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/items-toa.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDragonHeist/bestiary-wdh.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDragonHeist/items-wdh.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDungeonOfTheMadMage/bestiary-wdmm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDungeonOfTheMadMage/items-wdmm.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/bestiary-llk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/items-llk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/spells-llk.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/KrenkosWay/bestiary-kkw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/backgrounds-gos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/bestiary-gos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/items-gos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/vehicles-gos.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/bestiary-hftt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/items-hftt.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TheOrreryOfTheWanderer/bestiary-oow.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DragonOfIcespirePeak/bestiary-dip.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/StormLordsWrath/bestiary-slw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/bestiary-sdw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/items-sdw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/bestiary-dc.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/items-dc.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/backgrounds-bgdia.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/bestiary-bgdia.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/items-bgdia.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/vehicles-bgdia.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/bestiary-lr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/races-lr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/RickAndMorty/bestiary-rmbre.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/RickAndMorty/items-rmbre.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/bestiary-imr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/items-imr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/IcewindDaleRimeOfTheFrostmaiden/bestiary-idrotf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/IcewindDaleRimeOfTheFrostmaiden/spells-idrotf.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/AdventureWithMuk/races-awm.xml" />
|
||||
|
||||
|
||||
<!-- Adventurers League -->
|
||||
<doc href="../FightClub5eXML/Sources/AdventurersLeague/backgrounds-al-cos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AdventurersLeague/backgrounds-al-ee.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AdventurersLeague/backgrounds-al-rod.xml" />
|
||||
|
||||
|
||||
<!-- Miscellaneous -->
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/bestiary-esk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/bestiary-mag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/bestiary-sads.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/bestiary-stream.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/bestiary-stream.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/class-cleric-twitter.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/class-fighter-stream.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/class-monk-stream.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/class-rogue-stream.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/class-warlock-stream.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/class-warlock-twitter.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/spells-stream.xml" />
|
||||
|
||||
|
||||
<!-- Plane Shift -->
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/backgrounds-ps-a.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/backgrounds-ps-i.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/bestiary-ps-a.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/bestiary-ps-d.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/bestiary-ps-i.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/bestiary-ps-k.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/bestiary-ps-x.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/bestiary-ps-z.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/class-cleric-ps-a.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/class-sorcerer-ps-k.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/feats-ps-k.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/feats-ps-x.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/items-ps-x.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/races-ps-a.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/races-ps-d.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/races-ps-i.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/races-ps-k.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/races-ps-x.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/races-ps-z.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/spells-phb+psa.xml" />
|
||||
|
||||
|
||||
<!-- UnearthedArcana -->
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/UnearthedArcana.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2015-08-03_ModernMagic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2017-01-09_Artificer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2017-03-03_TheMysticClass.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2018-12-17_Sidekicks.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-08-15_BarbarianAndMonk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-09-05_SorcererAndWarlock.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-09-18_BardAndPaladin.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-10-03_ClericDruidAndWizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-10-17_FighterRangerAndRogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-11-04_ClassFeatureVariants.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-11-25_FighterRogueAndWizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2020-01-14_2020SubclassesPart1.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2020-02-04_2020SubclassesPart2.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2020-02-24_2020SubclassesPart3.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2020-03-26_SpellsAndTattoos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-20s2.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-20s5.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-2020smt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-ar.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-cdw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-cfv.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-artificer-ua-2020subclassespt3.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-artificer-ua-artificer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-artificer-ua-artificerrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-barbarian-ua-2020subclassespt1.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-barbarian-ua-barbarianandmonk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-barbarian-ua-barbarianprimalpaths.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-barbarian-ua-revisedsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-bard-ua-2020subclassespt2.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-bard-ua-2020subclassespt4.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-bard-ua-bardandpaladin.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-bard-ua-bardbardcolleges.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-bard-ua-kitsofold.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-bard-ua-revisedsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-cleric-ua-2020subclassespt2.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-cleric-ua-clericdivinedomains.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-cleric-ua-clericdruidwizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-cleric-ua-modernmagic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-cleric-ua-orderdomain.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-druid-ua-2020subclassespt3.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-druid-ua-clericdruidwizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-druid-ua-druid.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-druid-ua-revisedclassoptions.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-druid-ua-threesubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-2020psionicoptionsrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-fighter.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-fighterrangerrogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-fighterroguewizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-gothicheroes.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-kitsofold.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-revisedclassoptions.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-revisedsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-threesubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-monk-ua-2020subclassespt1.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-monk-ua-2020subclassespt5.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-monk-ua-atrioofsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-monk-ua-barbarianandmonk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-monk-ua-monk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-monk-ua-revisedsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-mystic-ua-themysticclass.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-paladin-ua-2020subclassespt1.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-paladin-ua-atrioofsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-paladin-ua-bardandpaladin.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-paladin-ua-paladin.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-paladin-ua-revisedclassoptions.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-2020subclassespt3.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-2020subclassespt5.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-atrioofsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-fighterrangerrogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-lightdarkunderdark.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-modifyingclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-ranger.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-rangerandrogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-therangerrevised.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-rogue-ua-2020psionicoptionsrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-rogue-ua-2020subclassesrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-rogue-ua-fighterrangerrogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-rogue-ua-fighterroguewizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-rogue-ua-gothicheroes.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-rogue-ua-rangerandrogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-2020psionicoptionsrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-2020subclassespt2.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-giantsoulsorcerer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-lightdarkunderdark.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-modifyingclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-revisedsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-sorcerer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-sorcererandwarlock.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-waterborneadventures.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-2020subclassespt1.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-2020subclassespt4.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-2020subclassesrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-lightdarkunderdark.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-modernmagic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-revisedclassoptions.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-sorcererandwarlock.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-thefaithful.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-warlockandwizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-2020subclassesrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-clericdruidwizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-eberron.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-fighterroguewizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-modernmagic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-threesubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-warlockandwizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-wizardrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-2020f.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-2020por.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-e.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-f.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-ffr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-ffs.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-frw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/items-ua-2020smt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/items-ua-pcrm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/races-ua-cm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/races-ua-e.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/races-ua-eag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/races-ua-gh.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/races-ua-roe.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/races-ua-ror.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/races-ua-wa.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-2020subclassespt1.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-2020subclassespt2.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-2020subclassespt3.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-2020subclassespt4.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-artificer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-artificerrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-atrioofsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-classfeaturevariants.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-clericdivinedomains.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-clericdruidwizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-fighterrangerrogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-fighterroguewizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-giantsoulsorcerer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-lightdarkunderdark.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-modernmagic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-orderdomain.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-paladin.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-rangerandrogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-revisedclassoptions.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-sorcerer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-sorcererandwarlock.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-thefaithful.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-therangerrevised.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-threesubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-warlockandwizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-2020por.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-2020smt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-ar.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-frw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-mm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-saw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-ss.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-tobm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-xge+ua-artificerrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-xge+ua-classfeaturevariants.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/vehicles-ua-osas.xml" />
|
||||
|
||||
|
||||
<!-- Homebrew -->
|
||||
<doc href="../FightClub5eXML/Sources/Homebrew.xml" />
|
||||
|
||||
@@ -1,32 +1,253 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<collection>
|
||||
<!-- Core Rulebooks -->
|
||||
<doc href="../FightClub5eXML/Sources/CoreRulebooks.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/backgrounds-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/bestiary-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-barbarian-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-bard-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-cleric-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-druid-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-fighter-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-monk-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-paladin-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-ranger-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-rogue-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-sorcerer-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-warlock-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-wizard-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/feats-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/items-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/races-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/spells-phb.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/bestiary-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/class-cleric-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/class-paladin-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/items-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/races-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/spells-phb+dmg.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MonsterManual/bestiary-mm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MonsterManual/items-mm.xml" />
|
||||
|
||||
|
||||
<!-- Supplements -->
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/XanatharsGuideToEverything.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/MordenkainensTomeOfFoes.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/VolosGuideToMonsters.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/SwordCoastAdventurersGuide.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/GuildmastersGuideToRavnica.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WayfindersGuideToEberron/WayfindersGuideToEberron.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/EberronRisingFromTheLastWar.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/AcquisitionsIncorporated.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/ExplorersGuideToWildemount.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensFiendishFolio/MordenkainensFiendishFolio.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/TheTortlePackage.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/OneGrungAbove/OneGrungAbove.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/MythicOdysseysOfTheros.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/bestiary-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-barbarian-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-bard-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-cleric-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-druid-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-fighter-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-monk-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-paladin-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-ranger-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-rogue-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-sorcerer-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-warlock-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-wizard-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/feats-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/items-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/spells-phb+xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/spells-xge.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/bestiary-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/feats-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/items-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/races-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/vehicles-mtf.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/bestiary-vgm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/items-vgm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/races-vgm.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/backgrounds-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-barbarian-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-cleric-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-fighter-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-monk-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-paladin-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-rogue-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-sorcerer-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-warlock-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-wizard-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/items-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/spells-phb+scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/spells-scag.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/backgrounds-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/bestiary-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/class-cleric-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/class-druid-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/items-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/races-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/spells-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/spells-phb+ggr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WayfindersGuideToEberron/items-wge.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/backgrounds-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/bestiary-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/class-artificer-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/feats-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/items-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/races-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/spells-phb+erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/spells-xge+erlw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/backgrounds-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/bestiary-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/items-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/races-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/spells-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/vehicles-ai.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/backgrounds-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/bestiary-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/class-fighter-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/class-wizard-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/items-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/races-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/spells-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/vehicles-dd.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensFiendishFolio/bestiary-mff.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/bestiary-ttp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/items-ttp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/races-ttp.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/OneGrungAbove/races-oga.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/backgrounds-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/bestiary-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/class-bard-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/class-paladin-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/items-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/races-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/spells-phb+mot.xml" />
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- Adventures -->
|
||||
<doc href="../FightClub5eXML/Sources/Adventures.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/BaldursGateDescentIntoAvernus.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/HuntForTheThesselhydra.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/InfernalMachineRebuild.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/LocathahRising.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/LostLaboratoryOfKwalish.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DragonOfIcespirePeak/DragonOfIcespirePeak.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/DivineContention.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/StormLordsWrath/StormLordsWrath.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/SleepingDragonsWake.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostMineOfPhandelver/bestiary-lmop.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostMineOfPhandelver/items-lmop.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/HoardOfTheDragonQueen/bestiary-hotdq.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/HoardOfTheDragonQueen/items-hotdq.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/bestiary-rot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/items-rot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/items-rotos.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/bestiary-pota.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/items-ee.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/items-pota.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/races-ee.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/OutOfTheAbyss/bestiary-oota.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/OutOfTheAbyss/items-oota.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/backgrounds-cos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/bestiary-cos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/items-cos.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/StormKingsThunder/bestiary-skt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/StormKingsThunder/items-skt.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TalesFromTheYawningPortal/bestiary-tftyp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TalesFromTheYawningPortal/items-tftyp.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/backgrounds-toa.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/bestiary-toa.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/items-toa.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDragonHeist/bestiary-wdh.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDragonHeist/items-wdh.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDungeonOfTheMadMage/bestiary-wdmm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDungeonOfTheMadMage/items-wdmm.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/bestiary-llk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/items-llk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/spells-llk.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/KrenkosWay/bestiary-kkw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/backgrounds-gos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/bestiary-gos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/items-gos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/vehicles-gos.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/bestiary-hftt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/items-hftt.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TheOrreryOfTheWanderer/bestiary-oow.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DragonOfIcespirePeak/bestiary-dip.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/StormLordsWrath/bestiary-slw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/bestiary-sdw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/items-sdw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/bestiary-dc.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/items-dc.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/backgrounds-bgdia.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/bestiary-bgdia.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/items-bgdia.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/vehicles-bgdia.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/bestiary-lr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/races-lr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/RickAndMorty/bestiary-rmbre.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/RickAndMorty/items-rmbre.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/bestiary-imr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/items-imr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/IcewindDaleRimeOfTheFrostmaiden/bestiary-idrotf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/IcewindDaleRimeOfTheFrostmaiden/spells-idrotf.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/AdventureWithMuk/races-awm.xml" />
|
||||
|
||||
</collection>
|
||||
|
||||
@@ -1,34 +1,255 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<collection>
|
||||
<!-- Core Rulebooks -->
|
||||
<doc href="../FightClub5eXML/Sources/CoreRulebooks.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/backgrounds-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/bestiary-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-barbarian-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-bard-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-cleric-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-druid-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-fighter-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-monk-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-paladin-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-ranger-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-rogue-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-sorcerer-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-warlock-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-wizard-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/feats-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/items-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/races-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/spells-phb.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/bestiary-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/class-cleric-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/class-paladin-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/items-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/races-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/spells-phb+dmg.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MonsterManual/bestiary-mm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MonsterManual/items-mm.xml" />
|
||||
|
||||
|
||||
<!-- Supplements -->
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/XanatharsGuideToEverything.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/MordenkainensTomeOfFoes.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/VolosGuideToMonsters.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/SwordCoastAdventurersGuide.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/GuildmastersGuideToRavnica.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WayfindersGuideToEberron/WayfindersGuideToEberron.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/EberronRisingFromTheLastWar.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/AcquisitionsIncorporated.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/ExplorersGuideToWildemount.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensFiendishFolio/MordenkainensFiendishFolio.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/TheTortlePackage.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/OneGrungAbove/OneGrungAbove.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/MythicOdysseysOfTheros.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/bestiary-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-barbarian-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-bard-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-cleric-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-druid-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-fighter-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-monk-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-paladin-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-ranger-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-rogue-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-sorcerer-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-warlock-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-wizard-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/feats-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/items-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/spells-phb+xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/spells-xge.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/bestiary-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/feats-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/items-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/races-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/vehicles-mtf.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/bestiary-vgm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/items-vgm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/races-vgm.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/backgrounds-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-barbarian-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-cleric-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-fighter-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-monk-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-paladin-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-rogue-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-sorcerer-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-warlock-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-wizard-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/items-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/spells-phb+scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/spells-scag.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/backgrounds-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/bestiary-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/class-cleric-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/class-druid-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/items-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/races-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/spells-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/spells-phb+ggr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WayfindersGuideToEberron/items-wge.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/backgrounds-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/bestiary-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/class-artificer-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/feats-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/items-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/races-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/spells-phb+erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/spells-xge+erlw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/backgrounds-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/bestiary-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/items-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/races-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/spells-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/vehicles-ai.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/backgrounds-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/bestiary-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/class-fighter-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/class-wizard-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/items-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/races-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/spells-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/vehicles-dd.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensFiendishFolio/bestiary-mff.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/bestiary-ttp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/items-ttp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/races-ttp.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/OneGrungAbove/races-oga.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/backgrounds-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/bestiary-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/class-bard-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/class-paladin-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/items-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/races-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/spells-phb+mot.xml" />
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- Adventures -->
|
||||
<doc href="../FightClub5eXML/Sources/Adventures.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/BaldursGateDescentIntoAvernus.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/HuntForTheThesselhydra.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/InfernalMachineRebuild.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/LocathahRising.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/LostLaboratoryOfKwalish.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DragonOfIcespirePeak/DragonOfIcespirePeak.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/DivineContention.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/StormLordsWrath/StormLordsWrath.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/SleepingDragonsWake.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostMineOfPhandelver/bestiary-lmop.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostMineOfPhandelver/items-lmop.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/HoardOfTheDragonQueen/bestiary-hotdq.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/HoardOfTheDragonQueen/items-hotdq.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/bestiary-rot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/items-rot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/items-rotos.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/bestiary-pota.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/items-ee.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/items-pota.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/races-ee.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/OutOfTheAbyss/bestiary-oota.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/OutOfTheAbyss/items-oota.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/backgrounds-cos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/bestiary-cos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/items-cos.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/StormKingsThunder/bestiary-skt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/StormKingsThunder/items-skt.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TalesFromTheYawningPortal/bestiary-tftyp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TalesFromTheYawningPortal/items-tftyp.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/backgrounds-toa.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/bestiary-toa.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/items-toa.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDragonHeist/bestiary-wdh.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDragonHeist/items-wdh.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDungeonOfTheMadMage/bestiary-wdmm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDungeonOfTheMadMage/items-wdmm.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/bestiary-llk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/items-llk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/spells-llk.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/KrenkosWay/bestiary-kkw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/backgrounds-gos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/bestiary-gos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/items-gos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/vehicles-gos.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/bestiary-hftt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/items-hftt.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TheOrreryOfTheWanderer/bestiary-oow.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DragonOfIcespirePeak/bestiary-dip.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/StormLordsWrath/bestiary-slw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/bestiary-sdw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/items-sdw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/bestiary-dc.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/items-dc.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/backgrounds-bgdia.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/bestiary-bgdia.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/items-bgdia.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/vehicles-bgdia.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/bestiary-lr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/races-lr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/RickAndMorty/bestiary-rmbre.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/RickAndMorty/items-rmbre.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/bestiary-imr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/items-imr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/IcewindDaleRimeOfTheFrostmaiden/bestiary-idrotf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/IcewindDaleRimeOfTheFrostmaiden/spells-idrotf.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/AdventureWithMuk/races-awm.xml" />
|
||||
|
||||
|
||||
<!-- Homebrew -->
|
||||
<doc href="../FightClub5eXML/Sources/Homebrew.xml" />
|
||||
|
||||
@@ -1,50 +1,399 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<collection>
|
||||
<!-- Core Rulebooks -->
|
||||
<doc href="../FightClub5eXML/Sources/CoreRulebooks.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/backgrounds-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/bestiary-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-barbarian-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-bard-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-cleric-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-druid-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-fighter-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-monk-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-paladin-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-ranger-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-rogue-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-sorcerer-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-warlock-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-wizard-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/feats-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/items-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/races-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/spells-phb.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/bestiary-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/class-cleric-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/class-paladin-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/items-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/races-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/spells-phb+dmg.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MonsterManual/bestiary-mm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MonsterManual/items-mm.xml" />
|
||||
|
||||
|
||||
<!-- Supplements -->
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/XanatharsGuideToEverything.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/MordenkainensTomeOfFoes.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/VolosGuideToMonsters.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/SwordCoastAdventurersGuide.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/GuildmastersGuideToRavnica.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WayfindersGuideToEberron/WayfindersGuideToEberron.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/EberronRisingFromTheLastWar.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/AcquisitionsIncorporated.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/ExplorersGuideToWildemount.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensFiendishFolio/MordenkainensFiendishFolio.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/TheTortlePackage.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/OneGrungAbove/OneGrungAbove.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/MythicOdysseysOfTheros.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/bestiary-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-barbarian-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-bard-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-cleric-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-druid-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-fighter-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-monk-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-paladin-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-ranger-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-rogue-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-sorcerer-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-warlock-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-wizard-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/feats-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/items-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/spells-phb+xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/spells-xge.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/bestiary-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/feats-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/items-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/races-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/vehicles-mtf.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/bestiary-vgm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/items-vgm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/races-vgm.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/backgrounds-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-barbarian-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-cleric-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-fighter-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-monk-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-paladin-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-rogue-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-sorcerer-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-warlock-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-wizard-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/items-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/spells-phb+scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/spells-scag.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/backgrounds-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/bestiary-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/class-cleric-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/class-druid-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/items-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/races-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/spells-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/spells-phb+ggr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WayfindersGuideToEberron/items-wge.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/backgrounds-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/bestiary-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/class-artificer-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/feats-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/items-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/races-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/spells-phb+erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/spells-xge+erlw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/backgrounds-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/bestiary-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/items-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/races-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/spells-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/vehicles-ai.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/backgrounds-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/bestiary-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/class-fighter-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/class-wizard-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/items-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/races-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/spells-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/vehicles-dd.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensFiendishFolio/bestiary-mff.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/bestiary-ttp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/items-ttp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/races-ttp.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/OneGrungAbove/races-oga.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/backgrounds-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/bestiary-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/class-bard-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/class-paladin-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/items-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/races-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/spells-phb+mot.xml" />
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- Adventures -->
|
||||
<doc href="../FightClub5eXML/Sources/Adventures.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/BaldursGateDescentIntoAvernus.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/HuntForTheThesselhydra.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/InfernalMachineRebuild.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/LocathahRising.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/LostLaboratoryOfKwalish.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DragonOfIcespirePeak/DragonOfIcespirePeak.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/DivineContention.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/StormLordsWrath/StormLordsWrath.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/SleepingDragonsWake.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostMineOfPhandelver/bestiary-lmop.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostMineOfPhandelver/items-lmop.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/HoardOfTheDragonQueen/bestiary-hotdq.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/HoardOfTheDragonQueen/items-hotdq.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/bestiary-rot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/items-rot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/items-rotos.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/bestiary-pota.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/items-ee.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/items-pota.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/races-ee.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/OutOfTheAbyss/bestiary-oota.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/OutOfTheAbyss/items-oota.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/backgrounds-cos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/bestiary-cos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/items-cos.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/StormKingsThunder/bestiary-skt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/StormKingsThunder/items-skt.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TalesFromTheYawningPortal/bestiary-tftyp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TalesFromTheYawningPortal/items-tftyp.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/backgrounds-toa.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/bestiary-toa.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/items-toa.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDragonHeist/bestiary-wdh.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDragonHeist/items-wdh.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDungeonOfTheMadMage/bestiary-wdmm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDungeonOfTheMadMage/items-wdmm.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/bestiary-llk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/items-llk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/spells-llk.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/KrenkosWay/bestiary-kkw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/backgrounds-gos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/bestiary-gos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/items-gos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/vehicles-gos.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/bestiary-hftt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/items-hftt.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TheOrreryOfTheWanderer/bestiary-oow.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DragonOfIcespirePeak/bestiary-dip.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/StormLordsWrath/bestiary-slw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/bestiary-sdw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/items-sdw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/bestiary-dc.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/items-dc.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/backgrounds-bgdia.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/bestiary-bgdia.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/items-bgdia.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/vehicles-bgdia.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/bestiary-lr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/races-lr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/RickAndMorty/bestiary-rmbre.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/RickAndMorty/items-rmbre.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/bestiary-imr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/items-imr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/IcewindDaleRimeOfTheFrostmaiden/bestiary-idrotf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/IcewindDaleRimeOfTheFrostmaiden/spells-idrotf.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/AdventureWithMuk/races-awm.xml" />
|
||||
|
||||
|
||||
<!-- UnearthedArcana -->
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/UnearthedArcana.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2015-08-03_ModernMagic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2017-01-09_Artificer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2017-03-03_TheMysticClass.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2018-12-17_Sidekicks.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-08-15_BarbarianAndMonk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-09-05_SorcererAndWarlock.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-09-18_BardAndPaladin.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-10-03_ClericDruidAndWizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-10-17_FighterRangerAndRogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-11-04_ClassFeatureVariants.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-11-25_FighterRogueAndWizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2020-01-14_2020SubclassesPart1.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2020-02-04_2020SubclassesPart2.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2020-02-24_2020SubclassesPart3.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2020-03-26_SpellsAndTattoos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-20s2.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-20s5.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-2020smt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-ar.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-cdw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-cfv.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-artificer-ua-2020subclassespt3.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-artificer-ua-artificer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-artificer-ua-artificerrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-barbarian-ua-2020subclassespt1.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-barbarian-ua-barbarianandmonk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-barbarian-ua-barbarianprimalpaths.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-barbarian-ua-revisedsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-bard-ua-2020subclassespt2.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-bard-ua-2020subclassespt4.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-bard-ua-bardandpaladin.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-bard-ua-bardbardcolleges.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-bard-ua-kitsofold.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-bard-ua-revisedsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-cleric-ua-2020subclassespt2.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-cleric-ua-clericdivinedomains.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-cleric-ua-clericdruidwizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-cleric-ua-modernmagic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-cleric-ua-orderdomain.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-druid-ua-2020subclassespt3.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-druid-ua-clericdruidwizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-druid-ua-druid.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-druid-ua-revisedclassoptions.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-druid-ua-threesubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-2020psionicoptionsrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-fighter.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-fighterrangerrogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-fighterroguewizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-gothicheroes.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-kitsofold.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-revisedclassoptions.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-revisedsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-fighter-ua-threesubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-monk-ua-2020subclassespt1.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-monk-ua-2020subclassespt5.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-monk-ua-atrioofsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-monk-ua-barbarianandmonk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-monk-ua-monk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-monk-ua-revisedsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-mystic-ua-themysticclass.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-paladin-ua-2020subclassespt1.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-paladin-ua-atrioofsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-paladin-ua-bardandpaladin.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-paladin-ua-paladin.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-paladin-ua-revisedclassoptions.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-2020subclassespt3.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-2020subclassespt5.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-atrioofsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-fighterrangerrogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-lightdarkunderdark.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-modifyingclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-ranger.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-rangerandrogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-therangerrevised.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-rogue-ua-2020psionicoptionsrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-rogue-ua-2020subclassesrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-rogue-ua-fighterrangerrogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-rogue-ua-fighterroguewizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-rogue-ua-gothicheroes.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-rogue-ua-rangerandrogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-2020psionicoptionsrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-2020subclassespt2.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-giantsoulsorcerer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-lightdarkunderdark.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-modifyingclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-revisedsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-sorcerer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-sorcererandwarlock.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-waterborneadventures.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-2020subclassespt1.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-2020subclassespt4.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-2020subclassesrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-lightdarkunderdark.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-modernmagic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-revisedclassoptions.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-sorcererandwarlock.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-thefaithful.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-warlockandwizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-2020subclassesrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-clericdruidwizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-eberron.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-fighterroguewizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-modernmagic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-threesubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-warlockandwizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-wizardrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-2020f.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-2020por.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-e.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-f.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-ffr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-ffs.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-frw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/items-ua-2020smt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/items-ua-pcrm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/races-ua-cm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/races-ua-e.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/races-ua-eag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/races-ua-gh.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/races-ua-roe.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/races-ua-ror.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/races-ua-wa.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-2020subclassespt1.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-2020subclassespt2.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-2020subclassespt3.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-2020subclassespt4.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-artificer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-artificerrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-atrioofsubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-classfeaturevariants.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-clericdivinedomains.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-clericdruidwizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-fighterrangerrogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-fighterroguewizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-giantsoulsorcerer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-lightdarkunderdark.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-modernmagic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-orderdomain.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-paladin.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-rangerandrogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-revisedclassoptions.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-sorcerer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-sorcererandwarlock.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-thefaithful.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-therangerrevised.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-threesubclasses.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-warlockandwizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-2020por.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-2020smt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-ar.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-frw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-mm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-saw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-ss.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-tobm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-xge+ua-artificerrevisited.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-xge+ua-classfeaturevariants.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/vehicles-ua-osas.xml" />
|
||||
|
||||
</collection>
|
||||
|
||||
@@ -1,48 +1,288 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<collection>
|
||||
<!-- Core Rulebooks -->
|
||||
<doc href="../FightClub5eXML/Sources/CoreRulebooks.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/backgrounds-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/bestiary-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-barbarian-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-bard-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-cleric-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-druid-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-fighter-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-monk-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-paladin-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-ranger-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-rogue-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-sorcerer-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-warlock-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-wizard-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/feats-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/items-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/races-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/spells-phb.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/bestiary-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/class-cleric-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/class-paladin-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/items-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/races-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/spells-phb+dmg.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MonsterManual/bestiary-mm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MonsterManual/items-mm.xml" />
|
||||
|
||||
|
||||
<!-- Supplements -->
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/XanatharsGuideToEverything.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/MordenkainensTomeOfFoes.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/VolosGuideToMonsters.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/SwordCoastAdventurersGuide.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/GuildmastersGuideToRavnica.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WayfindersGuideToEberron/WayfindersGuideToEberron.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/EberronRisingFromTheLastWar.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/AcquisitionsIncorporated.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/ExplorersGuideToWildemount.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensFiendishFolio/MordenkainensFiendishFolio.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/TheTortlePackage.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/OneGrungAbove/OneGrungAbove.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/MythicOdysseysOfTheros.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/bestiary-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-barbarian-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-bard-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-cleric-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-druid-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-fighter-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-monk-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-paladin-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-ranger-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-rogue-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-sorcerer-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-warlock-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-wizard-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/feats-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/items-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/spells-phb+xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/spells-xge.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/bestiary-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/feats-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/items-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/races-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/vehicles-mtf.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/bestiary-vgm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/items-vgm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/races-vgm.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/backgrounds-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-barbarian-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-cleric-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-fighter-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-monk-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-paladin-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-rogue-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-sorcerer-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-warlock-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-wizard-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/items-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/spells-phb+scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/spells-scag.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/backgrounds-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/bestiary-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/class-cleric-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/class-druid-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/items-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/races-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/spells-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/spells-phb+ggr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WayfindersGuideToEberron/items-wge.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/backgrounds-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/bestiary-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/class-artificer-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/feats-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/items-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/races-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/spells-phb+erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/spells-xge+erlw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/backgrounds-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/bestiary-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/items-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/races-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/spells-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/vehicles-ai.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/backgrounds-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/bestiary-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/class-fighter-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/class-wizard-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/items-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/races-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/spells-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/vehicles-dd.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensFiendishFolio/bestiary-mff.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/bestiary-ttp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/items-ttp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/races-ttp.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/OneGrungAbove/races-oga.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/backgrounds-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/bestiary-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/class-bard-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/class-paladin-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/items-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/races-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/spells-phb+mot.xml" />
|
||||
|
||||
|
||||
|
||||
|
||||
<!-- Adventures -->
|
||||
<doc href="../FightClub5eXML/Sources/Adventures.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/BaldursGateDescentIntoAvernus.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/HuntForTheThesselhydra.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/InfernalMachineRebuild.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/LocathahRising.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/LostLaboratoryOfKwalish.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DragonOfIcespirePeak/DragonOfIcespirePeak.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/DivineContention.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/StormLordsWrath/StormLordsWrath.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/SleepingDragonsWake.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostMineOfPhandelver/bestiary-lmop.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostMineOfPhandelver/items-lmop.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/HoardOfTheDragonQueen/bestiary-hotdq.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/HoardOfTheDragonQueen/items-hotdq.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/bestiary-rot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/items-rot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/items-rotos.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/bestiary-pota.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/items-ee.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/items-pota.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/races-ee.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/OutOfTheAbyss/bestiary-oota.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/OutOfTheAbyss/items-oota.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/backgrounds-cos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/bestiary-cos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/items-cos.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/StormKingsThunder/bestiary-skt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/StormKingsThunder/items-skt.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TalesFromTheYawningPortal/bestiary-tftyp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TalesFromTheYawningPortal/items-tftyp.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/backgrounds-toa.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/bestiary-toa.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/items-toa.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDragonHeist/bestiary-wdh.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDragonHeist/items-wdh.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDungeonOfTheMadMage/bestiary-wdmm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDungeonOfTheMadMage/items-wdmm.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/bestiary-llk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/items-llk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/spells-llk.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/KrenkosWay/bestiary-kkw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/backgrounds-gos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/bestiary-gos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/items-gos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GhostsOfSaltmarsh/vehicles-gos.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/bestiary-hftt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/items-hftt.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TheOrreryOfTheWanderer/bestiary-oow.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DragonOfIcespirePeak/bestiary-dip.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/StormLordsWrath/bestiary-slw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/bestiary-sdw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/items-sdw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/bestiary-dc.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/items-dc.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/backgrounds-bgdia.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/bestiary-bgdia.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/items-bgdia.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/vehicles-bgdia.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/bestiary-lr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/races-lr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/RickAndMorty/bestiary-rmbre.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/RickAndMorty/items-rmbre.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/bestiary-imr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/items-imr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/IcewindDaleRimeOfTheFrostmaiden/bestiary-idrotf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/IcewindDaleRimeOfTheFrostmaiden/spells-idrotf.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/AdventureWithMuk/races-awm.xml" />
|
||||
|
||||
|
||||
<!-- UnearthedArcana -->
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2015-08-03_ModernMagic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2017-03-03_TheMysticClass.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2018-12-17_Sidekicks.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-08-15_BarbarianAndMonk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-09-05_SorcererAndWarlock.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-09-18_BardAndPaladin.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-10-03_ClericDruidAndWizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-10-17_FighterRangerAndRogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-11-04_ClassFeatureVariants.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2019-11-25_FighterRogueAndWizard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2020-01-14_2020SubclassesPart1.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2020-02-04_2020SubclassesPart2.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2020-02-24_2020SubclassesPart3.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/2020-03-26_SpellsAndTattoos.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-20s2.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-20s5.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-2020smt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-cfv.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-bard-ua-2020subclassespt4.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-cleric-ua-modernmagic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-monk-ua-2020subclassespt5.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-mystic-ua-themysticclass.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-2020subclassespt5.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-ranger.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-ranger-ua-therangerrevised.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-sorcerer-ua-giantsoulsorcerer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-2020subclassespt4.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-modernmagic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-warlock-ua-thefaithful.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/class-wizard-ua-modernmagic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-2020f.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-2020por.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-f.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-ffr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-ffs.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/feats-ua-frw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/items-ua-2020smt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-2020subclassespt4.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-classfeaturevariants.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-giantsoulsorcerer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-modernmagic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-phb+ua-thefaithful.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-2020smt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-mm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-tobm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-xge+ua-classfeaturevariants.xml" />
|
||||
|
||||
</collection>
|
||||
|
||||
@@ -1,4 +1,31 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<collection>
|
||||
<doc href="../FightClub5eXML/Sources/CoreRulebooks.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/backgrounds-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/bestiary-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-barbarian-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-bard-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-cleric-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-druid-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-fighter-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-monk-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-paladin-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-ranger-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-rogue-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-sorcerer-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-warlock-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-wizard-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/feats-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/items-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/races-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/spells-phb.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/bestiary-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/class-cleric-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/class-paladin-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/items-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/races-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/spells-phb+dmg.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MonsterManual/bestiary-mm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MonsterManual/items-mm.xml" />
|
||||
</collection>
|
||||
|
||||
@@ -1,20 +1,141 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<collection>
|
||||
<!-- Core Rulebooks -->
|
||||
<doc href="../FightClub5eXML/Sources/CoreRulebooks.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/backgrounds-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/bestiary-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-barbarian-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-bard-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-cleric-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-druid-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-fighter-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-monk-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-paladin-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-ranger-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-rogue-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-sorcerer-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-warlock-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/class-wizard-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/feats-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/items-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/races-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/spells-phb.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/bestiary-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/class-cleric-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/class-paladin-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/items-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/races-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/spells-phb+dmg.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MonsterManual/bestiary-mm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MonsterManual/items-mm.xml" />
|
||||
|
||||
|
||||
<!-- Supplements -->
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/XanatharsGuideToEverything.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/MordenkainensTomeOfFoes.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/VolosGuideToMonsters.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/SwordCoastAdventurersGuide.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/GuildmastersGuideToRavnica.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/WayfindersGuideToEberron/WayfindersGuideToEberron.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/EberronRisingFromTheLastWar.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/AcquisitionsIncorporated.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/ExplorersGuideToWildemount.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensFiendishFolio/MordenkainensFiendishFolio.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/TheTortlePackage.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/OneGrungAbove/OneGrungAbove.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/MythicOdysseysOfTheros.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/bestiary-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-barbarian-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-bard-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-cleric-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-druid-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-fighter-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-monk-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-paladin-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-ranger-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-rogue-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-sorcerer-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-warlock-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/class-wizard-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/feats-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/items-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/spells-phb+xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/spells-xge.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/bestiary-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/feats-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/items-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/races-mtf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/vehicles-mtf.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/bestiary-vgm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/items-vgm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/races-vgm.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/backgrounds-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-barbarian-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-cleric-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-fighter-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-monk-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-paladin-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-rogue-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-sorcerer-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-warlock-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/class-wizard-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/items-scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/spells-phb+scag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/spells-scag.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/backgrounds-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/bestiary-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/class-cleric-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/class-druid-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/items-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/races-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/spells-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/spells-phb+ggr.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WayfindersGuideToEberron/items-wge.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/backgrounds-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/bestiary-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/class-artificer-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/feats-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/items-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/races-erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/spells-phb+erlw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/spells-xge+erlw.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/backgrounds-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/bestiary-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/items-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/races-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/spells-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/vehicles-ai.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/backgrounds-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/bestiary-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/class-fighter-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/class-wizard-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/items-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/races-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/spells-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/vehicles-dd.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensFiendishFolio/bestiary-mff.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/bestiary-ttp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/items-ttp.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/races-ttp.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/OneGrungAbove/races-oga.xml" />
|
||||
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/backgrounds-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/bestiary-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/class-bard-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/class-paladin-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/items-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/races-mot.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/spells-phb+mot.xml" />
|
||||
|
||||
</collection>
|
||||
|
||||
@@ -1,154 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<collection>
|
||||
<!-- Combined Rules -->
|
||||
<doc href="../FightClub5eXML/Sources/backgrounds.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/feats.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/items.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/races.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/vehicles.xml" />
|
||||
|
||||
|
||||
<!-- Classes -->
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-artificer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-barbarian.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-bard.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-cleric.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-druid.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-fighter.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-monk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-mystic.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-paladin.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-ranger.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-rogue.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-rune-scribe.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-sidekick.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-sorcerer.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-warlock.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/classes/class-wizard.xml" />
|
||||
|
||||
|
||||
<!-- Core Rulebooks -->
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/bestiary-phb.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlayersHandbook/spells-phb.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DungeonMastersGuide/bestiary-dmg.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/MonsterManual/bestiary-mm.xml" />
|
||||
|
||||
|
||||
<!-- Supplements -->
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/bestiary-xge.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/XanatharsGuideToEverything/spells-xge.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensTomeOfFoes/bestiary-mtf.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/VolosGuideToMonsters/bestiary-vgm.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/SwordCoastAdventurersGuide/spells-scag.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/bestiary-ggr.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/GuildmastersGuideToRavnica/spells-ggr.xml" />
|
||||
|
||||
<!-- <doc href="../FightClub5eXML/Sources/WayfindersGuideToEberron/.xml" /> -->
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/EberronRisingFromTheLastWar/bestiary-erlw.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/bestiary-ai.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/AcquisitionsIncorporated/spells-ai.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/bestiary-egw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/ExplorersGuideToWildemount/spells-egw.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MordenkainensFiendishFolio/bestiary-mff.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TheTortlePackage/bestiary-ttp.xml" />
|
||||
|
||||
<!-- <doc href="../FightClub5eXML/Sources/OneGrungAbove/.xml" /> -->
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/MythicOdysseysOfTheros/bestiary-mot.xml" />
|
||||
|
||||
|
||||
<!-- Adventures -->
|
||||
<doc href="../FightClub5eXML/Sources/BaldursGateDescentIntoAvernus/bestiary-bgdia.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/CurseOfStrahd/bestiary-cos.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DragonOfIcespirePeak/bestiary-dip.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/DivineContention/bestiary-dc.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/HoardOfTheDragonQueen/bestiary-hotdq.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/HuntForTheThesselhydra/bestiary-hftt.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/IcewindDaleRimeOfTheFrostmaiden/bestiary-idrotf.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/IcewindDaleRimeOfTheFrostmaiden/spells-idrotf.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/InfernalMachineRebuild/bestiary-imr.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/KrenkosWay/bestiary-kkw.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/LocathahRising/bestiary-lr.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/bestiary-llk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/LostLaboratoryOfKwalish/spells-llk.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/LostMineOfPhandelver/bestiary-lmop.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/OutOfTheAbyss/bestiary-oota.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/PrincesOfTheApocalypse/bestiary-pota.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/RickAndMorty/bestiary-rmbre.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/RiseOfTiamat/bestiary-rot.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/SleepingDragonsWake/bestiary-sdw.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/StormKingsThunder/bestiary-skt.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/StormLordsWrath/bestiary-slw.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TalesFromTheYawningPortal/bestiary-tftyp.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TheOrreryOfTheWanderer/bestiary-oow.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/TombOfAnnihilation/bestiary-toa.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDragonHeist/bestiary-wdh.xml" />
|
||||
|
||||
<doc href="../FightClub5eXML/Sources/WaterdeepDungeonOfTheMadMage/bestiary-wdmm.xml" />
|
||||
|
||||
|
||||
<!-- Plane Shift -->
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/bestiary-ps-a.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/bestiary-ps-d.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/bestiary-ps-i.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/bestiary-ps-k.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/bestiary-ps-x.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/PlaneShift/bestiary-ps-z.xml" />
|
||||
|
||||
|
||||
<!-- Unearthed Arcana -->
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-20s2.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-20s5.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-2020smt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-ar.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-cdw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-cfv.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-2020por.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-2020smt.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-ar.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-frw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-mm.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-saw.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-ss.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/UnearthedArcana/spells-ua-tobm.xml" />
|
||||
|
||||
|
||||
<!-- Miscellaneous -->
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/bestiary-esk.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/bestiary-mag.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/bestiary-sads.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/bestiary-stream.xml" />
|
||||
<doc href="../FightClub5eXML/Sources/Miscellaneous/spells-stream.xml" />
|
||||
</collection>
|
||||
@@ -1,5 +1,13 @@
|
||||
## CHANGE LOG
|
||||
|
||||
### 2020-11-16
|
||||
|
||||
Replaced old sources with new sources.
|
||||
|
||||
In anticipation of Tasha's Cauldron of Everything, "unpublished" Unearthed Arcana does not include content expected to be released in that source.
|
||||
|
||||
Removed "Everything" collection.
|
||||
|
||||
### 2020-11-02
|
||||
|
||||
Added "Everything" collection, a preview for the new format.
|
||||
|
||||
@@ -3,9 +3,7 @@
|
||||
|
||||
## About
|
||||
|
||||
We have been a dedicated group of D&D fans who manually added XML for Lion's Den Fight Club 5e and Game Master 5e apps. We've now found a reliable source to auto-generate the XML, and we'll be transitioning to that completely by 2021.
|
||||
|
||||
If you'd like to try out the new format, you can import the "Everything" collection. If you have feedback, follow the instructions in [Issues](#Issues).
|
||||
We have been a dedicated group of D&D fans who manually added XML for Lion's Den Fight Club 5e and Game Master 5e apps. We've now found a reliable source to auto-generate the XML, and have transitioned to that as of November 2020. If you have feedback, follow the instructions in [Issues](#Issues).
|
||||
|
||||
We are unaffiliated with Lion's Den and Wizards of the Coast.
|
||||
|
||||
@@ -14,7 +12,7 @@ We are unaffiliated with Lion's Den and Wizards of the Coast.
|
||||
|
||||
Import only one of the Collection files into the Fight Club app.
|
||||
|
||||
**Everything**: Newly formatted XML that includes all rulebooks, supplements, adventures, Unearthed Arcana, and some unofficial content.
|
||||
**Everything**: Newly formatted XML that includes all rulebooks, supplements, adventures, Unearthed Arcana, and some miscellaneous and unofficial content, like Plane Shift and Adventurers League.
|
||||
|
||||
**CoreRulebooks**: Player's Handbook, Dungeon Master's Guide, and Monster Manual
|
||||
|
||||
@@ -46,9 +44,11 @@ Import only one of the Collection files into the Fight Club app.
|
||||
|
||||
## Contribute
|
||||
|
||||
Visit the [FightClub5eXML Github](https://github.com/kinkofer/FightClub5eXML) to contribute.
|
||||
Visit the [FightClub5eXML GitHub](https://github.com/kinkofer/FightClub5eXML) to contribute. Although we are not accepting manual changes to the XML data, we are open to your feedback.
|
||||
|
||||
The GitHub repository has instructions for creating your own compendium, allowing you to choose only the sources you'd like to import into your app.
|
||||
|
||||
|
||||
## Issues
|
||||
|
||||
Find a mistake in the compendium? Report it on our [Github Issues](https://github.com/kinkofer/FightClub5eXML/issues).
|
||||
Find a mistake in the compendium? Report it on our [GitHub Issues](https://github.com/kinkofer/FightClub5eXML/issues). We'll try out best to report issues back to our source to fix.
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,62 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<!-- Spells -->
|
||||
<monster>
|
||||
<name>Ebondeath</name>
|
||||
<size>M</size>
|
||||
<type>undead</type>
|
||||
<alignment>Any alignment</alignment>
|
||||
<ac>15</ac>
|
||||
<hp>225 (10d8)</hp>
|
||||
<speed>walk 0 ft., fly 40 ft.</speed>
|
||||
<str>7</str>
|
||||
<dex>13</dex>
|
||||
<con>10</con>
|
||||
<int>10</int>
|
||||
<wis>12</wis>
|
||||
<cha>17</cha>
|
||||
<save></save>
|
||||
<skill></skill>
|
||||
<passive>11</passive>
|
||||
<languages>Any languages it knew in life</languages>
|
||||
<cr>4</cr>
|
||||
<resist>acid, fire, lightning, thunder; bludgeoning, piercing, slashing from nonmagical attacks</resist>
|
||||
<immune>cold, necrotic, poison</immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune>charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained</conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<trait>
|
||||
<name>Ethereal Sight</name>
|
||||
<text>Ebondeath can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Incorporeal Movement</name>
|
||||
<text>Ebondeath can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Legendary Resistance (3/Day)</name>
|
||||
<text>If the dragon fails a saving throw, it can choose to succeed instead.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Withering Touch</name>
|
||||
<text>Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 17 (4d6 + 3) necrotic damage.</text>
|
||||
<attack>Withering Touch|5|4d6+3</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Etherealness</name>
|
||||
<text>Ebondeath enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Horrifying Visage</name>
|
||||
<text>Each non-undead creature within 60 feet of Ebondeath that can see it must succeed on a DC 13 Wisdom saving throw or be frightened for 1 minute. If the save fails by 5 or more, the target also ages 1d4 × 10 years. A frightened target can repeat the saving throw at the end of each of its turns, ending the frightened condition on itself on a success. If a target's saving throw is successful or the effect ends for it, the target is immune to this Ebondeath's Horrifying Visage for the next 24 hours. The aging effect can be reversed with a greater restoration spell, but only within 24 hours of it occurring.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Possession (Recharge 6)</name>
|
||||
<text>One humanoid that Ebondeath can see within 5 feet of it must succeed on a DC 20 Charisma saving throw or be possessed by Ebondeath; Ebondeath then disappears, and the target is incapacitated and loses control of its body. Ebondeath now controls the body but doesn't deprive the target of awareness. Ebondeath can't be targeted by any attack, spell, or other effect, except ones that turn undead, and it retains its alignment, Intelligence, Wisdom, Charisma, and immunity to being charmed and frightened. It otherwise uses the possessed target's statistics, including gaining access to the target's knowledge, class features, and proficiencies.</text>
|
||||
<text>The possession lasts until the body drops to 0 hit points, Ebondeath ends it as a bonus action, or Ebondeath is turned or forced out by an effect like the dispel evil and good spell. When the possession ends, Ebondeath reappears in an unoccupied space within 5 feet of the body. The target is immune to Ebondeath Possession for 24 hours after succeeding on the saving throw or after the possession ends.</text>
|
||||
</action>
|
||||
<description>Over a thousand years ago, the black dragon Chardansearavitriol, commonly known as Ebondeath, settled in the Mere of Dead Men, making his lair in the ruined citadel of Uthtower. Ebondeath became a dracolich and was worshiped by the Cult of the Dragon until the death god Myrkul's influence waned across Faerûn and the dragon's bones turned to dust.
|
||||
Source: Divine Contention</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
</compendium>
|
||||
@@ -1,400 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<!-- Monsters -->
|
||||
<monster>
|
||||
<name>Spellcaster</name>
|
||||
<size>M</size>
|
||||
<type>humanoid</type>
|
||||
<alignment>Any alignment</alignment>
|
||||
<ac>12 (leather armor)</ac>
|
||||
<hp>9 (2d8)</hp>
|
||||
<speed>walk 30 ft.</speed>
|
||||
<str>10</str>
|
||||
<dex>12</dex>
|
||||
<con>10</con>
|
||||
<int>15</int>
|
||||
<wis>14</wis>
|
||||
<cha>13</cha>
|
||||
<save>Wis +4</save>
|
||||
<skill>Arcana +4, Investigation +4, Religion +4</skill>
|
||||
<passive>12</passive>
|
||||
<languages>Common, plus one of your choice</languages>
|
||||
<cr></cr>
|
||||
<resist></resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses></senses>
|
||||
<trait>
|
||||
<name>Magical Role</name>
|
||||
<text>Choose a role for the spellcaster: healer or mage. Your choice determines which Spellcasting trait to use below.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Quarterstaff</name>
|
||||
<text>Melee Weapon Attack: +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.</text>
|
||||
<attack>Quarterstaff|2|1d6</attack>
|
||||
</action>
|
||||
<trait>
|
||||
<name>Spellcasting (Healer)</name>
|
||||
<text>The spellcaster's spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following cleric spells prepared:</text>
|
||||
<text>Cantrips (at will): guidance, sacred flame</text>
|
||||
<text>• 1st level (2 slots): cure wounds</text>
|
||||
</trait>
|
||||
<slots>2</slots>
|
||||
<trait>
|
||||
<name>Spellcasting (Mage)</name>
|
||||
<text>The spellcaster's spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). The spellcaster has following wizard spells prepared:</text>
|
||||
<text>Cantrips (at will): fire bolt, light</text>
|
||||
<text>• 1st level (2 slots): sleep</text>
|
||||
</trait>
|
||||
<slots>2</slots>
|
||||
<spells>guidance, sacred flame, cure wounds, fire bolt, light, sleep</spells>
|
||||
<description>Source: Dragon of Icespire Peak</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Expert</name>
|
||||
<size>M</size>
|
||||
<type>humanoid</type>
|
||||
<alignment>Any alignment</alignment>
|
||||
<ac>14 (studded leather armor)</ac>
|
||||
<hp>11 (2d8+2)</hp>
|
||||
<speed>walk 30 ft.</speed>
|
||||
<str>10</str>
|
||||
<dex>15</dex>
|
||||
<con>12</con>
|
||||
<int>13</int>
|
||||
<wis>10</wis>
|
||||
<cha>14</cha>
|
||||
<save>Dex +4</save>
|
||||
<skill>Acrobatics +4, Performance +4, Persuasion +4, Sleight of hand +4, Stealth +4</skill>
|
||||
<passive>10</passive>
|
||||
<languages>Common, plus one of your choice</languages>
|
||||
<cr></cr>
|
||||
<resist></resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses></senses>
|
||||
<trait>
|
||||
<name>Helpful</name>
|
||||
<text>The expert can take the Help action as a bonus action.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Tools</name>
|
||||
<text>The expert has thieves' tools and a musical instrument.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Shortsword</name>
|
||||
<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage.</text>
|
||||
<attack>Shortsword|4|1d6+2</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Dagger</name>
|
||||
<text>Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. 4 (1d4 + 2) piercing damage.</text>
|
||||
<attack>Dagger|4|1d4+2</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Shortbow</name>
|
||||
<text>Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. 6 (1d8 + 2) piercing damage.</text>
|
||||
<attack>Shortbow|4|1d8+2</attack>
|
||||
</action>
|
||||
<description>Source: Dragon of Icespire Peak</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Warrior</name>
|
||||
<size>M</size>
|
||||
<type>humanoid</type>
|
||||
<alignment>Any alignment</alignment>
|
||||
<ac>16 (chain shirt)</ac>
|
||||
<hp>13 (2d8+4)</hp>
|
||||
<speed>walk 30 ft.</speed>
|
||||
<str>15</str>
|
||||
<dex>13</dex>
|
||||
<con>14</con>
|
||||
<int>10</int>
|
||||
<wis>12</wis>
|
||||
<cha>10</cha>
|
||||
<save>Con +4</save>
|
||||
<skill>Athletics +4, Perception +3, Survival +3</skill>
|
||||
<passive>13</passive>
|
||||
<languages>Common, plus one of your choice</languages>
|
||||
<cr></cr>
|
||||
<resist></resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses></senses>
|
||||
<trait>
|
||||
<name>Martial Role</name>
|
||||
<text>The warrior has one of the following traits of your choice:</text>
|
||||
<text>• Attacker: The warrior gains a +2 bonus to attack rolls.</text>
|
||||
<text>• Defender: The warrior gains the Protection reaction below.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Longsword</name>
|
||||
<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.</text>
|
||||
<attack>Longsword|4|1d8+2</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Longbow</name>
|
||||
<text>Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. 5 (1d8 + 1) piercing damage.</text>
|
||||
<attack>Longbow|3|1d8+1</attack>
|
||||
</action>
|
||||
<reaction>
|
||||
<name>Protection (Defender Only)</name>
|
||||
<text>The warrior imposes disadvantage on the attack roll of a creature within 5 feet of it whose target isn't the warrior. The warrior must be able to see the attacker.</text>
|
||||
</reaction>
|
||||
<description>Source: Dragon of Icespire Peak</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Anchorite of Talos</name>
|
||||
<size>M</size>
|
||||
<type>humanoid (half-orc, shapechanger)</type>
|
||||
<alignment>Neutral Evil</alignment>
|
||||
<ac>13 (hide armor)</ac>
|
||||
<hp>58 (9d8+18)</hp>
|
||||
<speed>walk 30 ft.</speed>
|
||||
<str>16</str>
|
||||
<dex>13</dex>
|
||||
<con>14</con>
|
||||
<int>9</int>
|
||||
<wis>15</wis>
|
||||
<cha>12</cha>
|
||||
<save></save>
|
||||
<skill>Nature +1, Stealth +3, Survival +4</skill>
|
||||
<passive>12</passive>
|
||||
<languages>Common, Orc</languages>
|
||||
<cr>3</cr>
|
||||
<resist></resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<trait>
|
||||
<name>Shapechanger</name>
|
||||
<text>The anchorite can use its action to polymorph into a boar or back into its true form, which is humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Clawed Gauntlet (Humanoid Form Only)</name>
|
||||
<text>Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 5 (1d4 + 3) slashing damage.</text>
|
||||
<attack>Clawed Gauntlet (Humanoid Form Only)|5|1d4+3</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Tusk (Boar Form Only)</name>
|
||||
<text>Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 6 (1d6 + 3) slashing damage.</text>
|
||||
<attack>Tusk (Boar Form Only)|5|1d6+3</attack>
|
||||
</action>
|
||||
<trait>
|
||||
<name>Innate Spellcasting</name>
|
||||
<text>The anchorite's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components:</text>
|
||||
<text>3/day: thunderwave (2d8 damage)</text>
|
||||
<text>1/day each: augury, bless, lightning bolt (8d6 damage), revivify</text>
|
||||
</trait>
|
||||
<spells>thunderwave, augury, bless, lightning bolt, revivify</spells>
|
||||
<description>These religious recluses are granted spellcasting power by Talos, the god of storms. Their human ancestors bred with orcs, and now all anchorites of Talos are half-orcs.
|
||||
Source: Dragon of Icespire Peak, Divine Contention, Sleeping Dragon's Wake</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Don-Jon Raskin</name>
|
||||
<size>M</size>
|
||||
<type>humanoid (human)</type>
|
||||
<alignment>Neutral</alignment>
|
||||
<ac>10</ac>
|
||||
<hp>44 (8d8+8)</hp>
|
||||
<speed>walk 30 ft.</speed>
|
||||
<str>11</str>
|
||||
<dex>10</dex>
|
||||
<con>13</con>
|
||||
<int>12</int>
|
||||
<wis>10</wis>
|
||||
<cha>14</cha>
|
||||
<save>Dex +2, Con +3</save>
|
||||
<skill>Deception +4, Persuasion +4</skill>
|
||||
<passive>10</passive>
|
||||
<languages>Common, Dwarvish</languages>
|
||||
<cr>1/2</cr>
|
||||
<resist></resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses></senses>
|
||||
<trait>
|
||||
<name>Brave</name>
|
||||
<text>Don-Jon has advantage on saving throws against being frightened.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Not Dead Yet (Recharges after a Long Rest)</name>
|
||||
<text>If damage reduces Don-Jon to 0 hit points, he drops to 1 hit point instead and gains advantage on attack rolls until the end of his next turn.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Multiattack</name>
|
||||
<text>Don-Jon makes three melee attacks.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Dagger</name>
|
||||
<text>Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. 2 (1d4) piercing damage.</text>
|
||||
<attack>Dagger|2|1d4</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Sling</name>
|
||||
<text>Ranged Weapon Attack: +2 to hit, range 30/120 ft., one target. 2 (1d4) bludgeoning damage.</text>
|
||||
<attack>Sling|2|1d4</attack>
|
||||
</action>
|
||||
<description>Adventurers who undertake the Mountain's Toe Quest meet Don-Jon Raskin, a fearless troubleshooter who has experienced more than his fair share of adventures.
|
||||
Source: Dragon of Icespire Peak</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Falcon the Hunter</name>
|
||||
<size>M</size>
|
||||
<type>humanoid (human)</type>
|
||||
<alignment>Neutral Good</alignment>
|
||||
<ac>14 (studded leather armor)</ac>
|
||||
<hp>112 (15d8+45)</hp>
|
||||
<speed>walk 30 ft.</speed>
|
||||
<str>14</str>
|
||||
<dex>15</dex>
|
||||
<con>16</con>
|
||||
<int>11</int>
|
||||
<wis>16</wis>
|
||||
<cha>15</cha>
|
||||
<save>Dex +4, Wis +5</save>
|
||||
<skill>Athletics +4, Perception +7, Survival +5</skill>
|
||||
<passive>17</passive>
|
||||
<languages>Common</languages>
|
||||
<cr>4</cr>
|
||||
<resist></resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses></senses>
|
||||
<trait>
|
||||
<name>Archer</name>
|
||||
<text>A longbow or shortbow deals one extra die of its damage when Falcon hits with it (included in his longbow attack).</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Sharpshooter</name>
|
||||
<text>Falcon's ranged weapon attacks ignore half cover and three-quarters cover.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Multiattack</name>
|
||||
<text>Falcon makes three melee attacks or two ranged attacks.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Longsword</name>
|
||||
<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.</text>
|
||||
<attack>Longsword|4|1d8+2</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Longbow</name>
|
||||
<text>Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. 11 (2d8 + 2) piercing damage.</text>
|
||||
<attack>Longbow|4|2d8+2</attack>
|
||||
</action>
|
||||
<description>Adventurers encounter Falcon the Hunter if they visit his hunting lodge in Neverwinter Wood.
|
||||
Source: Dragon of Icespire Peak</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Gorthok the Thunder Boar</name>
|
||||
<size>H</size>
|
||||
<type>monstrosity</type>
|
||||
<alignment>Chaotic Evil</alignment>
|
||||
<ac>15 (natural armor)</ac>
|
||||
<hp>73 (7d12+28)</hp>
|
||||
<speed>walk 50 ft.</speed>
|
||||
<str>20</str>
|
||||
<dex>11</dex>
|
||||
<con>19</con>
|
||||
<int>6</int>
|
||||
<wis>10</wis>
|
||||
<cha>14</cha>
|
||||
<save></save>
|
||||
<skill></skill>
|
||||
<passive>10</passive>
|
||||
<languages></languages>
|
||||
<cr>6</cr>
|
||||
<resist>bludgeoning, piercing, slashing from nonmagical attacks</resist>
|
||||
<immune>lightning, thunder</immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<trait>
|
||||
<name>Relentless (Recharges after a Short or Long Rest)</name>
|
||||
<text>If Gorthok takes 27 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Multiattack</name>
|
||||
<text>Gorthok makes two melee attacks: one with its lightning tusks and one with its thunder hooves.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Lightning Tusks</name>
|
||||
<text>Melee Weapon Attack: +8 to hit, reach 10 ft., one target. 12 (2d6 + 5) slashing damage plus 7 (2d6) lightning damage.</text>
|
||||
<attack>Lightning Tusks|8|2d6+5</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Thunder Hooves</name>
|
||||
<text>Melee Weapon Attack: +8 to hit, reach 10 ft., one target. 12 (2d6 + 5) bludgeoning damage plus 7 (2d6) thunder damage.</text>
|
||||
<attack>Thunder Hooves|8|2d6+5</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Lightning Bolt (Recharge 6)</name>
|
||||
<text>Gorthok shoots a bolt of lightning at one creature it can see within 120 feet of it. The target must make a DC 15 Dexterity saving throw, taking 18 (4d8) lightning damage on a failed save, or half as much damage on a successful one.</text>
|
||||
</action>
|
||||
<description>Gorthok is a primal nature spirit that takes the form of a boar as big as an elephant, with lightning that dances along its tusks. Gorthok serves the will of Talos, god of storms, and can be summoned during stormy weather to do the bidding of Talos's evil followers. Like its patron deity, Gorthok revels in destruction.
|
||||
Source: Dragon of Icespire Peak</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Rock Gnome Recluse</name>
|
||||
<size>S</size>
|
||||
<type>humanoid (gnome)</type>
|
||||
<alignment>Chaotic Neutral</alignment>
|
||||
<ac>10 (13 with mage armor)</ac>
|
||||
<hp>7 (2d6)</hp>
|
||||
<speed>walk 25 ft.</speed>
|
||||
<str>6</str>
|
||||
<dex>11</dex>
|
||||
<con>10</con>
|
||||
<int>15</int>
|
||||
<wis>10</wis>
|
||||
<cha>13</cha>
|
||||
<save></save>
|
||||
<skill>Arcana +4, History +4</skill>
|
||||
<passive>10</passive>
|
||||
<languages>Common, Gnomish</languages>
|
||||
<cr>1/4</cr>
|
||||
<resist></resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<trait>
|
||||
<name>Gnome Cunning</name>
|
||||
<text>The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Magic Missile (Expends a 1st-Level Spell Slot)</name>
|
||||
<text>The gnome creates three magical darts. Each dart hits a creature the gnome chooses within 120 feet of it and deals 3 (1d4 + 1) force damage.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Ray of Frost</name>
|
||||
<text>Ranged Spell Attack: +4 to hit, range 60 ft., one creature. 4 (1d8) cold damage, and the target's speed is reduced by 10 feet until the start of the gnome's next turn.</text>
|
||||
<attack>Ray of Frost|4|1d8</attack>
|
||||
</action>
|
||||
<trait>
|
||||
<name>Spellcasting</name>
|
||||
<text>The gnome is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 12, +4 to hit with spell attacks). It has the following wizard spells prepared:</text>
|
||||
<text>Cantrips (at will): mage hand, prestidigitation, ray of frost (see "Actions" below)</text>
|
||||
<text>• 1st level (3 slots): detect magic, mage armor, magic missile (see "Actions" below), shield</text>
|
||||
</trait>
|
||||
<slots>3</slots>
|
||||
<spells>mage hand, prestidigitation, ray of frost, detect magic, mage armor, magic missile, shield</spells>
|
||||
<description>Rock gnome recluses are skilled in the arcane arts. They use their magical talents to create all kinds of wondrous inventions, very few of which work as intended.
|
||||
Source: Dragon of Icespire Peak</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
</compendium>
|
||||
File diff suppressed because it is too large
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,119 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<!-- Monsters -->
|
||||
<monster>
|
||||
<name>Demogorgon (monstrosity)</name>
|
||||
<size>M</size>
|
||||
<type>monstrosity</type>
|
||||
<alignment>Unaligned</alignment>
|
||||
<ac>15 (natural armor)</ac>
|
||||
<hp>60 (8d8+24)</hp>
|
||||
<speed>walk 30 ft.</speed>
|
||||
<str>16</str>
|
||||
<dex>12</dex>
|
||||
<con>16</con>
|
||||
<int>3</int>
|
||||
<wis>12</wis>
|
||||
<cha>5</cha>
|
||||
<save></save>
|
||||
<skill>Perception +3, Stealth +5</skill>
|
||||
<passive>13</passive>
|
||||
<languages></languages>
|
||||
<cr>4</cr>
|
||||
<resist></resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses>blindsight 60 ft.</senses>
|
||||
<trait>
|
||||
<name>Keen Smell</name>
|
||||
<text>The demogorgon has advantage on Wisdom (Perception) checks that rely on smell.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Blood Frenzy</name>
|
||||
<text>The demogorgon has advantage on melee attack rolls against any creature that doesn't have all its hit points.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Regeneration</name>
|
||||
<text>The demogorgon regains 10 hit points at the start of its turn. If the demogorgon takes acid or fire damage, this trait doesn't function at the start of the demogorgon's next turn. The demogorgon dies only if it starts its turn with 0 hit points and doesn't regenerate.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Multiattack</name>
|
||||
<text>The demogorgon makes three attacks: one with its bite and two with its claws.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Bite</name>
|
||||
<text>Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage.</text>
|
||||
<attack>Bite|5|1d8+3</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Claw</name>
|
||||
<text>Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 12 (2d8 + 3) slashing damage.</text>
|
||||
<attack>Claw|5|2d8+3</attack>
|
||||
</action>
|
||||
<description>Source: Hunt for the Thessalhydra</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Thessalhydra</name>
|
||||
<size>H</size>
|
||||
<type>monstrosity</type>
|
||||
<alignment>Unaligned</alignment>
|
||||
<ac>14 (natural armor)</ac>
|
||||
<hp>69 (6d12+30)</hp>
|
||||
<speed>walk 30 ft., swim 30 ft.</speed>
|
||||
<str>19</str>
|
||||
<dex>12</dex>
|
||||
<con>20</con>
|
||||
<int>5</int>
|
||||
<wis>10</wis>
|
||||
<cha>7</cha>
|
||||
<save></save>
|
||||
<skill>Perception +4</skill>
|
||||
<passive>14</passive>
|
||||
<languages></languages>
|
||||
<cr>4</cr>
|
||||
<resist></resist>
|
||||
<immune>acid</immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune>blinded, charmed, deafened, frightened, stunned</conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<action>
|
||||
<name>Multiattack</name>
|
||||
<text>The thessalhydra makes one maw attack and one Flurry of Bites.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Flurry of Bites</name>
|
||||
<text>Melee Weapon Attack: +7 to hit, reach 10 ft., one target. 7 (1d6 + 4) piercing damage plus 10 (4d4) poison damage.</text>
|
||||
<attack>Flurry of Bites|7|1d6+4</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Maw</name>
|
||||
<text>Melee Weapon Attack: +7 to hit, reach 5 ft., one target. 9 (1d10 + 4) piercing damage plus 5 (1d10) acid damage.</text>
|
||||
<attack>Maw|7|1d10+4</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Tail Pincer</name>
|
||||
<text>Melee Weapon Attack: +7 to hit, reach 10 ft., one target. 10 (1d12 + 4) slashing damage, and the target is grappled. As an action, the target can escape the grapple by succeeding on a DC 14 Strength (Athletics) or Dexterity (Acrobatics) check (its choice). Until this grapple ends, the thessalhydra can't use its tail pincer.</text>
|
||||
<attack>Tail Pincer|7|1d12+4</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Acid Saliva (Recharge 5-6)</name>
|
||||
<text>The thessalhydra spits a glob of acid at a point it can see within 30 feet of it. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one.</text>
|
||||
</action>
|
||||
<legendary>
|
||||
<text>The monstrosity can take 2 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The monstrosity regains spent legendary actions at the start of its turn.</text>
|
||||
</legendary>
|
||||
<legendary>
|
||||
<name>Detect</name>
|
||||
<text>The thessalhydra makes a Wisdom (Perception) check with advantage.</text>
|
||||
</legendary>
|
||||
<legendary>
|
||||
<name>Tail Swipe</name>
|
||||
<text>The thessalhydra makes a tail pincer attack.</text>
|
||||
</legendary>
|
||||
<description>The thessalhydra is a strange and terrible creature with eight heads surrounding a large, circular mouth rimmed with jagged teeth. Its maw drips with acid, and its tail ends with a pair of sharp pincers. The thessalhydra is gluttonous and damaging to any environment.
|
||||
Source: Hunt for the Thessalhydra, Infernal Machine Rebuild</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
</compendium>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,388 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<!-- Monsters -->
|
||||
<monster>
|
||||
<name>Amble</name>
|
||||
<size>M</size>
|
||||
<type>humanoid (tortle)</type>
|
||||
<alignment>Lawful Good</alignment>
|
||||
<ac>18 (natural armor)</ac>
|
||||
<hp>90 (12d8+36)</hp>
|
||||
<speed>walk 30 ft.</speed>
|
||||
<str>14</str>
|
||||
<dex>10</dex>
|
||||
<con>16</con>
|
||||
<int>10</int>
|
||||
<wis>18</wis>
|
||||
<cha>14</cha>
|
||||
<save>Str +6, Dex +4, Con +7, Int +4, Wis +8, Cha +6</save>
|
||||
<skill>Animal handling +8, Insight +8, Medicine +8, Perception +8, Survival +8</skill>
|
||||
<passive>18</passive>
|
||||
<languages>Aquan, Common, Druidic</languages>
|
||||
<cr>10</cr>
|
||||
<resist></resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses></senses>
|
||||
<trait>
|
||||
<name>Hearth of Moonlight and Shadow</name>
|
||||
<text>At the start of a short or long rest, Amble can touch a point in space, and an invisible, 30-foot-radius sphere of magic appears, centered on that point. Total cover blocks the sphere.</text>
|
||||
<text>While within the sphere, Amble and their allies gain a +5 bonus to Dexterity (Stealth) and Wisdom (Perception) checks, and any light from open flames in the sphere isn't visible outside it.</text>
|
||||
<text>The sphere vanishes at the end of the rest or when Amble leaves the sphere.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Hold Breath</name>
|
||||
<text>Amble can hold their breath for up to 1 hour at a time.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Balm of the Summer Court (12d6)</name>
|
||||
<text>(As a Bonus Action) Amble can choose one creature they can see within 120 feet of them and spend up to 6d6 of their die pool. Roll the spent dice and add them together. The target regains a number of hit points equal to the total. The target also gains 1 temporary hit point per die spent. Amble regains all expended dice when they finish a long rest.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Hidden Paths (4/Day)</name>
|
||||
<text>(As a Bonus Action) Amble may teleport up to 60 feet to an unoccupied space they can see.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Change Shape (2/Day)</name>
|
||||
<text>Amble magically polymorphs into a beast with a challenge rating of 1 or less, and can remain in this form for up to 6 hours. Amble's equipment melds with their new form. Amble reverts to their true form if they die or fall unconscious. Amble can revert to their true form using a bonus action on their turn.</text>
|
||||
<text>Amble's game statistics are replaced by the statistics of the beast, but they retain their alignment, personality, and Intelligence, Wisdom, and Charisma scores. Amble also retains all their skill and saving throw proficiencies, in addition to gaining those of the creature. If the creature has the same proficiency as Amble and the bonus in its stat block is higher, use the creature's bonus instead of Amble's.</text>
|
||||
<text>When Amble transforms, they assume the beast's hit points and Hit Dice. When Amble reverts to their normal form, they return to the number of hit points they had before they transformed. However, if Amble reverts as a result of dropping to 0 hit points, any excess damage carries over their normal form.</text>
|
||||
<text>Amble can't cast spells, and their ability to speak or take any action that requires hands is limited to the capabilities of their beast form. Transforming doesn't break Amble's concentration on a spell they've already cast however, or prevent them from taking actions that are part of a spell.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Claws</name>
|
||||
<text>Melee Weapon Attack: +6 to hit, reach 5 ft., one target. 4 (1d4 + 2) slashing damage.</text>
|
||||
<attack>Claws|6|1d4+2</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Club</name>
|
||||
<text>Melee Weapon Attack: +6 to hit (+8 to hit with shillelagh), reach 5 ft., one target. 5 (1d6 + 2) bludgeoning damage, or 8 (1d8 + 4) bludgeoning damage with shillelagh.</text>
|
||||
<attack>Club|6|1d6+2</attack>
|
||||
</action>
|
||||
<trait>
|
||||
<name>Spellcasting</name>
|
||||
<text>Amble is a 12th-level spellcaster. Their spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). Amble has the following druid spells prepared:</text>
|
||||
<text>Cantrips (at will): guidance, mending, shape water, shillelagh</text>
|
||||
<text>• 1st level (4 slots): absorb elements, cure wounds, entangle, speak with animals</text>
|
||||
<text>• 2nd level (3 slots): darkvision, hold person, lesser restoration, moonbeam</text>
|
||||
<text>• 3rd level (3 slots): conjure animals, dispel magic, water breathing</text>
|
||||
<text>• 4th level (3 slots): charm monster, freedom of movement</text>
|
||||
<text>• 5th level (2 slots): greater restoration, mass cure wounds</text>
|
||||
<text>• 6th level (1 slots): conjure fey</text>
|
||||
</trait>
|
||||
<slots>4, 3, 3, 3, 2, 1</slots>
|
||||
<spells>guidance, mending, shape water, shillelagh, absorb elements, cure wounds, entangle, speak with animals, darkvision, hold person, lesser restoration, moonbeam, conjure animals, dispel magic, water breathing, charm monster, freedom of movement, greater restoration, mass cure wounds, conjure fey</spells>
|
||||
<description>Source: Locathah Rising p. 15</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Gar Shatterkeel–Locathah Rising</name>
|
||||
<size>M</size>
|
||||
<type>humanoid</type>
|
||||
<alignment>Neutral Evil</alignment>
|
||||
<ac>17 (natural armor)</ac>
|
||||
<hp>144 (17d8+68)</hp>
|
||||
<speed>walk 30 ft., swim 30 ft.</speed>
|
||||
<str>16</str>
|
||||
<dex>16</dex>
|
||||
<con>18</con>
|
||||
<int>12</int>
|
||||
<wis>20</wis>
|
||||
<cha>14</cha>
|
||||
<save></save>
|
||||
<skill>Nature +11, Perception +10, Survival +10</skill>
|
||||
<passive>20</passive>
|
||||
<languages>Aquan, Common</languages>
|
||||
<cr>15</cr>
|
||||
<resist>cold</resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses></senses>
|
||||
<trait>
|
||||
<name>Amphibious</name>
|
||||
<text>Gar can breathe air and water.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Legendary Resistance (3/Day)</name>
|
||||
<text>If Gar fails a saving throw, he can choose to succeed instead.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Water Walk</name>
|
||||
<text>Gar can stand and move on liquid surfaces as if they were solid ground.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Watery Fall</name>
|
||||
<text>When Gar drops to 0 hit points, his body collapses into a pool of inky water that rapidly disperses. Except for Wave and his claw, anything he was wearing or carrying is left behind.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Multiattack</name>
|
||||
<text>Gar makes two melee attacks, one with his claw and one with Wave.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Claw</name>
|
||||
<text>Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 16). Until the grapple ends, Gar can't attack other creatures with his claw.</text>
|
||||
<attack>Claw|8|2d6+3</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Wave</name>
|
||||
<text>Melee or Ranged Weapon Attack: +11 to hit, reach 5 ft. or range 20/60 ft., one target. 9 (1d6 + 6) piercing damage or 10 (1d8 + 6) piercing damage when used with two hands. If Gar scores a critical hit with this weapon, the target takes extra necrotic damage equal to half its hit point maximum.</text>
|
||||
<attack>Wave|11|1d6+6</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Umberlee's Wake (Recharge 5-6)</name>
|
||||
<text>Power ripples out in a 60-foot radius sphere from a point within range (150 ft.) as the will of Umberlee affects all in her watery embrace. Each creature in that area must succeed on a DC 18 Constitution saving throw. On a failed save, the creature can't use reactions, its speed is halved, and it can't make more than one attack on its turn. In addition, the creature can use either an action or a bonus action on its turn, but not both. These effects last for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save. This only affects targets that are submerged or floating in water. Gar Shatterkeel and any undead serving him are immune to this effect.</text>
|
||||
</action>
|
||||
<legendary>
|
||||
<text>The humanoid can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The humanoid regains spent legendary actions at the start of its turn.</text>
|
||||
</legendary>
|
||||
<legendary>
|
||||
<name>Move</name>
|
||||
<text>Gar moves up to his speed without provoking opportunity attacks.</text>
|
||||
</legendary>
|
||||
<legendary>
|
||||
<name>Claw</name>
|
||||
<text>Gar makes one attack with his claw.</text>
|
||||
</legendary>
|
||||
<legendary>
|
||||
<name>Wave (Costs 2 Actions)</name>
|
||||
<text>Gar makes one attack with Wave with advantage.</text>
|
||||
</legendary>
|
||||
<legendary>
|
||||
<name>Lair Actions</name>
|
||||
<text>If Gar is in the water node while Olhydra isn't, he can take lair actions. On initiative count 20 (losing initiative ties), Gar uses a lair action to use his Multiattack or cast one of his spells, up to 3rd level, without using components or a spell slot. He can't cast the same spell two rounds in a row, but he can continue to concentrate on a spell he previously cast using a lair action. He can take no other lair actions while concentrating on a spell cast as a lair action. His favorite use of this capability is casting inflict wounds or call lightning.</text>
|
||||
<text>If Gar casts cure wounds using this lair action, he regains the maximum number of hit points from the spell (28).</text>
|
||||
</legendary>
|
||||
<legendary>
|
||||
<name>Lair Actions</name>
|
||||
<text>Gar can employ lair actions while he's within the coral mountain.</text>
|
||||
<text>On initiative count 20 (losing initiative ties), Gar Shatterkeel takes a lair action to cause one of the following effects; Gar can't use the same effect two rounds in a row.</text>
|
||||
<text>• Gar may teleport anywhere within the coral mountain, bringing up to five willing creatures with him.</text>
|
||||
<text>• The coral in a 60-foot radius grows rapidly around creatures inside the coral mountain. Each creature must succeed on a DC 18 Strength saving throw or become restrained. Restrained creatures can take an action on their turn to make a DC 18 Strength (Athletics) or Dexterity (Acrobatics) check to free themselves. This effect lasts for 1 minute unless dispelled (it counts as a 6th level spell), and doesn't require Gar to maintain concentration. Gar Shatterkeel and any creatures he designates are immune to this effect.</text>
|
||||
<text>• Up to five corpses that Gar can see within 60 feet rise up as drowned blade and attack anyone Gar directs them to on his turn.</text>
|
||||
</legendary>
|
||||
<trait>
|
||||
<name>Spellcasting</name>
|
||||
<text>Gar is a 13th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 18, +10 to hit with spell attacks). He has the following druid spells prepared:</text>
|
||||
<text>Cantrips (at will): frostbite, mending, resistance, shape water, thunderclap*</text>
|
||||
<text>• 1st level (4 slots): create or destroy water, charm person, cure wounds, thunderwave</text>
|
||||
<text>• 2nd level (3 slots): darkvision, hold person, mirror image*, misty step*, pass without trace, protection from poison</text>
|
||||
<text>• 3rd level (3 slots): conjure animals, dispel magic, tidal wave, water breathing*, water walk*</text>
|
||||
<text>• 4th level (3 slots): charm monster, control water*, dominate beast, freedom of movement*, watery sphere</text>
|
||||
<text>• 5th level (2 slots): conjure elemental*, maelstrom, scrying*, tree stride</text>
|
||||
<text>• 6th level (1 slots): heal</text>
|
||||
<text>• 7th level (1 slots): plane shift</text>
|
||||
<text>scrying*, tree stride</text>
|
||||
<text>*Circle spells don't count against spells prepared.</text>
|
||||
</trait>
|
||||
<slots>4, 3, 3, 3, 2, 1, 1</slots>
|
||||
<spells>frostbite, mending, resistance, shape water, thunderclap, create or destroy water, charm person, cure wounds, thunderwave, darkvision, hold person, mirror image, misty step, pass without trace, protection from poison, conjure animals, dispel magic, tidal wave, water breathing, water walk, charm monster, control water, dominate beast, freedom of movement, watery sphere, conjure elemental, maelstrom, scrying, tree stride, heal, plane shift</spells>
|
||||
<description>Source: Locathah Rising p. 18</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Young Kraken</name>
|
||||
<size>H</size>
|
||||
<type>monstrosity (titan)</type>
|
||||
<alignment>Chaotic Evil</alignment>
|
||||
<ac>16 (natural armor)</ac>
|
||||
<hp>207 (18d12+90)</hp>
|
||||
<speed>walk 20 ft., swim 50 ft.</speed>
|
||||
<str>24</str>
|
||||
<dex>11</dex>
|
||||
<con>20</con>
|
||||
<int>19</int>
|
||||
<wis>15</wis>
|
||||
<cha>17</cha>
|
||||
<save>Str +12, Dex +5, Con +10, Int +9, Wis +7</save>
|
||||
<skill></skill>
|
||||
<passive>14</passive>
|
||||
<languages>Abyssal, Celestial, Infernal, Primordial, telepathy 60 ft. but can't speak</languages>
|
||||
<cr>14</cr>
|
||||
<resist></resist>
|
||||
<immune>lightning; bludgeoning, piercing, slashing from nonmagical attacks</immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune>frightened, paralyzed</conditionImmune>
|
||||
<senses>truesight 120 ft.</senses>
|
||||
<trait>
|
||||
<name>Amphibious</name>
|
||||
<text>The kraken can breathe air and water.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Multiattack</name>
|
||||
<text>The kraken makes two tentacle attacks, each of which it can replace with one use of Fling.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Bite</name>
|
||||
<text>Melee Weapon Attack: +12 to hit, reach 5 ft., one target. 20 (3d8 + 7) piercing damage.</text>
|
||||
<attack>Bite|12|3d8+7</attack>
|
||||
<text>If the target is a Medium or smaller creature grappled by the kraken, that creature is swallowed and the grapple ends. While swallowed, the creature is blinded and restrained, it has total cover against attacks and other effects outside the kraken, and it takes 21 (6d6) acid damage at the start of each of the kraken's turns. One Medium or two smaller creatures can be swallowed at the same time.</text>
|
||||
<text>If the kraken takes 35 damage or more on a single turn from a creature inside it, the kraken must succeed on a DC 23 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in spaces within 10 feet of the kraken. If the kraken dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 10 feet of movement, exiting prone.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Tentacle</name>
|
||||
<text>Melee Weapon Attack: +12 to hit, reach 20 ft., one target. 17 (3d6 + 7) bludgeoning damage, and the target is grappled (escape DC 20). Until the grapple ends, the target is restrained. The kraken has ten tentacles, each of which can grapple one target.</text>
|
||||
<attack>Tentacle|12|3d6+7</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Fling</name>
|
||||
<text>One Medium or smaller object held or creature grappled by the kraken is thrown up to 40 feet in a random direction and knocked prone. If a thrown target strikes a solid surface, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Lightning Strike</name>
|
||||
<text>The kraken magically create a bolt of lightning, which can strike a target the kraken can see within 90 feet of it. The target must make a DC 18 Dexterity saving throw, taking 22 (4d10) lightning damage on a failed save, or half as much damage on a successful one.</text>
|
||||
</action>
|
||||
<description>Source: Locathah Rising p. 21</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Shoalar Quanderil–Locathah Rising</name>
|
||||
<size>M</size>
|
||||
<type>humanoid (water genasi)</type>
|
||||
<alignment>Lawful Evil</alignment>
|
||||
<ac>11 (14 with mage armor)</ac>
|
||||
<hp>75 (10d8+30)</hp>
|
||||
<speed>walk 30 ft., swim 30 ft.</speed>
|
||||
<str>12</str>
|
||||
<dex>12</dex>
|
||||
<con>16</con>
|
||||
<int>14</int>
|
||||
<wis>10</wis>
|
||||
<cha>18</cha>
|
||||
<save></save>
|
||||
<skill>Arcana +5, Deception +7, Insight +3, Persuasion +7</skill>
|
||||
<passive>10</passive>
|
||||
<languages>Aquan, Common</languages>
|
||||
<cr>4</cr>
|
||||
<resist>acid, lightning, thunder</resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses></senses>
|
||||
<trait>
|
||||
<name>Amphibious</name>
|
||||
<text>Shoalar can breathe air and water.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Dagger</name>
|
||||
<text>Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or ranged 20/60 ft., one target. 3 (1d4 + 1) piercing damage.</text>
|
||||
<attack>Dagger|4|1d4+1</attack>
|
||||
</action>
|
||||
<trait>
|
||||
<name>Innate Spellcasting</name>
|
||||
<text>Shoalar's innate spellcasting ability is Constitution (spell save DC 14, +6 to hit with spell attacks). He can innately cast the following spells:</text>
|
||||
<text>At will: shape water</text>
|
||||
<text>1/day: create or destroy water</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Spellcasting</name>
|
||||
<text>Shoalar is a 7th-level spellcaster. His spellcasting ability is Charisma (spell save DC 15, +7 to hit with spell attacks). He knows the following sorcerer spells:</text>
|
||||
<text>Cantrips (at will): acid splash, chill touch, light, prestidigitation, ray of frost</text>
|
||||
<text>• 1st level (4 slots): disguise self, mage armor, shield</text>
|
||||
<text>• 2nd level (3 slots): hold person, misty step</text>
|
||||
<text>• 3rd level (2 slots): lightning bolt, tidal wave</text>
|
||||
<text>• 4th level (1 slots): watery sphere</text>
|
||||
</trait>
|
||||
<slots>4, 3, 2, 1</slots>
|
||||
<spells>shape water, create or destroy water, acid splash, chill touch, light, prestidigitation, ray of frost, disguise self, mage armor, shield, hold person, misty step, lightning bolt, tidal wave, watery sphere</spells>
|
||||
<description>Source: Locathah Rising p. 23</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Whymsee</name>
|
||||
<size>M</size>
|
||||
<type>humanoid (any race)</type>
|
||||
<alignment>Any Evil Alignment</alignment>
|
||||
<ac>10</ac>
|
||||
<hp>75 (10d8+30)</hp>
|
||||
<speed>walk 30 ft., swim 30 ft.</speed>
|
||||
<str>12</str>
|
||||
<dex>10</dex>
|
||||
<con>16</con>
|
||||
<int>10</int>
|
||||
<wis>15</wis>
|
||||
<cha>14</cha>
|
||||
<save></save>
|
||||
<skill>Perception +5</skill>
|
||||
<passive>15</passive>
|
||||
<languages>any two languages</languages>
|
||||
<cr>5</cr>
|
||||
<resist>bludgeoning, piercing, slashing from nonmagical attacks</resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses></senses>
|
||||
<trait>
|
||||
<name>Amphibious</name>
|
||||
<text>Whymsee can breathe air and water.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Thunderous Touch</name>
|
||||
<text>Melee Spell Attack: +5 to hit, reach 5 ft., one creature. 27 (5d10) thunder damage.</text>
|
||||
<attack>Thunderous Touch|5|5d10</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Voice of the Kraken (Recharges after a Short or Long Rest)</name>
|
||||
<text>A kraken speaks through Whymsee with a thunderous voice audible within 300 feet. Creatures of Whymsee's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</text>
|
||||
</action>
|
||||
<trait>
|
||||
<name>Innate Spellcasting</name>
|
||||
<text>Whymsee's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:</text>
|
||||
<text>At will: command, create or destroy water</text>
|
||||
<text>3/day each: control water, darkness, water breathing, water walk</text>
|
||||
<text>1/day each: call lightning, Evard's black tentacles</text>
|
||||
</trait>
|
||||
<spells>command, create or destroy water, control water, darkness, water breathing, water walk, call lightning, Evard's black tentacles</spells>
|
||||
<description>Source: Locathah Rising p. 20</description>
|
||||
<environment>coastal, underwater</environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Fhenimore</name>
|
||||
<size>M</size>
|
||||
<type>humanoid (any race)</type>
|
||||
<alignment>Any Evil Alignment</alignment>
|
||||
<ac>10</ac>
|
||||
<hp>75 (10d8+30)</hp>
|
||||
<speed>walk 30 ft., swim 30 ft.</speed>
|
||||
<str>12</str>
|
||||
<dex>10</dex>
|
||||
<con>16</con>
|
||||
<int>10</int>
|
||||
<wis>15</wis>
|
||||
<cha>14</cha>
|
||||
<save></save>
|
||||
<skill>Perception +5</skill>
|
||||
<passive>15</passive>
|
||||
<languages>any two languages</languages>
|
||||
<cr>5</cr>
|
||||
<resist>bludgeoning, piercing, slashing from nonmagical attacks</resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses></senses>
|
||||
<trait>
|
||||
<name>Amphibious</name>
|
||||
<text>Fhenimore can breathe air and water.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Thunderous Touch</name>
|
||||
<text>Melee Spell Attack: +5 to hit, reach 5 ft., one creature. 27 (5d10) thunder damage.</text>
|
||||
<attack>Thunderous Touch|5|5d10</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Voice of the Kraken (Recharges after a Short or Long Rest)</name>
|
||||
<text>A kraken speaks through Fhenimore with a thunderous voice audible within 300 feet. Creatures of Fhenimore's choice that can hear the kraken's words (which are spoken in Abyssal, Infernal, or Primordial) must succeed on a DC 14 Charisma saving throw or be frightened for 1 minute. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</text>
|
||||
</action>
|
||||
<trait>
|
||||
<name>Innate Spellcasting</name>
|
||||
<text>Fhenimore's spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no material components:</text>
|
||||
<text>At will: command, create or destroy water</text>
|
||||
<text>3/day each: control water, darkness, water breathing, water walk</text>
|
||||
<text>1/day each: call lightning, Evard's black tentacles</text>
|
||||
</trait>
|
||||
<spells>command, create or destroy water, control water, darkness, water breathing, water walk, call lightning, Evard's black tentacles</spells>
|
||||
<description>Source: Locathah Rising p. 20</description>
|
||||
<environment>coastal, underwater</environment>
|
||||
</monster>
|
||||
</compendium>
|
||||
@@ -1,369 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<!-- Spells -->
|
||||
<spell>
|
||||
<name>Flock of Familiars</name>
|
||||
<level>2</level>
|
||||
<school>C</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 minute</time>
|
||||
<range>Touch</range>
|
||||
<components>V, S</components>
|
||||
<duration>Concentration, up to 1 hour</duration>
|
||||
<classes>Warlock, Wizard</classes>
|
||||
<text>You temporarily summon three familiars—spirits that take animal forms of your choice. Each familiar uses the same rules and options for a familiar conjured by the find familiar spell. All the familiars conjured by this spell must be the same type of creature (celestials, fey, or fiends; your choice). If you already have a familiar conjured by the find familiar spell or similar means, then one fewer familiars are conjured by this spell.
|
||||
Familiars summoned by this spell can telepathically communicate with you and share their visual or auditory senses while they are within 1 mile of you.
|
||||
When you cast a spell with a range of touch, one of the familiars conjured by this spell can deliver the spell, as normal. However, you can cast a touch spell through only one familiar per turn.
|
||||
At Higher Levels:
|
||||
When you cast this spell using a spell slot of 3rd level or higher, you conjure an additional familiar for each slot level above 2nd.
|
||||
Source: Lost Laboratory of Kwalish p. 57
|
||||
</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Galder's Speedy Courier</name>
|
||||
<level>4</level>
|
||||
<school>C</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>10 feet</range>
|
||||
<components>V, S, M (25 gold pieces, or mineral goods of equivalent value, which the spell consumes)</components>
|
||||
<duration>10 minutes</duration>
|
||||
<classes>Warlock, Wizard</classes>
|
||||
<text>You summon a Small air elemental to a spot within range. The air elemental is formless, nearly transparent, immune to all damage, and cannot interact with other creatures or objects. It carries an open, empty chest whose interior dimensions are 3 feet on each side. While the spell lasts, you can deposit as many items inside the chest as will fit. You can then name a living creature you have met and seen at least once before, or any creature for which you possess a body part, lock of hair, clipping from a nail, or similar portion of the creature's body.
|
||||
As soon as the lid of the chest is closed, the elemental and the chest disappear, then reappear adjacent to the target creature. If the target creature is on another plane, or if it is proofed against magical detection or location, the contents of the chest reappear on the ground at your feet.
|
||||
The target creature is made aware of the chest's contents before it chooses whether or not to open it, and knows how much of the spell's duration remains in which it can retrieve them. No other creature can open the chest and retrieve its contents. When the spell expires or when all the contents of the chest have been removed, the elemental and the chest disappear. The elemental also disappears if the target creature orders it to return the items to you. When the elemental disappears, any items not taken from the chest reappear on the ground at your feet.
|
||||
At Higher Levels:
|
||||
When you cast this spell using an 8th-level spell slot, you can send the chest to a creature on a different plane of existence from you.
|
||||
Source: Lost Laboratory of Kwalish p. 57
|
||||
</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Galder's Tower</name>
|
||||
<level>3</level>
|
||||
<school>C</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>10 minutes</time>
|
||||
<range>30 feet</range>
|
||||
<components>V, S, M (a fragment of stone, wood, or other building material)</components>
|
||||
<duration>24 hours</duration>
|
||||
<classes>Wizard</classes>
|
||||
<text>You conjure a two-story tower made of stone, wood, or similar suitably sturdy materials. The tower can be round or square in shape. Each level of the tower is 10 feet tall and has an area of up to 100 square feet. Access between levels consists of a simple ladder and hatch. Each level takes one of the following forms, chosen by you when you cast the spell:
|
||||
• A bedroom with a bed, chairs, chest, and magical fireplace
|
||||
• A study with desks, books, bookshelves, parchments, ink, and ink pens
|
||||
• A dining space with a table, chairs, magical fireplace, containers, and cooking utensils
|
||||
• A lounge with couches, armchairs, side tables and footstools
|
||||
• A washroom with toilets, washtubs, a magical brazier, and sauna benches
|
||||
• An observatory with a telescope and maps of the night sky
|
||||
• An unfurnished, empty room
|
||||
The interior of the tower is warm and dry, regardless of conditions outside. Any equipment or furnishings conjured with the tower dissipate into smoke if removed from it. At the end of the spell's duration, all creatures and objects within the tower that were not created by the spell appear safely outside on the ground, and all traces of the tower and its furnishings disappear.
|
||||
You can cast this spell again while it is active to maintain the tower's existence for another 24 hours. You can create a permanent tower by casting this spell in the same location and with the same configuration every day for one year.
|
||||
At Higher Levels:
|
||||
When you cast this spell using a spell slot of 4th level or higher, the tower can have one additional story for each slot level beyond 3rd.
|
||||
Source: Lost Laboratory of Kwalish p. 57
|
||||
</text>
|
||||
</spell>
|
||||
|
||||
|
||||
<!-- Monsters -->
|
||||
<monster>
|
||||
<name>Brain in a Jar</name>
|
||||
<size>M</size>
|
||||
<type>undead</type>
|
||||
<alignment>Any alignment</alignment>
|
||||
<ac>11 (natural armor)</ac>
|
||||
<hp>58 (9d8+18)</hp>
|
||||
<speed>walk 0 ft.</speed>
|
||||
<str>1</str>
|
||||
<dex>1</dex>
|
||||
<con>15</con>
|
||||
<int>19</int>
|
||||
<wis>10</wis>
|
||||
<cha>15</cha>
|
||||
<save>Int +7, Cha +5</save>
|
||||
<skill></skill>
|
||||
<passive>10</passive>
|
||||
<languages></languages>
|
||||
<cr>6</cr>
|
||||
<resist></resist>
|
||||
<immune>necrotic, poison, psychic</immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune>charmed, exhaustion, frightened</conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<trait>
|
||||
<name>Detect Sentience</name>
|
||||
<text>The brain in a jar can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a mind blank spell.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Magic Resistance</name>
|
||||
<text>The brain in a jar has advantage on saving throws against spells and other magical effects.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Mind Blast (Recharge 5-6)</name>
|
||||
<text>The brain in a jar magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 13 (2d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</text>
|
||||
</action>
|
||||
<trait>
|
||||
<name>Innate Spellcasting (Psionics)</name>
|
||||
<text>The brain in a jar's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:</text>
|
||||
<text>At will: detect thoughts, mage hand, zone of truth</text>
|
||||
<text>3/day each: charm person, command, hold person</text>
|
||||
<text>1/day each: compulsion, hold monster, sleep (cast at 3rd level), Tasha's hideous laughter</text>
|
||||
</trait>
|
||||
<spells>detect thoughts, mage hand, zone of truth, charm person, command, hold person, compulsion, hold monster, sleep, Tasha's hideous laughter</spells>
|
||||
<description>Source: Lost Laboratory of Kwalish p. 38, Infernal Machine Rebuild</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Clockwork Kraken</name>
|
||||
<size>L</size>
|
||||
<type>construct</type>
|
||||
<alignment>Unaligned</alignment>
|
||||
<ac>17 (natural armor)</ac>
|
||||
<hp>142 (15d10+60)</hp>
|
||||
<speed>walk 30 ft.</speed>
|
||||
<str>20</str>
|
||||
<dex>12</dex>
|
||||
<con>18</con>
|
||||
<int>3</int>
|
||||
<wis>11</wis>
|
||||
<cha>1</cha>
|
||||
<save></save>
|
||||
<skill></skill>
|
||||
<passive>10</passive>
|
||||
<languages>understands the languages of its creator but can't speak</languages>
|
||||
<cr>10</cr>
|
||||
<resist>fire, poison; bludgeoning, piercing, slashing from nonmagical attacks</resist>
|
||||
<immune>poison, psychic</immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune>charmed, exhaustion, frightened, paralyzed, petrified, poisoned</conditionImmune>
|
||||
<senses>darkvision 120 ft.</senses>
|
||||
<trait>
|
||||
<name>Magic Resistance</name>
|
||||
<text>The clockwork kraken has advantage on saving throws against spells and other magical effects.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Independent Tentacles</name>
|
||||
<text>The clockwork kraken has eight tentacles, each of which is treated as a Medium creature, moves independently on the construct's turn, and has a flying speed of 40 feet. The clockwork kraken's senses operate through its tentacles as well as its main body. Each tentacle can be attacked independently, with damage dealt to tentacles applied to the clockwork kraken's hit point total. A tentacle is destroyed if it takes more than 20 damage.</text>
|
||||
<text>Reducing the construct to three or fewer tentacles reduces its attacks accordingly. A clockwork kraken can regrow any destroyed tentacles at the end of a long rest.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Multiattack</name>
|
||||
<text>The clockwork kraken makes four tentacle slam attacks.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Tentacle Slam</name>
|
||||
<text>Melee Weapon Attack: +9 to hit, reach 5 ft., one target. 12 (2d6 + 5) bludgeoning damage.</text>
|
||||
<attack>Tentacle Slam|9|2d6+5</attack>
|
||||
</action>
|
||||
<description>Source: Lost Laboratory of Kwalish p. 38</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Garret Levistusson</name>
|
||||
<size>M</size>
|
||||
<type>humanoid</type>
|
||||
<alignment>Chaotic Neutral</alignment>
|
||||
<ac>14 (natural armor)</ac>
|
||||
<hp>44 (8d8+8)</hp>
|
||||
<speed>walk 30 ft.</speed>
|
||||
<str>11</str>
|
||||
<dex>14</dex>
|
||||
<con>12</con>
|
||||
<int>11</int>
|
||||
<wis>12</wis>
|
||||
<cha>17</cha>
|
||||
<save></save>
|
||||
<skill>Deception +7, Investigation +4, Performance +5, Persuasion +5</skill>
|
||||
<passive>11</passive>
|
||||
<languages>Abyssal, Common, Infernal, Thieves' cant</languages>
|
||||
<cr>2</cr>
|
||||
<resist></resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses></senses>
|
||||
<trait>
|
||||
<name>Special Equipment</name>
|
||||
<text>Garret wears a Ring of Warmth (included in his statistics) and wields a Gambler's Blade longsword.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Bardic Inspiration (3/Day)</name>
|
||||
<text>As a bonus action, Garret can give one chosen creature (other than him) a d6 inspiration die. The chosen creature must be within 60 feet of Garret and able to hear him. Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can use the inspiration die after the roll is made but before the DM says whether it succeeds or fails. Once the inspiration die is rolled, it is lost. A creature can have only one inspiration die at a time.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Cunning Action</name>
|
||||
<text>On each of his turns, Garret can use a bonus action to take the Dash, Disengage, or Hide action.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Sneak Attack (1/Turn)</name>
|
||||
<text>Garret deals an extra 7 (2d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of Garret that isn't incapacitated and Garret doesn't have disadvantage on the attack roll.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Shortsword</name>
|
||||
<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage.</text>
|
||||
<attack>Shortsword|4|1d6+2</attack>
|
||||
</action>
|
||||
<trait>
|
||||
<name>Spellcasting</name>
|
||||
<text>Garret is a 2nd-level spellcaster. His spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). He has the following bard spells prepared:</text>
|
||||
<text>Cantrips (at will): blade ward, vicious mockery</text>
|
||||
<text>• 1st level (3 slots): charm person, detect magic, disguise self, identify, Tasha's hideous laughter</text>
|
||||
</trait>
|
||||
<slots>3</slots>
|
||||
<spells>blade ward, vicious mockery, charm person, detect magic, disguise self, identify, Tasha's hideous laughter</spells>
|
||||
<description>Source: Lost Laboratory of Kwalish p. 41</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Mary Greymalkin</name>
|
||||
<size>M</size>
|
||||
<type>humanoid</type>
|
||||
<alignment>Neutral</alignment>
|
||||
<ac>12 (Bracers of Defense)</ac>
|
||||
<hp>45 (7d8+14)</hp>
|
||||
<speed>walk 30 ft.</speed>
|
||||
<str>10</str>
|
||||
<dex>12</dex>
|
||||
<con>10</con>
|
||||
<int>14</int>
|
||||
<wis>14</wis>
|
||||
<cha>15</cha>
|
||||
<save>Wis +4, Cha +4</save>
|
||||
<skill>Arcana +4, Medicine +4, Nature +4, Religion +4</skill>
|
||||
<passive>12</passive>
|
||||
<languages>Abyssal, Celestial, Common, Elvish, Infernal, Sylvan</languages>
|
||||
<cr>2</cr>
|
||||
<resist></resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses></senses>
|
||||
<trait>
|
||||
<name>Special Equipment</name>
|
||||
<text>Mary wears Bracers of Defense and a Ring of Protection, and carries a Deck of Several Things</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Fey Presence (Recharges after a Short Rest)</name>
|
||||
<text>Mary can cause each creature within 10 feet of her to succeed on a DC 12 Wisdom saving throw or become charmed or frightened by her (Mary's choice) until the end of her next turn.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Fey Ancestry</name>
|
||||
<text>Mary has advantage on saving throws against being charmed, and magic can't put her to sleep.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Quarterstaff</name>
|
||||
<text>Melee Weapon Attack: +2 to hit, reach 5 ft., one target. 3 (1d6) bludgeoning damage.</text>
|
||||
<attack>Quarterstaff|2|1d6</attack>
|
||||
</action>
|
||||
<trait>
|
||||
<name>Spellcasting</name>
|
||||
<text>Mary is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:</text>
|
||||
<text>Cantrips (at will): chill touch, eldritch blast, mage hand</text>
|
||||
<text>• 3rd level (3 slots): darkness, hex, hypnotic pattern, misty step, phantasmal force, unseen servant</text>
|
||||
</trait>
|
||||
<slots>3</slots>
|
||||
<spells>chill touch, eldritch blast, mage hand, darkness, hex, hypnotic pattern, misty step, phantasmal force, unseen servant</spells>
|
||||
<description>Source: Lost Laboratory of Kwalish p. 41</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Ooze-Folk</name>
|
||||
<size>M</size>
|
||||
<type>ooze</type>
|
||||
<alignment>Unaligned</alignment>
|
||||
<ac>10 (natural armor)</ac>
|
||||
<hp>19 (2d8+10)</hp>
|
||||
<speed>walk 30 ft.</speed>
|
||||
<str>14</str>
|
||||
<dex>3</dex>
|
||||
<con>20</con>
|
||||
<int>1</int>
|
||||
<wis>6</wis>
|
||||
<cha>1</cha>
|
||||
<save></save>
|
||||
<skill></skill>
|
||||
<passive>8</passive>
|
||||
<languages></languages>
|
||||
<cr>1/2</cr>
|
||||
<resist></resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune>blinded, charmed, deafened, exhaustion, frightened, prone</conditionImmune>
|
||||
<senses>blindsight 60 ft.</senses>
|
||||
<trait>
|
||||
<name>Transparent</name>
|
||||
<text>Even when an ooze-folk is in plain sight, it takes a DC 12 Wisdom (Perception) check to spot an ooze-folk that has neither moved nor attacked. A creature that tries to enter the ooze-folk's space while unaware of the ooze-folk is surprised by the ooze-folk.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Fragile Bones</name>
|
||||
<text>For each 5 damage it takes, the ooze-folk's walking speed is reduced by 5 feet.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Multiattack</name>
|
||||
<text>The ooze folk makes one glass longsword attack and one pseudopod attack.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Glass Longsword</name>
|
||||
<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. 6 (1d8 + 2) slashing damage. If a 1 is rolled on an attack roll with a glass longsword, it shatters and can no longer be used.</text>
|
||||
<attack>Glass Longsword|4|1d8+2</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Pseudopod</name>
|
||||
<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) acid damage.</text>
|
||||
<attack>Pseudopod|4|1d6+2</attack>
|
||||
</action>
|
||||
<description>Source: Lost Laboratory of Kwalish p. 46</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Gloine Nathair-Nathair</name>
|
||||
<size>M</size>
|
||||
<type>monstrosity</type>
|
||||
<alignment>Lawful Evil</alignment>
|
||||
<ac>15 (natural armor)</ac>
|
||||
<hp>127 (17d8+51)</hp>
|
||||
<speed>walk 30 ft.</speed>
|
||||
<str>10</str>
|
||||
<dex>15</dex>
|
||||
<con>16</con>
|
||||
<int>12</int>
|
||||
<wis>13</wis>
|
||||
<cha>15</cha>
|
||||
<save></save>
|
||||
<skill>Deception +5, Insight +4, Perception +4, Stealth +5</skill>
|
||||
<passive>14</passive>
|
||||
<languages>Common</languages>
|
||||
<cr>6</cr>
|
||||
<resist></resist>
|
||||
<immune></immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<trait>
|
||||
<name>Petrifying Gaze</name>
|
||||
<text>When a creature that can see Gloine's eyes starts its turn within 30 feet of Gloine, Gloine can force it to make a DC 14 Constitution saving throw if Gloine isn't incapacitated and can see the creature. If the saving throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.</text>
|
||||
<text>Unless surprised, a creature can avert its eyes to avoid the saving throw at the start of its turn. If the creature does so, it can't see Gloine until the start of its next turn, when it can avert its eyes again. If the creature looks at Gloine in the meantime, it must immediately make the save.</text>
|
||||
<text>If Gloine sees itself reflected on a polished surface within 30 feet of it and in an area of bright light, Gloine is, due to its curse, affected by its own gaze.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Multiattack</name>
|
||||
<text>Gloine makes either three melee attacks—one with its snake hair and two with its shortsword—or two ranged attacks with its longbow.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Snake Hair</name>
|
||||
<text>Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. 4 (1d4 + 2) piercing damage plus 14 (4d6) poison damage.</text>
|
||||
<attack>Snake Hair|5|1d4+2</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Shortsword</name>
|
||||
<text>Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 5 (1d6 + 2) piercing damage.</text>
|
||||
<attack>Shortsword|5|1d6+2</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Longbow</name>
|
||||
<text>Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. 6 (1d8 + 2) piercing damage plus 7 (2d6) poison damage.</text>
|
||||
<attack>Longbow|5|1d8+2</attack>
|
||||
</action>
|
||||
<description>Source: Infernal Machine Rebuild p. 23</description>
|
||||
<environment>desert</environment>
|
||||
</monster>
|
||||
</compendium>
|
||||
8
FightClub5eXML/Sources/Miscellaneous/spells-stream.xml
Executable file → Normal file
8
FightClub5eXML/Sources/Miscellaneous/spells-stream.xml
Executable file → Normal file
@@ -2,13 +2,13 @@
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<spell>
|
||||
<name>Enter Mindscape</name>
|
||||
<classes>Psion</classes>
|
||||
<level>0</level>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 bonus action</time>
|
||||
<range>Self</range>
|
||||
<components></components>
|
||||
<duration>Concentration, up to 10 minutes</duration>
|
||||
<classes>Psion</classes>
|
||||
<text>By shutting down your normal senses, you extend your mind into the psionics landscape around you. For the duration you can use a bonus action to sense the presence of creatures within a 60-foot cone. You learn the number of creatures within the cone and their creature type. You cannot detect undead or constructs with this spell.
|
||||
This spell is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead,or 3 feet of wood or dirt.
|
||||
This spell's duration cannot be ended due to damage.
|
||||
@@ -16,13 +16,13 @@ Source: Livestream</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Mind Fist</name>
|
||||
<classes>Psion</classes>
|
||||
<level>0</level>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>60 feet</range>
|
||||
<components></components>
|
||||
<duration>Instantaneous</duration>
|
||||
<classes>Psion</classes>
|
||||
<text>You point at one creature you can see within range and project a focused beam of telekinetic power at it. The target must succeed on a Strength saving throw or take 1d6 bludgeoning damage and be pushed up to 15 feet away from you.
|
||||
This spell's damage increases by one die when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
|
||||
Source: Livestream</text>
|
||||
@@ -33,13 +33,13 @@ Source: Livestream</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Mind Strike</name>
|
||||
<classes>Psion</classes>
|
||||
<level>0</level>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>60 feet</range>
|
||||
<components></components>
|
||||
<duration>Instantaneous</duration>
|
||||
<classes>Psion</classes>
|
||||
<text>You point at one creature you can see within range, and a psychic bolt pierces its mind. The target must succeed on an Intelligence saving throw or take 1d10 psychic damage.
|
||||
This spell's damage increases by one die when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
|
||||
Source: Livestream</text>
|
||||
@@ -50,13 +50,13 @@ Source: Livestream</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Psychic Step</name>
|
||||
<classes>Psion</classes>
|
||||
<level>0</level>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>60 feet</range>
|
||||
<components></components>
|
||||
<duration>1 round</duration>
|
||||
<classes>Psion</classes>
|
||||
<text>You alter the composition of your body in a subtle manner, allowing you to take seemingly impossible steps.
|
||||
Until the end of your turn, you speed increases by 10 feet and you can walk across vertical surfaces without falling. If you end your turn on such a surface, you immediately fall.
|
||||
Source: Livestream</text>
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,67 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<!-- Races -->
|
||||
<race>
|
||||
<name>Grung</name>
|
||||
<size>S</size>
|
||||
<speed>25</speed>
|
||||
<ability>Dex 2, Con 1</ability>
|
||||
<spellAbility></spellAbility>
|
||||
<proficiency>Perception</proficiency>
|
||||
<trait>
|
||||
<name>Natural Climber</name>
|
||||
<text>You have a climb speed of 25 feet.</text>
|
||||
<text> </text>
|
||||
<text>Source: One Grung Above, p. 4</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Arboreal Alertness</name>
|
||||
<text>You have proficiency in the Perception skill.</text>
|
||||
<text> </text>
|
||||
<text>Source: One Grung Above, p. 4</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Amphibious</name>
|
||||
<text>You can breathe air and water.</text>
|
||||
<text> </text>
|
||||
<text>Source: One Grung Above, p. 4</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Poison Immunity</name>
|
||||
<text>You're immune to poison damage and the poisoned condition.</text>
|
||||
<text> </text>
|
||||
<text>Source: One Grung Above, p. 4</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Poisonous Skin</name>
|
||||
<text>Any creature that grapples you or otherwise comes into direct contact with your skin must succeed on a DC 12 Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with you can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. </text>
|
||||
<text> You can also apply this poison to any piercing weapon as part of an attack with that weapon, though when you hit the poison reacts differently. The target must succeed on a DC 12 Constitution saving throw or take 2d4 poison damage.</text>
|
||||
<text> </text>
|
||||
<text>Poisoned:</text>
|
||||
<text>• A poisoned creature has disadvantage on attack rolls and ability checks.</text>
|
||||
<text> </text>
|
||||
<text>Source: One Grung Above, p. 4</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Standing Leap</name>
|
||||
<text>Your long jump is up to 25 feet and your high jump is up to 15 feet, with or without a running start.</text>
|
||||
<text> </text>
|
||||
<text>Source: One Grung Above, p. 4</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Water Dependency</name>
|
||||
<text>If you fail to immerse yourself in water for at least 1 hour during a day, you suffer one level of exhaustion at the end of that day. You can only recover from this exhaustion through magic or by immersing yourself in water for at least 1 hour.</text>
|
||||
<text> </text>
|
||||
<text>Source: One Grung Above, p. 4</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can speak, read, and write Grung.</text>
|
||||
<text> </text>
|
||||
<text>Source: One Grung Above, p. 4</text>
|
||||
</trait>
|
||||
</race>
|
||||
|
||||
<!-- Monsters -->
|
||||
|
||||
</compendium>
|
||||
@@ -1,168 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<!-- Monsters -->
|
||||
<monster>
|
||||
<name>Giant Shark Skeleton</name>
|
||||
<size>H</size>
|
||||
<type>undead</type>
|
||||
<alignment>Unaligned</alignment>
|
||||
<ac>13 (natural armor)</ac>
|
||||
<hp>126 (11d12+55)</hp>
|
||||
<speed>walk 20 ft., swim 50 ft.</speed>
|
||||
<str>23</str>
|
||||
<dex>11</dex>
|
||||
<con>21</con>
|
||||
<int>1</int>
|
||||
<wis>10</wis>
|
||||
<cha>5</cha>
|
||||
<save></save>
|
||||
<skill>Perception +3</skill>
|
||||
<passive>13</passive>
|
||||
<languages></languages>
|
||||
<cr>5</cr>
|
||||
<resist></resist>
|
||||
<immune>poison</immune>
|
||||
<vulnerable>bludgeoning</vulnerable>
|
||||
<conditionImmune>exhaustion, poisoned</conditionImmune>
|
||||
<senses>blindsight 60 ft.</senses>
|
||||
<trait>
|
||||
<name>Blood Frenzy</name>
|
||||
<text>The giant shark skeleton has advantage on melee attack rolls against any creature that doesn't have all its hit points.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Bite</name>
|
||||
<text>Melee Weapon Attack: +9 to hit, reach 5 ft., one target. 22 (3d10 + 6) piercing damage.</text>
|
||||
<attack>Bite|9|3d10+6</attack>
|
||||
</action>
|
||||
<description>A giant shark is 30 feet long and normally found in deep oceans. Utterly fearless, it preys on anything that crosses its path, including whales and ships.
|
||||
The giant shark skeleton doesn't require air, food, drink, or sleep. The shark has had skeletal feet attached by some demented necromancer.
|
||||
Source: Sleeping Dragon's Wake</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Lhammaruntosz</name>
|
||||
<size>H</size>
|
||||
<type>dragon</type>
|
||||
<alignment>Lawful Good</alignment>
|
||||
<ac>19 (natural armor)</ac>
|
||||
<hp>212 (17d12+102)</hp>
|
||||
<speed>walk 40 ft., fly 80 ft., swim 40 ft.</speed>
|
||||
<str>25</str>
|
||||
<dex>10</dex>
|
||||
<con>23</con>
|
||||
<int>16</int>
|
||||
<wis>15</wis>
|
||||
<cha>19</cha>
|
||||
<save>Dex +5, Con +11, Wis +7, Cha +9</save>
|
||||
<skill>Insight +7, Perception +12, Stealth +5</skill>
|
||||
<passive>22</passive>
|
||||
<languages>Common, Draconic</languages>
|
||||
<cr>16</cr>
|
||||
<resist></resist>
|
||||
<immune>lightning</immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses>blindsight 60 ft., darkvision 120 ft.</senses>
|
||||
<trait>
|
||||
<name>Amphibious</name>
|
||||
<text>Lhammaruntosz can breathe air and water.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Legendary Resistance (3/Day)</name>
|
||||
<text>If Lhammaruntosz fails a saving throw, she can choose to succeed instead.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Regeneration</name>
|
||||
<text>Lhammaruntosz regains 5 hit points at the start of her turn.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Multiattack</name>
|
||||
<text>Lhammaruntosz can use her Frightful Presence. She then makes three attacks: one with her bite and two with her claws.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Bite</name>
|
||||
<text>Melee Weapon Attack: +12 to hit, reach 10 ft., one target. 18 (2d10 + 7) piercing damage.</text>
|
||||
<attack>Bite|12|2d10+7</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Claw</name>
|
||||
<text>Melee Weapon Attack: +12 to hit, reach 5 ft., one target. 14 (2d6 + 7) slashing damage.</text>
|
||||
<attack>Claw|12|2d6+7</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Tail</name>
|
||||
<text>Melee Weapon Attack: +12 to hit, reach 15 ft., one target. 16 (2d8 + 7) bludgeoning damage.</text>
|
||||
<attack>Tail|12|2d8+7</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Frightful Presence</name>
|
||||
<text>Each creature of Lhammaruntosz's choice that is within 120 feet of her and aware of her must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Lhammaruntosz's Frightful Presence for the next 24 hours.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Breath Weapons (Recharge 5-6)</name>
|
||||
<text>Lhammaruntosz uses one of the following breath weapons.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Lightning Breath</name>
|
||||
<text>Lhammaruntosz exhales lightning in a 90- foot line that is 5 feet wide. Each creature in that line must make a DC 19 Dexterity saving throw, taking 66 (12d10) lightning damage on a failed save, or half as much damage on a successful one.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Repulsion Breath</name>
|
||||
<text>Lhammaruntosz exhales repulsion energy in a 30-foot cone. Each creature in that area must succeed on a DC 19 Strength saving throw. On a failed save, the creature is pushed 60 feet away from the dragon.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Change Shape</name>
|
||||
<text>Lhammaruntosz magically polymorphs into a humanoid or beast that has a challenge rating no higher than her own, or back into her true form. She reverts to her true form if she dies. Any equipment she is wearing or carrying is absorbed or borne by the new form (Lhammaruntosz's choice).</text>
|
||||
<text>In a new form, Lhammaruntosz retains her alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Her statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.</text>
|
||||
</action>
|
||||
<legendary>
|
||||
<text>Lhammaruntosz can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Lhammaruntosz regains spent legendary actions at the start of its turn.</text>
|
||||
</legendary>
|
||||
<legendary>
|
||||
<name>Detect</name>
|
||||
<text>Lhammaruntosz makes a Wisdom (Perception) check.</text>
|
||||
</legendary>
|
||||
<legendary>
|
||||
<name>Tail Attack</name>
|
||||
<text>Lhammaruntosz makes a tail attack.</text>
|
||||
</legendary>
|
||||
<legendary>
|
||||
<name>Wing Attack (Costs 2 Actions)</name>
|
||||
<text>Lhammaruntosz beats its wings. Each creature within 10 feet of Lhammaruntosz must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. Lhammaruntosz can then fly up to half her flying speed.</text>
|
||||
</legendary>
|
||||
<legendary>
|
||||
<name>Lair Actions</name>
|
||||
<text>On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:</text>
|
||||
<text>• The dragon creates fog as though it had cast the fog cloud spell. The fog lasts until initiative count 20 on the next round.</text>
|
||||
<text>• A thunderclap originates at a point the dragon can see within 120 feet of it. Each creature within a 20-foot radius centered on that point must make a DC 15 Constitution saving throw or take 5 (1d10) thunder damage and be deafened until the end of its next turn.</text>
|
||||
</legendary>
|
||||
<legendary>
|
||||
<name>Regional Effects</name>
|
||||
<text>The region containing a legendary bronze dragon's lair is warped by the dragon's magic.</text>
|
||||
<text>• Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesn't need to be outdoors; otherwise the effect is identical to the control weather spell.</text>
|
||||
<text>• Underwater plants within 6 miles of the dragon's lair take on dazzlingly brilliant hues.</text>
|
||||
<text>• Within its lair, the dragon can set illusory sounds, such as soft music and strange echoes, so that they can be heard in various parts of the lair.</text>
|
||||
<text>If the dragon dies, changed weather reverts to normal, as described in the spell, and the other effects fade in 1d10 days.</text>
|
||||
</legendary>
|
||||
<trait>
|
||||
<name>Innate Spellcasting</name>
|
||||
<text>Lhammaruntosz's spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components:</text>
|
||||
<text>1/day each: create food and water, detect thoughts, fog cloud, speak with animals</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Spellcasting</name>
|
||||
<text>Lhammaruntosz is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 17; +9 to hit with spell attacks). She has the following sorcerer spells prepared:</text>
|
||||
<text>Cantrips (at will): light, mage hand, mending</text>
|
||||
<text>• 1st level (4 slots): charm person, detect magic, expeditious retreat, sleep</text>
|
||||
<text>• 2nd level (3 slots): darkness, invisibility, suggestion</text>
|
||||
<text>• 3rd level (3 slots): dispel magic, protection from energy</text>
|
||||
<text>• 4th level (2 slots): dimension door, stoneskin</text>
|
||||
</trait>
|
||||
<slots>4, 3, 3, 2</slots>
|
||||
<spells>create food and water, detect thoughts, fog cloud, speak with animals, light, mage hand, mending, charm person, detect magic, expeditious retreat, sleep, darkness, invisibility, suggestion, dispel magic, protection from energy, dimension door, stoneskin</spells>
|
||||
<description>Lhammaruntosz, a bronze dragon with the ability to heal quickly, spent decades defending Leilon and the surrounding area as the captain of the Scaly Eye, a fleet that battled pirates and other threats. To honor her deeds, the Swords of Leilon constructed the Bronze Shrine, a massive temple to Bahamut, god of metallic dragons, in a cliff overlooking the sea. The shrine's face is carved in Lhammaruntosz's likeness and includes quarters for the rest of the Scaly Eye and a magic statue of Bahamut, which the dragon can use to commune with the deity.
|
||||
In recent decades Lhammaruntosz has retreated inside the shrine, becoming reclusive due to a attack by a disguised demon which has driven her mad. She leaves on rare occasions to hunt for food, returning as soon as possible. Members of the Scaly Eye still live within the Bronze Shrine, as Lhammaruntosz has ordered them to stay on as her guardians.
|
||||
Source: Sleeping Dragon's Wake</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
</compendium>
|
||||
@@ -1,125 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<!-- Monsters -->
|
||||
<monster>
|
||||
<name>Statue of Talos</name>
|
||||
<size>L</size>
|
||||
<type>elemental</type>
|
||||
<alignment>Chaotic Evil</alignment>
|
||||
<ac>17 (natural armor)</ac>
|
||||
<hp>147 (14d10+70)</hp>
|
||||
<speed>walk 30 ft., fly 60 ft.</speed>
|
||||
<str>19</str>
|
||||
<dex>11</dex>
|
||||
<con>20</con>
|
||||
<int>6</int>
|
||||
<wis>11</wis>
|
||||
<cha>9</cha>
|
||||
<save>Wis +4</save>
|
||||
<skill>Perception +4</skill>
|
||||
<passive>14</passive>
|
||||
<languages>Terran</languages>
|
||||
<cr>10</cr>
|
||||
<resist>bludgeoning, piercing, slashing from nonmagical attacks that aren't adamantine</resist>
|
||||
<immune>poison</immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune>exhaustion, petrified, poisoned</conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<trait>
|
||||
<name>False Appearance</name>
|
||||
<text>While the statue remains motionless, it is indistinguishable from an inanimate statue.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Multiattack</name>
|
||||
<text>The statue makes five attacks: one with its headbutt and four with its lightning bolt blades.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Headbutt</name>
|
||||
<text>Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 11 (2d6 + 4) piercing damage.</text>
|
||||
<attack>Headbutt|8|2d6+4</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Lightning Bolt Blades</name>
|
||||
<text>Melee Weapon Attack: +8 to hit, reach 5 ft., one target. 9 (2d4 + 4) slashing damage.</text>
|
||||
<attack>Lightning Bolt Blades|8|2d4+4</attack>
|
||||
</action>
|
||||
<description>Source: Storm Lord's Wrath</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Skull Flier</name>
|
||||
<size>M</size>
|
||||
<type>construct</type>
|
||||
<alignment>Unaligned</alignment>
|
||||
<ac>16 (natural armor)</ac>
|
||||
<hp>24 (3d8)</hp>
|
||||
<speed>walk 10 ft., fly 50 ft.</speed>
|
||||
<str>10</str>
|
||||
<dex>14</dex>
|
||||
<con>10</con>
|
||||
<int>1</int>
|
||||
<wis>10</wis>
|
||||
<cha>3</cha>
|
||||
<save></save>
|
||||
<skill></skill>
|
||||
<passive>10</passive>
|
||||
<languages></languages>
|
||||
<cr>1/2</cr>
|
||||
<resist></resist>
|
||||
<immune>poison, psychic</immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune>charmed, frightened, paralyzed, petrified, poisoned</conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<action>
|
||||
<name>Sting</name>
|
||||
<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. 5 (1d6 + 2) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 10 (3d6) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.</text>
|
||||
<attack>Sting|4|1d6+2</attack>
|
||||
</action>
|
||||
<description>Source: Storm Lord's Wrath</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Tooth-N-Claw</name>
|
||||
<size>M</size>
|
||||
<type>fiend</type>
|
||||
<alignment>Lawful Evil</alignment>
|
||||
<ac>15 (natural armor)</ac>
|
||||
<hp>45 (7d8+14)</hp>
|
||||
<speed>walk 50 ft.</speed>
|
||||
<str>17</str>
|
||||
<dex>12</dex>
|
||||
<con>14</con>
|
||||
<int>6</int>
|
||||
<wis>13</wis>
|
||||
<cha>6</cha>
|
||||
<save></save>
|
||||
<skill>Perception +5</skill>
|
||||
<passive>15</passive>
|
||||
<languages>understands Infernal but can't speak it</languages>
|
||||
<cr>3</cr>
|
||||
<resist></resist>
|
||||
<immune>cold</immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<trait>
|
||||
<name>Keen Hearing and Smell</name>
|
||||
<text>Tooth-N-Claw has advantage on Wisdom (Perception) checks that rely on hearing or smell.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Pack Tactics</name>
|
||||
<text>Tooth-N-Claw has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn't incapacitated.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Bite</name>
|
||||
<text>Melee Weapon Attack: +5 to hit, reach 5 ft., one target. 7 (1d8 + 3) piercing damage plus 7 (2d6) cold damage.</text>
|
||||
<attack>Bite|5|1d8+3</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Freezing Breath (Recharge 5-6)</name>
|
||||
<text>Tooth-N-Claw exhales an icy blast in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 21 (6d6) cold damage on a failed save, or half as much damage on a successful one.</text>
|
||||
</action>
|
||||
<description>Source: Storm Lord's Wrath</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
</compendium>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,248 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<!-- Races -->
|
||||
<race>
|
||||
<name>Tortle</name>
|
||||
<size>M</size>
|
||||
<speed>30</speed>
|
||||
<ability>Str 2, Wis 1</ability>
|
||||
<spellAbility></spellAbility>
|
||||
<proficiency>Survival</proficiency>
|
||||
<trait>
|
||||
<name>Claws</name>
|
||||
<text>Your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.</text>
|
||||
<text> </text>
|
||||
<text>Source: The Tortle Package, p. 4</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Hold Breath</name>
|
||||
<text>You can hold your breath for up to 1 hour at a time. Tortles aren’t natural swimmers, but they can remain underwater for some time before needing to come up for air.</text>
|
||||
<text> </text>
|
||||
<text>Source: The Tortle Package, p. 4</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Natural Armor</name>
|
||||
<text>Due to your shell and the shape of your body, you are ill-suited to wearing armor. Your shell provides ample protection, however; it gives you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You gain no benefit from wearing armor, but if you are using a shield, you can apply the shield’s bonus as normal.</text>
|
||||
<text> </text>
|
||||
<text>Source: The Tortle Package, p. 4</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Shell Defense</name>
|
||||
<text>You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.</text>
|
||||
<text> </text>
|
||||
<text>Source: The Tortle Package, p. 4</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Survival Instinct</name>
|
||||
<text>You gain proficiency in the Survival skill. Tortles have finely honed survival instincts.</text>
|
||||
<text> </text>
|
||||
<text>Source: The Tortle Package, p. 4</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can speak, read, and write Aquan and Common.</text>
|
||||
<text> </text>
|
||||
<text>Source: The Tortle Package, p. 4</text>
|
||||
</trait>
|
||||
</race>
|
||||
|
||||
<!-- Monsters -->
|
||||
<monster>
|
||||
<name>Decapus</name>
|
||||
<size>L</size>
|
||||
<type>monstrosity</type>
|
||||
<alignment>unaligned</alignment>
|
||||
<ac>14 (natural armor)</ac>
|
||||
<hp>75 (10d10+20)</hp>
|
||||
<speed>15 ft., climb 30 ft.</speed>
|
||||
<str>15</str><dex>14</dex><con>14</con><int>4</int><wis>10</wis><cha>7</cha>
|
||||
<save></save>
|
||||
<skill>Athletics +4, Perception +2, Stealth +4</skill>
|
||||
<resist></resist>
|
||||
<vulnerable></vulnerable>
|
||||
<immune></immune>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<passive>12</passive>
|
||||
<languages></languages>
|
||||
<cr>4</cr>
|
||||
<trait>
|
||||
<name>Source</name>
|
||||
<text>The Tortle Package, p. 21</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Multiattack</name>
|
||||
<text>The decapus makes two attacks: one with its bite and one with its tentacles.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Bite</name>
|
||||
<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the decapus. Hit: 7 (2d4 + 2) piercing damage.</text>
|
||||
<attack>Bite|4|2d4+2</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Tentacles</name>
|
||||
<text>Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 24 (9d4 + 2) bludgeoning damage, or 14 (5d4 + 2) bludgeoning damage if the decapus is grappling a creature other than the target or if the decapus is on the ground or floor. The target is also grappled (escape DC 14) unless the decapus is already grappling a creature. Until this grapple ends, the target is restrained.</text>
|
||||
<text> </text>
|
||||
<text>Grappled:</text>
|
||||
<text>• A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.</text>
|
||||
<text> </text>
|
||||
<text>• The condition ends if the grappler is incapacitated.</text>
|
||||
<text> </text>
|
||||
<text>• The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.</text>
|
||||
<text> </text>
|
||||
<text>Restrained:</text>
|
||||
<text>• A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.</text>
|
||||
<text> </text>
|
||||
<text>• Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.</text>
|
||||
<text> </text>
|
||||
<text>• The creature has disadvantage on Dexterity saving throws.</text>
|
||||
<attack>Tentacles|4|9d4+2</attack>
|
||||
</action>
|
||||
<spells></spells>
|
||||
<slots></slots>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Geonid</name>
|
||||
<size>S</size>
|
||||
<type>elemental</type>
|
||||
<alignment>neutral</alignment>
|
||||
<ac>17 (natural)</ac>
|
||||
<hp>26 (4d6+12)</hp>
|
||||
<speed>30 ft.</speed>
|
||||
<str>12</str><dex>10</dex><con>16</con><int>9</int><wis>14</wis><cha>11</cha>
|
||||
<save></save>
|
||||
<skill>Perception +4, Stealth +2</skill>
|
||||
<resist></resist>
|
||||
<vulnerable></vulnerable>
|
||||
<immune></immune>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses>darkvision 60 ft., tremorsense 30 ft.</senses>
|
||||
<passive>14</passive>
|
||||
<languages>Terran</languages>
|
||||
<cr>1/4</cr>
|
||||
<trait>
|
||||
<name>Source</name>
|
||||
<text>The Tortle Package, p. 22</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Boulder Guise</name>
|
||||
<text>While fully withdrawn into its shell, the geonid can't see and is indistinguishable from a small boulder.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Multiattack</name>
|
||||
<text>The decapus makes two attacks: one with its bite and one with its tentacles.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Club</name>
|
||||
<text>Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.</text>
|
||||
<attack>Club|3|1d4+1</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Stone Tell</name>
|
||||
<text>The geonid touches a stone object or surface and knows what types of creatures have been within 10 feet of that stone in the past 24 hours. The geonid can also determine the number of creatures of each type, but not their identities</text>
|
||||
</action>
|
||||
<spells></spells>
|
||||
<slots></slots>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Marine Decapus</name>
|
||||
<size>L</size>
|
||||
<type>monstrosity</type>
|
||||
<alignment>unaligned</alignment>
|
||||
<ac>14 (natural armor)</ac>
|
||||
<hp>75 (10d10+20)</hp>
|
||||
<speed>15 ft., climb 30 ft., swim 30 ft.</speed>
|
||||
<str>15</str><dex>14</dex><con>14</con><int>4</int><wis>10</wis><cha>7</cha>
|
||||
<save></save>
|
||||
<skill>Athletics +4, Perception +2, Stealth +4</skill>
|
||||
<resist></resist>
|
||||
<vulnerable></vulnerable>
|
||||
<immune></immune>
|
||||
<conditionImmune></conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<passive>12</passive>
|
||||
<languages></languages>
|
||||
<cr>4</cr>
|
||||
<trait>
|
||||
<name>Source</name>
|
||||
<text>The Tortle Package, p. 21</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Water Breathing</name>
|
||||
<text>The decapus can breathe only underwater.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Multiattack</name>
|
||||
<text>The decapus makes two attacks: one with its bite and one with its tentacles.</text>
|
||||
</action>
|
||||
<action>
|
||||
<name>Bite</name>
|
||||
<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one creature grappled by the decapus. Hit: 7 (2d4 + 2) piercing damage.</text>
|
||||
<attack>Bite|4|2d4+2</attack>
|
||||
</action>
|
||||
<action>
|
||||
<name>Tentacles</name>
|
||||
<text>Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 24 (9d4 + 2) bludgeoning damage, or 14 (5d4 + 2) bludgeoning damage if the decapus is grappling a creature other than the target or if the decapus is on the ground or floor. The target is also grappled (escape DC 14) unless the decapus is already grappling a creature. Until this grapple ends, the target is restrained.</text>
|
||||
<text> </text>
|
||||
<text>Grappled:</text>
|
||||
<text>• A grappled creature's speed becomes 0, and it can't benefit from any bonus to its speed.</text>
|
||||
<text> </text>
|
||||
<text>• The condition ends if the grappler is incapacitated.</text>
|
||||
<text> </text>
|
||||
<text>• The condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunderwave spell.</text>
|
||||
<text> </text>
|
||||
<text>Restrained:</text>
|
||||
<text>• A restrained creature's speed becomes 0, and it can't benefit from any bonus to its speed.</text>
|
||||
<text> </text>
|
||||
<text>• Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.</text>
|
||||
<text> </text>
|
||||
<text>• The creature has disadvantage on Dexterity saving throws.</text>
|
||||
<attack>Tentacles|4|9d4+2</attack>
|
||||
</action>
|
||||
<spells></spells>
|
||||
<slots></slots>
|
||||
</monster>
|
||||
<monster>
|
||||
<name>Topi</name>
|
||||
<size>S</size>
|
||||
<type>undead</type>
|
||||
<alignment>chaotic evil</alignment>
|
||||
<ac>13 (natural)</ac>
|
||||
<hp>13 (3d6+3)</hp>
|
||||
<speed>30 ft.</speed>
|
||||
<str>7</str><dex>15</dex><con>12</con><int>6</int><wis>10</wis><cha>5</cha>
|
||||
<save></save>
|
||||
<skill></skill>
|
||||
<resist>bludgeoning</resist>
|
||||
<vulnerable></vulnerable>
|
||||
<immune>poison</immune>
|
||||
<conditionImmune>poisoned</conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<passive>10</passive>
|
||||
<languages>understands the languages it knew in life but can't speak</languages>
|
||||
<cr>1/2</cr>
|
||||
<trait>
|
||||
<name>Source</name>
|
||||
<text>The Tortle Package, p. 22</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Turn Resistance</name>
|
||||
<text>The topi has advantage on saving throws against any effect that turns undead.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Undead Fortitude</name>
|
||||
<text>If damage reduces the topi to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the topi drops to 1 hit point instead.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Venomous Claws</name>
|
||||
<text>Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) poison damage, and the target must succeed on a DC 11 Constitution saving throw or be poisoned until the end of the target's next turn.</text>
|
||||
<text> </text>
|
||||
<text>Poisoned:</text>
|
||||
<text>• A poisoned creature has disadvantage on attack rolls and ability checks.</text>
|
||||
<attack>Venomous Claws|4|1d4+2+1d4</attack>
|
||||
</action>
|
||||
<spells></spells>
|
||||
<slots></slots>
|
||||
</monster>
|
||||
|
||||
</compendium>
|
||||
@@ -1,270 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Cleric</name>
|
||||
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Divine Domain: City Domain (UA)</name>
|
||||
<text>The City domain is concerned with the citizenry, commerce, traffic, and even architecture of modern civilization. In the eyes of a cleric of the city, the center of modern life is a sense and spirit of community, and the gravest enemies of the city are those who seek to harm the common weal of its citizens.</text>
|
||||
<text>At each indicated cleric level, add the listed spells to your spells prepared. They do not count towards your limit.</text>
|
||||
<text>Spells marked with an asterisk can be found in Unearthed Arcana: Modern Magic.</text>
|
||||
<text></text>
|
||||
<text>Cleric Level | Spells</text>
|
||||
<text>1st | comprehend languages, remote access (UA)*</text>
|
||||
<text>3rd | find vehicle (UA)*, heat metal</text>
|
||||
<text>5th | lightning bolt, protection from ballistics (UA)*</text>
|
||||
<text>7th | locate creature, synchronicity (UA)*</text>
|
||||
<text>9th | commune with city (UA)*, shutdown (UA)*</text>
|
||||
<text></text>
|
||||
<text>Cleric Level | Spells</text>
|
||||
<text>1st | comprehend languages, remote access (UA)*</text>
|
||||
<text>3rd | find vehicle (UA)*, heat metal</text>
|
||||
<text>5th | lightning bolt, protection from ballistics (UA)*</text>
|
||||
<text>7th | locate creature, synchronicity (UA)*</text>
|
||||
<text>9th | commune with city (UA)*, shutdown (UA)*</text>
|
||||
<text></text>
|
||||
<text>Cleric Level | Spells</text>
|
||||
<text>1st | comprehend languages, remote access (UA)*</text>
|
||||
<text>3rd | find vehicle (UA)*, heat metal</text>
|
||||
<text>5th | lightning bolt, protection from ballistics (UA)*</text>
|
||||
<text>7th | locate creature, synchronicity (UA)*</text>
|
||||
<text>9th | commune with city (UA)*, shutdown (UA)*</text>
|
||||
<text></text>
|
||||
<text>Cleric Level | Spells</text>
|
||||
<text>1st | comprehend languages, remote access (UA)*</text>
|
||||
<text>3rd | find vehicle (UA)*, heat metal</text>
|
||||
<text>5th | lightning bolt, protection from ballistics (UA)*</text>
|
||||
<text>7th | locate creature, synchronicity (UA)*</text>
|
||||
<text>9th | commune with city (UA)*, shutdown (UA)*</text>
|
||||
<text></text>
|
||||
<text>Cleric Level | Spells</text>
|
||||
<text>1st | comprehend languages, remote access (UA)*</text>
|
||||
<text>3rd | find vehicle (UA)*, heat metal</text>
|
||||
<text>5th | lightning bolt, protection from ballistics (UA)*</text>
|
||||
<text>7th | locate creature, synchronicity (UA)*</text>
|
||||
<text>9th | commune with city (UA)*, shutdown (UA)*</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Bonus Cantrip (City Domain (UA))</name>
|
||||
<text>When you choose this domain at 1st level, you gain the On/Off (UA) cantrip in addition to your chosen cantrips.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Bonus Proficiencies (City Domain (UA))</name>
|
||||
<text>Also starting at 1st level, you gain proficiency with sidearms and proficiency with vehicles (land).</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Heart of the City (City Domain (UA))</name>
|
||||
<text>From 1st level, you are able to tap into the spirit of community found in the city. While you are within any city, you can gain advantage on a single Charisma (Deception, Intimidation, or Persuasion) check, and you are considered proficient in the appropriate skill. You can use this feature a number of times equal to your Wisdom modifier (a minimum of once). You regain any expended uses when you finish a long rest.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Channel Divinity: Spirits of the City (City Domain (UA))</name>
|
||||
<text>Starting at 2nd level, you can use your Channel Divinity to call on the city for aid. As an action, you present your holy symbol, and any city utility within 30 feet of you either works perfectly or shuts down entirely for 1 minute (your choice).</text>
|
||||
<text> Additionally, each hostile creature within 30 feet of you must make a Charisma saving throw. On a failed save, the creature is knocked prone or restrained (your choice) by hazards such as entangling wires, high-pressure water erupting from fire hydrants, pavement collapsing to unseen potholes, and so on. A restrained creature can escape by making a successful Strength (Athletics) or Dexterity (Acrobatics) check against your spell save DC.</text>
|
||||
<text> This effect is entirely local and affects only utilities within 30 feet of you. Determination of what utilities are available within range and how the physical effects of those utilities manifest are left to the DM.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Block Watch (City Domain (UA))</name>
|
||||
<text>Starting at 6th level, your awareness while in the city extends preternaturally. While in an urban environment, you are considered proficient in the Insight and Perception skills, and you add double your proficiency bonus to Wisdom (Insight) and Wisdom (Perception) checks, instead of your normal proficiency bonus.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<feature optional="YES">
|
||||
<name>Divine Strike (City Domain (UA))</name>
|
||||
<text>At 8th level, you gain the ability to infuse your weapon strikes with psychic energy borrowed from the citizens of your city. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage to the target. When you reach 14th level, the extra psychic damage increases to 2d8.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<feature optional="YES">
|
||||
<name>Blessed Strikes (City Domain (UA))</name>
|
||||
<text>8th-level cleric Divine Domain feature (replaces Divine Strike)</text>
|
||||
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature optional="YES">
|
||||
<name>Express Transit (City Domain (UA))</name>
|
||||
<text>At 17th level, you can use mass transit routes to transport instantaneously to other points in the city. Starting from a bus stop, train station, subway stop, or other suitable mass transit site within the city, you can teleport to any other similar transit stop within the city, as if you had cast a teleport spell whose destination is a permanent teleportation circle you know. Once you use this feature, you must finish a short or long rest before using it again.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Warlock</name>
|
||||
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Otherworldly Patron: Ghost in the Machine (UA)</name>
|
||||
<text>You have made a bargain for power granted by an entity that you believe to be completely digital. Whether it is a rogue AI or the spirit of a deceased hacker, the Ghost in the Machine is capable of feats that defy explanation.</text>
|
||||
<text></text>
|
||||
<text>Expanded Spell List</text>
|
||||
<text> The Ghost in the Machine lets you choose from an expanded list of spells when you learn a warlock spell. You gain the on/off cantrip, and the following new spells are added to the warlock spell list for you.</text>
|
||||
<text> Spells marked with an asterisk can be found in Unearthed Arcana: Modern Magic.</text>
|
||||
<text></text>
|
||||
<text>Spell Level | Spells</text>
|
||||
<text>1st | infallible relay (UA)*, remote access (UA)*</text>
|
||||
<text>2nd | arcane hacking (UA)*, digital phantom (UA)*</text>
|
||||
<text>3rd | haywire (UA)*, invisibility to cameras (UA)*</text>
|
||||
<text>4th | conjure knowbot (UA)*, system backdoor (UA)*</text>
|
||||
<text>5th | shutdown (UA)*, synchronicity (UA)*</text>
|
||||
<text></text>
|
||||
<text>Spell Level | Spells</text>
|
||||
<text>1st | infallible relay (UA)*, remote access (UA)*</text>
|
||||
<text>2nd | arcane hacking (UA)*, digital phantom (UA)*</text>
|
||||
<text>3rd | haywire (UA)*, invisibility to cameras (UA)*</text>
|
||||
<text>4th | conjure knowbot (UA)*, system backdoor (UA)*</text>
|
||||
<text>5th | shutdown (UA)*, synchronicity (UA)*</text>
|
||||
<text></text>
|
||||
<text>Spell Level | Spells</text>
|
||||
<text>1st | infallible relay (UA)*, remote access (UA)*</text>
|
||||
<text>2nd | arcane hacking (UA)*, digital phantom (UA)*</text>
|
||||
<text>3rd | haywire (UA)*, invisibility to cameras (UA)*</text>
|
||||
<text>4th | conjure knowbot (UA)*, system backdoor (UA)*</text>
|
||||
<text>5th | shutdown (UA)*, synchronicity (UA)*</text>
|
||||
<text></text>
|
||||
<text>Spell Level | Spells</text>
|
||||
<text>1st | infallible relay (UA)*, remote access (UA)*</text>
|
||||
<text>2nd | arcane hacking (UA)*, digital phantom (UA)*</text>
|
||||
<text>3rd | haywire (UA)*, invisibility to cameras (UA)*</text>
|
||||
<text>4th | conjure knowbot (UA)*, system backdoor (UA)*</text>
|
||||
<text>5th | shutdown (UA)*, synchronicity (UA)*</text>
|
||||
<text></text>
|
||||
<text>Spell Level | Spells</text>
|
||||
<text>1st | infallible relay (UA)*, remote access (UA)*</text>
|
||||
<text>2nd | arcane hacking (UA)*, digital phantom (UA)*</text>
|
||||
<text>3rd | haywire (UA)*, invisibility to cameras (UA)*</text>
|
||||
<text>4th | conjure knowbot (UA)*, system backdoor (UA)*</text>
|
||||
<text>5th | shutdown (UA)*, synchronicity (UA)*</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Bonus Proficiency (Ghost in the Machine (UA))</name>
|
||||
<text>At 1st level, you gain proficiency with hacking tools.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Information Surge (Ghost in the Machine (UA))</name>
|
||||
<text>At 1st level, you gain the ability to temporarily render computerized devices inoperable. As an action, you can target a computerized device within 30 feet of you. If the targeted device is held or otherwise actively used by a living creature, that creature must make an Intelligence saving throw against your spell save DC. On a failed save, the targeted device ceases to function until the end of your next turn. If the targeted device is not held or used by a creature, the DM makes a special saving throw for the device with disadvantage and a +0 modifier. Certain shielded devices might negate the disadvantage, at the DM's determination.</text>
|
||||
<text>Once you use this feature, you can't use it again until you finish a short or long rest.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Wire Walk (Ghost in the Machine (UA))</name>
|
||||
<text>Starting at 6th level, you gain the ability to travel short distances over electrical wires, data lines, or telephone cables. As a bonus action, you can touch a device or socket connected to a hardwired network and teleport along this network to another device or socket within your line of sight. Once you use this feature, you can't use it again until you finish a short or long rest.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Personal Encryption (Ghost in the Machine (UA))</name>
|
||||
<text>Beginning at 10th level, you have learned to apply your innate knowledge of encryption to your thoughts, memories, and presence. You have advantage on saving throws against scrying, thought detection, or any other method of magically learning your whereabouts or reading your thoughts. For any such effect that does not grant you a saving throw but which requires the creature targeting you to make an ability check, the check is made with disadvantage.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Technovirus (Ghost in the Machine (UA))</name>
|
||||
<text>At 14th level, you gain the ability to infect a humanoid's body with living circuitry. You can use an action to make a melee attack against a humanoid creature using your spell attack modifier. The target must make a Constitution saving throw against your spell save DC as a techno-organic virus quickly spreads through its body. On a failed save, the target takes 8d10 psychic damage, or half as much damage on a successful one.</text>
|
||||
<text> Additionally, if the target fails the saving throw, you can use an action to issue it a single command, as if you were casting the command spell. The target makes its saving throw against your command with disadvantage. You can issue this command at any time while the target remains infected.</text>
|
||||
<text> Once you use this feature, you can't use it again until you finish a long rest, at which point the target is cured of the technovirus. The infection can also be removed with a lesser restoration spell.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Wizard</name>
|
||||
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Arcane Tradition: Technomancy (UA)</name>
|
||||
<text>Unlike the more common arcane traditions based around the schools of magic, the tradition of Technomancy does not focus on a singular type of spellcraft or magical energy. Rather, students of Technomancy concern themselves with how their spells interact with modern technology.</text>
|
||||
<text>Technomancers can make use of technology as both a conduit and a storage space for magic. In a campaign using the optional rules for magic item creation (see the Dungeon Master's Guide), a technomancer might craft disposable electronic devices and smartphone apps in lieu of potions and scrolls.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Bonus Proficiencies (Technomancy (UA))</name>
|
||||
<text>Beginning when you select this arcane tradition at 2nd level, you gain proficiency with sidearms and hacking tools.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Technological Savant (Technomancy (UA))</name>
|
||||
<text>Also at 2nd level, you trade out your spellbook for a specially attuned storage device of your choosing, capable of recording magical data. The computing power of this device must be equal to or greater than a tablet computer. Only one storage device can be attuned to you at any given time. Spells can be copied into this device at half the cost of copying spells into a spellbook.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Program Spell (Technomancy (UA))</name>
|
||||
<text>At 6th level, you can insert a spell within an electronic device of your choosing, so that by touching a key or flicking a switch using an action, the spell activates. All variables of the spell are set at the time of casting. The computing power of this device must be equal to or greater than a mobile phone.</text>
|
||||
<text> A programmed spell remains placed in its device for 48 hours, and is gone once it is discharged. You can use this feature to place a programmed spell in only one device at a time, and a device can hold only one programmed spell. Only you can activate the programmed spell in the device. If the device is destroyed, the programmed spell is lost.</text>
|
||||
<text> A concentration spell placed in a device cannot be activated while you are concentrating on another spell. Once you use this feature, you can't use it again until you finish a long rest.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Online Casting (Technomancy (UA))</name>
|
||||
<text>At 10th level, you can cast spells through networked electronic devices, including cameras, mobile phones, and computers. For example, if a creature is under the observation of a security camera and you can see the video feed from that camera on a computer, you can cast a spell into the computer and out through the security camera to target that creature.</text>
|
||||
<text> If the spell requires the caster to be seen, the target must see you or a live image of you. If the spell requires the caster to be heard, the target must be able to hear you or a live audio transmission of you. The spell's range is determined using the distance from you to your device, and then from the target to its device. You must be able to see or otherwise determine the location of the target. This feature can be used to cast only spells that target specific creatures. Spells that affect an area are not subject to online casting.</text>
|
||||
<text> This feature can be used a number of times per day equal to your Intelligence modifier (minimum of once).</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Chained Device (Technomancy (UA))</name>
|
||||
<text>By 14th level, you have learned to imprint vestiges of your consciousness on electronic devices with significant computing power. When you cast a concentration spell, you can use a device whose computing power is equal to or greater than a tablet computer to maintain concentration of the spell on your behalf. The device must be held or worn by you to maintain this effect. If the device is destroyed, taken from you, dropped, or turned off, the concentration ends. Once you use this feature, you can't use it again until you finish a long rest.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Modern Magic</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,94 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<race>
|
||||
<name>Centaur</name>
|
||||
<size>M</size>
|
||||
<speed>40</speed>
|
||||
<ability>Str 2, Wis 1</ability>
|
||||
<spellAbility></spellAbility>
|
||||
<proficiency>Survival</proficiency>
|
||||
<trait>
|
||||
<name>Charge</name>
|
||||
<text>If you move at least 20 feet straight toward a target and then hit it with a melee weapon attack on the same turn, roll the weapon’s damage dice twice and add them together. Once you use this ability, you can’t use it again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Centaurs and Minotaurs, p. 1</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Hooves</name>
|
||||
<text>Your hooves are natural melee weapons, with which you’re proficient. If you hit with a hoof, the target takes bludgeoning damage equal to 1d6 + your Strength modifier.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Centaurs and Minotaurs, p. 2</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Equine Build</name>
|
||||
<text>You count as one size larger when determining your carrying capacity and the weight you can push or drag.</text>
|
||||
<text> In addition, any climb that requires hands and feet is especially difficult for you because of your hooves. When you make such a climb, each foot of movement costs you 4 extra feet, instead of the normal 1 extra foot.</text>
|
||||
<text> Finally, a Medium or smaller creature can ride on your equine back if you allow it. In such a situation, you continue to act independently, not as a controlled mount.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Centaurs and Minotaurs, p. 2</text>
|
||||
<special>powerful build</special>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Survivor</name>
|
||||
<text>You have proficiency in the Survival skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Centaurs and Minotaurs, p. 2</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Hybrid Nature</name>
|
||||
<text>You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Centaurs and Minotaurs, p. 2</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can speak, read, and write Common and Sylvan.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Centaurs and Minotaurs, p. 2</text>
|
||||
</trait>
|
||||
</race>
|
||||
<race>
|
||||
<name>Minotaur</name>
|
||||
<size>M</size>
|
||||
<speed>30</speed>
|
||||
<ability>Str 2, Con 1</ability>
|
||||
<spellAbility></spellAbility>
|
||||
<proficiency>Intimidation</proficiency>
|
||||
<trait>
|
||||
<name>Horns</name>
|
||||
<text>Your horns are natural melee weapons, with which you’re proficient. When you hit with them, the target takes piercing damage equal to 1d6 + your Strength modifier.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Centaurs and Minotaurs, p. 2</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Goring Rush</name>
|
||||
<text>Immediately after you use the Dash action on your turn and move at least as far as your speed, you can make one melee attack with your horns as a bonus action.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Centaurs and Minotaurs, p. 2</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Hammering Horns</name>
|
||||
<text>Immediately after you hit a creature with a melee attack as part of the Attack action on your turn, you can attempt to shove that creature with your horns using your reaction. The creature must be no more than one size larger than you and within 5 feet of you. It must make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength modifier. If it fails, you push it up to 5 feet away from you.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Centaurs and Minotaurs, p. 2</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Menacing</name>
|
||||
<text>You have proficiency in the Intimidation skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Centaurs and Minotaurs, p. 2</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Hybrid Nature</name>
|
||||
<text>You have two creature types: humanoid and monstrosity. You can be affected by a game effect if it works on either of your creature types.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Centaurs and Minotaurs, p. 2</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Languages</name>
|
||||
<text>You can speak, read, and write Common and Minotaur.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Centaurs and Minotaurs, p. 2</text>
|
||||
</trait>
|
||||
</race>
|
||||
</compendium>
|
||||
@@ -1,463 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Expert Sidekick (UA)</name>
|
||||
<hd>10</hd>
|
||||
<proficiency></proficiency>
|
||||
<numSkills></numSkills>
|
||||
<armor>none</armor>
|
||||
<weapons>none</weapons>
|
||||
<tools>none</tools>
|
||||
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Starting Expert Sidekick (UA)</name>
|
||||
<text>As a 1st-level Expert Sidekick (UA), you begin play with 10+your Constitution modifier hit points.</text>
|
||||
<text></text>
|
||||
<text>You are proficient with the following items, in addition to any proficiencies provided by your race or background.</text>
|
||||
<text>• Armor: none</text>
|
||||
<text>• Weapons: none</text>
|
||||
<text>• Tools: none</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Sidekick Class</name>
|
||||
<text>To gain the expert class, a creature must have at least one language in its stat block that it can speak.</text>
|
||||
<text>Note: this class is intended for NPC sidekicks.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Bonus Proficiencies</name>
|
||||
<text>At 1st level, the sidekick gains proficiency in one saving throw of your choice: Dexterity, Intelligence, or Constitution.</text>
|
||||
<text>In addition, the sidekick gains proficiency in five skills of your choice. If the sidekick is a humanoid, it also gains proficiency with light armor, simple weapons, and two tools of your choice.</text>
|
||||
<text>At 13th level, the sidekick gains proficiency in one skill of your choice. If the sidekick is a humanoid, it also gains proficiency with one tool of your choice.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Expertise</name>
|
||||
<text>At 1st level, choose two of the sidekick's skill proficiencies. The sidekick's proficiency bonus is doubled for any ability check it makes that uses either of the chosen proficiencies.</text>
|
||||
<text>At 6th level and again at 17th level, choose two more of the sidekick's skill proficiencies to gain this benefit.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Helpful</name>
|
||||
<text>The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature>
|
||||
<name>Cunning Action</name>
|
||||
<text>Starting at 2nd level, the sidekick's agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature>
|
||||
<name>Jack of Many Trades</name>
|
||||
<text>Beginning at 3rd level, the sidekick can add half its proficiency bonus to any ability check it makes that uses a skill but doesn't already include its proficiency bonus.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="4" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>When you reach 4th level, and again at 8th, 10th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="5">
|
||||
<feature>
|
||||
<name>Extra Attack</name>
|
||||
<text>Starting at 5th level, the sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature>
|
||||
<name>Expertise</name>
|
||||
<text>At 6th level, you gain another Expertise.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature>
|
||||
<name>Evasion</name>
|
||||
<text>Beginning at 7th level, because of extraordinary good luck, the sidekick is skilled at avoiding certain dangers. When the sidekick is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed. The sidekick doesn't benefit from this feature while incapacitated.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 8th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="9">
|
||||
<feature>
|
||||
<name>Inspiring Help (1d6)</name>
|
||||
<text>Starting at 9th level, the sidekick's assistance becomes especially inspiring. When the sidekick uses its Helpful bonus action, the creature who receives the help also gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target.</text>
|
||||
<text>At 18th level, the bonus increases to 2d6.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 10th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="11">
|
||||
<feature>
|
||||
<name>Reliable Talent</name>
|
||||
<text>By 11th level, the sidekick has refined its skills to an exceptional degree. Whenever the sidekick makes an ability check that includes its whole proficiency bonus, it can treat a d20 roll of 9 or lower as a 10.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="12" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 12th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="13">
|
||||
<feature>
|
||||
<name>Bonus Proficiencies</name>
|
||||
<text>At 13th level, you gain more Bonus Proficiencies.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 14th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature>
|
||||
<name>Sharp Mind</name>
|
||||
<text>At 15th level, the sidekick gains proficiency in Intelligence, Wisdom, or Charisma saving throws (your choice).</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="16" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 16th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature>
|
||||
<name>Expertise</name>
|
||||
<text>At 17th level, you gain another Expertise.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18">
|
||||
<feature>
|
||||
<name>Inspiring Help (2d6)</name>
|
||||
<text>At 18th level, your Inspiring Help bonus increases to 2d6.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="19" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 19th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="20">
|
||||
<feature>
|
||||
<name>Stroke of Luck</name>
|
||||
<text>At 20th level, the sidekick has an uncanny knack for turning failure into success. If the sidekick's attack misses a target within range, it can turn the miss into a hit. Alternatively, if it fails an ability check, it can treat the d20 roll as a 20.</text>
|
||||
<text>Once it uses this feature, the sidekick can't use it again until it finishes a short or long rest.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Spellcaster Sidekick (UA)</name>
|
||||
<hd>10</hd>
|
||||
<proficiency></proficiency>
|
||||
<numSkills></numSkills>
|
||||
<armor>none</armor>
|
||||
<weapons>none</weapons>
|
||||
<tools>none</tools>
|
||||
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Starting Spellcaster Sidekick (UA)</name>
|
||||
<text>As a 1st-level Spellcaster Sidekick (UA), you begin play with 10+your Constitution modifier hit points.</text>
|
||||
<text></text>
|
||||
<text>You are proficient with the following items, in addition to any proficiencies provided by your race or background.</text>
|
||||
<text>• Armor: none</text>
|
||||
<text>• Weapons: none</text>
|
||||
<text>• Tools: none</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Sidekick Class</name>
|
||||
<text>To gain the spellcaster class, a creature must have at least one language in its stat block that it can speak.</text>
|
||||
<text>Note: this class is intended for NPC sidekicks.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Bonus Proficiencies</name>
|
||||
<text>When the sidekick joins this class, the sidekick gains proficiency in one saving throw of your choice: Wisdom, Intelligence, or Charisma.</text>
|
||||
<text>In addition, the sidekick gains proficiency in three skills of your choice from the following list: Arcana, History, Insight, Investigation, Medicine, Performance, Persuasion, and Religion. If the sidekick is a humanoid, it also gains proficiency with simple weapons and light armor.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Spellcasting</name>
|
||||
<text>At 1st level, the sidekick gains the ability to cast spells. (If the creature already has the Spellcasting trait, this feature replaces that trait.) Choose a class: bard, cleric, druid, sorceror, warlock, or wizard. This choice determines the spell list, spellcasting ability, and spellcasting focus used by the sidekick, as shown on the Spellcasting table.</text>
|
||||
<text></text>
|
||||
<text>Spell List | Ability | Focus</text>
|
||||
<text>Bard | Charisma | Musical instrument</text>
|
||||
<text>Cleric | Wisdom | Holy Symbol</text>
|
||||
<text>Druid | Wisdom | Druidic Focus</text>
|
||||
<text>Sorceror | Charisma | Arcane Focus</text>
|
||||
<text>Warlock | Charisma | Arcane Focus</text>
|
||||
<text>Wizard | Intelligence | Arcane Focus</text>
|
||||
<text></text>
|
||||
<text>Cantrips:</text>
|
||||
<text> At first level, the sidekick knows three cantrips of your choice from its spell list. The sidekick learns additional cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Spellcaster table.</text>
|
||||
<text></text>
|
||||
<text>Spell Slots:</text>
|
||||
<text> The Spellcaster table shows how many spell slots the sidekick has to cast its spellcaster spells of 1st level and higher. To cast one of these spells, the sidekick must expend a slot of the spell's level or higher. The spellcaster regains all expended spell slots when it finishes a long rest.</text>
|
||||
<text> For example, if the sidekick knows the 1st-level spell cure wounds and has a 1st-level and a 2nd-level spell slot available, it can cast the spell using either slot.</text>
|
||||
<text></text>
|
||||
<text>Spells Known:</text>
|
||||
<text> The sidekick knows three 1st-level spells of your choice from its spell list.</text>
|
||||
<text> The Spells Known column of the Spellcaster table shows when the sidekick learns more spells of your choice. Each of these spells must be of a level for which the sidekick has spell slots, as shown on the table. For instance when the sidekick reaches 3rd level in this class, it can learn one new spell of 1st or 2nd level.</text>
|
||||
<text> Additionally, when the sidekick gains a level in this class, you can choose one of the spells it knows from this class and replace it with another spell from its spell list, which also must be of a level for which it has spell slots.</text>
|
||||
<text></text>
|
||||
<text>Spellcasting Ability:</text>
|
||||
<text> The sidekick's spellcasting ability for these spells depends on the choice you made on the Spellcasting table.</text>
|
||||
<text> The sidekick uses its spellcasting ability whenever a spell refers to that ability. In addition, it uses its spellcasting ability modifier when setting the saving throw DC for a spell it casts and when making an attack roll with one.</text>
|
||||
<text></text>
|
||||
<text>Spellcasting Focus:</text>
|
||||
<text> The sidekick can use a focus for its spells depending on the choice you made on the Spellcasting table.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature>
|
||||
<name>Magical Recovery</name>
|
||||
<text>Beginning at 2nd level, when the sidekick finishes a short rest, it can recover expended spell slots. The spell slots can have a combined level that is equal to or less than half its level in this class (rounded up), and none of the spell slots can be 6th level or higher.</text>
|
||||
<text>Once the sidekick uses this feature, it can't use the feature again until it finishes a long rest.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="4" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature>
|
||||
<name>Potent Cantrips</name>
|
||||
<text>Starting at 6th level, the sidekick can add its spellcasting ability modifier to the damage it deals with any cantrip.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 8th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature>
|
||||
<name>Empowered Spells</name>
|
||||
<text>At 10th level, choose one school of magic. Whenever the sidekick casts a spell of that school by expending a spell slot, the sidekick can add its spellcasting ability modifier to the spell's damage roll or healing roll, if any.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="12" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 12th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature>
|
||||
<name>Focused Casting</name>
|
||||
<text>Starting at 14th level, the sidekick has advantage on any Constitution saving throw it makes to maintain its concentration on a spell.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="16" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 16th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 18th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="20">
|
||||
<feature>
|
||||
<name>Signature Spells</name>
|
||||
<text>At 20th level, choose two spells that the sidekick knows from this class. Eligible spells are of 1st, 2nd, and 3rd level. The sidekick can cast each of the chosen spell once at 3rd level without expending a spell slot. After the sidekick casts a spell in this way, the sidekick regains the ability to cast that spell with this feature when it finishes a short or long rest.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Warrior Sidekick (UA)</name>
|
||||
<hd>10</hd>
|
||||
<proficiency></proficiency>
|
||||
<numSkills></numSkills>
|
||||
<armor>none</armor>
|
||||
<weapons>none</weapons>
|
||||
<tools>none</tools>
|
||||
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Starting Warrior Sidekick (UA)</name>
|
||||
<text>As a 1st-level Warrior Sidekick (UA), you begin play with 10+your Constitution modifier hit points.</text>
|
||||
<text></text>
|
||||
<text>You are proficient with the following items, in addition to any proficiencies provided by your race or background.</text>
|
||||
<text>• Armor: none</text>
|
||||
<text>• Weapons: none</text>
|
||||
<text>• Tools: none</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Sidekick Class</name>
|
||||
<text>Note: this class is intended for NPC sidekicks.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Bonus Proficiencies</name>
|
||||
<text>At 1st level, the sidekick gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution.</text>
|
||||
<text>In addition, the sidekick gains proficiency in three skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. If the sidekick is a humanoid, it also gains proficiency with all armor, shields, and simple and martial weapons.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Second Wind</name>
|
||||
<text>Starting at 1st level, the sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.</text>
|
||||
<text>The sidekick can use this feature twice between rests starting at 18th level.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature>
|
||||
<name>Danger Sense</name>
|
||||
<text>Beginning at 2nd level, the sidekick has advantage on Dexterity saving throws against effects that it can see, such as traps and spells. This feature doesn't work if the sidekick is incapacitated.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature>
|
||||
<name>Improved Critical</name>
|
||||
<text>Starting at 3rd level, the sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="4" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="5">
|
||||
<feature>
|
||||
<name>Extra Attack (1 extra)</name>
|
||||
<text>Beginning at 5th level, the sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.</text>
|
||||
<text>The number of attacks increases to three when the sidekick reaches 11th level and to four when it reaches 20th level.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 6th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature>
|
||||
<name>Battle Readiness</name>
|
||||
<text>After the sidekick reaches 7th level, it has advantage on initiative rolls.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 8th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="9">
|
||||
<feature>
|
||||
<name>Indomitable (1 use)</name>
|
||||
<text>Starting at 9th level, the sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can't use the feature again unless it finishes a long rest.</text>
|
||||
<text>The sidekick can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature>
|
||||
<name>Improved Defense</name>
|
||||
<text>At 10th level, the sidekick's Armor Class increases by 1.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="11">
|
||||
<feature>
|
||||
<name>Extra Attack (2 extra)</name>
|
||||
<text>At 11th level, you gain another Extra Attack.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="12" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 12th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="13">
|
||||
<feature>
|
||||
<name>Indomitable (2 uses)</name>
|
||||
<text>At 13th level, you gain another use of Indomitable.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 14th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature>
|
||||
<name>Superior Critical</name>
|
||||
<text>Starting at 15th level, the sidekick's attack rolls score a critical hit on a roll of 18-20 on the d20.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="16" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 16th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature>
|
||||
<name>Indomitable (3 uses)</name>
|
||||
<text>At 17th level, you gain another use of Indomitable.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18">
|
||||
<feature>
|
||||
<name>Second Wind (2 uses)</name>
|
||||
<text>At 18th level, you gain another use of Second Wind.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="19" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 19th level, you gain another Ability Score Improvement.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="20">
|
||||
<feature>
|
||||
<name>Extra Attack (3 extra)</name>
|
||||
<text>At 20th level, you gain another Extra Attack.</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
@@ -1,156 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Barbarian</name>
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Primal Path: Path of the Wild Soul (UA)</name>
|
||||
<text>The realm of the Feywild abounds with beauty, unpredictable emotion, and rampant magic. A barbarian exposed to this realm feels emotions powerfully and magic saturates their body.</text>
|
||||
<text>When a barbarian who follows this path rages, it is a bellowing roar for freedom, an explosion of expression, manifesting in unpredictable ways.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Barbarian And Monk</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Lingering Magic (Path of the Wild Soul (UA))</name>
|
||||
<text>At 3rd level, your body reacts to the presence of magic. You can cast the detect magic spell without using a spell slot or components. Constitution is your spellcasting ability for this spell. You faintly glow a color corresponding to the school of magic you detect (you choose the colors).</text>
|
||||
<text> You can use this feature a number of times equal to your Constitution modifier (minimum of once). You regain all expended uses when you finish a long rest.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Barbarian And Monk</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Wild Surge (Path of the Wild Soul (UA))</name>
|
||||
<text>Starting at 3rd level, magic erupts from you as you rage. When you enter your rage, roll on the Wild Surge table to determine the magical effect produced.</text>
|
||||
<text> If the wild surge requires a saving throw, the DC equals 8 + your proficiency bonus + your Constitution modifier.</text>
|
||||
<text></text>
|
||||
<text>d8 | Effect</text>
|
||||
<text>1 | Necrotic energy bursts from you. Each creature within 30 feet of you takes 1d10 necrotic damage, and you gain temporary hit points equal to the sum of the necrotic damage dealt to the creatures.</text>
|
||||
<text>2 | You teleport up to 20 feet to an unoccupied space you can see. Until your rage ends, you can activate this effect again on each of your turns as a bonus action.</text>
|
||||
<text>3 | You conjure 1d4 intangible spirits that look like {@creature flumph in unoccupied spaces within 30 feet of you. Each spirit immediately flies 30 feet in a random direction. At the end of your turn, all spirits explode and each creature within 5 feet of one or more of them must succeed on a Dexterity saving throw or take 2d8 force damage.</text>
|
||||
<text>4 | Arcane energy enshrouds you. Until your rage ends, you gain a +2 bonus to AC, and whenever a creature within 10 feet of you hits you with an attack, that creature takes force damage equal to your Constitution modifier.</text>
|
||||
<text>5 | Plant life temporarily grows around you: until your rage ends, the ground within 10 feet of you is difficult terrain.</text>
|
||||
<text>6 | Arcane energy taps into the minds of those around you. Each creature within 30 feet of you must succeed ona Wisdom saving throw or you see a glimpse of the creature's thoughts, learning how it plans to attack you. As a result, the creature has disadvantage on attack rolls against you until the start of your next turn.</text>
|
||||
<text>7 | Shadows weave around a weapon of your choice you are holding. Until your rage ends, your weapon deals psychic damage instead of its bludgeoning, slashing, or piercing damage, and it gains the light and thrown properties with a normal range of 20 feet and a long range of 60 feet. If you drop the weapon or throw it, the weapon dissipates and reappears in your hand at the end of your turn.</text>
|
||||
<text>8 | A beam of brilliant light lances from your chest in a 5-foot-wide, 60-foot-long line. Each creature in the line must succeed on a Constitution saving throw or take 2d8 radiant damage and be blinded until the start of your next turn.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Barbarian And Monk</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Magic Reserves (Path of the Wild Soul (UA))</name>
|
||||
<text>At 6th level, you can channel the magic surging inside you into other creatures. As an action, you can touch a creature and roll a d4. The creature recovers an expended spell slot of a level equal to the number rolled. If the creature you touch can't recover a spell slot of that level, the creature instead gains temporary hit points equal to five times the number rolled.</text>
|
||||
<text> You take force damage equal to five times the number rolled.</text>
|
||||
<text> When you reach 14th level in this class, you increase the die to a d6.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Barbarian And Monk</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Arcane Rebuke (Path of the Wild Soul (UA))</name>
|
||||
<text>At 10th level, the magic crackling within your soul lashes out. When a creature forces you to make a saving throw while you are raging, you can use your reaction to deal 3d6 force damage to that creature.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Barbarian And Monk</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Chaotic Fury (Path of the Wild Soul (UA))</name>
|
||||
<text>At 14th level, you become a wellspring of wild magic while you are raging. As a bonus action, you can reroll on the Wild Surge table, replacing your current effect with the new one.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Barbarian And Monk</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Improved Magic Reserves (Path of the Wild Soul (UA))</name>
|
||||
<text>At 14th level, you increase your magic reserves die to a d6.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Barbarian And Monk</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Monk</name>
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Monastic Tradition: Way of the Astral Self (UA)</name>
|
||||
<text>Monks of the Way of the Astral Self have an internal struggle with their ki. They see their mystical energy as a representation of their true form, an astral self. This form has the capacity to be a force of good or destruction, with some monasteries training students to either temper their nature or embrace their impulses.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Barbarian And Monk</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Forms of Your Astral Self (Way of the Astral Self (UA))</name>
|
||||
<text>The astral self is a translucent embodiment of the monk's psyche and soul. As a result, the form of an astral self reflects the mind of the monk who manifests it. Your astral self could be a humanoid knight with a helmeted face and large, muscular arms, or it could be a golden metallic form with thin arms like a modron.</text>
|
||||
<text> When choosing this path, consider the quirks that define your monk. Are they obsessed with something? Are you driven by justice or a selfish desire? Any of these motivations could manifest in the form of your astral self.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Barbarian And Monk</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Arms of the Astral Self (Way of the Astral Self (UA))</name>
|
||||
<text>At 3rd level, your mastery of your ki allows you to summon a portion of your astral self. On your turn, you can spend 2 ki points as a bonus action to summon the arms of your astral self for 10 minutes. These spectral arms hover near your shoulders. You determine the arms' appearance based on the qualities of your character.</text>
|
||||
<text> While your astral arms are summoned, you gain the following benefits:</text>
|
||||
<text>• You can use your Wisdom modifier in place of your Strength modifier when making Strength checks and Strength saving throws.</text>
|
||||
<text>• The arms are monk weapons and have a reach of 10 feet. The arms deal radiant or necrotic damage (your choice). When you attack with the arms, you can use your Wisdom modifier instead of your Strength or Dexterity modifier for the attack and damage rolls.</text>
|
||||
<text>• Immediately after you use the Attack action with your astral arms on your turn, you can make one extra attack with your astral arms as a bonus action. The number of extra attacks increases when you reach certain levels in this class, increasing to two at 11th level and three at 17th level.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Barbarian And Monk</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Visage of the Astral Self (Way of the Astral Self (UA))</name>
|
||||
<text>Starting at 6th level, you can summon the visage of your astral self. On your turn, you can spend 1 ki point as a bonus action, or as part of summoning your astral arms, to summon this visage for 10 minutes. The spectral visage covers your face like a helmet or mask. You determine its appearance based on the qualities of your character.</text>
|
||||
<text> While your visage is summoned, you gain the following benefits.</text>
|
||||
<text>Wisdom of the Spirit</text>
|
||||
<text> You have advantage on Wisdom (Insight) and Charisma (Intimidation) checks.</text>
|
||||
<text>Astral Sight</text>
|
||||
<text> You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Barbarian And Monk</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="11">
|
||||
<feature optional="YES">
|
||||
<name>Awakening of the Astral Self (Way of the Astral Self (UA))</name>
|
||||
<text> Starting at 11th level, you tap into the greater power of your astral self. While you have both your astral arms and visage summoned, you gain the following benefits.</text>
|
||||
<text>Deflect Energy</text>
|
||||
<text> When you take acid, cold, fire, lightning, or force damage, you can use your reaction to deflect it. When you do so, the damage you take is reduced by 1d10 + your Wisdom modifier + your monk level.</text>
|
||||
<text>Empowered Arms</text>
|
||||
<text> Once on each of your turns when you hit a target with your astral arms, you can deal extra damage to the target equal to your Martial Arts die.</text>
|
||||
<text>Word of the Spirit</text>
|
||||
<text> When you speak through your visage, you can direct your words to a creature of your choice that you can see within 30 feet of you, making it so only that creature can hear you. Alternatively, you can amplify your voice so that all creatures within 600 feet can hear you.</text>
|
||||
<text>Improved Arms of the Astral Self</text>
|
||||
<text> At 11th level, you make two extra attacks instead of one when you attack with your astral arms as a bonus action.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Barbarian And Monk</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature optional="YES">
|
||||
<name>Complete Astral Self (Way of the Astral Self (UA))</name>
|
||||
<text> Starting at 17th level, your connection to your astral self is complete, allowing you summon it entirely. On your turn, you can spend 10 ki points as a bonus action to summon the arms, visage, and body of your astral self for 10 minutes. This spectral body covers your physical form like a suit of armor, connecting with the arms and visage. You determine its appearance based on the qualities of your character. While your astral self is summoned, you gain the following benefits.</text>
|
||||
<text>Armor of the Spirit</text>
|
||||
<text> You gain a +2 bonus to AC while you aren't incapacitated.</text>
|
||||
<text>Astral Barrage</text>
|
||||
<text> Whenever you use the Extra Attack feature to attack twice, you can instead attack three times using your astral arms.</text>
|
||||
<text>Ki Consumption</text>
|
||||
<text> When a creature within 10 feet of you is reduced to 0 hit points, you can use your reaction to regain ki points equal to your Wisdom modifier (minimum 1).</text>
|
||||
<text>Improved Arms of the Astral Self</text>
|
||||
<text> At 17th level, you make three extra attacks instead of one when you attack with your astral arms as a bonus action.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Barbarian And Monk</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
@@ -1,191 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Sorcerer</name>
|
||||
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Sorcerous Origin: Aberrant Mind (UA)</name>
|
||||
<text>An alien influence has wrapped its tendrils around you, warping you in both body and mind. Perhaps a psychic splinter lodged in your psyche after you suffered domination by an aboleth. Maybe you were born somewhere tainted by the Far Realm, a planar blot that changed you forever. Or perhaps mind flayers kidnapped you, subjecting you to the nightmarish process of ceremorphosis—but the transformation failed and left you altered.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Unique Disturbance (Aberrant Mind (UA))</name>
|
||||
<text>Regardless of its genesis, the Aberrant Mind origin imparts a sense of eeriness to the character or their surroundings. This can be as subtle as when your sorcerer reads a creature's mind with detect thoughts, anyone in their immediate vicinity experiences a faint but pervasive sense of dread. Or it could be unmistakable, such as sweating a sheen of viscous mucus when you're scared, or your pupils squirming when you're excited. Consider the potentially unspeakable source of your sorcerer's powers, and use that as a guide to weave threads of eeriness throughout your magic.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Invasive Thoughts (Aberrant Mind (UA))</name>
|
||||
<text>1st-level Aberrant Mind feature</text>
|
||||
<text> At 1st level, you gain the ability to use a bonus action to magically create a telepathic link with one creature you can see within 30 feet of you. Until the link ends, you can telepathically speak to the target through the link, and if it understands at least one language, it can speak telepathically to you. The link lasts for 10 minutes, and it ends early if you are incapacitated or die, or if you use another bonus action to break the link or to establish this link with a different creature.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Psionic Spells (Aberrant Mind (UA))</name>
|
||||
<text>1st-level Aberrant Mind feature</text>
|
||||
<text> Starting at 1st level, your aberrant nature changes your mind in subtle but profound ways. You learn additional spells when you reach certain levels in this class, as shown on the Psionic Spells table. The spell counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.</text>
|
||||
<text></text>
|
||||
<text>Sorcerer Level | Spells</text>
|
||||
<text>1st | arms of Hadar, dissonant whispers</text>
|
||||
<text>3rd | calm emotions, detect thoughts</text>
|
||||
<text>5th | hunger of Hadar, sending</text>
|
||||
<text>7th | compulsion, Evard's black tentacles</text>
|
||||
<text>9th | modify memory, Rary's telepathic bond</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Warped Being (Aberrant Mind (UA))</name>
|
||||
<text>1st-level Aberrant Mind feature</text>
|
||||
<text> Starting at 1st level, your aberrant origin protects you from harm. Your body might have a coating of viscous slime, tough hide, scales, or an invisible psionic barrier (choose the form of protection when you gain this feature). Whatever form the protection takes, your AC equals 13 + your Dexterity modifier while you aren't wearing armor.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Psionic Sorcery (Aberrant Mind (UA))</name>
|
||||
<text>6th-level Aberrant Mind feature</text>
|
||||
<text> Beginning at 6th level, when you cast any of the spells gained from your Psionic Spells feature, you can cast it by expending a spell slot as normal or by spending a number of sorcery points equal to the spell's level. If you cast the spell using sorcery points, it requires no components.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Psychic Defenses (Aberrant Mind (UA))</name>
|
||||
<text>6th-level Aberrant Mind feature</text>
|
||||
<text> At 6th level, you gain resistance to psychic damage, and you have advantage on saving throws against being charmed or frightened.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Revelation in Flesh (Aberrant Mind (UA))</name>
|
||||
<text>14th-level Aberrant Mind feature</text>
|
||||
<text> Beginning at 14th level, you can unleash the aberrant truth hidden within your flesh. As a bonus action, you can spend 1 or more sorcery points to magically transform your body for 1 minute. For each sorcery point you spend, you can gain one of the following benefits of your choice, the effects of which last until the transformation ends:</text>
|
||||
<text>• You gain a swimming speed equal to your walking speed and the ability to breathe water. Gills grow from your neck or fan out from behind your ears, your fingers become webbed, or you grow lashing cilia that extend through your clothing.</text>
|
||||
<text>• You gain a flying speed equal to your walking speed and can hover. As you fly, your skin glistens with mucus.</text>
|
||||
<text>• Your body, along with any equipment you are wearing or carrying, becomes slimy and pliable. You can move through any space as narrow as 1 inch without squeezing, and you can spend 5 feet of movement to escape from nonmagical restraints or being grappled.</text>
|
||||
<text>• Your eyes turn black or become writhing sensory tendrils. You are aware of the location of any hidden or invisible creature within 60 feet of you.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18">
|
||||
<feature optional="YES">
|
||||
<name>Warp Reality (Aberrant Mind (UA))</name>
|
||||
<text>18th-level Aberrant Mind feature</text>
|
||||
<text> At 18th level, you become the focal point of a reality-warping anomaly. As an action, you can magically radiate a transparent, 20-foot-radius aura for 1 minute. This might take the form of a sphere of rippling psychic energy, a fluctuating amoebic gel, an extrusion of ephemeral parasites, or some other manifestation. Other creatures treat the aura as difficult terrain, and when they start their turn in it, they take 2d10 psychic damage. When you activate this feature, you can choose any number of creatures you can see to be unaffected by the aura.</text>
|
||||
<text> As a bonus action, you can end the aura early. If you do so, you and any number of creatures you choose within the aura are teleported to a location you can see within 1 mile of you. Each creature must appear within 20 feet of you and in an unoccupied space. An unwilling creature that succeeds on a Charisma saving throw against your spell save DC is not teleported. Once you use this feature, you can't use it again until you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Warlock</name>
|
||||
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Otherworldly Patron: The Lurker in the Deep (UA)</name>
|
||||
<text>You made a pact with an entity that lurks somewhere deep in the ocean, or even on the Elemental Plane of Water, such as a mighty kraken, an ancient primordial, or a monstrous being from creation's earliest days. You serve as this creature's eyes and ears, watching the world beyond its domain and reporting your findings. You may have gained this pact as a member of a cult dedicated to the entity or after your patron saved your life when you nearly drowned at sea.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>The Lurker's Clutches (The Lurker in the Deep (UA))</name>
|
||||
<text>Several features of the Lurker in the Deep create tentacles or a maw that reach into the world. The form of these appendages should reflect the nature of your specific patron. For example, a kraken's warlock might summon great squid-like tentacles, serrated crab claws, or a massive octopus beak, while the servant of a primordial water elemental might create tendrils or swells of living water.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Expanded Spell List (The Lurker in the Deep (UA))</name>
|
||||
<text>1st-level Lurker in the Deep feature</text>
|
||||
<text> The Lurker in the Deep lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Grasp of the Deep (The Lurker in the Deep (UA))</name>
|
||||
<text>1st-level Lurker in the Deep feature</text>
|
||||
<text> At 1st level, you gain the ability to magically summon a spectral tentacle that strikes at your foes. As a bonus action, you create a 10-foot-long tentacle at a point you can see within 60 feet of you. The tentacle lasts for 1 minute or until you use this feature to create another tentacle.</text>
|
||||
<text> When you create the tentacle, you can make a melee spell attack against a creature within 10 feet of it. On a hit, the target takes 1d8 cold or lightning damage (your choice when it takes the damage) and its speed is reduced by 10 feet until the start of your next turn. When you reach 10th level in this class, the damage dealt by the tentacle increases to 2d8.</text>
|
||||
<text> As a bonus action on your turn, you can move the tentacle up to 30 feet and repeat the attack. You can summon the tentacle a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Scion of the Deep (The Lurker in the Deep (UA))</name>
|
||||
<text>1st-level Lurker in the Deep feature</text>
|
||||
<text> At 1st level, your patron accepts you into its inner court of servitors. You can telepathically communicate with any aberration, beast, elemental, or monstrosity that has an innate swimming speed, while it is within 120 feet of you. The creature can understand you and can respond telepathically.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Fathomless Soul (The Lurker in the Deep (UA))</name>
|
||||
<text>6th-level Lurker in the Deep feature</text>
|
||||
<text> At 6th level, your patron grants you greater abilities. You gain the following benefits:</text>
|
||||
<text>• You can breathe both air and water.</text>
|
||||
<text>• You gain a swimming speed equal to your walking speed.</text>
|
||||
<text>• You gain resistance to cold damage.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Guardian Grasp (The Lurker in the Deep (UA))</name>
|
||||
<text>6th-level Lurker in the Deep feature</text>
|
||||
<text> At 6th level, the tentacle you create with Grasp of the Deep can defend you and others. When you or a creature you can see takes damage while within 10 feet of the tentacle, you can use your reaction to choose one of those creatures and reduce the damage to the chosen creature by half. After doing so, the tentacle vanishes.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Devouring Maw (The Lurker in the Deep (UA))</name>
|
||||
<text>10th-level Lurker in the Deep feature</text>
|
||||
<text> Starting at 10th level, you can magically draw forth a manifestation of your patron's insatiable hunger. As an action, choose a point you can see within 60 feet of you. For 1 minute, a translucent maw manifests in a 10-foot radius centered on that point. Each creature in that area when the maw appears must succeed on a Strength saving throw against your spell save DC or be restrained. Any creature that starts its turn in the maw's area takes 3d6 cold or lightning damage (your choice when it takes the damage). As an action, a restrained creature can repeat the saving throw, ending the restraint on a success. At the start of your turn, if there is a creature in the maw's area, you gain temporary hit points equal to your warlock level.</text>
|
||||
<text> Once you use this feature, you can't do so again until you finish a short or long rest.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Unleash the Depths (The Lurker in the Deep (UA))</name>
|
||||
<text>14th-level Lurker in the Deep feature</text>
|
||||
<text> Starting at 14th level, you gain the ability to call upon your patron for aid. As an action, you choose a point within 30 feet of you where your patron tears through reality, manifesting a measure of its thalassic grandeur. Choose one of the following effects to issue from this manifestation point. Once you use either effect, you can't use this feature again until you finish a long rest.</text>
|
||||
<name>Transport</name>
|
||||
<text> You and up to five willing creatures of your choice that you can see within 30 feet of the manifestation point are grasped by spectral tentacles and yanked through your patron's realm. The tentacles teleport you and the chosen creatures to a point of your choice within 100 miles that you have visited within the past 24 hours. The tentacles then vanish.</text>
|
||||
<name>Fury</name>
|
||||
<text> You can direct a barrage of spectral tentacles to issue forth and strike up to five creatures you can see within 30 feet of the manifestation point. Each target must make a Dexterity saving throw against your spell save DC. On a failed save, the creature takes 6d10 cold or lightning damage (your choice) and is knocked prone. On a successful save, it takes half as much damage and is not knocked prone. The tentacles then vanish.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Sorcerer And Warlock</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
@@ -1,154 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Bard</name>
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Bard College: College of Eloquence (UA)</name>
|
||||
<text>Adherents of the College of Eloquence master the art of oratory. Persuasion is regarded as a high art, and a well-reasoned, well-spoken argument often proves more powerful than objective truth. These bards wield a blend of logic and theatrical wordplay, winning over skeptics and detractors with logical arguments, and plucking at heartstrings to appeal to the emotions of entire audiences.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Bard And Paladin</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Universal Speech (College of Eloquence (UA))</name>
|
||||
<text>3rd-level College of Eloquence feature</text>
|
||||
<text> You have gained the ability to speak and reason with any creature. As a bonus action, you can expend one of your uses of Bardic Inspiration. When you do so, roll your Bardic Inspiration die, and choose a number of creatures within 60 feet of you that you can see equal to the roll. For 10 minutes, the chosen creatures can magically understand you, regardless of the language you speak, and you have advantage on Charisma checks made to influence them. This feature works even on a creature that doesn't speak any languages.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Bard And Paladin</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Soothing Words (College of Eloquence (UA))</name>
|
||||
<text>3rd-level College of Eloquence feature</text>
|
||||
<text> You can now cast calm emotions without expending a spell slot. You can use this feature a number of times equal to your Charisma modifier. You regain all expended uses of this feature when you finish a long rest.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Bard And Paladin</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Undeniable Logic (College of Eloquence (UA))</name>
|
||||
<text>6th-level College of Eloquence feature</text>
|
||||
<text> You can spin words laced with magic into a knot of reasoning that can be encouraging or impossible to follow.</text>
|
||||
<text> As a bonus action, you can expend one of your uses of Bardic Inspiration. When you do so, choose a creature you can see within 60 of you that can hear you, then roll your Bardic Inspiration die and choose one of the following:</text>
|
||||
<text>• The creature takes psychic damage equal to the number you roll on the Bardic Inspiration die, and the creature must succeed on an Intelligence saving throw against your spell save DC or have disadvantage on the next saving throw it makes before the end of your next turn.</text>
|
||||
<text>• The creature regains hit points equal to the number you roll on the Bardic Inspiration die, and the creature has advantage on the next saving throw it makes before the end of your next turn.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Bard And Paladin</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Infectious Inspiration (College of Eloquence (UA))</name>
|
||||
<text>14th-level College of Eloquence feature</text>
|
||||
<text> When a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll fails, the creature can keep the Bardic Inspiration die.</text>
|
||||
<text> In addition, when a creature adds one of your Bardic Inspiration dice to its ability check, attack roll, or saving throw and the roll succeeds, you can use your reaction to encourage a different creature (other than yourself) that can hear you within 60 feet of you, giving it a Bardic Inspiration die without expending any of your Bardic Inspiration uses. You can use this reaction a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Bard And Paladin</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Paladin</name>
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Sacred Oath: Oath of Heroism (UA)</name>
|
||||
<text>The Oath of Heroism is an affirmation of a destined path, one laid out for you by divine hands. For whatever reason, a god or a group of gods has included you in their machinations. You are not a reluctant hero, but one who fully embraces the idea that great deeds are yours to achieve. You train diligently, sculpting your body and refining your skills so you're ready when destiny calls.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Bard And Paladin</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Tenets of Heroism (Oath of Heroism (UA))</name>
|
||||
<text>The tenets of the Oath of Heroism reflect a paladin's commitment to fulfilling their calling as a hero worthy of legend.</text>
|
||||
<text></text>
|
||||
<text>Actions over Words</text>
|
||||
<text> Strive to be known by deeds not words.</text>
|
||||
<text></text>
|
||||
<text>Challenges Are but Tests</text>
|
||||
<text> Every hardship serves to challenge your abilities and harden your resolve.</text>
|
||||
<text></text>
|
||||
<text>Embrace Destiny</text>
|
||||
<text> You didn't choose this path, but it's yours to walk. And it will carry you into legend.</text>
|
||||
<text></text>
|
||||
<text>Hone the Body</text>
|
||||
<text> Like raw stone, your body must be worked so its potential can be realized.</text>
|
||||
<text></text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Bard And Paladin</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Oath Spells (Oath of Heroism (UA))</name>
|
||||
<text>3rd-level Oath of Heroism feature</text>
|
||||
<text> You gain oath spells at the paladin levels listed in the Oath of Heroism Spells table.</text>
|
||||
<text></text>
|
||||
<text>Paladin Level | Spells</text>
|
||||
<text>3rd | expeditious retreat, guiding bolt</text>
|
||||
<text>5th | enhance ability, enthrall</text>
|
||||
<text>9th | haste, protection from energy</text>
|
||||
<text>13th | compulsion, freedom of movement</text>
|
||||
<text>17th | commune, conjure volley</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Bard And Paladin</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Channel Divinity: Peerless Athlete (Oath of Heroism (UA))</name>
|
||||
<text>You can use your Channel Divinity to augment your athleticism with divine favor. As a bonus action, you gain advantage on all Strength (Athletics) and Dexterity (Acrobatics) checks for the next 10 minutes.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Bard And Paladin</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Channel Divinity: Legendary Strike (Oath of Heroism (UA))</name>
|
||||
<text>You can use your Channel Divinity as a bonus action to guide your attacks: for 1 minute, your weapon attacks score a critical hit on a roll of 19 or 20 on the d20.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Bard And Paladin</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Mighty Deed (Oath of Heroism (UA))</name>
|
||||
<text>7th-level Oath of Heroism feature</text>
|
||||
<text> Your actions on the battlefield can supernaturally bolster your allies and demoralize your enemies. Whenever you score a critical hit or reduce a creature to 0 hit points, you can choose one or more creatures that you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). All the chosen creatures are affected by one of the following effects of your choice:</text>
|
||||
<text>• The creature gains temporary hit points equal to 1d6 + your Charisma modifier (minimum of 1 temporary hit point).</text>
|
||||
<text>• The creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of you until the start of your next turn.</text>
|
||||
<text> Once you use this feature, you can't use it again until the start of your next turn.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Bard And Paladin</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Glorious Defense (Oath of Heroism (UA))</name>
|
||||
<text>15th-level Oath of Heroism feature</text>
|
||||
<text> Your blessed glory on the battlefield can misdirect an attack. When a creature you can see hits you with an attack roll, you can use your reaction to gain a bonus to AC against that attack, potentially causing it to miss you. The bonus equals your Charisma modifier (minimum of +1). If the attack misses, you can make one weapon attack against the attacker as part of this reaction.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Bard And Paladin</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="20">
|
||||
<feature optional="YES">
|
||||
<name>Living Myth (Oath of Heroism (UA))</name>
|
||||
<text>20th-level Oath of Heroism feature</text>
|
||||
<text> You can now empower yourself with the legends—whether true or exaggerated—told of your great deeds. As a bonus action, you gain the following benefits for 10 minutes:</text>
|
||||
<text>• You are blessed with otherworldly comeliness, gaining advantage on all Charisma checks.</text>
|
||||
<text>• Once on each of your turns when you make a weapon attack and miss, you can cause that attack to hit instead.</text>
|
||||
<text>• If you fail a saving throw, you can use your reaction to succeed instead.</text>
|
||||
<text> Once you use this feature, you can't use it again until you finish a long rest.</text>
|
||||
<text />
|
||||
<text>Source: Unearthed Arcana: Bard And Paladin</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
@@ -1,349 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Cleric</name>
|
||||
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Divine Domain: Twilight Domain (UA)</name>
|
||||
<text>The Twilight Domain governs the transition and blending of light into darkness. It is a time of rest and comfort, but also the threshold between safety and the unknown. Deities of healing or respite (such as Boldrei, Hestia, Mishakal, or Pelor), bravery or protection (such as Dol Arrah, Hajama, Helm, or Ilmater), travel or transition (such as Fharlanghn, Hermes, the Raven Queen, or the Traveler), or the night and dreams (such as Celestian, Morpheus, Nut, or Selûne) might grant their clerics the Twilight Domain. Clerics who serve these deities tend to be brave, delving into the dark to hold its dangers at bay and to bring comfort to those lost far from the light.</text>
|
||||
<text>At each indicated cleric level, you add the listed spells to your spells prepared.</text>
|
||||
<text></text>
|
||||
<text>Cleric Level | Spells</text>
|
||||
<text>1st | faerie fire, sleep</text>
|
||||
<text>3rd | darkness, invisibility</text>
|
||||
<text>5th | aura of vitality, Leomund's tiny hut</text>
|
||||
<text>7th | aura of life, greater invisibility</text>
|
||||
<text>9th | circle of power, dream</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Bonus Proficiency (Twilight Domain (UA))</name>
|
||||
<text>1st-level Twilight Domain feature</text>
|
||||
<text> You gain proficiency with martial weapons and heavy armor.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Eyes of Night (Twilight Domain (UA))</name>
|
||||
<text>1st-level Twilight Domain feature</text>
|
||||
<text> Your eyes are blessed, allowing you to see through the deepest gloom. You have darkvision with no maximum range; you can see in dim light as if it were bright light and in darkness as if it were dim light.</text>
|
||||
<text> As an action, you can magically give the benefit of this feature to any number of creatures you can see within 10 feet of you. The shared benefit lasts for 10 minutes. You can extend this benefit a number of times equal to your Wisdom modifier (a minimum of once), and you regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Vigilant Blessing (Twilight Domain (UA))</name>
|
||||
<text>1st-level Twilight Domain feature</text>
|
||||
<text> The night has taught you to be vigilant. As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Channel Divinity: Twilight Sanctuary (Twilight Domain (UA))</name>
|
||||
<text>2nd-level Twilight Domain feature</text>
|
||||
<text> You can use your Channel Divinity to refresh your allies with soothing twilight.</text>
|
||||
<text> As an action, you present your holy symbol, and a sphere of twilight emanates from you. The sphere is centered on you, has a 30-foot radius, and is filled with dim light. The sphere moves with you, and it lasts for 1 minute or until you are incapacitated or die. Whenever a creature (including you) ends its turn in the sphere, you can grant that creature one of these benefits:</text>
|
||||
<text>• Give it 1d8 temporary hit points.</text>
|
||||
<text>• End one effect causing it to be charmed or frightened.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Steps of the Brave (Twilight Domain (UA))</name>
|
||||
<text>6th-level Twilight Domain feature</text>
|
||||
<text> You draw strength from your connection to twilight and find yourself at home within its dark embrace, gaining two benefits:</text>
|
||||
<text>• You have advantage on saving throws against being frightened.</text>
|
||||
<text>• If you are in dim light or darkness, you can use a bonus action to magically give yourself a flying speed equal to your walking speed until the end of your next turn.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<feature optional="YES">
|
||||
<name>Divine Strike (Twilight Domain (UA))</name>
|
||||
<text>8th-level Twilight Domain feature</text>
|
||||
<text> You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 psychic damage. When you reach 14th level, the extra damage increases to 2d8.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<feature optional="YES">
|
||||
<name>Blessed Strikes (Twilight Domain (UA))</name>
|
||||
<text>8th-level cleric Divine Domain feature (replaces Divine Strike)</text>
|
||||
<text> In battle, you are blessed with divine might. When a creature takes damage from one of your spells or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature optional="YES">
|
||||
<name>Midnight Shroud (Twilight Domain (UA))</name>
|
||||
<text>17th-level Twilight Domain feature</text>
|
||||
<text> You can harness the shrouding power of night to protect your allies and stymie your foes. Whenever you cast the darkness spell using a spell slot, you can choose a number of creatures that you can see (including yourself) equal to your Wisdom modifier (minimum of one). The chosen creatures can see through the darkness.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Druid</name>
|
||||
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Druid Circle: Circle of Wildfire (UA)</name>
|
||||
<text>Druids who are members of the Circle of Wildfire understand the necessity of destruction, such as how a forest fire promotes growth. These druids bond with a primal spirit that harbors destructive tendencies, allowing the druids to use their power to create controlled flames that help flora and fauna reproduce and grow.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Circle Spells (Circle of Wildfire (UA))</name>
|
||||
<text>2nd-level Circle of Wildfire feature</text>
|
||||
<text> You have formed a mystical bond with a wildfire spirit, a primal being of creation and destruction. Your link with this spirit grants you access to certain spells. At 2nd level, you learn the fire bolt cantrip.</text>
|
||||
<text> When you reach certain levels in this class, you gain access to the spells listed for that level in the Circle of Wildfire Spells table. Once you gain access to one of these spells, you always have it prepared, and it doesn't count against the number of spells you can prepare each day. If you gain access to a spell that doesn't appear on the druid spell list, the spell is nonetheless a druid spell for you.</text>
|
||||
<text></text>
|
||||
<text>Druid Level | Circle Spells</text>
|
||||
<text>3rd | locate animals or plants, scorching ray</text>
|
||||
<text>5th | fireball, plant growth</text>
|
||||
<text>7th | aura of life, fire shield</text>
|
||||
<text>9th | flame strike, raise dead</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Summon Wildfire (Circle of Wildfire (UA))</name>
|
||||
<text>2nd-level Circle of Wildfire feature</text>
|
||||
<text> You can summon the primal spirit bound to your soul. As an action, you can expend one use of your Wild Shape feature to summon your wildfire spirit, rather than assuming a beast form.</text>
|
||||
<text> The spirit appears in an unoccupied space of your choice you can see within 30 feet of you. Each creature within 10 feet of the spirit (other than you) when it appears must succeed on a Dexterity saving throw against your spell save DC or take 2d10 fire damage.</text>
|
||||
<text> The wildfire spirit is friendly to you and your companions and obeys your commands. See this creature's game statistics in the wildfire spirit stat block. You determine the spirit's appearance. Some spirits take the form of a humanoid figure made of gnarled branches covered in flame, while others look like beasts wreathed in fire.</text>
|
||||
<text> In combat, the wildfire spirit shares your initiative count, but it takes its turn immediately after yours. The only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or to take the Dash, Disengage, Help, or Hide action.</text>
|
||||
<text> The wildfire spirit manifests for 1 hour, until it is reduced to 0 hit points, or until you use your Wild Shape again.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Enhanced Bond (Circle of Wildfire (UA))</name>
|
||||
<text>6th-level Circle of Wildfire feature</text>
|
||||
<text> The bond with your wildfire spirit enhances your destructive and restorative spells. Whenever you cast a spell that deals fire damage or restores hit points while your wildfire spirit is summoned, roll a d8, and you gain a bonus to one roll of the spell equal to the number rolled. In addition, when you cast a spell with a range other than self, the spell can originate from you or your wildfire spirit.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Flames of Life (Circle of Wildfire (UA))</name>
|
||||
<text>10th-level Circle of Wildfire feature</text>
|
||||
<text> You gain the ability to turn death into flames of vitality. When a Small or larger creature that you can see dies within 30 feet of you or your wildfire spirit, you can use your reaction to cause primal flames to spring from the body. When a creature you can see touches these flames, the creature regains hit points or takes fire damage (your choice) equal to 2d10 + your Wisdom modifier. The flames vanish after a creature has touched them or after 1 minute. You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Blazing Endurance (Circle of Wildfire (UA))</name>
|
||||
<text>14th-level Circle of Wildfire feature</text>
|
||||
<text> The bond with your wildfire spirit is exceptionally strong, even fatal blows only fuel your defiance. If you drop to 0 hit points and don't die outright, you drop to 1 hit point instead and gain temporary hit points equal to five times your druid level, and each creature of your choice within 30 feet of you that you can see takes fire damage equal to 2d10 + your druid level.</text>
|
||||
<text> Once you use this feature, you can't use it again until you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Wizard</name>
|
||||
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Arcane Tradition: Onomancy (UA)</name>
|
||||
<text>Practitioners of magic well know the power of names, but wizards who follow the tradition of Onomancy use their magic to manipulate the words that encompass existence. Onomancers expand their study into language itself, searching for threads of magical significance that weave through names. Something that is named stands out in the multiverse, distinct from the tapestry of creation all around it.</text>
|
||||
<text>That distinction creates power that onomancers seek to tap. By speaking a target's true name, the wizard's spells slip between the cracks of the target's defenses, conforming to its essential nature through the power of its name. To protect themselves, wizards who follow this tradition often hide their true names, typically by adopting monikers and pseudonyms.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>True Names (Onomancy (UA))</name>
|
||||
<text>Onomancy, or naming magic, is a method of spellcasting that uses a creature's true name to enhance a spell's effects. A true name is the name by which a self-aware creature identifies itself. This name might be the name a person was given at birth, or one a person chose or earned later in life. Whatever a name's origin, the simplest way for you to know your true name is to think truthfully about yourself and then think, "My name is..." Your true name is how you finish that sentence.</text>
|
||||
<text> You can try to hide your true name by using a pseudonym, but you must be wary not to inhabit that false name too deeply. If a false name comes to be the best expression of who you are, it becomes your true name. Changing one's true name is never a quick choice; it's something that happens over time as a name becomes the creature's truth.</text>
|
||||
<text> As a quick guide, a creature has a true name if it understands at least one language or it has an alignment.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Bonus Proficiencies (Onomancy (UA)</name>
|
||||
<text>2nd-level Onomancy feature</text>
|
||||
<text> You learn one language of your choice and gain proficiency with calligrapher's supplies.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Extract Name (Onomancy (UA)</name>
|
||||
<text>2nd-level Onomancy feature</text>
|
||||
<text> You can magically compel a creature to divulge its true name. As a bonus action, you target one creature you can see within 60 feet of you. The target must make a Wisdom saving throw against your spell save DC. On a successful save, you discern that this magic failed, and you can't use this feature on the target again. On a failed save, the target is charmed by you until the end of your next turn, and you mentally learn the charmed target's name or the fact that the target lacks a name.</text>
|
||||
<text> You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses of it when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Fateful Naming (Onomancy (UA)</name>
|
||||
<text>2nd-level Onomancy feature</text>
|
||||
<text> You can bend magic to assist or hinder creatures through the power of their true names, and even use those names as an anchor to affect others around them. The bane and bless spells are wizard spells for you, and you add them to your spellbook. You always have them prepared, yet they don't count against the number of spells you can prepare.</text>
|
||||
<text> You can cast either spell without expending a spell slot if you speak the true name of one target of the spell as part of casting it. You can cast the spells in this way a number of times equal to your Intelligence modifier (a minimum of once), and you regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Resonant Utterance (Onomancy (UA))</name>
|
||||
<text>6th-level Onomancy feature</text>
|
||||
<text> You learn words of power called Resonants, which allow you to tailor your spells through the use of a target's true name.</text>
|
||||
<name>Resonants Known (Onomancy (UA))</name>
|
||||
<text> When you gain this feature, you learn two Resonants of your choice, which are detailed in the "Resonant Options" section. Each time you gain a level in this class, you can replace one resonant you know with a different one.</text>
|
||||
<name>Using a Resonant (Onomancy (UA))</name>
|
||||
<text> You can use one Resonant when you cast a wizard spell with a spell slot and speak the true name of one creature targeted by the spell. Speaking the name is part of casting the spell. You can use Resonants a number of times equal to half of your wizard level (round down), and you regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Resonant: Absorption (Onomancy (UA))</name>
|
||||
<text>When you cast a spell that deals damage to the named target, you gain 3d6 temporary hit points. The number of temporary hit points you gain increases by 1d6 when you reach 10th level (4d6) and 14th level (5d6) in this class.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Resonant: Devastation (Onomancy (UA))</name>
|
||||
<text>If the spell requires the named creature to make a saving throw, that creature has disadvantage on the first save it makes against the spell.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Resonant: Dissolution (Onomancy (UA))</name>
|
||||
<text>The first time the named creature takes damage from the spell, that creature takes an extra 2d8 force damage. The extra force damage increases by 1d8 when you reach 10th level (3d8) and 14th level (4d8) in this class.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Resonant: Nullification (Onomancy (UA))</name>
|
||||
<text>If the named target is affected by any other spells, you know what those spells are, and you can attempt to end one of your choice by succeeding on an Intelligence check with a DC equal to 10 + the level of the chosen spell.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Resonant: Puppetry (Onomancy (UA))</name>
|
||||
<text>The first time the named creature takes damage from the spell, you can knock the creature prone or move it up to 10 feet, either directly toward you or away from you.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Resonant: Sympathy (Onomancy (UA))</name>
|
||||
<text>If the named creature is within range of the spell, you can target the creature with the spell even if you can't see the creature or it has total cover against the spell.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Inexorable Pronouncement (Onomancy (UA))</name>
|
||||
<text>10th-level Onomancy feature</text>
|
||||
<text> You learn two new Resonants of your choice from your Resonant Utterance feature.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Resonant: Absorption (Onomancy (UA))</name>
|
||||
<text>When you cast a spell that deals damage to the named target, you gain 3d6 temporary hit points. The number of temporary hit points you gain increases by 1d6 when you reach 10th level (4d6) and 14th level (5d6) in this class.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Resonant: Devastation (Onomancy (UA))</name>
|
||||
<text>If the spell requires the named creature to make a saving throw, that creature has disadvantage on the first save it makes against the spell.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Resonant: Dissolution (Onomancy (UA))</name>
|
||||
<text>The first time the named creature takes damage from the spell, that creature takes an extra 2d8 force damage. The extra force damage increases by 1d8 when you reach 10th level (3d8) and 14th level (4d8) in this class.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Resonant: Nullification (Onomancy (UA))</name>
|
||||
<text>If the named target is affected by any other spells, you know what those spells are, and you can attempt to end one of your choice by succeeding on an Intelligence check with a DC equal to 10 + the level of the chosen spell.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Resonant: Puppetry (Onomancy (UA))</name>
|
||||
<text>The first time the named creature takes damage from the spell, you can knock the creature prone or move it up to 10 feet, either directly toward you or away from you.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Resonant: Sympathy (Onomancy (UA))</name>
|
||||
<text>If the named creature is within range of the spell, you can target the creature with the spell even if you can't see the creature or it has total cover against the spell.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Relentless Naming (Onomancy (UA))</name>
|
||||
<text>14th-level Onomancy feature</text>
|
||||
<text> You have learned how to bypass a named creature's defenses against certain types of damage. When you cast a spell that deals damage to a creature whose true name you speak as part of casting the spell, you can cause the spell to deal force or psychic damage to the creature, instead of the spell's normal damage type.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Cleric Druid Wizard p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
@@ -1,470 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Fighter</name>
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Martial Archetype: Rune Knight (UA)</name>
|
||||
<text>You discovered how to enhance your martial prowess using the supernatural power of runes. The ancient practice of rune magic originated with giants. {@i Skiltgravr} ("rune cutters") can be found among any type of giants, and you likely learned your methods first or second hand from such a mystical artisan. Whether you found the giant's work carved into a hill or cave, learned of the runes from a traveling sage, or met the giant in person, you studied the giant's craft. In time, you learned how to carve and apply runes to your equipment and how to invoke their magic, ultimately becoming a Rune Knight.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Bonus Proficiencies (Rune Knight (UA))</name>
|
||||
<text>3rd-level Rune Knight feature</text>
|
||||
<text> You gain proficiency with smith's tools, and you learn to speak, read, and write Giant.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Rune Magic (Rune Knight (UA))</name>
|
||||
<text>3rd-level Rune Knight feature</text>
|
||||
<text> You learn how to use runes to enhance your gear. When you gain this feature, you learn how to inscribe two runes of your choice on weapons, armor, or shields (see "Rune Options").</text>
|
||||
<text> Whenever you finish a long rest, you can touch a number of objects equal to the number of runes you know, and you inscribe a different rune onto each of the objects. To be eligible, an object must be a weapon, a suit of armor, or a shield.</text>
|
||||
<text> Your rune remains on an object until you finish a long rest, and an object can bear only one of your runes.</text>
|
||||
<text> Each time you gain a level in this class, you can replace one rune you know with a different one.</text>
|
||||
<text></text>
|
||||
<text>Rune Options</text>
|
||||
<text> Rune options are all magical effects. If a rune requires a saving throw, your Rune Magic save DC equals 8 + your proficiency bonus + your Intelligence modifier.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Haug (Hill Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic bestows a resilience reminiscent of a hill giant. While wearing or carrying an object inscribed with this rune, you have advantage on saving throws against being poisoned, and you have resistance against poison damage.</text>
|
||||
<text> In addition, you can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Ild (Fire Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic channels the masterful craftsmanship of fire giant smiths. While wearing or carrying an object inscribed with this rune, your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.</text>
|
||||
<text> In addition, when you hit a creature with a weapon attack, you can invoke the rune to summon fiery shackles: the target must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Ise (Frost Rune (Rune Knight (UA)))</name>
|
||||
<text>This rune's magic evokes a frost giant's stoic calm. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Animal Handling) checks and Charisma (Intimidation) checks.</text>
|
||||
<text> In addition, you can invoke the rune as a bonus action to increase your Strength score by 2 for 10 minutes. This increase can cause your score to exceed 20, but not 30. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Skye (Cloud Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic emulates the deceptiveness of a cloud giant. While wearing or carrying an object inscribed with this rune, you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks.</text>
|
||||
<text> In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and cause that attack to target a different creature within 30 feet of you (other than the attacker), using the same roll. This magic can transfer the attack regardless of the attack's range. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Stein (Stone Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic channels the insightfulness of a stone giant. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Insight) checks, and you have darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet.</text>
|
||||
<text> In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke the rune and force the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The effect ends if the charmed creature takes any damage or if someone else uses an action to shake the creature out of its haze. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Uvar (Storm Rune) (Rune Knight (UA))</name>
|
||||
<text>Using this rune, you can glimpse the future like a storm giant. While wearing or carrying an object inscribed with this rune, you have advantage on Intelligence (Arcana) checks, and you can't be surprised as long as you are not incapacitated.</text>
|
||||
<text> In addition, you can invoke the rune as a bonus action to enter a prophetic state for 1 minute or until you're incapacitated. Until the state ends, when you or another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have advantage or disadvantage. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Giant Might</name>
|
||||
<text>3rd-level Rune Knight feature</text>
|
||||
<text> You can imbue yourself with the might of giants. As a bonus action, you magically gain the following benefits, which last for 1 minute:</text>
|
||||
<text>• If you are smaller than Large, you become Large, along with anything you are wearing. If you lack the room to become Large, your size doesn't change.</text>
|
||||
<text>• You have advantage on Strength checks and Strength saving throws.</text>
|
||||
<text>• Your weapon attacks deal an extra 1d6 damage.</text>
|
||||
<text> You can use this feature twice, and you regain all expended uses of it when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Defensive Runes (Rune Knight (UA))</name>
|
||||
<text>7th-level Rune Knight feature</text>
|
||||
<text> You learn to invoke your rune magic to protect your allies. When another creature you can see within 60 feet of you is hit by an attack roll, you can use your reaction to grant a bonus to the creature's AC against that attack. The bonus equals 1 + your Intelligence modifier (minimum of +2).</text>
|
||||
<text> In addition, you learn one new rune of your choice from the Rune Magic feature (for a total of three).</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Haug (Hill Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic bestows a resilience reminiscent of a hill giant. While wearing or carrying an object inscribed with this rune, you have advantage on saving throws against being poisoned, and you have resistance against poison damage.</text>
|
||||
<text> In addition, you can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Ild (Fire Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic channels the masterful craftsmanship of fire giant smiths. While wearing or carrying an object inscribed with this rune, your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.</text>
|
||||
<text> In addition, when you hit a creature with a weapon attack, you can invoke the rune to summon fiery shackles: the target must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Ise (Frost Rune (Rune Knight (UA)))</name>
|
||||
<text>This rune's magic evokes a frost giant's stoic calm. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Animal Handling) checks and Charisma (Intimidation) checks.</text>
|
||||
<text> In addition, you can invoke the rune as a bonus action to increase your Strength score by 2 for 10 minutes. This increase can cause your score to exceed 20, but not 30. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Skye (Cloud Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic emulates the deceptiveness of a cloud giant. While wearing or carrying an object inscribed with this rune, you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks.</text>
|
||||
<text> In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and cause that attack to target a different creature within 30 feet of you (other than the attacker), using the same roll. This magic can transfer the attack regardless of the attack's range. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Stein (Stone Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic channels the insightfulness of a stone giant. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Insight) checks, and you have darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet.</text>
|
||||
<text> In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke the rune and force the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The effect ends if the charmed creature takes any damage or if someone else uses an action to shake the creature out of its haze. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Uvar (Storm Rune) (Rune Knight (UA))</name>
|
||||
<text>Using this rune, you can glimpse the future like a storm giant. While wearing or carrying an object inscribed with this rune, you have advantage on Intelligence (Arcana) checks, and you can't be surprised as long as you are not incapacitated.</text>
|
||||
<text> In addition, you can invoke the rune as a bonus action to enter a prophetic state for 1 minute or until you're incapacitated. Until the state ends, when you or another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have advantage or disadvantage. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Great Stature (Rune Knight (UA))</name>
|
||||
<text>10th-level Rune Knight feature</text>
|
||||
<text> The magic of your runes permanently alters you. When you gain this feature, roll 3d4. You grow a number of inches in height equal to the roll. Moreover, the extra damage you deal with your Giant Might feature increases to 1d8.</text>
|
||||
<text> In addition, you learn one new rune of your choice from your Rune Magic feature (for a total of four).</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Haug (Hill Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic bestows a resilience reminiscent of a hill giant. While wearing or carrying an object inscribed with this rune, you have advantage on saving throws against being poisoned, and you have resistance against poison damage.</text>
|
||||
<text> In addition, you can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Ild (Fire Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic channels the masterful craftsmanship of fire giant smiths. While wearing or carrying an object inscribed with this rune, your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.</text>
|
||||
<text> In addition, when you hit a creature with a weapon attack, you can invoke the rune to summon fiery shackles: the target must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Ise (Frost Rune (Rune Knight (UA)))</name>
|
||||
<text>This rune's magic evokes a frost giant's stoic calm. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Animal Handling) checks and Charisma (Intimidation) checks.</text>
|
||||
<text> In addition, you can invoke the rune as a bonus action to increase your Strength score by 2 for 10 minutes. This increase can cause your score to exceed 20, but not 30. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Skye (Cloud Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic emulates the deceptiveness of a cloud giant. While wearing or carrying an object inscribed with this rune, you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks.</text>
|
||||
<text> In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and cause that attack to target a different creature within 30 feet of you (other than the attacker), using the same roll. This magic can transfer the attack regardless of the attack's range. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Stein (Stone Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic channels the insightfulness of a stone giant. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Insight) checks, and you have darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet.</text>
|
||||
<text> In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke the rune and force the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The effect ends if the charmed creature takes any damage or if someone else uses an action to shake the creature out of its haze. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Uvar (Storm Rune) (Rune Knight (UA))</name>
|
||||
<text>Using this rune, you can glimpse the future like a storm giant. While wearing or carrying an object inscribed with this rune, you have advantage on Intelligence (Arcana) checks, and you can't be surprised as long as you are not incapacitated.</text>
|
||||
<text> In addition, you can invoke the rune as a bonus action to enter a prophetic state for 1 minute or until you're incapacitated. Until the state ends, when you or another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have advantage or disadvantage. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Rune Magic Mastery (Rune Knight (UA))</name>
|
||||
<text>15th-level Rune Knight feature</text>
|
||||
<text> You can invoke each rune you know from your Rune Magic feature twice, rather than once, and you regain all expended uses when you finish a short or long rest.</text>
|
||||
<text> In addition, you learn one new rune of your choice from the Rune Magic feature (for a total of five).</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Haug (Hill Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic bestows a resilience reminiscent of a hill giant. While wearing or carrying an object inscribed with this rune, you have advantage on saving throws against being poisoned, and you have resistance against poison damage.</text>
|
||||
<text> In addition, you can invoke the rune as a bonus action, gaining resistance to bludgeoning, piercing, and slashing damage for 1 minute. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Ild (Fire Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic channels the masterful craftsmanship of fire giant smiths. While wearing or carrying an object inscribed with this rune, your proficiency bonus is doubled for any ability check you make that uses your proficiency with a tool.</text>
|
||||
<text> In addition, when you hit a creature with a weapon attack, you can invoke the rune to summon fiery shackles: the target must succeed on a Strength saving throw or be restrained for 1 minute. While restrained by the shackles, the target takes 2d6 fire damage at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, banishing the shackles on a success. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Ise (Frost Rune (Rune Knight (UA)))</name>
|
||||
<text>This rune's magic evokes a frost giant's stoic calm. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Animal Handling) checks and Charisma (Intimidation) checks.</text>
|
||||
<text> In addition, you can invoke the rune as a bonus action to increase your Strength score by 2 for 10 minutes. This increase can cause your score to exceed 20, but not 30. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Skye (Cloud Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic emulates the deceptiveness of a cloud giant. While wearing or carrying an object inscribed with this rune, you have advantage on Dexterity (Sleight of Hand) checks and Charisma (Deception) checks.</text>
|
||||
<text> In addition, when you or a creature you can see within 30 feet of you is hit by an attack roll, you can use your reaction to invoke the rune and cause that attack to target a different creature within 30 feet of you (other than the attacker), using the same roll. This magic can transfer the attack regardless of the attack's range. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Stein (Stone Rune) (Rune Knight (UA))</name>
|
||||
<text>This rune's magic channels the insightfulness of a stone giant. While wearing or carrying an object inscribed with this rune, you have advantage on Wisdom (Insight) checks, and you have darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet.</text>
|
||||
<text> In addition, when a creature you can see ends its turn within 30 feet of you, you can use your reaction to invoke the rune and force the creature to make a Wisdom saving throw. Unless the save succeeds, the creature is charmed by you for 1 minute. While charmed in this way, the creature has a speed of 0 and is incapacitated, descending into a dreamy stupor. The effect ends if the charmed creature takes any damage or if someone else uses an action to shake the creature out of its haze. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Rune: Uvar (Storm Rune) (Rune Knight (UA))</name>
|
||||
<text>Using this rune, you can glimpse the future like a storm giant. While wearing or carrying an object inscribed with this rune, you have advantage on Intelligence (Arcana) checks, and you can't be surprised as long as you are not incapacitated.</text>
|
||||
<text> In addition, you can invoke the rune as a bonus action to enter a prophetic state for 1 minute or until you're incapacitated. Until the state ends, when you or another creature you can see within 60 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to cause the roll to have advantage or disadvantage. Once you invoke the rune, you can't do so again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18">
|
||||
<feature optional="YES">
|
||||
<name>Blessing of the All Father (Rune Knight (UA))</name>
|
||||
<text>18th-level Rune Knight feature</text>
|
||||
<text> You learn how to share your rune magic with your allies. When you use your Giant Might feature, you can choose one willing creature you can see within 60 feet of you. The chosen creature also gains the benefits of your Giant Might feature.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Ranger</name>
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Ranger Archetype: Swarmkeeper (UA)</name>
|
||||
<text>Feeling a deep connection to the world around them, some rangers reach out through their magical connection to nature and gather a host of fey spirits, which take the form of swarming beasts—be they buzzing insects, fluttering birds, slippery squids, or otherwise. The swarm becomes a potent force in battle, as well as helpful—if potentially disturbing—company for the ranger. Some Swarmkeepers are outcasts or hermits, keeping to themselves and their attendant swarms rather than dealing with the discomfort of others. Other Swarmkeepers enjoy building vibrant communities that work for the mutual benefit of all those they consider part of their swarm.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Swarmkeeper Magic (Swarmkeeper (UA))</name>
|
||||
<text>3rd-level Swarmkeeper feature</text>
|
||||
<text> You learn the mage hand cantrip if you don't already know it. When you cast it, the hand takes the form of swarming nature spirits. You also learn an additional spell when you reach certain levels in this class, as shown in the Swarmkeeper Spells table. These spells count as ranger spells for you, but don't count against the number of ranger spells you know.</text>
|
||||
<text></text>
|
||||
<text>Ranger Level | Spells</text>
|
||||
<text>3rd | faerie fire</text>
|
||||
<text>5th | web</text>
|
||||
<text>9th | gaseous form</text>
|
||||
<text>13th | giant insect</text>
|
||||
<text>17th | insect plague</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Gathered Swarm (Swarmkeeper (UA))</name>
|
||||
<text>3rd-level Swarmkeeper feature</text>
|
||||
<text> You magically attract a swarm of fey spirits that look like Tiny beasts of your choice. The swarm remains in your space, crawling on you or through your clothing, or flying and skittering immediately around you within your space.</text>
|
||||
<text> As a bonus action, you can agitate the swarm for 1 minute. For the duration, some of the swarm clings to your weapons or follows your strikes when you attack: once during each of your turns when you hit a creature with a weapon attack, you can deal an extra 1d6 force damage to that creature, and the swarm moves the creature up to 5 feet toward you or away from you (your choice). At 11th level, the extra damage increases to 2d6.</text>
|
||||
<text> You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Writhing Tide (Swarmkeeper (UA))</name>
|
||||
<text>7th-level Swarmkeeper feature</text>
|
||||
<text> You can condense part of your swarm into a focused mass that lifts or sweeps you along. Whenever you activate your Gathered Swarm feature, choose one of the following additional benefits:</text>
|
||||
<text>• Your walking speed increases by 10 feet, and you can take the Disengage action as a bonus action.</text>
|
||||
<text>• You gain a climb speed equal to your walking speed. You can climb difficult surfaces, including upside down on ceilings, without making an ability check.</text>
|
||||
<text>• You gain a flying speed of 10 feet and can hover.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="11">
|
||||
<feature optional="YES">
|
||||
<name>Scuttling Eyes (Swarmkeeper (UA))</name>
|
||||
<text>11th-level Swarmkeeper feature</text>
|
||||
<text> As an action, you can magically form one of the spirits of your swarm into the shape of a Tiny beast of your choice. The transformation lasts for 1 hour, at which point the spirit disappears. For the duration, the spirit has a speed of 40 feet, which it can use to walk, climb, fly, or swim. The spirit has your senses and telepathically relays what it sees and hears to you. During your turn, you can speak through the spirit, telepathically command it to move, and it can Hide using your bonus to Dexterity (Stealth) checks. The spirit has AC 18. If it takes damage, you must succeed on a Wisdom saving throw (DC equal to 10, or half the damage dealt, whichever is higher) or the spirit disappears.</text>
|
||||
<text> As an action, you can dismiss the spirit early. If you do, you can magically teleport to an unoccupied space within 5 feet of where the spirit disappeared.</text>
|
||||
<text> Once you use this feature, you can't do so again until you finish a long rest. You can also use it again by expending a spell slot of 3rd level or higher.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="11">
|
||||
<feature optional="YES">
|
||||
<name>Gathered Swarm Improvement (Swarmkeeper (UA))</name>
|
||||
<text>11th-level Swarmkeeper feature</text>
|
||||
<text> The extra damage from your swarm increases to 2d6.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Storm of Minions (Swarmkeeper (UA))</name>
|
||||
<text>15th-level Swarmkeeper feature</text>
|
||||
<text> Your swarm can expel a seething storm of spirits that drains life from others. As an action, you create a magical sphere filled with an enraged swarm centered on a point you can see within 120 feet of you. The sphere has a 10-foot-radius and lasts for 1 minute. The sphere is difficult terrain for creatures other than you. A creature other than you that starts its turn in the sphere's area must make a Constitution saving throw against your spell save DC. On a failed save, the creature takes 2d8 necrotic damage and is blinded until the start of its next turn. On a successful save, it takes half as much damage and isn't blinded. At the start of your turn, if any number of Small or larger creatures took necrotic damage from the swarm, you regain 1d8 hit points. On subsequent turns, you can use a bonus action to move the sphere up to 30 feet.</text>
|
||||
<text> When you activate this feature, you can choose any number of creatures you can see to be unaffected by it.</text>
|
||||
<text> Once you use this feature, you can't do so again until you finish a long rest. You can also use it again by expending a spell slot of 4th level or higher.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Rogue</name>
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Roguish Archetype: The Revived (UA)</name>
|
||||
<text>You've had a soul-shaking realization: you've been dead before, yet somehow you are alive again. This life isn't your first; it might not even be your second. Your past life, or lives, are unclear to you, but you know that you passed through the gates of death. And the powers of death, or some other influence, wasn't done with you. You might have convinced a deity to let you return to the Material Plane, perhaps you signed a deal with a fiend, or maybe you used an artifact that revived you. Whatever force brought you back, you now know the truth about yourself: that you are one of death's representatives among the living.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Tokens of Past Lives (The Revived (UA))</name>
|
||||
<text>3rd-level Revived feature</text>
|
||||
<text> You remember talents you had in your previous life. When you finish a long rest, you gain one skill or tool proficiency of your choice. You can replace this proficiency with another when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Revived Nature (The Revived (UA))</name>
|
||||
<text>3rd-level Revived feature</text>
|
||||
<text> Your newfound connection to death gives you the following benefits:</text>
|
||||
<text>• You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.</text>
|
||||
<text>• You don't need to eat, drink, or breathe.</text>
|
||||
<text>• You don't need to sleep. When you take a long rest, you must spend at least four hours in an inactive, motionless state, rather than sleeping. In this state, you remain semiconscious, and you can hear as normal.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Bolts from the Grave (The Revived (UA))</name>
|
||||
<text>3rd-level Revived feature</text>
|
||||
<text> You have learned to unleash bolts of necrotic energy from within your revived body. Immediately after you use your Cunning Action, you can make a ranged spell attack against a creature within 30 feet of you, provided you haven't used your Sneak Attack this turn. You are proficient with it, and you add your Dexterity modifier to its attack and damage rolls. A creature hit by this attack takes necrotic damage equal to your Sneak Attack. This uses your Sneak Attack for the turn.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="9">
|
||||
<feature optional="YES">
|
||||
<name>Connect with the Dead (The Revived (UA))</name>
|
||||
<text>9th-level Revived feature</text>
|
||||
<text> You can create a link with a spirit through their corpse. When you do so, you cast the speak with dead spell, without using a spell slot or material components. Intelligence is your spellcasting ability for this spell.</text>
|
||||
<text> Speaking with the dead in this way temporarily gives you a capability from a past life—you're unsure whether it's from your past or the spirit's. When the spell ends, you gain one random benefit from the Revived Capabilities table. The benefit lasts until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>d3 | Capability</text>
|
||||
<text>1 | You learn how to speak, read, and write one language of your choice.</text>
|
||||
<text>2 | You gain one skill or tool proficiency of your choice.</text>
|
||||
<text>3 | You gain proficiency with one saving throw of your choice.</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="13">
|
||||
<feature optional="YES">
|
||||
<name>Audience with Death (The Revived (UA))</name>
|
||||
<text>13th-level Revived feature</text>
|
||||
<text> When at death's door, you can converse with the powers of death. You have advantage on death saving throws, and whenever you make a death saving throw, your spirit can ask an entity of death a question that can be answered with "yes," "no," or "unknown." The entity answers truthfully, using the knowledge of all those who have died.</text>
|
||||
<text> In addition, whenever you have 0 hit points and are healed or stabilized, you can change any of your personal characteristics: personality trait, ideal, bond, or flaw.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature optional="YES">
|
||||
<name>Ethereal Jaunt (The Revived (UA))</name>
|
||||
<text>17th-level Revived feature</text>
|
||||
<text> Like a ghost, you have the ability to slip in and out of the Ethereal Plane. You can now use your Cunning Action to teleport to an unoccupied space within 30 feet of you. You don't need to see that space to teleport to it, but your teleportation fails, wasting your bonus action, if you attempt to teleport through magical force that is Medium or larger, such as a wall of force. If you appear in a space occupied by another creature or filled by an object, you are immediately shunted to the nearest unoccupied space that you can occupy and take force damage equal to twice the number of feet you are shunted.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Ranger Rogue</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,272 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Fighter</name>
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Martial Archetype: Psychic Warrior (UA)</name>
|
||||
<text>Awakening to the psionic power within themselves, a Psychic Warrior is a fighter who augments their physical might with psychically infused weapon strikes, telekinetic lashes, and barriers of mental force.</text>
|
||||
<text>As a Psychic Warrior, you might have honed your psionic abilities through your own disciplined practice, unlocked it under the tutelage of a master, or developed it at an academy dedicated to wielding the mind's power as both weapon and shield.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Psionic Armament (Psychic Warrior (UA))</name>
|
||||
<text>3rd-level Psychic Warrior feature</text>
|
||||
<text> You can channel your psychic power to magically augment your prowess. When you finish a long rest, choose whether to augment your defenses or your strikes. The chosen benefit lasts until you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Augmented Defenses</text>
|
||||
<text> When you or a creature you can see within 30 feet of you takes damage, you can use your reaction to roll a d10 and reduce the amount of damage taken by the number rolled. When you reach 10th level in this class, the die changes to a d12.</text>
|
||||
<text></text>
|
||||
<text>Augmented Strikes</text>
|
||||
<text> Once during each of your turns when you hit a creature with a weapon attack, you can also deal 1d4 psychic damage to that target. When you reach 10th level in this class, the psychic damage increases to 1d6.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Telekinetic Hand (Psychic Warrior (UA)</name>
|
||||
<text>3rd-level Psychic Warrior feature</text>
|
||||
<text> You learn the mage hand cantrip. You can cast it without components, and you can make the spectral hand invisible. Intelligence is your spellcasting ability for this spell.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Strength of Mind (Psychic Warrior (UA))</name>
|
||||
<text>7th-level Psychic Warrior feature</text>
|
||||
<text> As a bonus action, you can telekinetically lash out at a creature you can see within 20 feet of you. The target must make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Intelligence modifier. On a failed save, the target takes force damage equal to 2d6 plus your Intelligence modifier and is telekinetically moved 15 feet directly toward or away from you (your choice). On a successful save, it takes half as much damage and isn't moved.</text>
|
||||
<text> You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Telekinetic Bulwark (Psychic Warrior (UA))</name>
|
||||
<text>10th-level Psychic Warrior feature</text>
|
||||
<text> When you take the Attack action, you can forgo one of your attacks to project a bastion of psionic power in a 10-foot radius around yourself. It lasts for 1 minute or until you're incapacitated. For the duration, you and your allies in that area gain the benefits of half cover and have advantage on Strength saving throws.</text>
|
||||
<text> Once you use this feature, you can't do so again until you finish a long rest or until after you use your Second Wind feature.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Psionic Armament Improvement (Psychic Warrior (UA))</name>
|
||||
<text>10th-level Psychic Warrior feature</text>
|
||||
<text> When you reach 10th level in this class, your Augmented Defenses dice increases to 1d12, and your Augmented Strikes dice increases to a d6.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Agonizing Strikes (Psychic Warrior (UA))</name>
|
||||
<text>15th-level Psychic Warrior feature</text>
|
||||
<text> Your attacks can channel psychic agony. When you hit a creature with a weapon attack, you can also deal 2d10 psychic damage to that target and force it to make a Constitution saving throw against a DC equal to 8 + your proficiency bonus + your Intelligence modifier. Unless the save succeeds, the target falls prone, and it suffers disadvantage on ability checks until the end of your next turn.</text>
|
||||
<text> You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18">
|
||||
<feature optional="YES">
|
||||
<name>Psychic Dreadnaught (Psychic Warrior (UA))</name>
|
||||
<text>18th-level Psychic Warrior feature</text>
|
||||
<text> The power of your mind suffuses your entire being, making you a nigh-unstoppable force on the battlefield. Using your reaction when you take damage, you can give yourself the following benefits for 1 minute or until you're incapacitated:</text>
|
||||
<text>• At the start of each of your turns, you regain 10 hit points.</text>
|
||||
<text>• Your walking speed increases by 10 feet.</text>
|
||||
<text>• If you're prone, you can stand up by spending 5 feet of movement.</text>
|
||||
<text> Once you activate this feature, you can't use it again until you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Rogue</name>
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Roguish Archetype: Soulknife (UA)</name>
|
||||
<text>A Soulknife possesses powerful psionic potential. They channel this reservoir of inner magic into tangible blades of psychic energy, striking at their victims' minds. They find easy employment as members of thieves' guilds, being particularly sought after as assassins, since their signature psychic blades leave behind no visible wounds.</text>
|
||||
<text>As a Soulknife, your psionic abilities might have haunted you since you were a child, only revealing their potential when your psychic knives first appeared. Or you might have sought out a reclusive order of psionic assassins and spent years learning how to manifest your deadly blades.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Psychic Blade (Soulknife (UA))</name>
|
||||
<text>3rd-level Soulknife feature</text>
|
||||
<text> As a bonus action, you can create a magical blade of shimmering psychic power from one or both of your hands. While one of your hands is manifesting a blade, you can't hold anything in that hand. You can dismiss one or both blades at any time (no action required), and they disappear if you're incapacitated.</text>
|
||||
<text> The blade is a simple melee weapon with the finesse, light, and thrown properties. It has a normal range of 30 feet and a long range of 60 feet, and it deals 1d6 psychic damage on a hit. If you throw the blade as part of an attack, it vanishes immediately after it hits or misses its target. The blade otherwise disappears the instant it leaves your hand.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Psionic Enhancement (Soulknife (UA))</name>
|
||||
<text>3rd-level Soulknife feature</text>
|
||||
<text> You can focus your psionic power to give yourself an extraordinary ability. When you finish a long rest, you gain one of the following benefits of your choice, which lasts until you finish a long rest:</text>
|
||||
<text>• You can communicate telepathically with any creature you can see within 30 feet of you. If a creature can speak at least one language, it can respond to you telepathically.</text>
|
||||
<text>• Increase your walking speed by 5 feet.</text>
|
||||
<text>• Your hit point maximum and your current hit points increase by an amount equal to your Intelligence modifier plus your rogue level.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="9">
|
||||
<feature optional="YES">
|
||||
<name>Terrifying Blade (Soulknife (UA))</name>
|
||||
<text>9th-level Soulknife feature</text>
|
||||
<text> Your psychic blades can now stoke terror within a target: When you damage a creature with your Psychic Blade, you can force the target to make a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Intelligence modifier). On a failed save, the creature is frightened of you until the start of your next turn. On a successful save, the creature isn't frightened and is immune to your Terrifying Blade for 24 hours.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="13">
|
||||
<feature optional="YES">
|
||||
<name>Psychic Veil (Soulknife (UA))</name>
|
||||
<text>13th-level Soulknife feature</text>
|
||||
<text> You can weave a veil of psionic static to mask your physical presence. As an action, you can magically become invisible, along with anything you are wearing or carrying, for 10 minutes. This invisibility ends if you make an attack or if you force a creature to make a saving throw.</text>
|
||||
<text> You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature optional="YES">
|
||||
<name>Rend Mind (Soulknife (UA))</name>
|
||||
<text>17th-level Soulknife feature</text>
|
||||
<text> You can sweep your Psychic Blade directly through a creature's mind. As an action while you have at least one Psychic Blade manifested, you can force a creature you can see within 30 feet of you to make an Intelligence saving throw (DC equal to 10 + your proficiency bonus + your Intelligence modifier). If you are hidden from the target, it has disadvantage on the save. On a failed save, the target takes 12d6 psychic damage, and it is stunned until the start of your next turn. On a successful save, the target takes half as much damage and isn't stunned. One of your Psychic Blades vanishes after using this feature.</text>
|
||||
<text> You can use this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Wizard</name>
|
||||
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Arcane Tradition: Psionics (UA)</name>
|
||||
<text>Wizards study magical power in all its forms, including the magic of psionics. Those wizards who follow the tradition of Psionics hone the magical potential of their own minds. Sometimes called psionicists or mentalists, these wizards interact with the multiverse through the lens of their psionic aptitude and awareness.</text>
|
||||
<text>Psionicists channel their magic by focusing their minds. By doing so they can transcend their physical bodies, adopting forms of pure thought, casting spells psionically to bypass the need for components, and perceiving the world with a broader range of senses.</text>
|
||||
<text>As a member of the Psionics tradition, you might have awoken your psionic potential through the strain of your esoteric studies, or perhaps you joined a scholarly order dedicated to unlocking the magic of the mind.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Psionic Focus (Psionics (UA))</name>
|
||||
<text>2nd-level Psionics feature</text>
|
||||
<text> You have learned to channel psionic energy through a special object: a psionic focus. You gain the object with this feature (see the "Your Psionic Focus" sidebar for how you might have acquired the item).</text>
|
||||
<text> While your psionic focus is on your person, you gain the following benefits:</text>
|
||||
<text>• The object is a spellcasting focus for you.</text>
|
||||
<text>• When you roll psychic or force damage for any of your wizard spells, you can reroll any of those damage dice that rolls a 1, but you must use the new roll.</text>
|
||||
<text> If your psionic focus is lost, you can magically recreate it by meditating for 1 hour during a short or long rest, at the end of which the focus appears in your hand.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Psionic Devotion (Psionics (UA))</name>
|
||||
<text>2nd-level Psionics feature</text>
|
||||
<text> Your study of psionics begins to unleash your mind's potential. When you gain this feature, choose one of the following cantrips: friends, mage hand, or message. You learn that cantrip if you don't already know it, and it doesn't count against the number of wizard cantrips you know. While your psionic focus is on your person, you can cast the chosen cantrip as a bonus action, requiring no components, and with the modification listed below:</text>
|
||||
<text></text>
|
||||
<text>Friends</text>
|
||||
<text> When the spell ends, the target doesn't become hostile to you.</text>
|
||||
<text></text>
|
||||
<text>Mage Hand</text>
|
||||
<text> You can make the hand invisible when you cast the spell, and controlling the spell is a bonus action for you.</text>
|
||||
<text></text>
|
||||
<text>Message</text>
|
||||
<text> You don't need to point toward the target or whisper your message out loud.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Your Psionic Focus (Psionics (UA))</name>
|
||||
<text>Every member of the Psionics tradition has a story about how their psionic focus came into their life. Consider how you found yours and what form it takes.</text>
|
||||
<text> The event that brought your psionic focus to you probably holds personal significance. Did your master give it to you upon the completion of your apprenticeship? Was it awarded to you when you graduated from your academy of wizardry? Did it call to you in a jeweler's shop? Was it associated with the moment when your psionic powers first manifested? One morning, did you wake up with it humming under your pillow?</text>
|
||||
<text> The form your psionic focus takes is also yours to define, likely being a reflection of how your magic came into being, a symbol of your own psyche, or an item you use to focus your thoughts. It is a handheld object that has special meaning to you, but that can't be a weapon or magic item. Perhaps it's a childhood memento, the skull of an alien creature, a crystal that makes you feel a certain way, a coin that only lands on its edge, a firescarred planchette, or any other enigmatic personal relic.</text>
|
||||
<text> However the object arrived and whatever form it takes, your psionic focus is now yours, and you decide how to handle it. Will you mount it on a wand or staff? Would you prefer to wear it on a necklace or circlet? Have you embedded it into the cover of your spellbook? Wherever you put it, you can now channel your magic through it, and it is a sign of your membership in the revered tradition of psionic wizardry.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Psionic Spells (Psionics (UA))</name>
|
||||
<text>Spell selection is part of what defines a wizard and their individual fields of expertise. When creating your Psionics wizard, consider spells that are thematically appropriate for that tradition. Psionics as a theme generally includes spells that do the following:</text>
|
||||
<text>• contact or manipulate minds</text>
|
||||
<text>• allow the caster to perceive distant locations or planes</text>
|
||||
<text>• alter perception</text>
|
||||
<text>• move objects and creatures</text>
|
||||
<text>• teleport</text>
|
||||
<text>• deal psychic or force damage</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Thought Form (Psionics (UA))</name>
|
||||
<text>6th-level Psionics feature</text>
|
||||
<text> While you are carrying your psionic focus, you can use a bonus action to magically transform your body into pure psionic energy. The transformation lasts for 10 minutes, until you use a bonus action to assume your normal form, or until you are incapacitated or die.</text>
|
||||
<text> While in thought form, you are a figure of luminous psychic energy, with your psionic focus hovering within. Your form can appear as anything you wish, but it is obviously magical, is the same size as you, and sheds dim light in a 5-foot-radius. Any other equipment you are wearing or carrying transforms with you and melds into your thought form. You also gain the following benefits:</text>
|
||||
<text></text>
|
||||
<text>Psionic Spellcasting</text>
|
||||
<text> When you cast a spell while in thought form, you can cast the spell psionically. If you do so, the spell doesn't require verbal, somatic, or material components that lack a gold cost.</text>
|
||||
<text>Psychic Resilience</text>
|
||||
<text> You gain resistance to psychic damage and to bludgeoning, piercing, and slashing damage from nonmagical attacks.</text>
|
||||
<text></text>
|
||||
<text>You can transform using this feature a number of times equal to your Intelligence modifier (minimum of once), and you regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Mental Discipline (Psionics (UA))</name>
|
||||
<text>10th-level Psionics feature</text>
|
||||
<text> Your mind's power expands to greater heights. When you gain this feature, choose one of the following spells: dominate person, scrying, or telekinesis. You can add the spell to your spellbook, and you can cast it without components.</text>
|
||||
<text> You can also cast the chosen spell once without expending a spell slot. After you do so, you regain the ability to cast the spell without a slot when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Empowered Psionics (Psionics (UA))</name>
|
||||
<text>10th-level Psionics feature</text>
|
||||
<text> When you deal psychic or force damage with a wizard spell, you can add your Intelligence modifier to the damage against one of the spell's targets.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Thought Travel (Psionics (UA))</name>
|
||||
<text>14th-level Psionics feature</text>
|
||||
<text> While using your Thought Form, you have a flying speed equal to your walking speed and can hover, and you can move through other creatures and objects as if they were difficult terrain.</text>
|
||||
<text> You take 1d10 force damage if you end your turn inside an object. If you return to your normal form while inside an object, you are shunted to the nearest unoccupied space, and you take 1d10 force damage for every 5 feet traveled.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Fighter Rogue Wizard p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
@@ -1,345 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Barbarian</name>
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Primal Path: Path of the Beast (UA)</name>
|
||||
<text>Barbarians who walk the Path of Beast draw their rage from a bestial spark burning within their souls. That beast howls to be released and bursts forth in the throes of rage.</text>
|
||||
<text>Those who tread this path might be inhabited by a primal spirit or descended from shapeshifters. You can choose the origin of your feral might or determine it randomly by rolling on the Origin of the Beast table.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Form of the Beast (Path of the Beast (UA))</name>
|
||||
<text>3rd-level Path of the Beast feature</text>
|
||||
<text> When you enter your rage, you can transform, revealing the bestial power within you. Until your rage ends, you manifest a natural melee weapon, choosing one of the following options each time you rage:</text>
|
||||
<text></text>
|
||||
<text>Bite</text>
|
||||
<text> Your mouth transforms into a bestial snout or great mandibles (your choice). Your bite deals 1d8 piercing damage on a hit. Once on each of your turns when you damage a creature with your bite, you regain a number of hit points equal to your Constitution modifier (minimum of 1 hit point).</text>
|
||||
<text>Claws</text>
|
||||
<text> Your hands transform into claws, which deal 1d6 slashing damage on a hit. When you take the Attack action on your turn and make an attack with your claws, you can make one additional attack using your claws as part of the same action.</text>
|
||||
<text>Tail</text>
|
||||
<text> You grow a lashing, spiny tail, which deals 1d12 piercing damage on a hit and has the reach property.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Bestial Soul (Path of the Beast (UA))</name>
|
||||
<text>6th-level Path of the Beast feature</text>
|
||||
<text> The feral spirit within you grows in power, causing the natural weapons of your Form of the Beast to count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.</text>
|
||||
<text> You can also call on the feral spirit to help you adapt to your surroundings. When you finish a short or long rest, choose one of the following benefits, which lasts until you finish a short or long rest:</text>
|
||||
<text>• You gain a swimming speed equal to your walking speed, and you can breathe underwater.</text>
|
||||
<text>• You gain a climbing speed equal to your walking speed, and you can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.</text>
|
||||
<text>• When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check's total. You can make this special check only once per turn.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Infectious Fury (Path of the Beast (UA))</name>
|
||||
<text>10th-level Path of the Beast feature</text>
|
||||
<text> When you hit a creature with your natural weapons while you are raging, the spirit within you can curse your target with rabid fury. The target must succeed on a Wisdom saving throw (DC equal to 8 + your Constitution modifier + your proficiency bonus) or suffer one of the following effects (your choice):</text>
|
||||
<text>• The target must use its reaction to make a melee attack against another creature of your choice that you can see.</text>
|
||||
<text>• Target takes 2d12 psychic damage. You can use this feature a number of times equal to your Constitution modifier (a minimum of once).</text>
|
||||
<text> You regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Call the Hunt (Path of the Beast (UA))</name>
|
||||
<text>14th-level Path of the Beast feature</text>
|
||||
<text> The beast within grows so powerful that you can spread its ferocity to your allies. When you enter your rage, you can choose a number of willing creatures you can see within 30 feet of you equal to your Constitution modifier (minimum of one creature). Until your rage ends, the chosen creatures gain the Reckless Attack feature and you have advantage on saving throws against being frightened. You also gain 5 temporary hit points for each creature that accepts the benefit. You can use this feature a number of times equal to your Constitution modifier (a minimum of once). You regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Monk</name>
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Monastic Tradition: Way of Mercy (UA)</name>
|
||||
<text>Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. They are wandering physicians to the poor and hurt. However, to those beyond their help—whether ailing or evil—they bring a swift end as an act of mercy.</text>
|
||||
<text>Those who follow the Way of Mercy might be humble members of a religious order, administering to those in greatest need, making grim choices rooted in reality rather than idealism. Some might be gentle-voiced healers, beloved by their communities, while others might be masked bringers of macabre mercies. The walkers of this way usually don simple robes with deep cowls, and they often conceal their faces with masks, presenting themselves as the faceless bringers of life and death. If you wear a mask, choose its appearance, or determine it randomly by rolling on the Merciful Mask table.</text>
|
||||
<text></text>
|
||||
<text>d6 | Mask Appearance</text>
|
||||
<text>1 | Raven</text>
|
||||
<text>2 | Blank and white</text>
|
||||
<text>3 | Crying visage</text>
|
||||
<text>4 | Laughing visage</text>
|
||||
<text>5 | Skull</text>
|
||||
<text>6 | Butterfly</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Implements of Mercy (Way of Mercy (UA))</name>
|
||||
<text>3rd-level Way of Mercy feature</text>
|
||||
<text> You gain proficiency in the Insight or Medicine skill (your choice), and you gain proficiency with the herbalism kit and the poisoner's kit.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Hands of Healing (Way of Mercy (UA))</name>
|
||||
<text>3rd-level Way of Mercy feature</text>
|
||||
<text> Your mystical touch can mend wounds. As an action, you can spend 1 ki point to touch a creature and restore a number of hit points equal to a roll of your Martial Arts die + your Wisdom modifier.</text>
|
||||
<text> When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending its ki cost.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Hands of Harm (Way of Mercy (UA))</name>
|
||||
<text>3rd-level Way of Mercy feature</text>
|
||||
<text> You use your ki to inflict wounds. When you hit a creature with an unarmed strike, you can spend 1 ki point to deal extra necrotic damage equal to one roll of your Martial Arts die. If the creature is incapacitated or poisoned, the creature instead takes necrotic damage equal to three rolls of your Martial Arts die instead. You can use this feature only once on each of your turns.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Noxious Aura (Way of Mercy (UA))</name>
|
||||
<text>6th-level Way of Mercy feature</text>
|
||||
<text> As a bonus action, you spend 1 ki point to turn your ki into an aura of toxic miasma. The aura extends 5 feet from you in every direction, but not through total cover. It lasts for 1 minute, until you're incapacitated, or you dismiss it (no action required).</text>
|
||||
<text> While your aura is active, ranged attacks have disadvantage against you. Any other creature that starts its turn in the aura must succeed on a Constitution saving throw or become poisoned until the end of your next turn and take poison damage equal to your Wisdom modifier (minimum of 0 damage).</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="11">
|
||||
<feature optional="YES">
|
||||
<name>Healing Technique (Way of Mercy (UA))</name>
|
||||
<text>11th-level Way of Mercy feature</text>
|
||||
<text> Your skill in manipulating your ki to heal increases. When you restore hit points to a creature using your Hands of Healing, you can also end one disease or a condition from the following list affecting the target: blinded, deafened, paralyzed, or poisoned.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature optional="YES">
|
||||
<name>Hand of Mercy (Way of Mercy (UA))</name>
|
||||
<text>17th-level Way of Mercy feature</text>
|
||||
<text> Your mastery of life energy opens the door to the ultimate respite technique. As an action, you can touch a creature, expend 4 ki points, and force the creature to make a Constitution saving throw (a creature can willingly fail this save). Unless the save succeeds, the creature enters a state of suspended animation for a number of days equal to your monk level or until you end the effect early (no action required). During this time, the creature is paralyzed, has immunity to all damage, and any curse, disease, or poison affecting it is suspended. The creature appears dead to all outward inspection and to spells used to determine the creature's status.</text>
|
||||
<text> You can have only one creature under the effect of this feature at a time.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Paladin</name>
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Sacred Oath: Oath of the Watchers (UA)</name>
|
||||
<text>Paladins who vow the Oath of the Watchers seek to protect the mortal realm from the predations of extraplanar creatures, many of which can lay waste to mortal soldiers. Thus, the Watchers hone their minds, spirits, and bodies to be the ultimate weapons against such threats.</text>
|
||||
<text>Paladins who follow the Watchers' oath are ever vigilant in spotting the influence of extraplanar forces, often establishing a network of spies and informants to gather information on suspected cults. To a Watcher, keeping a healthy suspicion and awareness about one's surroundings is as natural as wearing armor in battle.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Tenets of the Watchers (Oath of the Watchers (UA))</name>
|
||||
<text>A paladin who assumes the Oath of the Watchers swears to safeguard the mortal realm from otherworldly threats.</text>
|
||||
<text></text>
|
||||
<text>Vigilance</text>
|
||||
<text> The threats you face are cunning, powerful, and subversive. Be ever alert for their corruption.</text>
|
||||
<text></text>
|
||||
<text>Loyalty</text>
|
||||
<text> Never accept gifts or favors from fiends or those who truck with them. Stay true to your order, your comrades, and your duty.</text>
|
||||
<text></text>
|
||||
<text>Discipline</text>
|
||||
<text> You are the shield against the endless terrors that lie beyond the stars. Your blade must be forever sharp and your mind keen to survive what lies beyond.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Oath Spells (Oath of the Watchers (UA))</name>
|
||||
<text>3rd-level Oath of the Watchers feature</text>
|
||||
<text> You gain oath spells at the paladin levels listed in the Oath of the Watchers table. See the Sacred Oath class feature for how oath spells work.</text>
|
||||
<text></text>
|
||||
<text>Paladin Level | Spells</text>
|
||||
<text>3rd | alarm, chromatic orb</text>
|
||||
<text>5th | augury, moonbeam</text>
|
||||
<text>9th | counterspell, nondetection</text>
|
||||
<text>13th | aura of purity, banishment</text>
|
||||
<text>17th | hold monster, hallow</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Channel Divinity: Watcher's Will (Oath of the Watchers (UA))</name>
|
||||
<text>You can use your Channel Divinity to invest your presence with the warding power of your faith. As an action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your Charisma modifier (minimum of one creature). For 1 minute, all the chosen creatures have advantage on Intelligence, Wisdom, and Charisma saving throws.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Channel Divinity: Abjure the Extraplanar (Oath of the Watchers (UA))</name>
|
||||
<text>You can use your Channel Divinity to castigate unworldly beings. As an action, you present your holy symbol and each elemental, fey, fiend, or aberration within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.</text>
|
||||
<text> A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there's nowhere to move, the creature can use the Dodge action.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Aura of the Sentinel (Oath of the Watchers (UA))</name>
|
||||
<text>7th-level Oath of the Watchers feature</text>
|
||||
<text> You emit an aura of alertness while you aren't incapacitated. When you and any creature of your choice within 10 feet of you rolls initiative, you each gain a bonus to initiative equal to your Charisma modifier (minimum of +1).</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Vigilant Rebuke (Oath of the Watchers (UA))</name>
|
||||
<text>15th-level Oath of the Watchers feature</text>
|
||||
<text> You've learned how to magically chastise anyone who dares cast unwanted spells at you and your wards. Whenever you or a creature you can see within 30 feet of you succeeds on a saving throw against a spell, you can use your reaction to deal 2d8 + your Charisma modifier force damage to the spellcaster.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18">
|
||||
<feature optional="YES">
|
||||
<name>Aura of the Sentinel Improvement (Oath of the Watchers (UA))</name>
|
||||
<text>18th-level Oath of the Watchers feature</text>
|
||||
<text> At 18th level, the range of this aura increases to 30 feet.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="20">
|
||||
<feature optional="YES">
|
||||
<name>Mortal Bulwark (Oath of the Watchers (UA))</name>
|
||||
<text>20th-level Oath of the Watchers feature</text>
|
||||
<text> You manifest a spark of your deity's power in defense of your sacred oath. As a bonus action, you gain the following benefits for 1 minute:</text>
|
||||
<text>• You gain truesight in a 120-foot radius.</text>
|
||||
<text>• You have advantage on attack rolls against elementals, fey, fiends, and aberrations.</text>
|
||||
<text>• When you hit a creature with an attack and deal damage to it, you can also force it to make a Charisma saving throw. On a failed save, the creature is magically banished to its native plane of existence if it's currently not there. On a successful save, the creature can't be banished by this feature for 24 hours.</text>
|
||||
<text> Once you use this bonus action, you can't use it again until you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Warlock</name>
|
||||
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Otherworldly Patron: The Noble Genie (UA)</name>
|
||||
<text>You made a pact with one of the rarest of geniekind, a noble genie. Such entities are rulers of vast fiefs on the Elemental Planes and have great influence over lesser genies and elemental creatures. Noble genies are varied in their motivations but are all arrogant collectors of creatures, knowledge, and treasure. A genie values their collection and will protect that which they claim ownership over. Through your connection to the noble, you can leverage their influence and extend their ownership of things in the multiverse.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Expanded Spell List (The Noble Genie (UA))</name>
|
||||
<text>1st-level Noble Genie feature</text>
|
||||
<text> The Noble Genie lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.</text>
|
||||
<text></text>
|
||||
<text>Spell Level | Spells</text>
|
||||
<text>1st | fog cloud, sleep</text>
|
||||
<text>2nd | enlarge/reduce, phantasmal force</text>
|
||||
<text>3rd | create food and water, protection from energy</text>
|
||||
<text>4th | polymorph, phantasmal killer</text>
|
||||
<text>5th | Bigby's hand, creation</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Collector's Vessel (The Noble Genie (UA))</name>
|
||||
<text>1st-level Noble Genie feature</text>
|
||||
<text> Your patron gives you a magical vessel with which you can bind a creature to you and to your patron's menagerie. The vessel is a Tiny object, and it is a spellcasting focus for you. You decide what the object is, or you can determine what it is randomly by rolling on the Collector's Vessel table.</text>
|
||||
<text></text>
|
||||
<text>d6 | Vessel</text>
|
||||
<text>1 | Oil lamp</text>
|
||||
<text>2 | Urn</text>
|
||||
<text>3 | Ring with a compartment</text>
|
||||
<text>4 | Stoppered bottle</text>
|
||||
<text>5 | Hollow statuette</text>
|
||||
<text>6 | Ornate lantern</text>
|
||||
<text></text>
|
||||
<text>If you lose your vessel, you can perform a 1 hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous vessel. The vessel vanishes in a flare of elemental power when you die.</text>
|
||||
<text> As an action while you are holding the vessel, you target a willing creature you can see within 100 feet of you and create a tether of wispy elemental material that links the target to you. The tether lasts for 1 hour, until you use this feature to create another tether, until the bound target is reduced to 0 hit points, or until the target ends its turn more than 100 feet from you.</text>
|
||||
<text> While you are tethered to a creature, you gain the following benefits:</text>
|
||||
<text>• You gain a bonus to your Wisdom (Perception) checks equal to your Charisma modifier (minimum of +1).</text>
|
||||
<text>• When you can cast a spell, you can deliver the spell from your space or the bound creature's space.</text>
|
||||
<text> You can create the tether a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Collector's Vessel and Pact Boons</text>
|
||||
<text>When you create a tether with your Collector's Vessel, the tether takes on a form that reflects your patron's type of geniekind: swirling mist and wind for a djinni, sand and flecks of rock or gems for a dao, smoke and embers for an efreeti, and foamy water for a marid.</text>
|
||||
<text> When you gain the Pact Boon feature at 3rd level, if you choose a boon that grants you a physical object, your vessel transforms into that object. For example, a warlock whose patron is a noble efreeti and chooses the Pact of the Tome might find their bottle transformed into an elaborate scroll made of a red dragon's wing, with brass and iron rolling rods.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Elemental Resistance (The Noble Genie (UA))</name>
|
||||
<text>6th-level Noble Genie feature</text>
|
||||
<text> Your patron grants you protection from an element. Whenever you finish a long rest, you gain resistance to acid, cold, fire, or lightning damage (your choice) until the end of your next long rest.</text>
|
||||
<text> While the tether of your Collector's Vessel is active, the tethered creature gains resistance to the damage type you chose.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Protective Wish (The Noble Genie (UA))</name>
|
||||
<text>10th-level Noble Genie feature</text>
|
||||
<text> You're now able to use your Collector's Vessel to wish for protection for yourself or your tethered creature. If you or the tethered creature is hit by an attack, you can use your reaction to teleport, swapping places with the creature and switching which one of you is hit by the attack.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Genie's Entertainment (The Noble Genie (UA))</name>
|
||||
<text>10th-level Noble Genie feature</text>
|
||||
<text> As an action, you attempt to send a creature you can see within 90 feet to your patron's court. The target must succeed on a Charisma saving throw against your warlock spell save DC or be magically drawn into your vessel and teleported to your patron's court in the Elemental Planes. While there, the target is stunned and your patron marvels at the target with amusement but brings no harm to it. The target can repeat the saving throw at the end of each of its turns, reappearing in the space it left or in the nearest unoccupied space if that space is occupied on a success.</text>
|
||||
<text> Once you use this feature, you can't use it again until you finish a long rest. If the target remains in your patron's court for 1 minute, the genie sends the target back at the end of its turn as if it successfully saved, and you regain the use of this feature.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Collector's Call (The Noble Genie (UA))</name>
|
||||
<text>14th-level Noble Genie feature</text>
|
||||
<text> In exchange for extending your patron's influence over the multiverse, you can call on more of their power. As an action, you can implore your patron for aid by making a Charisma (Persuasion) check against your warlock spell save DC. If the check succeeds, you can choose one of the following effects:</text>
|
||||
<text>• A creature you can see within 60 feet of you regains 8d6 hit points and ends one disease or condition afflicting it: blinded, charmed, deafened, frightened, paralyzed, or poisoned.</text>
|
||||
<text>• A creature you can see within 60 feet of you has disadvantage on attack rolls and saving throws until the start of your next turn.</text>
|
||||
<text>• You cast the legend lore spell without material components.</text>
|
||||
<text> Whether the check succeeds or fails, you can't use this feature again until you finish a long rest. Alternatively, you can regain the use of this feature by sacrificing nonmagical treasure worth at least 500 gp to your patron. This sacrifice requires the treasure to be within 10 feet of you for at least 1 minute, at the end of which you use an action to teleport the treasure to your patron's realm, provided you have the vessel of your Collector's Vessel in hand.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
@@ -1,270 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<!-- Classes -->
|
||||
<class>
|
||||
<name>Bard</name>
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Bard College: College of Creation (UA)</name>
|
||||
<text>Bards believe the multiverse was given existence through word and sound, esoteric harmonies that continue to resound through existence: the Song of Creation. The bards of this college draw on this ancient power through performances of dance, music, or song to bring into being what they need most.</text>
|
||||
<text>Members of this college might have developed their powers during experiences on other worlds or planes of existence. Those who have seen the commonalities of multiple realities might have learned how to tap into truths most mortals glimpse only for a moment. Alternatively, the bard might find themselves out of step with their own home plane, reality, or time, their connections to elsewhere allowing them to manipulate the space around them. Regardless of where a bard draws their powers from, other performers might be drawn to them, either to learn their secrets or to put an end to their dangerous manipulation of the Song of Creation.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Note of Potential (College of Creation (UA))</name>
|
||||
<text>3rd-level College of Creation feature</text>
|
||||
<text> You can manipulate the Song of Creation to summon a floating musical note of possibility: Whenever you give a creature a Bardic Inspiration die, you can create a Note of Potential. The note orbits within 5 feet of the creature. The note is a Tiny object that is intangible and invulnerable, and it lasts until the Bardic Inspiration die is lost. A creature with a note can use it in the following ways.</text>
|
||||
<text></text>
|
||||
<text>Note of Destruction</text>
|
||||
<text> Immediately after the creature rolls the Bardic Inspiration die to add it to an attack roll, the creature can expend the note to create a burst of sound. Each other creature within 5 feet of it must succeed on a Constitution saving throw against your spell save DC or take thunder damage equal to the number rolled on the Bardic Inspiration die.</text>
|
||||
<text></text>
|
||||
<text>Note of Protection</text>
|
||||
<text> Immediately after the creature rolls the Bardic Inspiration die and adds it to a saving throw, the creature can expend the note to gain temporary hit points equal to the number rolled on the Bardic Inspiration die + your Charisma modifier, provided the creature doesn't already have temporary hit points.</text>
|
||||
<text></text>
|
||||
<text>Note of Inspiration</text>
|
||||
<text> When the creature rolls the Bardic Inspiration die to add it to an ability check, the creature can expend the note to roll the Bardic Inspiration die again and choose which roll to use.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Animating Performance (College of Creation (UA))</name>
|
||||
<text> 6th-level College of Creation feature</text>
|
||||
<text> Your mastery over the Song of Creation allows you to magically bring items to life. As an action, you can target a Large or smaller nonmagical item you can see within 30 feet of you and animate it. The animate item uses the Dancing Item stat block and is under your control for 1 hour or until it is reduced to 0 hit points.</text>
|
||||
<text> In combat, the item shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take one of the actions in its stat block or the Dash, Disengage, Help, Hide, or Search action.</text>
|
||||
<text> When you use your Bardic Inspiration feature, you can command which action your animated item takes as part of the same bonus action.</text>
|
||||
<text> In combat, the item shares your initiative count, but it takes its turn immediately after yoOnce you animate an item with this feature, you can’t do so again until you finish a long rest or until you expend a spell slot of 3rd level or higher to use this feature. You can have only one item animated by this feature at a time; if you use this action and already have a dancing item from this feature, the first one immediately becomes inanimate.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Performance of Creation (College of Creation (UA))</name>
|
||||
<text> 14th-level College of Creation feature</text>
|
||||
<text> Your performance can manipulate the magic of creation, briefly transforming the world around you. As an action, you can create one nonmagical item of your choice in an unoccupied space within 10 feet of you. The item must appear on a surface or in a liquid that can support it. The gp value of the item can’t be more than 20 times your bard level and must be Large or smaller. Tiny glimmering, intangible notes float around it, and a creature can faintly hear music when touching it. For examples of items you can create, see the Armor, Weapons, Adventuring Gear, Tools, and Mounts and Vehicles tables in chapter 5, “Equipment,” of the Player’s Handbook.</text>
|
||||
<text> The created item disappears at the end of your next turn, unless you use your action to maintain it. Each time you use your action in this way, the item’s duration is extended to the end of your next turn, up to a maximum of 1 minute. If you maintain the item for the full minute, it continues to exist for a number of hours equal to your bard level.</text>
|
||||
<text> Once you create an item with this feature, you can’t do so again until you finish a long rest or until you expend a spell slot of 5th level or higher to use this feature. You can have only one item created by this feature at a time; if you use this action and already have an item from this feature, the first one immediately vanishes.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Cleric</name>
|
||||
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Divine Domain: Unity Domain (UA)</name>
|
||||
<text>A sense of oneness shines at the heart of healthy communities, whether bound together by friendship, blood, faith, or some other uniting force. The gods of unity deepen such bonds and delight in their strength.</text>
|
||||
<text></text>
|
||||
<text>Deity | Pantheon</text>
|
||||
<text>Angharradh | Elven</text>
|
||||
<text>Athena | Greek</text>
|
||||
<text>Berronar Truesilver | Dwarven</text>
|
||||
<text>Boldrei | Eberron</text>
|
||||
<text>Cyrrollalee | Halfling</text>
|
||||
<text>Eldath | Forgotten Realms</text>
|
||||
<text>Gaerdal Ironhand | Gnomish</text>
|
||||
<text>Heimdall | Norse</text>
|
||||
<text>Paladine | Dragonlance</text>
|
||||
<text>Rao | Greyhawk</text>
|
||||
<text></text>
|
||||
<text>Unity Domain Spells:</text>
|
||||
<text> Clerics of these gods preside over marriages and other familial bonding customs, but they also nurture the emotional bonds of friendship and camaraderie. Their divine blessings bolster and protect allies in battle through these deep bonds and turn aside malign influences.</text>
|
||||
<text></text>
|
||||
<text>Cleric Level | Spells</text>
|
||||
<text>1st | heroism, shield of faith</text>
|
||||
<text>3rd | aid, warding bond</text>
|
||||
<text>5th | beacon of hope, sending</text>
|
||||
<text>7th | aura of purity, guardian of faith</text>
|
||||
<text>9th | greater restoration, Rary’s telepathic bond</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2 p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Emboldening Bond (Unity Domain (UA))</name>
|
||||
<text>1st-level Unity Domain feature</text>
|
||||
<text> You can forge an empowering bond between allies. As an action, you can choose two willing creatures you can see within 30 feet of you (this can include yourself) and create a magical bond between them. While either bonded creature is within 30 feet of the other, the creature can roll a d4 and add the number rolled to an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn. The bond lasts for 1 hour or until you use this feature again.</text>
|
||||
<text> You can use this feature once, and you regain the ability to do so when you finish a long rest. You can also expend a spell slot to use the feature again.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2 p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Channel Divinity: Shared Burden (Unity Domain (UA))</name>
|
||||
<text>2nd-level Unity Domain feature</text>
|
||||
<text> You can use your Channel Divinity to protect your allies through the strength of your shared bonds.</text>
|
||||
<text> When a creature you can see within 30 feet of you takes damage, you can use your reaction to choose a number of other willing creatures you can see, up to a number of creatures equal to your Wisdom modifier (minimum of one creature). Distribute the damage taken between the original target and the chosen creatures. Each creature must take at least 1 damage. Apply any damage resistance or vulnerability of the creatures involved after you distribute the damage.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2 p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Protective Bond (Unity Domain (UA))</name>
|
||||
<text>6th-level Unity Domain feature</text>
|
||||
<text> The bond you forge between people shields them from harm. While either creature chosen for your Emboldening Bond feature is within 30 feet of the other, the creature can use its reaction to grant resistance to all damage to the other creature when that other creature takes damage. This resistance lasts until the end of the current turn.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2 p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<feature optional="YES">
|
||||
<name>Potent Spellcasting (Unity Domain (UA))</name>
|
||||
<text>8th-level Unity Domain feature</text>
|
||||
<text> You add your Wisdom modifier to the damage you deal with any cleric cantrip</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2 p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature optional="YES">
|
||||
<name>Enduring Unity (Unity Domain (UA))</name>
|
||||
<text>17th-level Unity Domain feature</text>
|
||||
<text> The bonds you create endure across vast distances. Creatures affected by your Emboldening Bond feature gain its benefits, as well as those of your Protective Bond feature, while they are on the same plane of existence as each other.</text>
|
||||
<text> Additionally, when a creature chosen for your Emboldening Bond is reduced to 0 hit points, their bonded partner gains the following benefits for 1 minute, or until the creature regains at least 1 hit point:</text>
|
||||
<text>• The creature has advantage on attack rolls, ability checks, and saving throws</text>
|
||||
<text>• The creature gains resistance to all damage</text>
|
||||
<text>• As an action, the creature can touch their bonded partner to expend and roll any number of Hit Dice. Their bonded partner regains a number of hit points equal to the total rolled.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2 p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Sorcerer</name>
|
||||
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Sorcerous Origin: Clockwork Soul (UA)</name>
|
||||
<text>A plane of utmost order, Mechanus is a realm overseen by a godlike entity called Primus, whose actions are inscrutable and calculations, vast. You, or someone from your lineage, might have become entangled in one of the machinations of the leader of the modrons. Perhaps you were exposed to an artifact created by Primus, or your ancestor took part in the Great Modron March in some way.</text>
|
||||
<text>The power of Mechanus can seem strange and alien to others, but for you it is part of a vast and glorious system that others can't comprehend. At your option, you can pick from or roll on the Manifestations of Mechanus table to create a way your connection to the plane manifests while you are casting a spell.</text>
|
||||
<text></text>
|
||||
<text>Manifestations of Mechanus</text>
|
||||
<text>d6 | Manifestation</text>
|
||||
<text>1 | Large, spectral cogwheels appear hovering behind you.</text>
|
||||
<text>2 | The hands of a clock appear in your eyes.</text>
|
||||
<text>3 | Your skin glows with a golden, metallic sheen.</text>
|
||||
<text>4 | Your features become unnaturally angular, like geometric objects.</text>
|
||||
<text>5 | Your spellcasting focus takes the form of a miniature Spawning Stone or other creation of Primus.</text>
|
||||
<text>6 | The ringing of a clock can be heard by you and those affected by your magic.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2 p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Clockwork Magic (Clockwork Soul (UA))</name>
|
||||
<text>1st-level Clockwork Soul feature</text>
|
||||
<text> You learn additional spells when you reach certain levels in this class, as shown on the Clockwork Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.</text>
|
||||
<text></text>
|
||||
<text>Clockwork Spells Sorcerer</text>
|
||||
<text>Level | Spells</text>
|
||||
<text>1st | alarm, protection from evil and good</text>
|
||||
<text>3rd | find traps, heat metal</text>
|
||||
<text>5th | counterspell, glyph of warding</text>
|
||||
<text>7th | arcane eye, Otiluke’s resilient sphere</text>
|
||||
<text>9th | animate objects, wall of force</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2 p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Restore Balance (Clockwork Soul (UA))</name>
|
||||
<text>1st-level Clockwork Soul feature</text>
|
||||
<text> Your connection to the plane of absolute order allows you to equalize chaotic moments. When a creature you can see within 60 feet of you is about to roll a d20 with advantage or disadvantage, you can use your reaction to prevent the roll from being affected by advantage and disadvantage.</text>
|
||||
<text> You can use this feature a number of times equal to your Charisma modifier (minimum of once), and you regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2 p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Bulwark of Law (Clockwork Soul (UA))</name>
|
||||
<text> 6th-level Clockwork Soul feature</text>
|
||||
<text> You can imbue a creature with a shimmering shield of order. As an action, you can expend 1 to 5 sorcery points to create a magical ward around yourself or another creature you can see within 30 feet of you. The ward lasts until you finish a long rest or until you use this feature again.</text>
|
||||
<text> The ward is represented by a number of d8s equal to the number of sorcery points spent to create it. When the warded creature takes damage, it can use its reaction to spend a number of those dice, roll them, and reduce the damage taken by the total of the spent dice.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2 p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Trance of Order (Clockwork Soul (UA))</name>
|
||||
<text>14th-level Clockwork Soul feature</text>
|
||||
<text> You gain the ability to enter a state of clockwork consciousness as a bonus action. For the next minute, attack rolls against you can’t benefit from advantage, and whenever you make an attack roll, an ability check, or a saving throw, you can treat a d20 roll of 9 or lower as a 10.</text>
|
||||
<text> Once you use this action, you can’t use it again until you finish a long rest or until you expend 5 sorcery points to use it again.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2 p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18">
|
||||
<feature optional="YES">
|
||||
<name>Clockwork Cavalcade (Clockwork Soul (UA))</name>
|
||||
<text>18th-level Clockwork Soul feature</text>
|
||||
<text> You summon spirits of order to restore balance around you. As an action, you summon the spirits in a 30-foot cube originating from you. The spirits look like modrons or other constructs of your choice. The spirits are intangible and invulnerable, work fast and efficiently, and create the following effects within the cube before vanishing:</text>
|
||||
<text>• The spirits restore up to 100 hit points, divided as you choose among any number of creatures of your choice in the cube.</text>
|
||||
<text>• Any damaged objects entirely in the cube are repaired.</text>
|
||||
<text>• Every spell of 6th level or lower ends on creatures and objects of your choice in the cube.</text>
|
||||
<text> Once you use this action, you can’t use it again until you finish a long rest or until you expend 7 sorcery points to use it again.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt2 p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
|
||||
<!-- Monsters -->
|
||||
<monster>
|
||||
<name>Dancing Item</name>
|
||||
<size>L</size>
|
||||
<type>construct</type>
|
||||
<alignment>Neutral</alignment>
|
||||
<ac>16 (natural armor)</ac>
|
||||
<hp>3</hp>
|
||||
<speed>walk 40 ft.</speed>
|
||||
<str>18</str>
|
||||
<dex>14</dex>
|
||||
<con>16</con>
|
||||
<int>4</int>
|
||||
<wis>10</wis>
|
||||
<cha>6</cha>
|
||||
<save></save>
|
||||
<skill></skill>
|
||||
<passive>10</passive>
|
||||
<languages>understands the languages you speak</languages>
|
||||
<cr></cr>
|
||||
<resist></resist>
|
||||
<immune>poison</immune>
|
||||
<vulnerable></vulnerable>
|
||||
<conditionImmune>charmed, exhaustion, poisoned, frightened</conditionImmune>
|
||||
<senses>darkvision 60 ft.</senses>
|
||||
<trait>
|
||||
<name>Hit Points</name>
|
||||
<text>equal the dancing item's Constitution modifier + your Charisma modifier + five times your level in this class</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Endless Waltz</name>
|
||||
<text>Immediately after the item makes a slam attack, it can take the Dodge action as a bonus action.</text>
|
||||
</trait>
|
||||
<trait>
|
||||
<name>Immutable Form</name>
|
||||
<text>The item is immune to any spell or effect that would alter its form.</text>
|
||||
</trait>
|
||||
<action>
|
||||
<name>Force-Empowered Slam</name>
|
||||
<text>Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. 1d10 + your Charisma modifier force damage.</text>
|
||||
</action>
|
||||
<description>Source: Unearthed Arcana: 2020 Subclasses Pt2 p. 2</description>
|
||||
<environment></environment>
|
||||
</monster>
|
||||
</compendium>
|
||||
@@ -1,375 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<!-- Classes -->
|
||||
<class>
|
||||
<name>Artificer</name>
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Artificer Specialist: Armorer (UA)</name>
|
||||
<text>An artificer who specializes as an Armorer modifies armor to function almost like a second skin. The armor is enhanced to hone the artificer's magic, unleash potent attacks, and generate a formidable defense. The artificer bonds with this armor, becoming one with it even as they experiment with it and refine its magical capabilities.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Tools of the Trade (Armorer (UA))</name>
|
||||
<text> 3rd-level Armorer feature</text>
|
||||
<text> You gain proficiency with heavy armor. You also gain proficiency with smith's tools. If you already have this tool proficiency, you gain proficiency with one other type of artisan's tools of your choice.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Armorer Spells (Armorer (UA))</name>
|
||||
<text> 3rd-level Armorer feature</text>
|
||||
<text> You always have certain spells prepared after you reach particular levels in this class, as shown in the Armorer Spells table. These spells count as artificer spells for you, but they don't count against the number of artificer spells you prepare.</text>
|
||||
<text></text>
|
||||
<text>Artificer Level | Spell</text>
|
||||
<text>3rd | magic missile, shield</text>
|
||||
<text>5th | mirror image, shatter</text>
|
||||
<text>9th | hypnotic pattern, lightning bolt</text>
|
||||
<text>13th | fire shield, greater invisibility</text>
|
||||
<text>17th | passwall, wall of force</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Power Armor (Armorer (UA))</name>
|
||||
<text> 3rd-level Armorer feature</text>
|
||||
<text> Your metallurgical pursuits have led to you making armor a conduit for your artificer magic. As an action, you can turn a suit of heavy armor you are wearing into power armor, provided you have smith's tools in hand.</text>
|
||||
<text> You gain the following benefits while wearing the power armor:</text>
|
||||
<text>• If the armor normally has a Strength requirement, the power armor lacks this requirement for you.</text>
|
||||
<text>• You can use the power armor as a spellcasting focus for your artificer spells.</text>
|
||||
<text>• The power armor attaches to you and can't be removed against your will. It also expands to cover your entire body, and it replaces any missing limbs, functioning identically to a body part it is replacing.</text>
|
||||
<text> The armor continues to be power armor until you doff it, you don another suit of armor, or you die.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Armor Model (Armorer (UA))</name>
|
||||
<text> 3rd-level Armorer feature</text>
|
||||
<text> You can customize your power armor. When you do so, choose one of the following armor models: guardian or infiltrator. The model you choose gives you special benefits while you wear it.</text>
|
||||
<text> Each model includes a special weapon. When you attack with that weapon, you can use your Intelligence modifier, instead of Strength or Dexterity, for the attack and damage rolls.</text>
|
||||
<text> You can change your power armor's model whenever you finish a short or long rest, provided you have smith's tools in hand.</text>
|
||||
<text></text>
|
||||
<text>Guardian</text>
|
||||
<text> You design your armor to be in the frontline of conflict. It has the following features:</text>
|
||||
<text></text>
|
||||
<text> Thunder Gauntlets.</text>
|
||||
<text>• Your armored fists each count as a simple melee weapon, and each deals 1d8 thunder damage on a hit. A creature hit by the gauntlet has disadvantage on attack rolls against targets other than you until the start of your next turn, as the armor magically emits a distracting pulse when the creature attacks someone else.</text>
|
||||
<text> Defensive Field.</text>
|
||||
<text>• You gain a bonus action that you can use on each of your turns to gain temporary hit points equal to your level in this class, replacing any temporary hit points you already have. You lose these temporary hit points if you doff the armor.</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Infiltrator</text>
|
||||
<text> You customize your armor for subtle undertakings. It has the following features:</text>
|
||||
<text></text>
|
||||
<text> Lightning Launcher.</text>
|
||||
<text>• A gemlike node appears on one of your armored fists or on the chest (your choice). It counts as a simple ranged weapon, with a normal range of 90 feet and a long range of 300 feet, and it deals 1d6 lightning damage on a hit. Once on each of your turns when you hit a creature with it, you can deal an extra 1d6 lightning damage to that target.</text>
|
||||
<text> Powered Steps.</text>
|
||||
<text>• Your walking speed increases by 5 feet.</text>
|
||||
<text> Second Skin.</text>
|
||||
<text>• The armor's weight is negligible, and it becomes formfitting and wearable under clothing. If the armor normally imposes disadvantage on Dexterity (Stealth) checks, the power armor doesn't.</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="5">
|
||||
<feature optional="YES">
|
||||
<name>Extra Attack (Armorer (UA))</name>
|
||||
<text> 5th-level Armorer feature</text>
|
||||
<text> You can attack twice, rather than once, whenever you take the Attack action on your turn.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="9">
|
||||
<feature optional="YES">
|
||||
<name>Armor Modifications (Armorer (UA))</name>
|
||||
<text> 9th-level Armorer feature</text>
|
||||
<text> You learn how to use your artificer infusions to specially modify the armor enhanced by your Power Armor feature. That armor now counts as separate items for the purposes of your Infuse Items feature: armor (the chest piece), boots, bracers, and a weapon. Each of those items can bear one of your infusions. In addition, the maximum number of items you can infuse at once increases by 2, but those extra items must be part of your power armor.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Perfected Armor (Armorer (UA))</name>
|
||||
<text> 15th-level Armorer feature</text>
|
||||
<text> Your power armor gains additional benefits based on its model, as shown below.</text>
|
||||
<text></text>
|
||||
<text>Guardian</text>
|
||||
<text> Tinkering with your armor's energy system leads you to discover a powerful pulling force. When a creature you can see ends its turn within 30 feet of you, you can use your reaction to force the creature to succeed on a Strength saving throw against your spell save DC or be pulled up to 30 feet toward you to an unoccupied space. If you pull the target to space within 5 feet of you, you can make a melee weapon attack against it as part of this reaction.</text>
|
||||
<text> You can use this reaction a number of times equal to your Intelligence modifier (minimum of once). You regain all expended uses of it when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Infiltrator</text>
|
||||
<text> Any creature that takes lightning damage from your Lightning Launcher glimmers with light until the start of your next turn. The glimmering creature sheds dim light in a 5 foot radius, and the next attack roll against it by a creature other than you has advantage. If that attack hits, it deals an extra 1d6 lightning damage.</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Druid</name>
|
||||
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Druid Circle: Circle of the Stars (UA)</name>
|
||||
<text>An ancient lineage, the Circle of Stars allows druids to draw on the power of starlight. These druids have tracked heavenly patterns since time immemorial, discovering secrets hidden amid the constellations. By revealing and understanding these secrets, the Circle of the Stars seeks to harness the powers of the cosmos.</text>
|
||||
<text>Many druids of this circle keep detailed records of the stars and their effects on the world. Some groups document these observations at megalithic sites, which serve as enigmatic libraries of lore. These repositories might take the form of stone circles, pyramids, petroglyphs, and underground temples—any construction durable enough to protect the circle's sacred knowledge even against a great cataclysm.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Star Map (Circle of the Stars (UA))</name>
|
||||
<text> 2nd-level Circle of the Stars feature</text>
|
||||
<text> You've created a star map as part of your study of the heavens. The map is a Tiny object and can serve as a spellcasting focus for your druid spells. You decide what form the object takes, or you can determine what it is by rolling on the Star Map table.</text>
|
||||
<text></text>
|
||||
<text>d6 | Map Form</text>
|
||||
<text>1 | A scroll of living wood that aligns with heavenly bodies</text>
|
||||
<text>2 | A stone tablet with fine holes drilled through it</text>
|
||||
<text>3 | A speckled owlbear hide, tooled with raised marks</text>
|
||||
<text>4 | A collection of maps bound in an ebony cover</text>
|
||||
<text>5 | A crystal that projects starry patterns when placed before a light</text>
|
||||
<text>6 | Tempered glass disks that align to depict constellations</text>
|
||||
<text></text>
|
||||
<text> If you lose your map, you can perform a 1-hour ceremony to magically create a replacement. This ceremony can be performed during a short or long rest, and it destroys the previous map.</text>
|
||||
<text> You can cast the augury and guiding bolt spells without expending a spell slot and without preparing the spell, provided you use the star map as the spellcasting focus. You can cast a spell from the map in this way a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature optional="YES">
|
||||
<name>Starry Form (Circle of the Stars (UA))</name>
|
||||
<text> 2nd-level Circle of the Stars feature</text>
|
||||
<text> You gain the ability to harness constellations' power to alter your form. As an action, you can expend a use of your Wild Shape feature to take on a starry form rather than transforming into a beast.</text>
|
||||
<text> While in your starry form, you retain your game statistics, but your body takes on a luminous, starlike quality; your joints glimmer like stars, and glowing lines connect them as on a star chart. This form sheds bright light in a 10foot radius and dim light for an additional 10 feet. The form lasts for 10 minutes or until you're incapacitated.</text>
|
||||
<text> Whenever you assume your starry form, choose which of the following constellations glimmers on your body; your choice gives you certain benefits while in the form:</text>
|
||||
<text></text>
|
||||
<text> Chalice</text>
|
||||
<text>• A constellation of a life-giving goblet appears on you. Whenever you cast a spell using a spell slot that restores hit points to a creature, you or another creature within 30 feet of you can regain hit points equal to 1d8 + half your level in this class.</text>
|
||||
<text> Archer</text>
|
||||
<text>• A constellation of an archer appears on you. You gain a bonus action that you can use to make a ranged spell attack, hurling a luminous arrow that targets a creature you can see within 60 feet of you. On a hit, the attack deals radiant damage equal to 1d8 + your Wisdom modifier.</text>
|
||||
<text> Dragon</text>
|
||||
<text>• A constellation of a wise, ancient dragon appears on you. When you make an Intelligence or a Wisdom check or a Constitution saving throw to maintain concentration on a spell, you can treat a roll of 9 or lower on the d20 as a 10.</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Cosmic Omen (Circle of the Stars (UA))</name>
|
||||
<text> 6th-level Circle of the Stars feature</text>
|
||||
<text> You learn to use your star map to divine the will of the cosmos. Whenever you finish a long rest, you can consult your star map for omens. When you do so, roll a d6. You gain one of the following possible omens based on whether you rolled an even number or an odd number on the d6:</text>
|
||||
<text></text>
|
||||
<text> Weal (even)</text>
|
||||
<text>• Whenever a creature you can see within 30 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and add the number rolled to the total.</text>
|
||||
<text> Woe (odd)</text>
|
||||
<text>• Whenever a creature you can see within 30 feet of you makes an attack roll, a saving throw, or an ability check, you can use your reaction to roll a d6 and subtract the number rolled from the total.</text>
|
||||
<text></text>
|
||||
<text> You can use this reaction a number of times equal to your Wisdom modifier, and you regain all expended uses when you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature optional="YES">
|
||||
<name>Full of Stars (Circle of the Stars (UA))</name>
|
||||
<text> 10th-level Circle of the Stars feature</text>
|
||||
<text> While your Starry Form feature is active, you become partially incorporeal, giving you resistance to bludgeoning, piercing, and slashing damage.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Star Flare (Circle of the Stars (UA))</name>
|
||||
<text> 14th-level Circle of the Stars feature</text>
|
||||
<text> Your connection to the cosmos allows you to conjure brilliant starlight. As an action, you conjure a burst of light in a 30-foot-radius sphere centered on a point you can see within 120 feet of you. You can immediately teleport each willing creature in the sphere to an unoccupied space within 30 feet of it. Each creature remaining in the sphere must succeed on a Constitution saving throw against your spell save DC or take 4d10 radiant damage and be blinded until the end of your next turn.</text>
|
||||
<text> Once you have used this action, you can't use it again until you finish a long rest or until you expend a spell slot of 5th level or higher to use it again.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 3</text>
|
||||
</feature>
|
||||
<counter><name>Star Flare</name><value>1</value><reset>L</reset></counter>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Ranger</name>
|
||||
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Ranger Archetype: Fey Wanderer (UA)</name>
|
||||
<text>As a Fey Wanderer, you guard the border between the Feywild and the Material Plane, guiding the lost out of the Feywild and preventing dangerous fey from damaging the Material Plane. Your experience with both domains makes you an exceptional negotiator between inhabitants of these worlds, as you understand both humanoid mindsets and the wiles of the fey courts.</text>
|
||||
<text>Fey Wanderers possess a preternatural blessing from a fey ally or a place of fey power. Choose your blessing from the Feywild Gifts table or determine it randomly.</text>
|
||||
<text></text>
|
||||
<text>d6 | Gift</text>
|
||||
<text>1 | Illusory butterflies flutter around you while you take a short or long rest.</text>
|
||||
<text>2 | Fresh, seasonal flowers sprout from your hair each dawn.</text>
|
||||
<text>3 | You faintly smell of cinnamon, lavender, nutmeg, or another comforting herb or spice.</text>
|
||||
<text>4 | Your shadow dances while no one is looking directly at it.</text>
|
||||
<text>5 | Delicate horns or antlers sprout from your head.</text>
|
||||
<text>6 | Your skin and hair change color to match the season at each dawn.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<text>Fey Wanderer Magic (Fey Wanderer (UA))</text>
|
||||
<text> 3rd-level Fey Wanderer feature</text>
|
||||
<text> You learn an additional spell when you reach certain levels in this class, as shown in the Fey Wanderer Spells table. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know.</text>
|
||||
<text></text>
|
||||
<text>Ranger Level | Spells</text>
|
||||
<text>3rd | charm person</text>
|
||||
<text>5th | misty step</text>
|
||||
<text>9th | dispel magic</text>
|
||||
<text>13th | banishment</text>
|
||||
<text>17th | mislead</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 5</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<text>Cunning Will (Fey Wanderer (UA))</text>
|
||||
<text> 3rd-level Fey Wanderer feature</text>
|
||||
<text> Your experience with the fey has guarded your mind and sharpened your tongue. You have advantage on saving throws against being charmed or frightened.</text>
|
||||
<text> In addition, you gain proficiency in one of the following skills of your choice: Deception, Performance, or Persuasion.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 5</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<text>Dreadful Strikes (Fey Wanderer (UA))</text>
|
||||
<text> 3rd-level Fey Wanderer feature</text>
|
||||
<text> You augment your attacks with mind-scarring magic, drawn from the gloomy hollows of the unseelie fey. You gain a bonus action that you can use to imbue the weapon, or weapons, you're currently holding with magic. Until the end of the turn, the weapons are magical, and they deal an extra 1d6 psychic damage on a hit. A creature can take this extra damage only once per turn.</text>
|
||||
<text> When you engage in two-weapon fighting, you can imbue your weapons as part of the same bonus action you use to make the attack.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 5</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature optional="YES">
|
||||
<name>Blessings of the Courts (Fey Wanderer (UA))</name>
|
||||
<text> 7th-level Fey Wanderer feature</text>
|
||||
<text> You have learned eerie techniques from both the Gloaming Court and the Summer Court of the Feywild. Once during each of your turns, when you hit a creature with a weapon attack, you can expend a spell slot to deal extra psychic damage. The extra damage is 3d6 psychic damage and the creature must succeed on a Wisdom saving throw against your spell save DC or be frightened of you until the end of your next turn.</text>
|
||||
<text> In addition, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 5</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="11">
|
||||
<feature optional="YES">
|
||||
<name>Beguiling Twist (Fey Wanderer (UA))</name>
|
||||
<text> 11th-level Fey Wanderer feature</text>
|
||||
<text> You learn how to manipulate mind-altering magic, channeling it from your allies toward others. Whenever a creature you can see within 120 feet of you succeeds on a saving throw against being charmed or frightened, you can use your reaction to force a different creature you can see within 120 feet of you to succeed on a Wisdom saving throw against your spell save DC or suffer your choice of one of the following effects:</text>
|
||||
<text>• The creature is charmed or frightened by you (your choice) for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.</text>
|
||||
<text>• The creature takes 3d10 psychic damage.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 5</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature optional="YES">
|
||||
<name>Misty Presence (Fey Wanderer (UA))</name>
|
||||
<text> 15th-level Fey Wanderer feature</text>
|
||||
<text> You can magically remove yourself from one creature's perception: you gain a bonus action that you can use to force a creature you can see within 30 feet of you to make a Wisdom saving throw against your spell save DC. On a failed save, the target can't see or hear you for 24 hours. The target can repeat the saving throw at the end of any turn during which you hit it with an attack roll, force d it to make a saving throw, or dealt damage to it. The effect ends early if you use this bonus action again. On a successful save, the target is immune to this feature for 7 days.</text>
|
||||
<text> Once you've used this bonus action, you can't use it again until you finish a long rest or until you expend a spell slot of 4th level or higher to use it again.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: 2020 Subclasses Pt3 p. 5</text>
|
||||
</feature>
|
||||
<counter><name>Misty Presence</name><value>1</value><reset>L</reset></counter>
|
||||
</autolevel>
|
||||
</class>
|
||||
|
||||
<!-- Spells -->
|
||||
<!-- Infusions -->
|
||||
<spell>
|
||||
<name>Infusion: Armor of Magical Strength (Level 10)</name>
|
||||
<level>0</level>
|
||||
<school>EN</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>touch</range>
|
||||
<components>V,S,M</components>
|
||||
<duration></duration>
|
||||
<classes>Artificer Infusions</classes>
|
||||
<text>While wearing this armor, a creature can use its Intelligence modifier in place of its Strength modifier when making Strength checks and Strength saving throws.</text>
|
||||
<text/>
|
||||
<text>The armor has 4 charges. As a reaction when it would be knocked prone, the wearer can expend 1 charge to not be knocked prone. The armor regains 1d4 expended charges daily at dawn.</text>
|
||||
<text/>
|
||||
<text>Requirements: A suit of armor (requires attunement)</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Infusion: Armor of Tools</name>
|
||||
<level>0</level>
|
||||
<school>EN</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>touch</range>
|
||||
<components>V,S,M</components>
|
||||
<duration></duration>
|
||||
<classes>Artificer Infusions</classes>
|
||||
<text>As an action, a creature wearing this infused armor can integrate into it artisan’s tools or thieves’ tools. The tools remain integrated in the armor for 8 hours or until the wearer removes the tools as an action. The armor can have only one tool integrated at a time.</text>
|
||||
<text/>
|
||||
<text>The wearer can add its Intelligence modifier to any ability checks it makes with the integrated tool. The wearer must have a hand free to use the tool.</text>
|
||||
<text/>
|
||||
<text>Requirements: A suit of armor</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Infusion: Helm of Awareness (Level 10)</name>
|
||||
<level>0</level>
|
||||
<school>EN</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>touch</range>
|
||||
<components>V,S,M</components>
|
||||
<duration></duration>
|
||||
<classes>Artificer Infusions</classes>
|
||||
<text>While wearing this helmet, a creature has advantage on initiative rolls. In addition, the wearer can’t be surprised, provided it isn’t incapacitated.</text>
|
||||
<text/>
|
||||
<text>Requirements: A helmet (requires attunement)</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Infusion: Mind Sharpener</name>
|
||||
<level>0</level>
|
||||
<school>EN</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>touch</range>
|
||||
<components>V,S,M</components>
|
||||
<duration></duration>
|
||||
<classes>Artificer Infusions</classes>
|
||||
<text>The infused item can send a jolt to the wearer to refocus their mind. While wearing this infused item, whenever the creature fails a Constitution saving throw to maintain concentration on a spell, it can use its reaction to succeed instead.</text>
|
||||
<text/>
|
||||
<text>Requirements: A suit of armor or robes</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Infusion: Spell-Refueling Ring (Level 6)</name>
|
||||
<level>0</level>
|
||||
<school>EN</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>touch</range>
|
||||
<components>V,S,M</components>
|
||||
<duration></duration>
|
||||
<classes>Artificer Infusions</classes>
|
||||
<text>While wearing this ring, the creature can recover one expended spell slot as an action. The maximum level of the recovered slot is equal to the number of magic items the wearer is currently attuned to. Once used, the ring can’t be used again until the next dawn.</text>
|
||||
<text/>
|
||||
<text>Requirements: A ring (requires attunement)</text>
|
||||
</spell>
|
||||
</compendium>
|
||||
@@ -1,198 +0,0 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium auto_indent="NO" version="5">
|
||||
<spell>
|
||||
<name>Acid Stream</name>
|
||||
<level>1</level>
|
||||
<school>EV</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>Self (30-foot line)</range>
|
||||
<components>V, S, M (a bit of rotten food)</components>
|
||||
<duration>Concentration, up to 1 minute</duration>
|
||||
<classes>Sorcerer, Wizard</classes>
|
||||
<text>A stream of acid emanates from you in a line 30 feet long and 5 feet wide in a direction you choose. Each creature in the line must succeed on a Dexterity saving throw or be covered in acid for the spell's duration or until a creature uses its action to scrape or wash the acid off itself or another creature. A creature covered in the acid takes 3d4 acid damage at start of each of its turns.</text>
|
||||
<text>At Higher Levels:</text>
|
||||
<text>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d4 for each slot level above 1st.</text>
|
||||
<text>Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 2</text>
|
||||
<roll>3d4</roll>
|
||||
<roll>4d4</roll>
|
||||
<roll>5d4</roll>
|
||||
<roll>6d4</roll>
|
||||
<roll>7d4</roll>
|
||||
<roll>8d4</roll>
|
||||
<roll>9d4</roll>
|
||||
<roll>10d4</roll>
|
||||
<roll>11d4</roll>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Otherworldly Form</name>
|
||||
<level>6</level>
|
||||
<school>T</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>Self</range>
|
||||
<components>V, S, M (an object engraved with a symbol of the Outer Planes, worth at least 500 gp)</components>
|
||||
<duration>Concentration, up to 1 minute</duration>
|
||||
<classes>Cleric, Sorcerer, Warlock, Wizard</classes>
|
||||
<text>Uttering an incantation, you draw on the magic of the Lower Planes or Upper Planes (your choice) to transform yourself. You gain the following benefits until the spell ends:</text>
|
||||
<text>• You are immune to fire and poison damage (Lower Planes) or radiant and necrotic damage (Upper Planes).</text>
|
||||
<text>• You are immune to the poisoned condition (Lower Planes) or the charmed condition (Upper Planes).</text>
|
||||
<text>• Spectral wings appear on your back, giving you a flying speed of 40 feet.</text>
|
||||
<text>• You have a +2 bonus to AC.</text>
|
||||
<text>• All your weapon attacks are magical, and when you make a weapon attack, you can use your spellcasting ability modifier, instead of Strength or Dexterity, for the attack and damage rolls.</text>
|
||||
<text>• You can attack twice, instead of once, when you take the Attack action on your turn. You ignore this benefit if you already have a feature, like Extra Attack, that gives you extra attacks.</text>
|
||||
<text>Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 2</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Spirit Shroud</name>
|
||||
<level>3</level>
|
||||
<school>N</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 bonus action</time>
|
||||
<range>Self</range>
|
||||
<components>V, S</components>
|
||||
<duration>Concentration, up to 1 minute</duration>
|
||||
<classes>Cleric, Paladin, Warlock, Wizard</classes>
|
||||
<text>You call forth spirits of the dead, which flit around you for the spell's duration. The spirits are intangible and invulnerable, and they are good or evil (your choice).</text>
|
||||
<text>Until the spell ends, any attack you make deals 1d8 extra damage when you hit a creature within 10 feet of you. This damage is radiant if the spirits are good and necrotic if they are evil. Any creature that takes this damage can't regain hit points until the start of your next turn.</text>
|
||||
<text>In addition, any creature of your choice that you can see that starts its turn within 10 feet of you has its speed reduced by 10 feet until the start of your next turn.</text>
|
||||
<text>At Higher Levels:</text>
|
||||
<text>When you cast this spell using a spell slot of 4th level or higher, the extra damage increases by 1d8 for each slot level above 3rd.</text>
|
||||
<text>Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 2</text>
|
||||
<roll>1d8</roll>
|
||||
<roll>2d8</roll>
|
||||
<roll>3d8</roll>
|
||||
<roll>4d8</roll>
|
||||
<roll>5d8</roll>
|
||||
<roll>6d8</roll>
|
||||
<roll>7d8</roll>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Summon Aberrant Spirit</name>
|
||||
<level>4</level>
|
||||
<school>C</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>90 feet</range>
|
||||
<components>V, S, M (a pickled tentacle and an eyeball in a crystal vial worth at least 400 gp)</components>
|
||||
<duration>Concentration, up to 1 hour</duration>
|
||||
<classes>Sorcerer, Warlock, Wizard</classes>
|
||||
<text>You call forth a spirit from the Far Realm or another alien realm of madness. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Aberrant Spirit stat block. When you cast the spell, choose Beholderkin, Slaadi, or Star Spawn. The creature physically resembles your choice, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.</text>
|
||||
<text>The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.</text>
|
||||
<text>At Higher Levels:</text>
|
||||
<text>When you cast this spell using a spell slot of 5th level or higher, the creature assumes the higher level for that casting wherever it uses the spell's level in its stat block.</text>
|
||||
<text>Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 3</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Summon Bestial Spirit</name>
|
||||
<level>2</level>
|
||||
<school>C</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>90 feet</range>
|
||||
<components>V, S, M (a feather, tuft of fur, and fish tail inside a gilded acorn worth at least 200 gp)</components>
|
||||
<duration>Concentration, up to 1 hour</duration>
|
||||
<classes>Druid, Ranger</classes>
|
||||
<text>You call forth the spirit of a beast. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Bestial Spirit stat block. When you cast the spell, choose an environment: Air, Land, or Water. The creature physically resembles an animal of your choice that is native to the chosen environment, which also determines one of the movement modes in the creature's stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
|
||||
The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.
|
||||
At Higher Levels:
|
||||
When you cast this spell using a spell slot of 3rd level or higher, the creature assumes the higher level for that casting wherever it uses the spell's level in its stat block.
|
||||
Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 3</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Summon Celestial Spirit</name>
|
||||
<level>5</level>
|
||||
<school>C</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>90 feet</range>
|
||||
<components>V, S, M (a golden reliquary worth at least 500 gp)</components>
|
||||
<duration>Concentration, up to 1 hour</duration>
|
||||
<classes>Cleric, Paladin</classes>
|
||||
<text>You call forth a spirit from the Upper Planes. The spirit manifests physically in an angelic form in an unoccupied space that you can see within range. This corporeal form uses the Celestial Spirit stat block. When you cast the spell, choose Avenger or Defender. Your choice determines the creature's attack in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.</text>
|
||||
<text>The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.</text>
|
||||
<text>At Higher Levels:</text>
|
||||
<text>When you cast this spell using a spell slot of 6th level or higher, the creature assumes the higher level for that casting wherever it uses the spell's level in its stat block.</text>
|
||||
<text>Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 4</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Summon Elemental Spirit</name>
|
||||
<level>4</level>
|
||||
<school>C</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>90 feet</range>
|
||||
<components>V, S, M (air, a pebble, ash, and water inside a crystal vial worth at least 400 gp)</components>
|
||||
<duration>Concentration, up to 1 hour</duration>
|
||||
<classes>Druid, Sorcerer, Wizard</classes>
|
||||
<text>You call forth a spirit from the Elemental Planes. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Elemental Spirit stat block. When you cast the spell, choose an element: Air, Earth, Fire, or Water. The creature physically resembles a vaguely humanoid form wreathed in the chosen element, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.</text>
|
||||
<text>The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.</text>
|
||||
<text>At Higher Levels:</text>
|
||||
<text>When you cast this spell using a spell slot of 5th level or higher, the creature assumes the higher level for that casting wherever it uses the spell's level in its stat block.</text>
|
||||
<text>Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 4</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Summon Fey Spirit</name>
|
||||
<level>3</level>
|
||||
<school>C</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>90 feet</range>
|
||||
<components>V, S, M (a gilded flower worth at least 300 gp)</components>
|
||||
<duration>Concentration, up to 1 hour</duration>
|
||||
<classes>Bard, Druid, Sorcerer, Warlock, Wizard</classes>
|
||||
<text>You call forth a spirit from the Feywild. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Fey Spirit stat block. When you cast the spell, choose a mood: Deceitful, Furious, or Joyful. The creature physically resembles a satyr, a dryad, or an elf (your choice) marked by the chosen mood, which also determines one of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.</text>
|
||||
<text>The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.</text>
|
||||
<text>At Higher Levels:</text>
|
||||
<text>When you cast this spell using a spell slot of 4th level or higher, the creature assumes the higher level for that casting wherever it uses the spell's level in its stat block.</text>
|
||||
<text>Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 5</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Summon Fiendish Spirit</name>
|
||||
<level>6</level>
|
||||
<school>C</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>90 feet</range>
|
||||
<components>V, S, M (humanoid blood inside a ruby vial worth at least 600 gp)</components>
|
||||
<duration>Concentration, up to 1 hour</duration>
|
||||
<classes>Warlock, Wizard</classes>
|
||||
<text>You call forth a fiendish spirit from the Lower Planes. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth. The creature physically resembles a fiend of the chosen type, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.</text>
|
||||
<text>The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.</text>
|
||||
<text>At Higher Levels:</text>
|
||||
<text>When you cast this spell using a spell slot of 7th level or higher, the creature assumes the higher level for that casting wherever it uses the spell's level in its stat block.</text>
|
||||
<text>Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 6</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Summon Shadow Spirit</name>
|
||||
<level>3</level>
|
||||
<school>C</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>90 feet</range>
|
||||
<components>V, S, M (tears inside a crystal vial worth at least 300 gp)</components>
|
||||
<duration>Concentration, up to 1 hour</duration>
|
||||
<classes>Sorcerer, Warlock, Wizard</classes>
|
||||
<text>You call forth a shadowy spirit from the Shadowfell. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Shadow Spirit stat block. When you cast the spell, choose an emotion: Fury, Despair, or Fear. The creature physically resembles a misshapen humanoid marked by the chosen emotion, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.</text>
|
||||
<text>The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.</text>
|
||||
<text>At Higher Levels:</text>
|
||||
<text>When you cast this spell using a spell slot of 4th level or higher, the creature assumes the higher level for that casting wherever it uses the spell's level in its stat block.</text>
|
||||
<text>Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 7</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Summon Undead Spirit</name>
|
||||
<level>3</level>
|
||||
<school>N</school>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>90 feet</range>
|
||||
<components>V, S, M (a gilded humanoid skull worth at least 300 gp)</components>
|
||||
<duration>Concentration, up to 1 hour</duration>
|
||||
<classes>Warlock, Wizard</classes>
|
||||
<text>You call forth a restless spirit from beyond the grave. The spirit manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Undead Spirit stat block. When you cast the spell, choose the creature's form: Ghostly, Putrid, or Skeletal. The creature physically resembles a humanoid with the chosen form, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.</text>
|
||||
<text>The creature is friendly to you and your companions for the spell's duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don't issue any, it defends itself but otherwise takes no action.</text>
|
||||
<text>At Higher Levels:</text>
|
||||
<text>When you cast this spell using a spell slot of 4th level or higher, the creature assumes the higher level for that casting wherever it uses the spell's level in its stat block.</text>
|
||||
<text>Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 7</text>
|
||||
</spell>
|
||||
</compendium>
|
||||
File diff suppressed because it is too large
Load Diff
16
FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-2020smt.xml
Executable file → Normal file
16
FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-2020smt.xml
Executable file → Normal file
@@ -5,7 +5,7 @@
|
||||
<size>M</size>
|
||||
<type>aberration</type>
|
||||
<alignment>Neutral Evil</alignment>
|
||||
<ac>11 + the level of the spell (natural armor)</ac>
|
||||
<ac>0</ac>
|
||||
<hp>2</hp>
|
||||
<speed>walk 30 ft., fly 30 ft.</speed>
|
||||
<str>16</str>
|
||||
@@ -61,7 +61,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 3</description>
|
||||
<size>S</size>
|
||||
<type>beast</type>
|
||||
<alignment>Unaligned</alignment>
|
||||
<ac>11 + the level of the spell (natural armor)</ac>
|
||||
<ac>0</ac>
|
||||
<hp>3</hp>
|
||||
<speed>walk 30 ft., climb 30 ft., fly 60 ft., swim 30 ft.</speed>
|
||||
<str>18</str>
|
||||
@@ -113,7 +113,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 4</description>
|
||||
<size>L</size>
|
||||
<type>celestial</type>
|
||||
<alignment>Neutral Good</alignment>
|
||||
<ac>11 + the level of the spell (natural armor)</ac>
|
||||
<ac>0</ac>
|
||||
<hp>3</hp>
|
||||
<speed>walk 30 ft., fly 40 ft.</speed>
|
||||
<str>16</str>
|
||||
@@ -161,7 +161,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 4</description>
|
||||
<size>M</size>
|
||||
<type>elemental</type>
|
||||
<alignment>Neutral</alignment>
|
||||
<ac>11 + the level of the spell (natural armor)</ac>
|
||||
<ac>0</ac>
|
||||
<hp>3</hp>
|
||||
<speed>walk 40 ft., fly 40 ft., burrow 40 ft., swim 40 ft.</speed>
|
||||
<str>18</str>
|
||||
@@ -205,7 +205,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 5</description>
|
||||
<size>S</size>
|
||||
<type>fey</type>
|
||||
<alignment>Chaotic Good</alignment>
|
||||
<ac>11 + the level of the spell (natural armor)</ac>
|
||||
<ac>0</ac>
|
||||
<hp>2</hp>
|
||||
<speed>walk 40 ft.</speed>
|
||||
<str>13</str>
|
||||
@@ -261,7 +261,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 5</description>
|
||||
<size>L</size>
|
||||
<type>fiend</type>
|
||||
<alignment></alignment>
|
||||
<ac>11 + the level of the spell (natural armor)</ac>
|
||||
<ac>0</ac>
|
||||
<hp>2</hp>
|
||||
<speed>walk 40 ft., climb 40 ft., fly 60 ft.</speed>
|
||||
<str>13</str>
|
||||
@@ -321,7 +321,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 6</description>
|
||||
<size>M</size>
|
||||
<type>monstrosity</type>
|
||||
<alignment>Neutral Evil</alignment>
|
||||
<ac>11 + the level of the spell (natural armor)</ac>
|
||||
<ac>0</ac>
|
||||
<hp>2</hp>
|
||||
<speed>walk 40 ft.</speed>
|
||||
<str>13</str>
|
||||
@@ -377,7 +377,7 @@ Source: Unearthed Arcana: 2020 Spells And Magic Tattoos p. 7</description>
|
||||
<size>M</size>
|
||||
<type>undead</type>
|
||||
<alignment>Neutral Evil</alignment>
|
||||
<ac>11 + the level of the spell (natural armor)</ac>
|
||||
<ac>0</ac>
|
||||
<hp>2</hp>
|
||||
<speed>walk 30 ft., fly 40 ft.</speed>
|
||||
<str>12</str>
|
||||
|
||||
4
FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-20s5.xml
Executable file → Normal file
4
FightClub5eXML/Sources/UnearthedArcana/bestiary-ua-20s5.xml
Executable file → Normal file
@@ -5,7 +5,7 @@
|
||||
<size>S</size>
|
||||
<type>dragon</type>
|
||||
<alignment>Any alignment</alignment>
|
||||
<ac>14 + PB (natural armor)</ac>
|
||||
<ac>0</ac>
|
||||
<hp>5</hp>
|
||||
<speed>walk 40 ft.</speed>
|
||||
<str>16</str>
|
||||
@@ -14,7 +14,7 @@
|
||||
<int>8</int>
|
||||
<wis>14</wis>
|
||||
<cha>8</cha>
|
||||
<save>Special Dex {@d20 +2} plus PB, Wis {@d20 +2} plus PB</save>
|
||||
<save></save>
|
||||
<skill></skill>
|
||||
<passive>12</passive>
|
||||
<languages>Draconic</languages>
|
||||
|
||||
@@ -1,64 +0,0 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<spell>
|
||||
<name>Enter Mindscape</name>
|
||||
<classes>Psion</classes>
|
||||
<level>0</level>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 bonus action</time>
|
||||
<range>Self</range>
|
||||
<components></components>
|
||||
<duration>Concentration, up to 10 minutes</duration>
|
||||
<text>By shutting down your normal senses, you extend your mind into the psionics landscape around you. For the duration you can use a bonus action to sense the presence of creatures within a 60-foot cone. You learn the number of creatures within the cone and their creature type. You cannot detect undead or constructs with this spell.
|
||||
This spell is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead,or 3 feet of wood or dirt.
|
||||
This spell's duration cannot be ended due to damage.
|
||||
Source: Livestream</text>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Mind Fist</name>
|
||||
<classes>Psion</classes>
|
||||
<level>0</level>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>60 feet</range>
|
||||
<components></components>
|
||||
<duration>Instantaneous</duration>
|
||||
<text>You point at one creature you can see within range and project a focused beam of telekinetic power at it. The target must succeed on a Strength saving throw or take 1d6 bludgeoning damage and be pushed up to 15 feet away from you.
|
||||
This spell's damage increases by one die when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
|
||||
Source: Livestream</text>
|
||||
<roll>1d6</roll>
|
||||
<roll>2d6</roll>
|
||||
<roll>3d6</roll>
|
||||
<roll>4d6</roll>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Mind Strike</name>
|
||||
<classes>Psion</classes>
|
||||
<level>0</level>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>60 feet</range>
|
||||
<components></components>
|
||||
<duration>Instantaneous</duration>
|
||||
<text>You point at one creature you can see within range, and a psychic bolt pierces its mind. The target must succeed on an Intelligence saving throw or take 1d10 psychic damage.
|
||||
This spell's damage increases by one die when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).
|
||||
Source: Livestream</text>
|
||||
<roll>1d10</roll>
|
||||
<roll>2d10</roll>
|
||||
<roll>3d10</roll>
|
||||
<roll>4d10</roll>
|
||||
</spell>
|
||||
<spell>
|
||||
<name>Psychic Step</name>
|
||||
<classes>Psion</classes>
|
||||
<level>0</level>
|
||||
<ritual>NO</ritual>
|
||||
<time>1 action</time>
|
||||
<range>60 feet</range>
|
||||
<components></components>
|
||||
<duration>1 round</duration>
|
||||
<text>You alter the composition of your body in a subtle manner, allowing you to take seemingly impossible steps.
|
||||
Until the end of your turn, you speed increases by 10 feet and you can walk across vertical surfaces without falling. If you end your turn on such a surface, you immediately fall.
|
||||
Source: Livestream</text>
|
||||
</spell>
|
||||
</compendium>
|
||||
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@@ -1,655 +0,0 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Mystic (UA)</name>
|
||||
<hd>8</hd>
|
||||
<proficiency>Intelligence, Wisdom, Arcana, History, Insight, Medicine, Nature, Perception, Religion</proficiency>
|
||||
<numSkills>2</numSkills>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Starting Mystic (UA)</name>
|
||||
<text>As a 1st-level Mystic (UA), you begin play with 8+your Constitution modifier hit points.</text>
|
||||
<text></text>
|
||||
<text>You are proficient with the following items, in addition to any proficiencies provided by your race or background.</text>
|
||||
<text>• Armor: light</text>
|
||||
<text>• Weapons: simple</text>
|
||||
<text>• Tools: None</text>
|
||||
<text>• Skills: Choose 2 from Arcana, History, Insight, Medicine, Nature, Perception, Religion</text>
|
||||
<text></text>
|
||||
<text>You begin play with the following equipment, in addition to any equipment provided by your background.</text>
|
||||
<text>• (a) a spear or (b) a mace</text>
|
||||
<text>• (a) leather armor or (b) studded leather armor</text>
|
||||
<text>• (a) a light crossbow and crossbow bolts (20) or (b) any simple weapon</text>
|
||||
<text>• (a) a scholar's pack or (b) an explorer's pack</text>
|
||||
<text></text>
|
||||
<text>Alternatively, you may start with 5d4 x 10 gp and choose your own equipment.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<armor>light</armor>
|
||||
<weapons>simple</weapons>
|
||||
<tools>None</tools>
|
||||
<wealth>5d4 x 10</wealth>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Psionics</name>
|
||||
<text>As a student of psionics, you can master and use psionic talents and disciplines, the rules for which appear at the end of this document. Psionics is a special form of magic use, distinct from spellcasting.</text>
|
||||
<text></text>
|
||||
<text>Psionic Talents:</text>
|
||||
<text> A psionic talent is a minor psionic effect you have mastered. At 1st level, you know one psionic talent of your choice. You learn additional talents of your choice at higher levels. The Talents Known column of the Mystic (UA) table shows the total number of talents you know at each level; when that number goes up for you, choose a new talent.</text>
|
||||
<text></text>
|
||||
<text>Psionic Disciplines:</text>
|
||||
<text> A psionic discipline is a rigid set of mental exercises that allows a Mystic (UA) to manifest psionic power. A Mystic (UA) masters only a few disciplines at a time.</text>
|
||||
<text> At 1st level, you know one psionic discipline of your choice. The Disciplines Known column of the Mystic (UA) table shows the total number of disciplines you know at each level; when that number goes up for you, choose a new discipline.</text>
|
||||
<text> In addition, whenever you gain a level in this class, you can replace one discipline you know with a different one of your choice.</text>
|
||||
<text></text>
|
||||
<text>Psi Points:</text>
|
||||
<text> You have an internal reservoir of energy that can be devoted to psionic disciplines you know. This energy is represented by psi points. Each psionic discipline describes effects you can create with it by spending a certain number of psi points. A psionic talent requires no psi points.</text>
|
||||
<text> The number of psi points you have is based on your Mystic (UA) level, as shown in the Psi Points column of the Mystic (UA) table. The number shown for your level is your psi point maximum. Your psi point total returns to its maximum when you finish a long rest. The number of psi points you have can't go below 0 or over your maximum.</text>
|
||||
<text></text>
|
||||
<text>Psi Limit:</text>
|
||||
<text> Though you have access to a potent amount of psionic energy, it takes training and practice to channel that energy. There is a limit on the number of psi points you can spend to activate a psionic discipline. The limit is based on your Mystic (UA) level, as shown in the Psi Limit column of the Mystic (UA) table. For example, as a 3rd-level Mystic (UA), you can spend no more than 3 psi points on a discipline each time you use it, no matter how many psi points you have.</text>
|
||||
<text></text>
|
||||
<text>Psychic Focus:</text>
|
||||
<text> You can focus psionic energy on one of your psionic disciplines to draw ongoing benefits from it. As a bonus action, you can choose one of your psionic disciplines and gain its psychic focus benefit, which is detailed in that discipline's description. The benefit lasts until you are incapacitated or until you use another bonus action to choose a different focus benefit.</text>
|
||||
<text> You can have only one psychic focus benefit at a time, and using the psychic focus of one discipline doesn't limit your ability to use other disciplines.</text>
|
||||
<text></text>
|
||||
<text>Psionic Ability:</text>
|
||||
<text> Intelligence is your psionic ability for your psionic disciplines. You use your Intelligence modifier when setting the saving throw DC for a psionic discipline or when making an attack roll with one.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Psionic Disciplines and Talents</name>
|
||||
<text>Psionic talents and disciplines are the heart of a Mystic (UA)'s craft. They are the mental exercises and psionic formulae used to forge will into tangible, magical effects.</text>
|
||||
<text>Psionic disciplines were each discovered by different orders and tend to reflect their creators' specialties. However, a Mystic (UA) can learn any discipline regardless of its associated order.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Using a Discipline</name>
|
||||
<text>Each psionic discipline has several ways you can use it, all contained in its description. The discipline specifies the type of action and number of psi points it requires. It also details whether you must concentrate on its effects, how many targets it affects, what saving throws it requires, and so on.</text>
|
||||
<text>The following sections go into more detail on using a discipline. Psionic disciplines are magical and function similarly to spells.</text>
|
||||
<text></text>
|
||||
<text>Psychic Focus:</text>
|
||||
<text> The Psychic Focus section of a discipline describes the benefit you gain when you choose that discipline for your psychic focus.</text>
|
||||
<text></text>
|
||||
<text>Effect Options and Psi Points:</text>
|
||||
<text> A discipline provides different options for how to use it with your psi points. Each effect option has a name, and the psi point cost of that option appears in parentheses after its name. You must spend that number of psi points to use that option, while abiding by your psi limit. If you don't have enough psi points left, or the cost is above your psi limit, you can't use the option.</text>
|
||||
<text> Some options show a range of psi points, rather than a specific cost. To use that option, you must spend a number of points within that point range, still abiding by your psi limit. Some options let you spend additional psi points to increase a discipline's potency. Again, you must abide by your psi limit, and you must spend all the points when you first use the discipline; you can't decide to spend additional points once you see the discipline in action.</text>
|
||||
<text> Each option notes specific information about its effect, including any action required to use it and its range.</text>
|
||||
<text></text>
|
||||
<text>Components:</text>
|
||||
<text> Disciplines don't require the components that many spells require. Using a discipline requires no spoken words, gestures, or materials. The power of psionics comes from the mind.</text>
|
||||
<text></text>
|
||||
<text>Duration:</text>
|
||||
<text> An effect option in a discipline specifies how long its effect lasts.</text>
|
||||
<text></text>
|
||||
<text>Instantaneous:</text>
|
||||
<text> If no duration is specified, the effect of the option is instantaneous.</text>
|
||||
<text></text>
|
||||
<text>Concentration:</text>
|
||||
<text> Some options require concentration to maintain their effects. This requirement is noted with "conc." after the option's psi point cost. The "conc." notation is followed by the maximum duration of the concentration. For example, if an option says "conc., 1 min.," you can concentrate on its effect for up to 1 minute.</text>
|
||||
<text> Concentrating on a discipline follows the same rules as concentrating on a spell. This rule means you can't concentrate on a spell and a discipline at the same time, nor can you concentrate on two disciplines at the same time. See chapter 10, "Spellcasting," in the Player's Handbook for how concentration works.</text>
|
||||
<text></text>
|
||||
<text>Targets and Areas of Effect:</text>
|
||||
<text> Psionic disciplines use the same rules as spells for determining targets and areas of effect, as presented in chapter 10, "Spellcasting," of the Player's Handbook.</text>
|
||||
<text></text>
|
||||
<text>Saving Throws and Attack Rolls:</text>
|
||||
<text> If a discipline requires a saving throw, it specifies the type of save and the results of a successful or failed saving throw. The DC is determined by your psionic ability.</text>
|
||||
<text> Some disciplines require you to make an attack roll to determine whether the discipline's effect hits its target. The attack roll uses your psionic ability.</text>
|
||||
<text></text>
|
||||
<text>Combining Psionic Effects:</text>
|
||||
<text> The effects of different psionic disciplines add together while the durations of the disciplines overlap. Likewise, different options from a psionic discipline combine if they are active at the same time. However, a specific option from a psionic discipline doesn't combine with itself if the option is used multiple times. Instead, the most potent effect—usually dependent on how many psi points were used to create the effect—applies while the durations of the effects overlap.</text>
|
||||
<text> Psionics and spells are separate effects, and therefore their benefits and drawbacks overlap. A psionic effect that reproduces a spell is an exception to this rule.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Mystic (UA) Order</name>
|
||||
<text>At 1st level, you choose a Mystic (UA) Order from the list of available orders. Each order specializes in a specific approach to psionics.</text>
|
||||
<text>Your order gives you features when you choose it at 1st level and additional features at 3rd, 6th, and 14th level.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Mystic (UA) Order: Order of the Avatar</name>
|
||||
<text>Mystic (UA)s of the Order of the Avatar delve into the world of emotion, mastering their inner life to such an extent that they can manipulate and amplify the emotions of others with the same ease that an artist shapes clay. Known as Avatars, these Mystic (UA)s vary from tyrants to inspiring leaders who are loved by their followers.</text>
|
||||
<text>Avatars can bring out extreme emotions in the people around them. For their allies, they can lend hope, ferocity, and courage, transforming a fighting band into a deadly, unified force. For their enemies, they bring fear, disgust, and trepidation that can make even the most hardened veteran act like a shaky rookie.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 5</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Avatar: Armor Training</name>
|
||||
<text>At 1st level, you gain proficiency with medium armor and shields.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 5</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Avatar: Bonus Disciplines</name>
|
||||
<text>At 1st level, you learn two additional psionic disciplines of your choice. They must be chosen from among the Avatar disciplines.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 5</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Mystic (UA) Order: Order of the Awakened</name>
|
||||
<text>Mystic (UA)s dedicated to the Order of the Awakened seek to unlock the full potential of the mind. By transcending the physical, the Awakened hope to attain a state of being focused on pure intellect and mental energy.</text>
|
||||
<text>The Awakened are skilled at bending minds and unleashing devastating psionic attacks, and they can read the secrets of the world through psionic energy. Awakened Mystic (UA)s who take to adventuring excel at unraveling mysteries, solving puzzles, and defeating monsters by turning them into unwilling pawns.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 6</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Awakened: Awakened Talent</name>
|
||||
<text>At 1st level, you gain proficiency with two of the following skills of your choice: Animal Handling, Deception, Insight, Intimidation, Investigation, Perception, and Persuasion.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 6</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Awakened: Bonus Disciplines</name>
|
||||
<text>At 1st level, you learn two additional psionic disciplines of your choice. They must be chosen from among the Awakened disciplines.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 6</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Mystic (UA) Order: Order of the Immortal</name>
|
||||
<text>The Order of the Immortal uses psionic energy to augment and modify the physical form. Followers of this order are known as Immortals. They use psionic energy to modify their bodies, strengthening them against attack and turning themselves into living weapons.</text>
|
||||
<text>Their mastery of the physical form grants them their name, for Immortals are notoriously difficult to kill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 6</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Immortal: Bonus Disciplines</name>
|
||||
<text>At 1st level, you learn two additional psionic disciplines of your choice. They must be chosen from among the Immortal disciplines.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 6</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Immortal: Immortal Durability</name>
|
||||
<text>Starting at 1st level, your hit point maximum increases by 1 per Mystic (UA) level.</text>
|
||||
<text>In addition, while you aren't wearing armor or wielding a shield, your base AC equals 10 + your Dexterity modifier + your Constitution modifier.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 6</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Mystic (UA) Order: Order of the Nomad</name>
|
||||
<text>Mystic (UA)s of the Order of the Nomad keep their minds in a strange, rarified state. They seek to accumulate as much knowledge as possible, as they quest to unravel the mysteries of the multiverse and seek the underlying structure of all things. At the same time, they perceive a bizarre, living web of knowledge they call the noosphere.</text>
|
||||
<text>Nomads, as their name indicates, delight in travel, exploration, and discovery. They desire to accumulate as much knowledge as possible, and the pursuit of secrets and hidden lore can become an obsession for them.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 7</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Nomad: Bonus Disciplines</name>
|
||||
<text>At 1st level, you learn two additional psionic disciplines of your choice. They must be chosen from among the Nomad disciplines.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 7</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Nomad: Breadth of Knowledge</name>
|
||||
<text>At 1st level, you gain the ability to extend your knowledge. When you finish a long rest, you gain two proficiencies of your choice: two tools, two skills, or one of each. You can replace one or both of these selections with languages. This benefit lasts until you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 7</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Mystic (UA) Order: Order of the Soul Knife</name>
|
||||
<text>The Order of the Soul Knife sacrifices the breadth of knowledge other Mystic (UA)s gain to focus on a specific psionic technique. These Mystic (UA)s learn to manifest a deadly weapon of pure psychic energy that they can use to cleave through foes.</text>
|
||||
<text>Soul knives vary widely in their approach to this path. Some follow it out of a desire to achieve martial perfection. Others are ruthless assassins who seek to become the perfect killer.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 7</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Soul Knife: Martial Training</name>
|
||||
<text>At 1st level, you gain proficiency with medium armor and martial weapons.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 7</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Soul Knife: Soul Knife</name>
|
||||
<text>Starting at 1st level, you gain the ability to manifest a blade of psychic energy. As a bonus action, you create scintillating knives of energy that project from both of your fists. You can't hold anything in your hands while manifesting these blades. You can dismiss them as a bonus action.</text>
|
||||
<text>For you, a soul knife is a martial melee weapon with the light and finesse properties. It deals 1d8 psychic damage on a hit.</text>
|
||||
<text>As a bonus action, you can prepare to use the blades to parry; you gain a +2 bonus to AC until the start of your next turn or until you are incapacitated.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 7</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Mystic (UA) Order: Order of the Wu Jen</name>
|
||||
<text>The Order of the Wu Jen features some of the most devoted Mystic (UA)s. These Mystic (UA)s seek to lock themselves away from the world, denying the limits of the physical world and replacing it with a reality that they create for themselves. Known as wu jens, these Mystic (UA)s cast their minds into the world, seize control of its fundamental principles, and rebuild it.</text>
|
||||
<text>In practical terms, wu jens excel at controlling the forces of the natural world. They can hurl objects with their minds, control the four elements, and alter reality to fit their desires.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 8</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Wu Jen: Bonus Disciplines</name>
|
||||
<text>At 1st level, you learn two additional psionic disciplines of your choice. They must be chosen from among the Wu Jen disciplines.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 8</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Wu Jen: Hermit's Study</name>
|
||||
<text>At 1st level, you gain proficiency with two of the following skills of your choice: Animal Handling, Arcana, History, Insight, Medicine, Nature, Perception, Religion, or Survival.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 8</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature>
|
||||
<name>Mystic (UA)al Recovery</name>
|
||||
<text>Starting at 2nd level, you can draw vigor from the psi energy you use to power your psionic disciplines.</text>
|
||||
<text>Immediately after you spend psi points on a psionic discipline, you can take a bonus action to regain hit points equal to the number of psi points you spent.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature>
|
||||
<name>Telepathy</name>
|
||||
<text>At 2nd level, your mind awakens to the ability to communicate via telepathy. You can telepathically speak to any creature you can see within 120 feet of you in this manner. You don't need to share a language with the creature for it to understand your telepathic messages, but the creature must be able to understand at least one language or be telepathic itself.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature>
|
||||
<name>Mystic (UA) Order feature</name>
|
||||
<text>At 3rd level, you gain another feature from your Mystic (UA) Order.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Avatar: Avatar of Battle</name>
|
||||
<text>Starting at 3rd level, you project an inspiring aura. While you aren't incapacitated, each ally within 30 feet of you who can see you gains a +2 bonus to initiative rolls.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 5</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Awakened: Psionic Investigation</name>
|
||||
<text>Starting at 3rd level, you can focus your mind to read the psionic imprint left on an object. If you hold an object and concentrate on it for 10 minutes (as if concentrating on a psionic discipline), you learn a few basic facts about it. You gain a mental image from the object's point of view, showing the last creature to hold the object within the past 24 hours.</text>
|
||||
<text>You also learn of any events that have occurred within 20 feet of the object within the past hour. The events you perceive unfold from the object's perspective. You see and hear such events as if you were there, but can't use other senses.</text>
|
||||
<text>Additionally, you can embed an intangible psionic sensor within the object. For the next 24 hours, you can use an action to learn the object's location relative to you (its distance and direction) and to look at the object's surroundings from its point of view as if you were there. This perception lasts until the start of your next turn.</text>
|
||||
<text>Once you use this feature, you can't use it again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 6</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Immortal: Psionic Resilience</name>
|
||||
<text>Starting at 3rd level, your psionic energy grants you extraordinary fortitude. At the start of each of your turns, you gain temporary hit points equal to your Intelligence modifier (minimum of 0) if you have at least 1 hit point.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 6</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Nomad: Memory of One Thousand Steps</name>
|
||||
<text>At 3rd level, you gain the ability to use psionics to recall your steps. As a reaction when you are hit by an attack, you can teleport to an unoccupied space that you occupied since the start of your last turn, and the attack misses you. Once you use this feature, you can't use it again until you finish a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 7</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Soul Knife: Hone the Blade</name>
|
||||
<text>Starting at 3rd level, you can spend psi points to augment your soul knife's attack rolls and damage. You gain a bonus to attack and damage rolls with your soul knives depending on the number of psi points spent, as shown on the table below. This bonus lasts for 10 minutes.</text>
|
||||
<text></text>
|
||||
<text>Psi Points | Attack and Damage Bonus</text>
|
||||
<text>2 | +1</text>
|
||||
<text>5 | +2</text>
|
||||
<text>7 | +4</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 7</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Wu Jen: Elemental Attunement</name>
|
||||
<text>Starting at 3rd level, when a creature's resistance reduces the damage dealt by a psionic discipline of yours, you can spend 1 psi point to cause that use of the discipline to ignore the creature's resistance. You can't spend this point if doing so would increase the discipline's cost above your psi limit.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 8</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="4" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="4">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>4th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="4">
|
||||
<feature>
|
||||
<name>Strength of Mind</name>
|
||||
<text>Even the simplest psionic technique requires a deep understanding of how psionic energy can augment mind and body. This understanding allows you to alter your defenses to better deal with threats.</text>
|
||||
<text>Starting at 4th level, you can replace your proficiency in Wisdom saving throws whenever you finish a short or long rest. To do so, choose Strength, Dexterity, Constitution, or Charisma. You gain proficiency in saves using that ability, instead of Wisdom. This change lasts until you finish your next short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature>
|
||||
<name>Mystic (UA) Order feature</name>
|
||||
<text>At 6th level, you gain another feature from your Mystic (UA) Order.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Avatar: Avatar of Healing</name>
|
||||
<text>Beginning at 6th level, you project an aura of resilience. While you aren't incapacitated, each ally within 30 feet of you who can see you regains additional hit points equal to your Intelligence modifier (minimum of 0) whenever they regain hit points from a psionic discipline.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 5</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Awakened: Psionic Surge</name>
|
||||
<text>Starting at 6th level, you can overload your psychic focus to batter down an opponent's defenses. You can impose disadvantage on a target's saving throw against a discipline or talent you use, but at the cost of using your psychic focus. Your psychic focus immediately ends if it's active, and you can't use it until you finish a short or long rest.</text>
|
||||
<text>You can't use this feature if you can't use your psychic focus.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 6</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Immortal: Surge of Health</name>
|
||||
<text>Starting at 6th level, you can draw on your psychic focus to escape death's grasp. As a reaction when you take damage, you can halve that damage against you. Your psychic focus immediately ends if it's active, and you can't use it until you finish a short or long rest.</text>
|
||||
<text>You can't use this feature if you can't use your psychic focus.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 6</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Nomad: Superior Teleportation</name>
|
||||
<text>At 6th level, you gain a superior talent for teleportation. When you use a psionic discipline to teleport any distance, you can increase that distance by up to 10 feet.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 7</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Soul Knife: Consumptive Knife</name>
|
||||
<text>Starting at 6th level, whenever you slay an enemy creature with a soul knife attack, you immediately regain 2 psi points.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 7</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Wu Jen: Arcane Dabbler</name>
|
||||
<text>At 6th level, you learn three wizard spells of your choice and always have them prepared. The spells must be of 1st through 3rd level.</text>
|
||||
<text>As a bonus action, you can spend psi points to create spell slots that you can use to cast these spells, as well as other spells you are capable of casting. The psi-point cost of each spell slot is detailed on the table below.</text>
|
||||
<text></text>
|
||||
<text>Spell Slot Level | Psi Cost</text>
|
||||
<text>1st | 2</text>
|
||||
<text>2nd | 3</text>
|
||||
<text>3rd | 5</text>
|
||||
<text>4th | 6</text>
|
||||
<text>5th | 7</text>
|
||||
<text>The spell slot remains until you use it or finish a long rest. You must observe your psi limit when spending psi points to create a spell slot.</text>
|
||||
<text>Whenever you gain a level in this class, you can replace on of the chosen wizard spells with a different wizard spell of 1st through 3rh level.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 8</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>8th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<feature>
|
||||
<name>Potent Psionics (1d8)</name>
|
||||
<text>At 8th level, you gain the ability to infuse your weapon attacks with psychic energy. Once on each of your turns when you hit a creature with a weapon, you can deal an extra 1d8 psychic damage to that target. When you reach 14th level, this extra damage increases to 2d8.</text>
|
||||
<text>In addition, you add your Intelligence modifier to any damage roll you make for a psionic talent.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature>
|
||||
<name>Consumptive Power</name>
|
||||
<text>At 10th level, you gain the ability to sacrifice your physical durability in exchange for psionic power. When activating a psionic discipline, you can pay its psi point cost with your hit points, instead of using any psi points. Your current hit points and hit point maximum are both reduced by the number of hit points you spend. This reduction can't be lessened in any way, and the reduction to your hit point maximum lasts until you finish a long rest.</text>
|
||||
<text>Once you use this feature, you can't use it again until you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="11">
|
||||
<feature>
|
||||
<name>Psionic Mastery (1/Day)</name>
|
||||
<text>Beginning at 11th level, your mastery of psionic energy allows you to push your mind beyond its normal limits. As an action, you gain 9 special psi points that you can spend only on disciplines that require an action or a bonus action to use. You can use all 9 points on one discipline, or you can spread them across multiple disciplines. You can't also spend your normal psi points on these disciplines; you can spend only the special points gained from this feature. When you finish a long rest, you lose any of these special points that you haven't spent.</text>
|
||||
<text>If more than one of the disciplines you activate with these points require concentration, you can concentrate on all of them. Activating one of them ends any effect you were already concentrating on, and if you begin concentrating on an effect that doesn't use these special points, the disciplines end that you're concentrating on.</text>
|
||||
<text>At 15th level, the pool of psi points you gain from this feature increases to 11.</text>
|
||||
<text>You have one use of this feature, and you regain any expended use of it with a long rest. You gain one additional use of this feature at 13th, 15th, and 17th level.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="12" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="12">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>12th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="13">
|
||||
<feature>
|
||||
<name>Psionic Mastery (2/Day)</name>
|
||||
<text>At 13th level, you can use your Psionic Mastery twice per day.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature>
|
||||
<name>Mystic (UA) Order feature</name>
|
||||
<text>At 14th level, you gain another feature from your Mystic (UA) Order.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Avatar: Avatar of Speed</name>
|
||||
<text>Starting at 14th level, you project an aura of speed. While you aren't incapacitated, any ally within 30 feet of you who can see you can take the Dash action as a bonus action.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 5</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Awakened: Spectral Form</name>
|
||||
<text>At 14th level, you gain the ability to become a ghostly figure of psionic energy. As an action, you can transform into a transparent, ghostly version of yourself. While in this form, you have resistance to all damage, move at half speed, and can pass through objects and creatures while moving but can't willingly end your movement in their spaces. The form lasts for 10 minutes or until you use an action to end it.</text>
|
||||
<text>Once you use this feature, you can't use it again until you finish a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 6</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Immortal: Immortal Will</name>
|
||||
<text>Starting at 14th level, you can draw on your reserves of psionic power to survive beyond death. At the end of your turn while at 0 hit points, you can spend 5 psi points to immediately regain a number of hit points equal to your Mystic (UA) level + your Constitution modifier.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 6</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Nomad: Effortless Journey</name>
|
||||
<text>Starting at 14th level, your mind can Mystic (UA)ally move your body. Once on each of your turns, you can forfeit up to 30 feet of your movement to teleport the distance you forfeited. You must teleport to an unoccupied space you can see.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 7</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Soul Knife: Phantom Knife</name>
|
||||
<text>Starting at 14th level, you can make an attack that phases through most defenses. As an action, you can make one attack with your soul knife. Treat the target's AC as 10 against this attack, regardless of the target's actual AC.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 7</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature optional="YES">
|
||||
<name>Order of the Wu Jen: Elemental Mastery</name>
|
||||
<text>Starting at 14th level, if you have resistance to a type of damage, you can spend 2 psi points as a reaction when you take damage of that type to ignore that damage; you gain immunity to that damage type until the end of your next turn.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 8</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature>
|
||||
<name>Potent Psionics (2d8)</name>
|
||||
<text>At 14th level, your potent psionics damage increased to 2d8.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature>
|
||||
<name>Psionic Mastery (3/Day)</name>
|
||||
<text>At 15th level, you can use your Psionic Mastery three times per day.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="16" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="16">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>16th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature>
|
||||
<name>Psionic Mastery (4/Day)</name>
|
||||
<text>At 17th level, you can use your Psionic Mastery four times per day.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="19" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="19">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>19th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="20">
|
||||
<feature>
|
||||
<name>Psionic Body</name>
|
||||
<text>At 20th level, your mastery of psionic power causes your mind to transcend the body. Your physical form is infused with psionic energy. You gain the following benefits:</text>
|
||||
<text>• You gain resistance to bludgeoning, piercing, and slashing damage.</text>
|
||||
<text>• You no longer age.</text>
|
||||
<text>• You are immune to disease, poison damage, and the poisoned condition.</text>
|
||||
<text>• If you die, roll a d20. On a 10 or higher, you discorporate with 0 hit points, instead of dying, and you fall unconscious. You and your gear disappear. You appear at a spot of your choice 1d3 days later on the plane of existence where you died, having gained the benefits of one long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: The Mystic Class p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
File diff suppressed because it is too large
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@@ -1,145 +0,0 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Prestige Class: Rune Scribe (UA)</name>
|
||||
<hd>8</hd>
|
||||
<proficiency></proficiency>
|
||||
<numSkills></numSkills>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Starting Prestige Class: Rune Scribe (UA)</name>
|
||||
<text>As a 1st-level Prestige Class: Rune Scribe (UA), you begin play with 8+your Constitution modifier hit points.</text>
|
||||
<text></text>
|
||||
<text>You are proficient with the following items, in addition to any proficiencies provided by your race or background.</text>
|
||||
<text>• Armor: none</text>
|
||||
<text>• Weapons: none</text>
|
||||
<text>• Tools: {@item calligrapher's supplies|PHB}, {@item mason's tools|PHB}, {@item woodcarver's tools|PHB}</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Prestige Classes Run Magic p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<armor>none</armor>
|
||||
<weapons>none</weapons>
|
||||
<tools>{@item calligrapher's supplies|PHB}, {@item mason's tools|PHB}, {@item woodcarver's tools|PHB}</tools>
|
||||
<autolevel level="1">
|
||||
<slots>0, 2</slots>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Rune Lore</name>
|
||||
<text>At 1st level, you learn the basics of scribing runes, and are able to activate a master rune's full range of properties when you are properly attuned to it. The "Rune Magic" section contains information on master runes and descriptions of runes and their properties. The first rune you master is the rune you found and presented to your tutor to qualify for this prestige class. Your entrance to the class includes the process of mastering that rune's secrets.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Prestige Classes Run Magic p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Runic Magic</name>
|
||||
<text>Runes can make use of your own magical power to augment some of their effects. You gain a number of spell slots as specified on the Rune Scribe table, but this prestige class does not grant spells known. Instead, as a rune scribe, you can expend your spell slots to empower runes, as described in the " Rune Magic" section. For the purpose of multiclassing, to determine your total spell slots, add your levels in rune scribe to your levels in classes that grant you the Spellcasting feature. For example, if you are a rune scribe 4/wizard 6, you would have the spell slots of a 10th-level character, in addition to having the cantrips and spellbook of a 6th-level wizard.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Prestige Classes Run Magic p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<slots>0, 3</slots>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature>
|
||||
<name>Runic Discovery</name>
|
||||
<text>Your continuing study of runic magic allows you to recreate the secrets of new runes without first needing to uncover them. At 2nd level, choose a rare rune. You can attune to that rune even if you do not possess the master rune for it. (See the "Rune Magic" section for information on rune rarity and master runes.) In order to attune to a rune in this manner, you must spend a short rest doing nothing but meditating on the rune. At the end of the short rest, you are attuned to the rune. You are considered to always have the rune on your person for the purpose of determining whether you can use its features.</text>
|
||||
<text>You can spend another short rest doing nothing but meditating on the rune to end your attunement to it.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Prestige Classes Run Magic p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<slots>0, 4, 2</slots>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature>
|
||||
<name>Runic Discovery</name>
|
||||
<text>Your continuing study of runic magic allows you to recreate the secrets of new runes without first needing to uncover them. At 3rd level, choose a rare rune. You can attune to that rune even if you do not possess the master rune for it. (See the "Rune Magic" section for information on rune rarity and master runes.) In order to attune to a rune in this manner, you must spend a short rest doing nothing but meditating on the rune. At the end of the short rest, you are attuned to the rune. You are considered to always have the rune on your person for the purpose of determining whether you can use its features.</text>
|
||||
<text>You can spend another short rest doing nothing but meditating on the rune to end your attunement to it.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Prestige Classes Run Magic p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="4">
|
||||
<slots>0, 4, 3</slots>
|
||||
</autolevel>
|
||||
<autolevel level="4">
|
||||
<feature>
|
||||
<name>Living Rune</name>
|
||||
<text>Runes are a part of the living world, and your studies allow you to connect to their magic in increasingly powerful ways. At 4th level, you learn to incorporate rune magic into your identity, allowing you to augment your body and mind. At the end of a long rest, you can choose to increase one ability score of your choice by 2 or increase two ability scores of your choice by 1. At the end of each subsequent long rest, you can alter this choice, reducing the scores you previously increased and improving different scores. (If you chose to increase two abilities, you can opt to alter only one of those choices.)</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Prestige Classes Run Magic p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="5">
|
||||
<slots>0, 4, 3, 2</slots>
|
||||
</autolevel>
|
||||
<autolevel level="5">
|
||||
<feature>
|
||||
<name>Rune Mastery</name>
|
||||
<text>At 5th level, you attain the ability to master an ever-greater range of runic magic. When you attune to a rune, you can choose to have it not count toward your limit of attuned magic items. You can be attuned to only one such rune in this manner at a time. You can use this ability again after you end your attunement to a rune.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Prestige Classes Run Magic p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="5">
|
||||
<feature>
|
||||
<name>Runic Discovery</name>
|
||||
<text>Your continuing study of runic magic allows you to recreate the secrets of new runes without first needing to uncover them. At 5th level, choose a rare rune. You can attune to that rune even if you do not possess the master rune for it. (See the "Rune Magic" section for information on rune rarity and master runes.) In order to attune to a rune in this manner, you must spend a short rest doing nothing but meditating on the rune. At the end of the short rest, you are attuned to the rune. You are considered to always have the rune on your person for the purpose of determining whether you can use its features.</text>
|
||||
<text>You can spend another short rest doing nothing but meditating on the rune to end your attunement to it.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Prestige Classes Run Magic p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<slots>0, 4, 4, 3, 3</slots>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<slots>0, 4, 4, 3, 3, 1</slots>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<slots>0, 4, 4, 3, 3, 2</slots>
|
||||
</autolevel>
|
||||
<autolevel level="9">
|
||||
<slots>0, 4, 4, 3, 3, 3, 1</slots>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<slots>0, 5, 4, 3, 3, 3, 2</slots>
|
||||
</autolevel>
|
||||
<autolevel level="11">
|
||||
<slots>0, 5, 4, 3, 3, 3, 2, 1</slots>
|
||||
</autolevel>
|
||||
<autolevel level="12">
|
||||
<slots>0, 5, 4, 3, 3, 3, 2, 1</slots>
|
||||
</autolevel>
|
||||
<autolevel level="13">
|
||||
<slots>0, 5, 4, 3, 3, 3, 2, 1, 1</slots>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<slots>0, 5, 4, 3, 3, 3, 2, 1, 1</slots>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<slots>0, 5, 4, 3, 3, 3, 2, 1, 1, 1</slots>
|
||||
</autolevel>
|
||||
<autolevel level="16">
|
||||
<slots>0, 5, 4, 3, 3, 3, 2, 1, 1, 1</slots>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<slots>0, 5, 4, 3, 3, 3, 2, 1, 1, 1, 1</slots>
|
||||
</autolevel>
|
||||
<autolevel level="18">
|
||||
<slots>0, 5, 4, 3, 3, 3, 3, 1, 1, 1, 1</slots>
|
||||
</autolevel>
|
||||
<autolevel level="19">
|
||||
<slots>0, 5, 4, 3, 3, 3, 3, 2, 1, 1, 1</slots>
|
||||
</autolevel>
|
||||
<autolevel level="20">
|
||||
<slots>0, 5, 4, 3, 3, 3, 3, 2, 2, 1, 1</slots>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
@@ -1,767 +0,0 @@
|
||||
<?xml version='1.0' encoding='utf-8'?>
|
||||
<compendium version="5" auto_indent="NO">
|
||||
<class>
|
||||
<name>Expert Sidekick (UA)</name>
|
||||
<hd>10</hd>
|
||||
<proficiency></proficiency>
|
||||
<numSkills></numSkills>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Starting Expert Sidekick (UA)</name>
|
||||
<text>As a 1st-level Expert Sidekick (UA), you begin play with 10+your Constitution modifier hit points.</text>
|
||||
<text></text>
|
||||
<text>You are proficient with the following items, in addition to any proficiencies provided by your race or background.</text>
|
||||
<text>• Armor: none</text>
|
||||
<text>• Weapons: none</text>
|
||||
<text>• Tools: none</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<armor>none</armor>
|
||||
<weapons>none</weapons>
|
||||
<tools>none</tools>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Sidekick Class</name>
|
||||
<text>To gain the expert class, a creature must have at least one language in its stat block that it can speak.</text>
|
||||
<text>Note: this class is intended for NPC sidekicks.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Bonus Proficiencies</name>
|
||||
<text>At 1st level, the sidekick gains proficiency in one saving throw of your choice: Dexterity, Intelligence, or Constitution.</text>
|
||||
<text>In addition, the sidekick gains proficiency in five skills of your choice. If the sidekick is a humanoid, it also gains proficiency with light armor, simple weapons, and two tools of your choice.</text>
|
||||
<text>At 13th level, the sidekick gains proficiency in one skill of your choice. If the sidekick is a humanoid, it also gains proficiency with one tool of your choice.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Expertise</name>
|
||||
<text>At 1st level, choose two of the sidekick's skill proficiencies. The sidekick's proficiency bonus is doubled for any ability check it makes that uses either of the chosen proficiencies.</text>
|
||||
<text>At 6th level and again at 17th level, choose two more of the sidekick's skill proficiencies to gain this benefit.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Helpful</name>
|
||||
<text>The sidekick is adept at giving well-timed assistance; the sidekick can take the Help action as a bonus action.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature>
|
||||
<name>Cunning Action</name>
|
||||
<text>Starting at 2nd level, the sidekick's agility or quick thinking allows it to act speedily. On its turn in combat, it can take the Dash, Disengage, or Hide action as a bonus action.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature>
|
||||
<name>Jack of Many Trades</name>
|
||||
<text>Beginning at 3rd level, the sidekick can add half its proficiency bonus to any ability check it makes that uses a skill but doesn't already include its proficiency bonus.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="4" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>When you reach 4th level, and again at 8th, 10th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="4">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>4th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="5">
|
||||
<feature>
|
||||
<name>Extra Attack</name>
|
||||
<text>Starting at 5th level, the sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature>
|
||||
<name>Expertise</name>
|
||||
<text>At 6th level, you gain another Expertise.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature>
|
||||
<name>Evasion</name>
|
||||
<text>Beginning at 7th level, because of extraordinary good luck, the sidekick is skilled at avoiding certain dangers. When the sidekick is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it failed. The sidekick doesn't benefit from this feature while incapacitated.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 8th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>8th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="9">
|
||||
<feature>
|
||||
<name>Inspiring Help (1d6)</name>
|
||||
<text>Starting at 9th level, the sidekick's assistance becomes especially inspiring. When the sidekick uses its Helpful bonus action, the creature who receives the help also gains a 1d6 bonus to the d20 roll. If that roll is an attack roll, the creature can forgo adding the bonus to it, and then if the attack hits, the creature can add the bonus to the attack's damage roll against one target.</text>
|
||||
<text>At 18th level, the bonus increases to 2d6.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 10th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>10th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="11">
|
||||
<feature>
|
||||
<name>Reliable Talent</name>
|
||||
<text>By 11th level, the sidekick has refined its skills to an exceptional degree. Whenever the sidekick makes an ability check that includes its whole proficiency bonus, it can treat a d20 roll of 9 or lower as a 10.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="12" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 12th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="12">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>12th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="13">
|
||||
<feature>
|
||||
<name>Bonus Proficiencies</name>
|
||||
<text>At 13th level, you gain more Bonus Proficiencies.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 14th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>14th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature>
|
||||
<name>Sharp Mind</name>
|
||||
<text>At 15th level, the sidekick gains proficiency in Intelligence, Wisdom, or Charisma saving throws (your choice).</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="16" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 16th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="16">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>16th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature>
|
||||
<name>Expertise</name>
|
||||
<text>At 17th level, you gain another Expertise.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18">
|
||||
<feature>
|
||||
<name>Inspiring Help (2d6)</name>
|
||||
<text>At 18th level, your Inspiring Help bonus increases to 2d6.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="19" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 19th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="19">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>19th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="20">
|
||||
<feature>
|
||||
<name>Stroke of Luck</name>
|
||||
<text>At 20th level, the sidekick has an uncanny knack for turning failure into success. If the sidekick's attack misses a target within range, it can turn the miss into a hit. Alternatively, if it fails an ability check, it can treat the d20 roll as a 20.</text>
|
||||
<text>Once it uses this feature, the sidekick can't use it again until it finishes a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 3</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Spellcaster Sidekick (UA)</name>
|
||||
<hd>10</hd>
|
||||
<proficiency></proficiency>
|
||||
<numSkills></numSkills>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Starting Spellcaster Sidekick (UA)</name>
|
||||
<text>As a 1st-level Spellcaster Sidekick (UA), you begin play with 10+your Constitution modifier hit points.</text>
|
||||
<text></text>
|
||||
<text>You are proficient with the following items, in addition to any proficiencies provided by your race or background.</text>
|
||||
<text>• Armor: none</text>
|
||||
<text>• Weapons: none</text>
|
||||
<text>• Tools: none</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<armor>none</armor>
|
||||
<weapons>none</weapons>
|
||||
<tools>none</tools>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Sidekick Class</name>
|
||||
<text>To gain the spellcaster class, a creature must have at least one language in its stat block that it can speak.</text>
|
||||
<text>Note: this class is intended for NPC sidekicks.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Bonus Proficiencies</name>
|
||||
<text>When the sidekick joins this class, the sidekick gains proficiency in one saving throw of your choice: Wisdom, Intelligence, or Charisma.</text>
|
||||
<text>In addition, the sidekick gains proficiency in three skills of your choice from the following list: Arcana, History, Insight, Investigation, Medicine, Performance, Persuasion, and Religion. If the sidekick is a humanoid, it also gains proficiency with simple weapons and light armor.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Spellcasting</name>
|
||||
<text>At 1st level, the sidekick gains the ability to cast spells. (If the creature already has the Spellcasting trait, this feature replaces that trait.) Choose a class: bard, cleric, druid, sorcerer, warlock, or wizard. This choice determines the spell list, spellcasting ability, and spellcasting focus used by the sidekick, as shown on the Spellcasting table.</text>
|
||||
<text></text>
|
||||
<text>Spellcasting</text>
|
||||
<text>Spell List | Ability | Focus</text>
|
||||
<text>Bard | Charisma | Musical instrument</text>
|
||||
<text>Cleric | Wisdom | Holy Symbol</text>
|
||||
<text>Druid | Wisdom | Druidic Focus</text>
|
||||
<text>Sorcerer | Charisma | Arcane Focus</text>
|
||||
<text>Warlock | Charisma | Arcane Focus</text>
|
||||
<text>Wizard | Intelligence | Arcane Focus</text>
|
||||
<text></text>
|
||||
<text>Cantrips:</text>
|
||||
<text> At first level, the sidekick knows three cantrips of your choice from its spell list. The sidekick learns additional cantrips of your choice at higher levels, as shown in the Cantrips Known column of the Spellcaster table.</text>
|
||||
<text></text>
|
||||
<text>Spell Slots:</text>
|
||||
<text> The Spellcaster table shows how many spell slots the sidekick has to cast its spellcaster spells of 1st level and higher. To cast one of these spells, the sidekick must expend a slot of the spell's level or higher. The spellcaster regains all expended spell slots when it finishes a long rest.</text>
|
||||
<text> For example, if the sidekick knows the 1st-level spell cure wounds and has a 1st-level and a 2nd-level spell slot available, it can cast the spell using either slot.</text>
|
||||
<text></text>
|
||||
<text>Spells Known:</text>
|
||||
<text> The sidekick knows three 1st-level spells of your choice from its spell list.</text>
|
||||
<text> The Spells Known column of the Spellcaster table shows when the sidekick learns more spells of your choice. Each of these spells must be of a level for which the sidekick has spell slots, as shown on the table. For instance when the sidekick reaches 3rd level in this class, it can learn one new spell of 1st or 2nd level.</text>
|
||||
<text> Additionally, when the sidekick gains a level in this class, you can choose one of the spells it knows from this class and replace it with another spell from its spell list, which also must be of a level for which it has spell slots.</text>
|
||||
<text></text>
|
||||
<text>Spellcasting Ability:</text>
|
||||
<text> The sidekick's spellcasting ability for these spells depends on the choice you made on the Spellcasting table.</text>
|
||||
<text> The sidekick uses its spellcasting ability whenever a spell refers to that ability. In addition, it uses its spellcasting ability modifier when setting the saving throw DC for a spell it casts and when making an attack roll with one.</text>
|
||||
<text></text>
|
||||
<text>Spellcasting Focus:</text>
|
||||
<text> The sidekick can use a focus for its spells depending on the choice you made on the Spellcasting table.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature>
|
||||
<name>Magical Recovery</name>
|
||||
<text>Beginning at 2nd level, when the sidekick finishes a short rest, it can recover expended spell slots. The spell slots can have a combined level that is equal to or less than half its level in this class (rounded up), and none of the spell slots can be 6th level or higher.</text>
|
||||
<text>Once the sidekick uses this feature, it can't use the feature again until it finishes a long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="4" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="4">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>4th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature>
|
||||
<name>Potent Cantrips</name>
|
||||
<text>Starting at 6th level, the sidekick can add its spellcasting ability modifier to the damage it deals with any cantrip.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 8th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>8th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature>
|
||||
<name>Empowered Spells</name>
|
||||
<text>At 10th level, choose one school of magic. Whenever the sidekick casts a spell of that school by expending a spell slot, the sidekick can add its spellcasting ability modifier to the spell's damage roll or healing roll, if any.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="12" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 12th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="12">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>12th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature>
|
||||
<name>Focused Casting</name>
|
||||
<text>Starting at 14th level, the sidekick has advantage on any Constitution saving throw it makes to maintain its concentration on a spell.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="16" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 16th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="16">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>16th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 18th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>18th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="20">
|
||||
<feature>
|
||||
<name>Signature Spells</name>
|
||||
<text>At 20th level, choose two spells that the sidekick knows from this class. Eligible spells are of 1st, 2nd, and 3rd level. The sidekick can cast each of the chosen spell once at 3rd level without expending a spell slot. After the sidekick casts a spell in this way, the sidekick regains the ability to cast that spell with this feature when it finishes a short or long rest.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 4</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
<class>
|
||||
<name>Warrior Sidekick (UA)</name>
|
||||
<hd>10</hd>
|
||||
<proficiency></proficiency>
|
||||
<numSkills></numSkills>
|
||||
<autolevel level="1">
|
||||
<feature optional="YES">
|
||||
<name>Starting Warrior Sidekick (UA)</name>
|
||||
<text>As a 1st-level Warrior Sidekick (UA), you begin play with 10+your Constitution modifier hit points.</text>
|
||||
<text></text>
|
||||
<text>You are proficient with the following items, in addition to any proficiencies provided by your race or background.</text>
|
||||
<text>• Armor: none</text>
|
||||
<text>• Weapons: none</text>
|
||||
<text>• Tools: none</text>
|
||||
<text></text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<armor>none</armor>
|
||||
<weapons>none</weapons>
|
||||
<tools>none</tools>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Sidekick Class</name>
|
||||
<text>Note: this class is intended for NPC sidekicks.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Bonus Proficiencies</name>
|
||||
<text>At 1st level, the sidekick gains proficiency in one saving throw of your choice: Strength, Dexterity, or Constitution.</text>
|
||||
<text>In addition, the sidekick gains proficiency in three skills of your choice from the following list: Acrobatics, Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival. If the sidekick is a humanoid, it also gains proficiency with all armor, shields, and simple and martial weapons.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="1">
|
||||
<feature>
|
||||
<name>Second Wind</name>
|
||||
<text>Starting at 1st level, the sidekick can use a bonus action on its turn to regain hit points equal to 1d10 + its level in this class. Once it uses this feature, it must finish a short or long rest before it can use it again.</text>
|
||||
<text>The sidekick can use this feature twice between rests starting at 18th level.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="2">
|
||||
<feature>
|
||||
<name>Danger Sense</name>
|
||||
<text>Beginning at 2nd level, the sidekick has advantage on Dexterity saving throws against effects that it can see, such as traps and spells. This feature doesn't work if the sidekick is incapacitated.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="3">
|
||||
<feature>
|
||||
<name>Improved Critical</name>
|
||||
<text>Starting at 3rd level, the sidekick's attack rolls score a critical hit on a roll of 19 or 20 on the d20.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="4" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>When you reach 4th level, and again at 6th, 8th, 12th, 14th, 16th, and 19th level, the sidekick increases one ability score of your choice by 2, or the sidekick increases two ability scores of your choice by 1. The sidekick can't increase an ability score above 20 using this feature.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="4">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>4th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="5">
|
||||
<feature>
|
||||
<name>Extra Attack (1 extra)</name>
|
||||
<text>Beginning at 5th level, the sidekick can attack twice, instead of once, whenever it takes the Attack action on its turn.</text>
|
||||
<text>The number of attacks increases to three when the sidekick reaches 11th level and to four when it reaches 20th level.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 6th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="6">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>6th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="7">
|
||||
<feature>
|
||||
<name>Battle Readiness</name>
|
||||
<text>After the sidekick reaches 7th level, it has advantage on initiative rolls.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 8th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="8">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>8th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="9">
|
||||
<feature>
|
||||
<name>Indomitable (1 use)</name>
|
||||
<text>Starting at 9th level, the sidekick can reroll a saving throw that it fails, but it must use the new roll. When it uses this feature, it can't use the feature again unless it finishes a long rest.</text>
|
||||
<text>The sidekick can use this feature twice between long rests starting at 13th level and three times between long rests starting at 17th level.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="10">
|
||||
<feature>
|
||||
<name>Improved Defense</name>
|
||||
<text>At 10th level, the sidekick's Armor Class increases by 1.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="11">
|
||||
<feature>
|
||||
<name>Extra Attack (2 extra)</name>
|
||||
<text>At 11th level, you gain another Extra Attack.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="12" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 12th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="12">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>12th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="13">
|
||||
<feature>
|
||||
<name>Indomitable (2 uses)</name>
|
||||
<text>At 13th level, you gain another use of Indomitable.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 14th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="14">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>14th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="15">
|
||||
<feature>
|
||||
<name>Superior Critical</name>
|
||||
<text>Starting at 15th level, the sidekick's attack rolls score a critical hit on a roll of 18-20 on the d20.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="16" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 16th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="16">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>16th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="17">
|
||||
<feature>
|
||||
<name>Indomitable (3 uses)</name>
|
||||
<text>At 17th level, you gain another use of Indomitable.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="18">
|
||||
<feature>
|
||||
<name>Second Wind (2 uses)</name>
|
||||
<text>At 18th level, you gain another use of Second Wind.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="19" scoreImprovement="YES">
|
||||
<feature>
|
||||
<name>Ability Score Improvement</name>
|
||||
<text>At 19th level, you gain another Ability Score Improvement.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="19">
|
||||
<feature>
|
||||
<name>Proficiency Versatility</name>
|
||||
<text>19th-level feature (enhances Ability Score Improvement)</text>
|
||||
<text>When you gain the Ability Score Improvement feature from your class, you can also replace one of your skill proficiencies with a skill proficiency offered by your class at 1st level (the proficiency you replace needn't be from the class).</text>
|
||||
<text>This change represents one of your skills atrophying as you focus on a different skill.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Class Feature Variants p. 1</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
<autolevel level="20">
|
||||
<feature>
|
||||
<name>Extra Attack (3 extra)</name>
|
||||
<text>At 20th level, you gain another Extra Attack.</text>
|
||||
<text></text>
|
||||
<text>Source: Unearthed Arcana: Sidekicks p. 2</text>
|
||||
</feature>
|
||||
</autolevel>
|
||||
</class>
|
||||
</compendium>
|
||||
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@@ -12,7 +12,7 @@ This repository is not an application in itself. But you can use it to build you
|
||||
|
||||
## Contributing
|
||||
|
||||
If you'd like to contribute, feel free to fork the repository and submit pull requests with your changes.
|
||||
If you'd like to contribute, feel free to fork the repository and submit pull requests with your changes. We are no longer accepting manual changes to the XML source files because these files are now generated from an external source.
|
||||
|
||||
|
||||
## Development
|
||||
|
||||
Reference in New Issue
Block a user