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README.md

The plan

Rulebook

Daggerheart but short

  • GM says what may happen on fail
  • GM rolls D20 to hit, Nat20 = maxRandomPossible + regular roll
  • Players roll 2 D12s: hope and fear
    • if h == f = +you hope, -you stress, +bonus
    • elif h+f > N
      • h>f = +you hope
      • else = +gm fear
    • else
      • h>f = +you hope, +minor consequence determined by GM
      • else = +gm fear, +major consequence determined by GM
  • GM can spend fear (bank cap 12) for extra turns
  • Players can spend hope (bank cap 6) to grant advantage

Story

Maybe I just let QT improvise...