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Author SHA1 Message Date
Bel LaPointe
90c4479cb2 v0.0 ship 2025-10-06 08:53:17 -06:00
Bel LaPointe
d936687329 indent 2025-10-06 08:42:09 -06:00
15 changed files with 31 additions and 27 deletions

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@@ -4,3 +4,7 @@ language = "en"
multilingual = false multilingual = false
src = "src" src = "src"
title = "Diagonalerheart" title = "Diagonalerheart"
[output.html]
[output.pdf]

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# DIAGONALHEART # DIAGONALERHEART
## SYSTEM REFERENCE DOCUMENT 0.0 ## SYSTEM REFERENCE DOCUMENT 0.0

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# Introduction # Introduction
> Welcome to **DIAGONALHEART**, a nostaligic fantasy tabletop roleplaying game of > Welcome to **DIAGONALERHEART**, a nostaligic fantasy tabletop roleplaying game of
semi-incredible magic and semi-heroic semi-heartfelt adventure. semi-incredible magic and semi-heroic semi-heartfelt adventure.
## What is this? ## What is this?
This is the totally original Diagonalheart SRD (System Reference Document). This is the totally original Diagonalerheart SRD (System Reference Document).
Totally. Totally.

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# Core Materials: Classes # Classes
## Bard ## Bard
Bards are the most charismatic people in all the realms. Bards are the most charismatic people in all the realms.
Just like Diagonalheart! Just like Diagonalerheart!
> • STARTING HIT POINTS: 5 > • STARTING HIT POINTS: 5
> >
@@ -22,7 +22,7 @@ Just like Diagonalheart!
## Rogue ## Rogue
Rogues are scoundrels, often in both attitude and practice. Rogues are scoundrels, often in both attitude and practice.
Just like Diagonalheart! Wait, scratch that last part. Just like Diagonalerheart! Wait, scratch that last part.
> • STARTING HIT POINTS: 6 > • STARTING HIT POINTS: 6
> >

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# Core Materials: Ancestries # Ancestries
## Clank ## Clank

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# Core Mechanics: Flow of the Game # Flow of the Game
Diagonalheart is a conversation but not. The GM describes fictional scenarios involving the PCs, and the players take turns describing how their characters react. Diagonalerheart is a conversation but not. The GM describes fictional scenarios involving the PCs, and the players take turns describing how their characters react.

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# Core Mechanics: Combat # Combat
## Hit Points & Damage Thresholds ## Hit Points & Damage Thresholds

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# Core Mechanics: Core Gameplay Loop # Core Gameplay Loop
The core gameplay loop is the procedure that drives every scene, both in and out of combat: The core gameplay loop is the procedure that drives every scene, both in and out of combat:

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# Core Mechanics: The Spotlight # The Spotlight
The **spotlight** is a symbol that represents the tables attention—and therefore the immediate focus of both the narrative and the game mechanics. Any time a character or player becomes the focus of a scene, they "are in the spotlight" or "have the spotlight." The **spotlight** is a symbol that represents the tables attention—and therefore the immediate focus of both the narrative and the game mechanics. Any time a character or player becomes the focus of a scene, they "are in the spotlight" or "have the spotlight."

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# Core Mechanics: Weapons # Weapons
## Legendary Returning Blade ## Legendary Returning Blade

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# Core Mechanics: Consumables # Consumables
## Stardrop ## Stardrop

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# Running an Adventure: GM Guidance # GM Guidance
Have a wonderful time. Have a wonderful time.

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# Running an Adventure: Adversaries and Environments # Adversaries and Environments
## Tiny Red Ooze ## Tiny Red Ooze

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# Summary # Summary
- [Diagonalheart](./0_title.md) - [Diagonalerheart](./0_title.md)
- [Introduction](./1_introduction.md) - [Introduction](./1_introduction.md)
- [Character Creation](./2_character_creation.md) - [Character Creation](./2_character_creation.md)
- [Core Materials](./3_core_materials.md) - [Core Materials](./3_core_materials.md)
- [Core Materials: Classes](./3_0_core_materials_classes.md) - [Classes](./3_0_core_materials_classes.md)
- [Core Materials: Ancestries](./3_1_core_materials_ancestries.md) - [Ancestries](./3_1_core_materials_ancestries.md)
- [Core Mechanics](./4_core_mechanics.md) - [Core Mechanics](./4_core_mechanics.md)
- [Core Mechanics: Flow of the Game](./4_0_core_mechanics_flow_of_the_game.md) - [Flow of the Game](./4_0_core_mechanics_flow_of_the_game.md)
- [Core Mechanics: Core Gameplay Loop](./4_1_core_mechanics_core_gameplay_loop.md) - [Core Gameplay Loop](./4_1_core_mechanics_core_gameplay_loop.md)
- [Core Mechanics: Combat](./4_1_0_core_mechanics_combat.md) - [Combat](./4_1_0_core_mechanics_combat.md)
- [Core Mechanics: The Spotlight](./4_2_core_mechanics_the_spotlight.md) - [The Spotlight](./4_2_core_mechanics_the_spotlight.md)
- [Core Mechanics: Weapons](./4_3_core_mechanics_weapons.md) - [Weapons](./4_3_core_mechanics_weapons.md)
- [Core Mechanics: Consumables](./4_4_core_mechanics_consumables.md) - [Consumables](./4_4_core_mechanics_consumables.md)
- [Running an Adventure](./5_running_an_adventure.md) - [Running an Adventure](./5_running_an_adventure.md)
- [Running an Adventure: GM Guidance](./5_0_running_an_adventure_gm_guidance.md) - [GM Guidance](./5_0_running_an_adventure_gm_guidance.md)
- [Running an Adventure: Adversaries and Environments](./5_1_running_an_adventure_adversaries_and_environments.md) - [Adversaries and Environments](./5_1_running_an_adventure_adversaries_and_environments.md)